Era Fifth Era: The New Era

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Era Fifth Era: The New Era

Post by Imp »

The fifth era is starting off with a Tamrielic Civil War, all provinces wanting to come out on top. You can be the winner, you need to be the winner.
Spoiler:
(I don't expect this to go far, rp creation isn't my strong point, but I find it fun)
The Oblivion crisis has ended and Mehrunes Dagon has been banished from Tamriel by The Champion of Cyrodiil and Martin Septim with help from Akatosh. The Amulet of Kings is destroyed and there is no emperor at the beginning at the beginning of the Fourth Era. High Chancellor Ocato, the Elder Council, and the Blades try to maintain rule.

The Fourth Era doesn’t start out the best. Vivec disappears, and The Ministry of Truth becomes unstable. Vuhon creates an ingenium. This takes the life out of prisoners or undesirables. Eventually they need to start using real people’s souls, people that are innocent.

Ilzheven was one of these souls. Sul, Ilzheven’s wife, became angry and started a revolt. Then ingenium crashes and all the energy’s impact causes Red Mountain’s volcano to erupt, destroying Vvardenfell, and many other cities in the rest of the province. We lost many dunmer during this crisis. The Black Marsh and Elsweyr secede from the empire. Everyone is taking advantage of Cyrodiil falling and it is becoming aware of it.

Everything is in uproar and this isn’t a good era. The Thalmor government rises again in Aldmeri Dominion, which consists of Valenwood and the Summerset Isle. The Argonians raid and takeover the molten remains of Morrowind. Titus Mede becomes the new emperor by conquest. Then in 4E 18, Prince Attrebus Mede is born. The Umbriel Crisis occurs, destroying Lilmoth, Black Marsh and seems to heading to Morrowind.

The High King of Skyrim is killed by Ulfric Stormcloak; this brings the Nords into a Civil War. Tamriel is in pieces. We don’t know what is happening in some provinces and some are long gone. New empires are beginning, and this one is coming to a dramatic ending.
Clans- These are the alliances in the beginning of this, they could change. Keep in mind what each faction and what each alliance wants as a result of this war, compromises can be made, but keep in mind that this is war, people want what they want for the most part. Once conflicts are resolved, and races are gone the wants of the alliances will change. This will cause more conflict. This will keep occurring until there is one alliance left in the game. IF there are enough people, it will be until there is one faction left in the game.
• Khajiits and Argonians- Wants to rule all of Black Marsh, Elsweyr, and Cyrodiil. 2700 soldiers strong
o An-Xileel
o Renrijra Krin
o Blackwood Company
• Iliac Bay- Wants to rule all of High Rock and Hammerfell. Before they can fight other factions, they need to fight between themselves first.
o Clan of the Redguard 3000 soldiers strong
o Sword Singers
o Garlythi Clan
o Thrafey Clan
o Vraseth Clan
 Clan of the Orcs: 3000 soldiers strong
 Order of the Diagna
 Anthotis Clan
 Berne Clan
 Montalion Clan
• Clan of Mages: 2800 strong
• Haarvenu Clan
• Khulari Clan
• Lyrezi Clan
• Selenu Clan
• Skyrim- Wants to rule all of High Rock, Hammerfell, Cyrodiil, and Skyrim. 4000 soldiers strong
o Knights of the Frost
• Imperial Legion- Wants to rule Tamriel. 3500 soldiers strong
o Cyrodiil Vampyrum Order
o Blades
o Order of the Lamp
o Knights of the Nine
• The Destroyers- Wants to rule Vvardenfell and Summerset Isle. 3500 strong
o Wharf Rats
o Drothmeri Army
o Camonna Tong
o The Beautiful
• Unconquered places
o Cathnoquey
o Esroniet
o Pyandonea
o Thras
o Yneslea
o Yokuda



Playable groups
The list of playable groups is organized alphabetically. If you don’t know where something is, check on the uesp map. Information about the factions’ population, location, strengths and weaknesses is only available here and is set up like this.

