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Oblivion Factions - You're never really "the boss"
Posted: Sun Sep 13, 2009 8:50 pm
by King Acunasti
For all of you mods, if this topic is part of another thread feel free to lock it.
Okay, did anyone ever notice that when you finally get to the highest rank of any main faction, you're never actually "the boss". For example:
The Mages Guild is almost exactly the same! I just don't get it...
Re: Oblivion Factions - You're never really "the boss"
Posted: Sun Sep 13, 2009 8:54 pm
by Dragour
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 12:12 am
by Avian
It's true....the Mage's guild one always angers me. All the students claiming they're "too busy" to talk to me.
That's like some entry-level programmer at Microsoft blowing off Bill Gates.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 1:39 am
by Xaeryx
After finishing the Shivering Isles main quest...
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 1:48 am
by Kestral
Xaeryx wrote:After finishing the Shivering Isles main quest...
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 2:13 am
by Cactus
Actually, I rather do recall him telling you at one point that you would indeed receive his power.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 2:50 am
by Lord Hirotake
I KNOW!
The Mages Guild annoys me the most, too!
I try to talk to someone and they say either "I'm sure you have something very important to say, but I'm busy" or "Sorry, I'm busy with my studies."
PLUS, I told my Mage Follower to stay somewhere and can't find him anymore and can't get a new one, rofl.
Anyway, I think someone should make a mod so you get more recognition from the guilds, you know?
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 2:58 am
by Xaeryx
Anyway thanks to savegames and RPG mechanics, my puny mortal protagonist is unkillable and develops godlike powers.

Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 3:12 am
by Kestral
Xaeryx wrote:
Anyway thanks to savegames and RPG mechanics, my puny mortal protagonist is unkillable and develops godlike powers. :Twisted Evil:
At least 70% godlike. Wait, 10%. I'd say 10%.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 5:56 am
by Dark Spark
What Sheogorath wanted, what he needed, was a competent leader whom the armies of the Shivering Isles would follow in the event that he went— away. He didn't need a brand-new Daedric Prince for the job, just someone who could do something other than run around in circles crying "Dude! We are so boned!"
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 6:00 am
by Maxrebo
When you think about it that does make sense by the way do I detect a futurama quote.By the way darkspark what is your avatar it looks so familar to me but I can quite put my finger on it.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 6:13 am
by Bode
However, I do agree that in general, being the boss is overrated. Nobody seems to notice, and apart from a few quirky perks, it's the same old, same old.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 9:02 am
by Mattbott
just think of it as the game universe telling you you're destined to be a champion, not a king
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 9:31 am
by Josjie
You do get some of Sheogorath's powers:
1) A Manipulate Weather Greater Power.
2) A Sheogorath's Protection Lesser Power.
3) Golden Saint and Dark Seducer escorts.
4) You can save settlements that are under attack or send some guards.
5) You have access to the Court Healer.
6) You can ask for a Dancer.
7) If you are arrested you don't have to go to jail.

You can get Sheogorath's Staff and clothes.
As for the Mages Guild: I was very happy with the rewards, you have your own room in the Arcane University with a Spellmaking and Enchanting altar, you can take an Apprentice with you... not everyone treats you as they should but that doesn't really matter to me.
The FG then. It's nice to receive items instead of septims. And you really are the boss.
DB. There aren't many DB members remaining but the murderers treat you with a lot of respect. It would've been nice though if you would be given access to the other sanctuaries.
TG. Best reward of all guilds IMO. The Gray Cowl which is great for thief characters, your own headquarters, members who show up randomly and really look up to you... not to mention you can still use all the fences and sell them your stolen goods.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 1:15 pm
by Kaelan Corvinus
Kestral wrote:Xaeryx wrote:After finishing the Shivering Isles main quest...
Yeah, but He tells you,"You'll have power. My power! You'll be Me. A Me to fight the Him!"
So essentially you are suppose to take His place. Even the Prince of Order doesn't really know What you are afterwards. "Prince? God? Mortal? It is unclear."
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 5:46 pm
by Mattbott
S.I. and fable 2 spoilers 'ere
we're limited by the current technology and programming. They are leaning towards allowing characters to influence the world around them in a more meaningful way than killing things and moving items around, but it's still far away i think - next gen at least (2016). I liked the idea of Sheogorath controlling the weather, but once i got there i was very underwhelmed by it, especially when i found out i 'had' to go out and be a do the dirty work myself
Consider fable2, which features the ability to make decisions with much farther reaching implications; but beyond the immediate stuff like people like you/don't like you and towns are rich or poor depending on what you spend there, the deeper changes are scripted events rather than gradual ones (eg Westcliff which grows up whilst you're away doing your stuff).
