Interesting ideas there. One of them is: Dual DMs. You choose which one to join up with and then fight against the other team.
Future RP Ideas
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- Musicman247
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Re: Future RP Ideas
We are. 
Interesting ideas there. One of them is: Dual DMs. You choose which one to join up with and then fight against the other team.
Interesting ideas there. One of them is: Dual DMs. You choose which one to join up with and then fight against the other team.
"Yer a wizard, Musicman." - scribbane
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- The-Shadow-One
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Re: Future RP Ideas
It'sa fairly interesting Idea no?
But the only worry of us is how do we handle battles against each other.
But the only worry of us is how do we handle battles against each other.
Call me Rainbow Fox if you want
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- DarkEastwood
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- The-Shadow-One
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Re: Future RP Ideas
I'd be impressed if we could do it three ways.. mhm...
Call me Rainbow Fox if you want
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- Musicman247
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Re: Future RP Ideas
I think it will end up being either a coin flip situation or each of us will be doing things to NPCs that harm the other group instead of facing each other directly.
"Yer a wizard, Musicman." - scribbane
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- The-Shadow-One
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Re: Future RP Ideas
I think we should agree in pms who would win, then decide what major turning points may happen.
Call me Rainbow Fox if you want
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Re: Future RP Ideas
We should probably take this conversation to PMs as well 
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- The-Shadow-One
- Apprentice

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Re: Future RP Ideas
...okay...
Call me Rainbow Fox if you want
In Command of Rainbow Fox Dungeon
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- Deimos
- Initiate

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Re: Future RP Ideas
How would I get PvP to work in an RP on here. I was thinking that if my X-Men one works out, that I may do a Killzone RP. But I don't know how I would make the PvP aspect work.
Re: Future RP Ideas
A way that seems to work in several RPs, is that they post what they wanna do, and you roll some dice/use a dice website/decide if it'd work.
One does not equal three.
Two does not equal three.
By induction,
Three does not equal three.
-unknown Redditor.
Two does not equal three.
By induction,
Three does not equal three.
-unknown Redditor.
- Unionhack
- Champion

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Re: Future RP Ideas
Use the character's skills as modifiers and roll some dice. If the player's aren't happy with the outcomes, well... that's a little too bad. xD
- Crepe the Ashlander
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Re: Future RP Ideas
Hey, did anybody like the Wasteland game?
Edit: Actually, this seems like a bad idea, but if anybody thinks it would be good, just say.
Edit: Actually, this seems like a bad idea, but if anybody thinks it would be good, just say.
- ClottedCream
- Initiate