Example,
Name- Wants and Needs: # of soldiers
Made of what race(s)
In what location(s)
Strengths
Weaknesses



An-Xileel- Wants to kill Imperials: 300
Argonians
Black Marsh, Morrowind
Propaganda, Stealth, Politics, Lock-picking
Numbers, Strength, Personality, Money

Renrijra Krin- Wants all of Cyrodiil: 400
Khajiits
Elsweyr
Stealth, Agility
Strength, Numbers, Personality, Money

Blackwood Company- Wants to help the Argonians and whoever they are with: 2000
Khajiits, Argonians
Elsweyr, Black Marsh, Morrowind
Stealth, Agility, Lock-picking, Propaganda, Politics, Money, Personality, Numbers
Strength

Cyrodiil Vampyrum Order- Wants all other Vampires dead except for their alliance: 200
Imperials
Cyrodiil
Vampire’s disease, political manipulation, Money
Vampire’s disease, Personality, Numbers

Sword Singers- Want to keep their heritage alive: 2000
Redguards
Hammerfell
Best swordsmen around, great warriors, Personality, Numbers (almost all Redguards)
Sneak, Agility, Money,

All Iliac Bloodlines have powers of Money and weaknesses of Personality and Numbers

Garlythi Clan- Wants all other Vampires dead except for their alliance: 500
Vampires
Hammerfell
Create magic shields
Can’t cast other magic
Thrafey Clan- Wants all other Vampires dead except for their alliance: 250
Vampires
Hammerfell
Fix any injury

Strength


Vraseth Clan- Wants all other Vampires dead except for their alliance: 250
Vampires
Hammerfell
Very Nimble

Strength


Order of the Diagna- Wants to kill everyone else except for their alliance: 2000

Orcs

Tigonus

Strength, Endurance, Numbers (almost of orcs)

Intelligence, Personality, Money

Anthotis Clan- Wants all other Vampires dead except for their alliance: 200

Vampires

Tigonus

Smartest

Strength

Berne Clan- Wants all other Vampires dead except for their alliance: 300
Vampires
Tigonus
Best in Unarmed

Bad in weapons

Montalion Clan- Wants all other Vampires dead except for their alliance: 500
Vampires
Tigonus
Teleportation


Haarvenu Clan- Wants all other Vampires dead except for their alliance: 700
Vampires
Menevia
Great in Destruction spells

Huge weakness to magic

Khulari Clan- Wants all other Vampires dead except for their alliance: 700
Vampires
Menevia
Paralysis

Huge weakness to magic

Lyrezi Clan- Wants all other Vampires dead except for their alliance: 700
Vampires
Menevia
Invisibility

Huge weakness to magic
Selenu Clan- Wants all other Vampires dead except for their alliance: 700
Vampires
Menevia
Resistant to Magic
Can’t cast spells
Knights of the Nine- Looking for Divine items: 2300

Worshippers of the Divine

Nomadic

Very evened out in combat, numbers, personality, money

Very evened out in combat,







Knights of the Frost- Wanting to save Skyrim: 4000

Nords

Skyrim

Strength, Endurance, Money, Numbers (almost all of Skyrim),

Personality

Imperial Legion- Wanting to save the empire
Imperials
Cyrodiil
Numbers, Discipline, Swords, Money, numbers
Speed, Personality
Blades- Want to have an emperor: 100
Imperials
Cyrodiil
Blades, Money, Personality
Blunt, Speed, Numbers,

Order of the Lamp- Wants to protect Cyrodiil: 500
Mages
Cyrodiil
Magic, Money, Personality, Numbers
Physical combat,


Wharf Rats- Criminals, wanting the empire destroyed: 500
Villains
Nomadic
Treason, Intelligence, Power, Personality, Money
Personality, Numbers