The strongholds in Morrowind were probably as much 'true influence' you're likely to get over the world as a leader in TES, hopefully they can re-introduce this sort of thing in TES5. My bet is on a mages tower and a pirate ship which you can command on the high seas.
Re: Oblivion Factions - You're never really "the boss"
Posted: Mon Sep 14, 2009 7:31 pm
by Cloud_Nine
All these things annoy me severely, especially the Shivering Isles bit, but the one thing that agitates me to no end is that aside from the small bit in the Fighter's Guild you dont acctually get any administrative duties or anything like that, such as in the Mage's guild, you dont get to change your position on political issues such as Necromancy or anything at all.
Re: Oblivion Factions - You're never really "the boss"
Posted: Tue Sep 15, 2009 9:00 am
by Mattbott
yeah being Sheogorath turned out a bit like doing community service in the end
it would be nice if every now and then a guild steward would come up to you and ask you to make a decision about something. Like, what punishment a wayward guild member should have, or how should we deal with this issue. Could be quite simple choice a or b. Maybe the old issues could flare up again if you make a bad choice
And maybe you get an income from the guilds for being the boss (ie you check the chest in your office every now and then, like with the vampire agent in deepscorn hollow)
Re: Oblivion Factions - You're never really "the boss"
Posted: Tue Sep 15, 2009 6:28 pm
by Josjie
We must not forget that Oblivion is a free-roaming RPG. Mass Effect has many choices that have a huge impact on the game but it's not free-roaming. Oblivion offers a huge open world to explore and because of that, it's much harder to let the player make choices with a big impact. (Mass Effect just being an example of a RPG with many choices)
Re: Oblivion Factions - You're never really "the boss"
Posted: Tue Sep 15, 2009 8:55 pm
by Kaelan Corvinus
Josjie wrote:We must not forget that Oblivion is a free-roaming RPG. Mass Effect has many choices that have a huge impact on the game but it's not free-roaming. Oblivion offers a huge open world to explore and because of that, it's much harder to let the player make choices with a big impact. (Mass Effect just being an example of a RPG with many choices)
Actually Mass Effect has free-roaming features, maybe not as much as Oblivion, but I mean that's not saying much because right now, Oblivion is the best free-roamer, out there.
In Mass Effect, you still have the ability to go to any planet and explore the terrain and find interesting settlements and items.
Re: Oblivion Factions - You're never really "the boss"
Posted: Tue Sep 15, 2009 10:35 pm
by King Acunasti
Kaelan Corvinus wrote:Josjie wrote:We must not forget that Oblivion is a free-roaming RPG. Mass Effect has many choices that have a huge impact on the game but it's not free-roaming. Oblivion offers a huge open world to explore and because of that, it's much harder to let the player make choices with a big impact. (Mass Effect just being an example of a RPG with many choices)
Actually Mass Effect has free-roaming features, maybe not as much as Oblivion, but I mean that's not saying much because right now, Oblivion is the best free-roamer, out there.
In Mass Effect, you still have the ability to go to any planet and explore the terrain and find interesting settlements and items.
I'd like to try this RPG. Sounds cool.
Re: Oblivion Factions - You're never really "the boss"
Posted: Wed Sep 16, 2009 10:25 am
by Josjie
Mass Effect is awesome
But still Oblivion is the RPG boss
Kaelan Corvinus wrote:Actually Mass Effect has free-roaming features
True but it's still a completely different game and much less free-roaming. Mass Effect is all about choices and how they affect the story, Oblivion is all about doing whatever you want, exploring the world, fighting, using magic, etc.
Re: Oblivion Factions - You're never really "the boss"
Posted: Wed Sep 16, 2009 7:16 pm
by T PoPTartZz T
I think the one everyone is overlooking is the main quest line.
This is madness!
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
Re: Oblivion Factions - You're never really "the boss"
Posted: Wed Sep 16, 2009 8:04 pm
by Xaeryx
T PoPTartZz T wrote:I think the one everyone is overlooking is the main quest line.
This is madness!
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
To be fair, many of the guards will overlook small crimes and deal with your fines once they like you enough.
Re: Oblivion Factions - You're never really "the boss"
Posted: Wed Sep 16, 2009 10:33 pm
by King Acunasti
Xaeryx wrote:T PoPTartZz T wrote:I think the one everyone is overlooking is the main quest line.
This is madness!
Sheogorath: Madness?! This ... IS ... Well, yes, it's madness, I think. But I'm not quite sure on the details.
To be fair, many of the guards will overlook small crimes and deal with your fines once they like you enough.
Still,