In my time of need

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samson2022
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In my time of need

Post by samson2022 »

In the quest, "in my time of need" i killed the redgaurd guy and all his men. We talked and i told him i was going to kill him so on. But for whatever reason when i go to talk to Saadia i get no option to tell her hes dead, in fact the little quest marker still hovers around his corpse. Am i missing something or is this just a bug?
parvatiquinta
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Re: In my time of need

Post by parvatiquinta »

I think that the quest updated for me when the leader died. Sounds like a bug to me.
samson2022
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Re: In my time of need

Post by samson2022 »

figured, thanks though
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Cornerman
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Re: In my time of need

Post by Cornerman »

Funny to see the different options with these quests.
Spoiler:
I turned her in and found out she was a traitor who fled to Skyrim. The Redguards took her back to her land where she will see justice. I even got a lot of money for it 8)
That's what I really like about Skyrim. The choices you get te make.
OblivionDuruza
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Re: In my time of need

Post by OblivionDuruza »

The thing I like and hate about this quest is that the PC will never know the truth, or who was telling it. There is absolutely no tangible evidence to be found in-game, whatsoever. It's all about the player using their own moral compass, which I love, but there is no facts to base this upon, which really gets to me, knowing I could have made the wrong decision.
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Re: In my time of need

Post by Cornerman »

That's why I really like it. In real live it also happens that you don't know which choice is best, so you just have to follow your feeling. That's what I did in this quest and the comment of
Spoiler:
Redguard man really made me laugh: Don't let yourself be fooled by a beautiful face!
OblivionDuruza
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Re: In my time of need

Post by OblivionDuruza »

Well, I wouldn't make a decision based on my gut alone if it concerned somebody's life or death, in real life, so I would have liked some evidence. Sure you could charge in and kill whoever without much though, going with your gut, or you could take the long route and actually get to the bottom of things. I love when we, the player, get to define the narrative, yes, but I don't know, it feels uncanny.
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