Drothmeri Army- Criminals, wanting the empire destroyed: 2000

Villains

Nomadic

Marksmanship, Heavy Armor, Power, Numbers

Money, personality


The Beautiful- Want Empire destroyed: 1000

Altmers

Summerset Isle

Magic, Personality

Physical combat, personality, numbers





Take able place- You do not know what is on these islands. You may go to them; they could win you or lose you the war. What is on uesp may or may not be what is there, thought the location on uesp is correct.
Cathnoquey
Esroniet
Pyandonea
Thras
Yneslea
Yokuda
Atmora

As you can see Tamriel is ending, and one race could save it for their own good. You can be that race. You get to be a leader of your own faction. The faction is in an alliance, and an alliance, and an alliance is made up of factions. If no one else signs up under your alliance, you control each faction under the alliance. If there are alliances with no one in them, I will take control of them. When you sign into this, I am going to need you to classify the information in this template; it is a very simple template:
Alliance:
Faction:
Race of leader: (must correspond to your faction and alliance)
Leader’s personality: (must correspond to your faction and alliance)

Once you complete that, read the following guidelines
1. I am very new at this. I have started one and it was really bad
• I am trying to redeem myself
2. I’m not asking you to be kind in war, but respect other players please.
3. The factions may be slightly inaccurate, but that is how they will stay.
4. The traditional “I am the controller of this game, mess with me and be punished
5. You can be anyone you want under your faction/alliance.
• The ruler, Warrior, Mage, Assassin, Scout, Archer
i. Switch as much as you want
6. Weapons available in this game (Ebony is for the Money advantaged only)
7. Be strategic, if your faction’s weakness is intelligence, you can’t be too strategic
• You can be extra strategic if intelligence is a weakness
8. Weapons and spells of allowed use, nothing else, armor would get complicated.
• Blades
i. Elven Long sword
ii. Ebony Long sword
iii. Elven Shorts word
iv. Ebony Shorts word
v. Elven Dagger
vi. Ebony Dagger
vii. Elven Claymore
viii. Ebony Claymore
• Blunts
i. Elven Mace
ii. Ebony Mace
iii. Elven Battle Axe
iv. Ebony Battle Axe
v. Elven War Hammer
vi. Ebony War Hammer
vii. Elven War Axe
viii. Ebony War Axe
• Bow and arrows
i. Elven Bow
ii. Ebony Bow
iii. Elven Arrow
iv. Ebony Arrow
• Magic
i. Searing Grasp
ii. Immolating Blast (Strengths in magic only)
9. War is hard to control. Here is what we are going to do about it.
• A battle starts when:
i. It is declared
ii. There is an assassination
iii. There is an invasion
• Only the above weapons are allowed, keep money in mind.
• The only transportation besides infantry is cavalry, keep money in mind
• When a battle is occurring the soldiers are divided by 10 references to troops in the guidelines are already divided.
• Before a war begins, you have options.
i. Assignment of troops. Type what race the troop is after before the assignment. You can make your troops
• Knights (uses blade)
• Crusaders (uses blunt)
• Bowmen (uses bow and arrows)
• Martial Artists (uses no weapons)
• Mages (uses spells)
ii. Write ‘horsemen’ if you want them to get horseback troops
iii. Placement of troops. (Ex: first line, second line…)
• First line holds: 200 tops (could go less)
a. Suggestion: Knights
• Second line holds: 100 tops (could go less)
a. Suggestion: Crusaders
• Third line holds: 50 tops (could go less)
a. Suggestion: Bowmen
• Fourth line holds: 25 tops (could go less)
a. Suggestion: Martial Artists
• Fifth line holds: 10 tops (could go less)
a. Suggestion: Mages
• Sixth line holds: 4 tops (could go less)
a. Suggestion: Faction leader
i. Faction leader doesn’t need to fight
• Seventh line holds: 1
a. Suggestion: Alliance leader
i. Alliance leader doesn’t need to fight
• Example: (using the alliances Bob and Fred)
i. A battle starts
• Fred says, “Bob, I don’t like you, I declare war”