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Re: Future RP Ideas
Dice rolls...Dice rolls.The-Shadow-One wrote:It'sa fairly interesting Idea no?
But the only worry of us is how do we handle battles against each other.
Do I have to know the plot of your Past ME RP to join?Unionhack wrote: Keep it in mind if you want to join, guys. I don't want it to flop before starting again xD
- Unionhack
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Re: Future RP Ideas
No, you don't. Inquisition was a standalone and didn't really have anything to do with most of the plot of the games themselves, as far as important events go.
Reclamation will focus on the Reaper Invasion instead of some regular Spec Ops.
Reclamation will focus on the Reaper Invasion instead of some regular Spec Ops.
Re: Future RP Ideas
This is a War RP that I plan to make. The OP isn't near finished. I need to finish a map and add the setting:
The year is 395 of the Fourth Empire. The Mithraleenean Empire, once a great and noble kingdom, is struggling. Years of rebellion and disaster have weakened the very infrastructure of the organisation. Now a new threat looms over it, ready to destroy the weak empire. That threat is the Fledging Hegemony.
Timeline
371 FO.E - Riots take place in the Ael'uvahian island of Gil-Galad. They are quickly put down by the 13th Legion. The head rioters flee into the jungle.
372 FO.E - Support gathers for the rioters and some soldiers join the leaders in the jungle.
375 FO.E - The Elven Rebellions begin. Villages near the naval capital of Sangéth are raided and captured. Some members of the 13th Legion assist the rebels. Civil War declared.
376 FO.E - The city of Gíl is assaulted by the rebels. The Siege of Gíl begins.
377 FO.E - The 13th Legion are forced to give up the city and concentrate on defending Gil-Gotham, Gil-Galad and Sangéth. Gíl is captured by the rebels. Sadré, Físros and Zorés are attacked.
378 FO.E - Over half of the population support the rebels. Sangéth is attacked. After months of gruelling fighting, the rebels conquer the city. The 10th Legion is drafted from the Havessé Islands to help in the counter-attack.
379 FO.E - For a few months, the Mithraleenean Empire capture and hold Sangéth but that is retaken. Gil-Gotham is besieged.
381 FO.E - The city falls and all Imperial forces pull back to the capital.
382 FO.E - Gil-Galad is attacked from the inside and the outside. On the 14th of Maiy, Lord Alamaric is forced to sign a treaty recognising Gil-Galad's independence. Imperial forces withdraw to the Havessé Islands.
383 FO.E - The Lost Two, a group of heretical Afrikian tribes, break off from the Empire and begin attacking the other tribes.
389 FO.E - A large fleet is assembled in Gil-Galad. It sails over to the Empire-controlled Havessé Islands and invades. Havessé is captured in the first year. The two Houses are forced to pay homage to the Ael'uvah.
390 FO.E - The island of Haver is then attacked. The remenants of the Tenth and 13th Legions, along with Menagi soldiers, repel the invasion force.
391 FO.E - The island is eventually captured. All forces return to Lír-Haver. The Sixth Legion is deployed from Vitae. The fleet carrying it is destroyed by the Ael'uvahian fleet. Lír-Haver is conquered. All Imperial forces are killed.
393 FO.E - The Fledging Hegemony, consisting of the Ael'uvah of Gil-Galad and the Menagi of the Havessé Islands, is formed. Vitae is invaded. Queen Maiy dies whilst holding off the Ael'uvahian army so that the civilains can escape. This sparks outrage across the Empire. King Alfred, the husband of Queen Maiy and an Ael'uvah, is crowned. The Mithraleenean Empire prepares for war.
Non-Playable Factions
Factions exist in the game that aren't the Mithraleenean Empire or the Fledging Hegemony. They can't be played. Despite this, they still affect the game. These factions can trade with you, attack you and help you in times of need. These actions will depend on their relationship with you.
0 = Hate
50 = Dislike
100 = Neutral.
150 = Friendly
200 = Allied
Canids -
Ael'uvah: 75
Empire: 100
Barabs -
Ael'uvah: 50
Empire: 150
Agluh Hghdal -
Ael'uvah - 150
Empire: 50
Lost Two -
Ael'uvah: 150
Empire: 25
How to Increase Relations
Relations can be increased in a number of ways. The easiest method is by giving resources to a faction. This can raise their perception of you. Another way to improve their stance on your faction is by assisting them to put down a rebellion or supply troops to help them carry out a war. You can also recognise their independence from the enemy faction.
Morale and Civil Unrest
Morale and Civil Unrest can affect your troops and your general population. If you have a High Civil Unrest, riots and rebellions are more likely to happen. It is affected by the amount of food you have for your citizens, how high your morale is and how religious your faction is. If you lose a lot of battles, your civil unrest can begin to rise. It can be lowered by increasing the amount of food you have and by parading through the cities. Speeches will also lower unrest.
Morale affects how well your troops perform in battle. It also changes the chance that they will desert or rout in battle. It can be risen by winning battles and by rallying your troops. Having your generals and leaders tour the army outposts will have the same effect.
Resources
Resources are a main part of the RP. There are five resources. Food, wood, minerals, metals and refined minerals. They do different jobs. Food is used in the creation of new units and it is needed to prevent your people from starving. Wood is used in construction and in the making of units. Minerals are used in building and the creation of troops. Metals is mainly used to build troops. Refined minerals are needed to make buildings/units of magical origins. All of the above, excluding refined minerals, are given at the end of each turn. More can be made by buildings mining camps, quarries, logging camps ect. Refined minerals are made by using minerals in refineries.
The year is 395 of the Fourth Empire. The Mithraleenean Empire, once a great and noble kingdom, is struggling. Years of rebellion and disaster have weakened the very infrastructure of the organisation. Now a new threat looms over it, ready to destroy the weak empire. That threat is the Fledging Hegemony.
Timeline
371 FO.E - Riots take place in the Ael'uvahian island of Gil-Galad. They are quickly put down by the 13th Legion. The head rioters flee into the jungle.
372 FO.E - Support gathers for the rioters and some soldiers join the leaders in the jungle.
375 FO.E - The Elven Rebellions begin. Villages near the naval capital of Sangéth are raided and captured. Some members of the 13th Legion assist the rebels. Civil War declared.
376 FO.E - The city of Gíl is assaulted by the rebels. The Siege of Gíl begins.
377 FO.E - The 13th Legion are forced to give up the city and concentrate on defending Gil-Gotham, Gil-Galad and Sangéth. Gíl is captured by the rebels. Sadré, Físros and Zorés are attacked.
378 FO.E - Over half of the population support the rebels. Sangéth is attacked. After months of gruelling fighting, the rebels conquer the city. The 10th Legion is drafted from the Havessé Islands to help in the counter-attack.
379 FO.E - For a few months, the Mithraleenean Empire capture and hold Sangéth but that is retaken. Gil-Gotham is besieged.
381 FO.E - The city falls and all Imperial forces pull back to the capital.
382 FO.E - Gil-Galad is attacked from the inside and the outside. On the 14th of Maiy, Lord Alamaric is forced to sign a treaty recognising Gil-Galad's independence. Imperial forces withdraw to the Havessé Islands.
383 FO.E - The Lost Two, a group of heretical Afrikian tribes, break off from the Empire and begin attacking the other tribes.
389 FO.E - A large fleet is assembled in Gil-Galad. It sails over to the Empire-controlled Havessé Islands and invades. Havessé is captured in the first year. The two Houses are forced to pay homage to the Ael'uvah.
390 FO.E - The island of Haver is then attacked. The remenants of the Tenth and 13th Legions, along with Menagi soldiers, repel the invasion force.
391 FO.E - The island is eventually captured. All forces return to Lír-Haver. The Sixth Legion is deployed from Vitae. The fleet carrying it is destroyed by the Ael'uvahian fleet. Lír-Haver is conquered. All Imperial forces are killed.
393 FO.E - The Fledging Hegemony, consisting of the Ael'uvah of Gil-Galad and the Menagi of the Havessé Islands, is formed. Vitae is invaded. Queen Maiy dies whilst holding off the Ael'uvahian army so that the civilains can escape. This sparks outrage across the Empire. King Alfred, the husband of Queen Maiy and an Ael'uvah, is crowned. The Mithraleenean Empire prepares for war.
Non-Playable Factions
Factions exist in the game that aren't the Mithraleenean Empire or the Fledging Hegemony. They can't be played. Despite this, they still affect the game. These factions can trade with you, attack you and help you in times of need. These actions will depend on their relationship with you.
0 = Hate
50 = Dislike
100 = Neutral.
150 = Friendly
200 = Allied
Canids -
Ael'uvah: 75
Empire: 100
Barabs -
Ael'uvah: 50
Empire: 150
Agluh Hghdal -
Ael'uvah - 150
Empire: 50
Lost Two -
Ael'uvah: 150
Empire: 25
How to Increase Relations
Relations can be increased in a number of ways. The easiest method is by giving resources to a faction. This can raise their perception of you. Another way to improve their stance on your faction is by assisting them to put down a rebellion or supply troops to help them carry out a war. You can also recognise their independence from the enemy faction.
Morale and Civil Unrest
Morale and Civil Unrest can affect your troops and your general population. If you have a High Civil Unrest, riots and rebellions are more likely to happen. It is affected by the amount of food you have for your citizens, how high your morale is and how religious your faction is. If you lose a lot of battles, your civil unrest can begin to rise. It can be lowered by increasing the amount of food you have and by parading through the cities. Speeches will also lower unrest.
Morale affects how well your troops perform in battle. It also changes the chance that they will desert or rout in battle. It can be risen by winning battles and by rallying your troops. Having your generals and leaders tour the army outposts will have the same effect.
Resources
Resources are a main part of the RP. There are five resources. Food, wood, minerals, metals and refined minerals. They do different jobs. Food is used in the creation of new units and it is needed to prevent your people from starving. Wood is used in construction and in the making of units. Minerals are used in building and the creation of troops. Metals is mainly used to build troops. Refined minerals are needed to make buildings/units of magical origins. All of the above, excluding refined minerals, are given at the end of each turn. More can be made by buildings mining camps, quarries, logging camps ect. Refined minerals are made by using minerals in refineries.
Soyuz nerushimy respublik svobodnykh
Splotila naveki Velikaya Rus’.
Splotila naveki Velikaya Rus’.
- Gideon Dragontongue
- Grand Master

