Added quests
- Disagreer
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- Posts: 51
- Joined: Mon Feb 27, 2012 11:28 pm
- ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
- Platform: PC
- Status: Watching fungi grow. Fascinating.
- Location: Sweden
Added quests
In the DaggerfallSetup version there's a couple of unofficial quest packs made by people called Skeleton Man and Azileron among others. The new quests adds some flavor (require you to ask around on the streets, unexpected artifact reward etc.) but I've had trouble with some of them bugging out. Other times the directions are too vague (yes, even more than usual) for me to follow. I've looked around for comprehensive guides or faqs about these quest packs but either they're too old or too obscure, because I find nothing. Does anyone know where I can find some info?
I got to thinking... maybe I'm the Prince of Destruction, and I just don't know it yet.
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DelphiSnake
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- Joined: Tue Sep 14, 2010 1:49 pm
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Re: Added quests
Very late reply here, but in case you're still wondering...
AFAIK there is no information about these quests available on the web. What you can do is decompile the quests yourself using the TEMPLATE tool (available on my site in my sig) to see the inner workings of them. And you could even try fixing the bugs while you're there!
AFAIK there is no information about these quests available on the web. What you can do is decompile the quests yourself using the TEMPLATE tool (available on my site in my sig) to see the inner workings of them. And you could even try fixing the bugs while you're there!
Re: Added quests
Some of these quests have been created with old incomplete tools like dmpquest. With this kind of tools it was impossible to craft a really new quest, only hacking old vanilla quests (mostly changing messages box, replacing foes or quest objects... Very constrained way to create content !
The only effective way to create new quests is to use TEMPLATE as say DelphiSnake. With the help of the tutorial "questing.html", it's relatively easy... And therefore to reconstruct the algorithm behind any quest for fixing bugs.
The only effective way to create new quests is to use TEMPLATE as say DelphiSnake. With the help of the tutorial "questing.html", it's relatively easy... And therefore to reconstruct the algorithm behind any quest for fixing bugs.
