And, as the old Aulmen tales told, every age ends with a Link. A link in a grand chain that binds the world together, and holds the forces of fate and destiny together. This is the story of that link, and what happens, or who it is, is a mystery..
Premise: You are a band of 5 that meet in a tavern in the lofty city of Ofrey. The rose-laden streets are home to Aulmen, who are akin to bards, scholars, authors, and guile-marked rogues. This band shall set forth, and be subject to the Moderator, myself, who will not make a character, but, rather, guide the RP as a DM does with a game of DnD.
The Characters: The characters can fit these three races: Men, who are the most common race in the area, and either are Antan, Amarian, Ofresian, or Baltan. Amarians can fit the standard stereotypes of knights and feudal lords, and control an empire that controls all of the provinces of Men. Baltans are generally hardy, tough-skinned warriors who have a militaristic society. Ofresians are best fit as rogues and scholars. Ofresians are most known for their quickness and guile rather for there brute strength. Lastly, an Antan is a mix of Amarian and Baltan in general lifestyle. They are powerful warriors, but adopt a more civilized and generally, more cultured society.
The Second race are Elves, and come in two variants. The West Elves are generally magic users, hailing from the Sitik Isles. They are average sized are not trusted among men. Elves and Men had long been estranged and Men are not largely familiar to magic. The East Elves are generally more ashen-skinned. They are much more hardy and sturdy than a West Elf, and have a general distaste for them. Any native East Elf can smell a West Elf a mile away, and, most often, not be the best of friends with each other.
Lastly are the dwarves. They placed their fortunes in the bowels of the earth, and sprawled under all continents. Under the land of Men was once home to a lot empire of Dwarves, but they now live much farther away. Dwarves either live cities underground, or small, village-like steds of Dwormire. These dwarves have general differences, but the surfacer dwarves general have ancestors to criminals who were banished from the subterranean cities of the other Dwarves, but, other than that, they hold no difference.
Applying: Spaces are filled first come, first served. There can only be 5, and if any one of the party members dies during the progression of the story, a spot can be open. Now, when someone dies, they are dead. The user to free to make a new character and I shall implement him, or someone else can snap up the open space.
Characters must also be one of the three races, but, other than that, they can be whatever they want. A spell-slinging dwarf? You bet. A bulky West Elf? Go ahead. But, however, keep in mind that your characters, at face value, are not unique. You are not a king, you are not a knight, you are a band of adventurers who have above average skills in your respective area. You'rer smarter, wiser, stronger, more dextrous, and more healthy than a normal person, but that does not mean you are a warrior at the pinnacle of mastery. Please, keep your characters adepts, at best. Imagine you are making a new character for Morrowind or Oblivion, you are not a master, but generally better skilled than others.
Rules: Standard RP rules apply. Also, keep in mind, I'm the one guiding the story. For example, you may open a chest, but you will not say that you found the Boots of Kick Everything. Nor did you just talk to a character who divulged to you the location of the Big Bad, gave you all of his money, and is now following you.
And other than that, application is open!
- Seldanar Koro-Silko (King Acunasti)
- Laechlen (Spiney)
- Pegrhen Asden (PerPenger)
- Therandir Valmoran (Leyyuce)
- Barsin Ayola (Amusei)







