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new beast race
Posted: Tue Jan 31, 2012 2:25 am
by crc de fluffy nord
do you think there should be a new beast race? if so describe the race.
Re: new beast race
Posted: Tue Jan 31, 2012 2:26 am
by Evil-i
Centaurs. With wings.
Re: new beast race
Posted: Tue Jan 31, 2012 2:37 am
by i-m-so-ghett0
Evil-i wrote:Centaurs. With wings.
No they would be too powerful and it would be unbalanced. Winged centaurs always break the game.
Sloads would be nifty.
Re: new beast race
Posted: Tue Jan 31, 2012 2:44 am
by TristanAL
I would like to see the ancient life of a Dwemer (aka dwarves). For you could see how civilized the Falmer were since the two were friends and could make those awesome machines for protection. And since they're ancient, you can still play as the others. And the story leads up to the telling of how they dissapeared, for that has bugged me. Same with the Mians from real life.
Re: new beast race
Posted: Tue Jan 31, 2012 2:51 am
by Dovahkiin22
Any race from Akavir
the vampire snakes
monkey monsters
dragons
ice monsters
Re: new beast race
Posted: Tue Jan 31, 2012 3:02 am
by FrostyInferno016
Half-canine? Or maybe Imga?
Re: new beast race
Posted: Tue Jan 31, 2012 3:04 am
by Blackhawk Vegal
might have to break out my old AD&D Monster Manuals I & II and take look thur that.
Re: new beast race
Posted: Tue Jan 31, 2012 3:15 am
by Chaos the N'wah
Kamal
Or a new race, TES versions of Gnolls or an insectoid race
Re: new beast race
Posted: Tue Jan 31, 2012 3:18 am
by Kerr
No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
Re: new beast race
Posted: Tue Jan 31, 2012 4:53 am
by i-m-so-ghett0
Knight Captain Kerr wrote:No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
That would be cool, subtypes for each race for more customization.
Re: new beast race
Posted: Tue Jan 31, 2012 5:21 am
by FrostyInferno016
Given how simplified choosing your race has become, I think it's reasonable for Bethesda to start including other races, especially since at least six still exist but we've never even seen.
Re: new beast race
Posted: Tue Jan 31, 2012 5:36 am
by Trelares
I would really like sloads, but the problem is that sloads and atleast the tsaesci can't be a chooseable race because they don't fit normal equipement(or parts of it) through their body structure. Therefore a new race would need a "human body layout" which means two hands, two feet, one head and a normal figure(not as fat as the sloads are^^).
Re: new beast race
Posted: Tue Jan 31, 2012 5:55 am
by Sahqonnax
Tsaesci aren't essentially huge snakes, they could simply be Argonians that more resemble snakes than lizards.
Re: new beast race
Posted: Tue Jan 31, 2012 6:03 am
by born2beagator
Mudcrabs
Re: new beast race
Posted: Tue Jan 31, 2012 8:58 am
by MARS
born2beagator wrote:Mudcrabs
Productive as always.
The only beast race that could realistically be implemented into the game without creating major complications would be the Imga. To which I can only reply:
http://www.myfacewhen.com/364/
Re: new beast race
Posted: Tue Jan 31, 2012 9:08 am
by Lunatic
If they could somehow put in a new beast race without the entire community getting their knickers in a twist about this silly "lore" thing they're always talking about, then I would love to see it. Rat or mouse people would be interesting.
Re: new beast race
Posted: Tue Jan 31, 2012 9:18 am
by OblivionDuruza
Tang Mo! aka Monkey Men! Although I fail to see how they could be brought into Skyrim in any specific manner, pointful and Lore concise manner.
Re: new beast race
Posted: Tue Jan 31, 2012 10:20 am
by wise_ginger_fox
I agree monkey men would not fit with the lore. Also I have this feeling they would look like monkian from thundercats. Here's a link for anyone who's got no idea what I'm on about.
http://www.google.com/search?hl=en&biw= ... &mvs=0#i=3
Re: new beast race
Posted: Tue Jan 31, 2012 12:06 pm
by Red Guardian
The Imga. With the option of adding fur or a shave to them (just like in lore).
Re: new beast race
Posted: Tue Jan 31, 2012 12:08 pm
by OblivionDuruza
Now that's an idea, maybe even the option to powder their skin pale Altmeri
. They'd need to bring in capes and rapiers though to complete the picture!
Re: new beast race
Posted: Tue Jan 31, 2012 12:14 pm
by Hissien
I know they are not a beast race but........ Restored falmer....
Re: new beast race
Posted: Tue Jan 31, 2012 12:17 pm
by Red Guardian
OblivionDuruza wrote:Now that's an idea, maybe even the option to powder their skin pale Altmeri
. They'd need to bring in capes and rapiers though to complete the picture!
Yes, pale Altmer skin would be awesome as well!
I hope we'll get some capes in the next game. As for rapiers, not really useful apart from lore purposes (and eye candy). They'd have the same power of a iron or steel sword, I guess.
The different types of Khajiit would be amazing too. Like the werecats from Arena.
Re: new beast race
Posted: Tue Jan 31, 2012 12:25 pm
by born2beagator
Mars wrote:born2beagator wrote:Mudcrabs
Productive as always.
The only beast race that could realistically be implemented into the game without creating major complications would be the Imga. To which I can only reply:
http://www.myfacewhen.com/364/
I try

Re: new beast race
Posted: Tue Jan 31, 2012 10:21 pm
by Sabre
Knight Captain Kerr wrote:No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
This would be great if they gave the option of deciding which phase of the moon the character was born under, as this affects how the Khajiit turn out.
I'd love to be able to play the evolution that has my guy as a huge Khajit mount.
I get the feeling though that the whole Khajiit thing should really be covered in their own game.
Here's hoping

Re: new beast race
Posted: Tue Jan 31, 2012 10:31 pm
by Kerr
Sabre wrote:Knight Captain Kerr wrote:No. I think they should keep the 10 races we have at the moment. However they should add different kinds of Khajiit.
This would be great if they gave the option of deciding which phase of the moon the character was born under, as this affects how the Khajiit turn out.
I'd love to be able to play the evolution that has my guy as a huge Khajit mount.
I get the feeling though that the whole Khajiit thing should really be covered in their own game.
Here's hoping

TES VI: Valenwood and Elsweyr? One can dream.