• Bob says, “Okay, let’s set up, have a good day”
ii. Weapon selection
• Fred: Elven, Searing Grasp
• Bob: Ebony, Immolating Blast
iii. Warriors
• Fred: Has 2000, =200
• Bob: Has 4000, =400
iv. Assignment of troops
• Fred:
a. 100 Knights
b. 0 Crusaders
c. 25 Bowmen Horsemen
d. 25 Bowmen
e. 0 Martial Artists
f. 50 Mages
• Bob:
a. 200 Knights
b. 50 Crusaders
c. 50 Bowmen
d. 50 Martial Artists
e. 50 Mages
v. Placement of Troops
• Fred: “I don’t post this, yet, just write it down somewhere.”
a. First line: 50 Fredbert knights, 50 Fredbert Mages
b. Second line: 50 Freddy knights, 25 Fredub bowmen horsemen
c. Thrid line: 25 Fro-Fro bowmen
d. Fourth line: Fred’s faction leaders
e. Fifth Line: 4 Fred faction rulers, 1 Fredbert, 1 Freddy, 1 Fredub, 1 Fro-Fro
f. Sixth Line: Fred
• Bob: “I can’t let Fred see this until the battle.”
a. First line:200 Bobbert Knights
b. Second line: 50 Bobby Crusaders, 25 Bobby Mages, 25 Bobbert Mages, 50 Bo-Bo Bowmen
c. Third line: 50 Bonub Martial Artists
d. Fourth line: 4 Bob faction leaders one, Bobbert, one Bobby, one Bo-Bo, one Bonub
e. Fifth line: Bob
vi. The Battle
• How this works:
a. Bob and Fred pick a specific time to post their first line.
i. Fred: “First line post: 8:30 pm”
ii. Bob: “Alright, make sure it is exact”
b. Bob and Fred type their first line and wait for the computer clock to hit 8:30, or what is equivalent to the uesp time system
i. Fred: “BOB!!! My time zone is an hour slower!!!”
ii. Bob: “just post it an hour earlier than what is said
iii. Fred: “Phew, your smart, Bob”
• 8:30:
a. Bob: First line:200 Bobbert Knights
b. Fred: First line: 50 Fredbert knights, 50 Fredbert Mages
• I, imperialkhajiit will tell you the winner. If I am not on, here are some options. Keep in mind weapon and spell types, number of troops, mounts, races, faction strengths and weaknesses.
a. Agree on the winner and survivors
b. Ask for other players votes
c. Wait for me
• Let’s say Fred has a strength in magic and blades and Bob has a weakness in blades, but resistant to magic.
a. First Line winner: Fred, 5 Fredbert Knight survivors
• Then Bob would be on his second line and Fred would be finishing his first until Fred or Bob’s last line is gone or Fred or Bob surrenders
a. Surrendering will have the same affect as all of your people dieing except for the surviving troops (who you can only control if you are still alive)
i. The winner could use your troops as your own.
ii. The troops could become slaves
iii. They could be banished to go and live in a different place or alliance with another
10. You can do anything, so do anything.
11. Like I said earlier that this is war, not a state trade, do put some politics and strategy into it.
12. I am letting you alliance with any other alliance, make yourself to strong and karma will come back at you, or not.
13. To claim an unconquered place, stick your flag in the soil
14. If you have any questions put it under a spoiler or pm me.
15. If you didn’t understand something, or something wasn’t clarified, I am playing the rules on how I originally thought them. If you are confused, it is very important to ask me. I spent 3 days on it and it is very possible I messed up.
16. That’s it, have fun
• By the Nine my fingers are sore
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
OblivionDuruza
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Grand Master
Posts: 6881
Joined: Tue Apr 19, 2011 7:44 am
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Re: Era Fifth Era: The New Era

Post by OblivionDuruza »

This looks interesting. I'll look into it and see if I'll join :mrgreen:

Actually, I'll direct you here, to a very similar looking RP, which you might be interested. I'm not sure I can handle a roleplay of this complexity at the minute though.
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Era Fifth Era: The New Era

Post by Imp »

ya thats fine, mine aren't goin anywhere.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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