- Posts: 1847
- Joined: Thu Dec 08, 2011 9:00 pm
Re: Future RP Ideas
Finish...your current one...first. Please.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
Re: Future RP Ideas
The thread is called Future RPs. Future.
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Splotila naveki Velikaya Rus’.
Splotila naveki Velikaya Rus’.
- Gideon Dragontongue
- Grand Master

- Posts: 1847
- Joined: Thu Dec 08, 2011 9:00 pm
Re: Future RP Ideas
Right. That's nice.
Gideon Dragontongue wrote:Finish...your current one...first. Please.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
Re: Future RP Ideas
Of course I'll finish it.
Soyuz nerushimy respublik svobodnykh
Splotila naveki Velikaya Rus’.
Splotila naveki Velikaya Rus’.
- Gideon Dragontongue
- Grand Master

- Posts: 1847
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Re: Future RP Ideas
Finish it before you start a new one.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
- Musicman247
- Mod On Leave

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Re: Future RP Ideas
Or you could Finnish it.
"Yer a wizard, Musicman." - scribbane
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Re: Future RP Ideas
No crap, General [&@%!] palpable.Gideon Dragontongue wrote:Finish it before you start a new one.
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Splotila naveki Velikaya Rus’.
Splotila naveki Velikaya Rus’.
- Gideon Dragontongue
- Grand Master

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Re: Future RP Ideas
Or you could Danish it.Musicman247 wrote:Or you could Finnish it.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
Re: Future RP Ideas
Or Tongulese it.
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Splotila naveki Velikaya Rus’.
Splotila naveki Velikaya Rus’.
- Arch-Mage Matt
- Master

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Re: Future RP Ideas
Would people read some short stories (And I mean ~ 1,000 to 2,000 words that explain some folklore, events and culture) based around my upcoming roleplay (Aurora: Set in an original world)? Some would perhaps be a bit longer.

Ring-a-ding, baby.
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