Future RP Ideas

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Re: Future RP Ideas

Post by Musicman247 »

We are. :Twisted Evil:

Interesting ideas there. One of them is: Dual DMs. You choose which one to join up with and then fight against the other team.
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Re: Future RP Ideas

Post by The-Shadow-One »

It'sa fairly interesting Idea no?
But the only worry of us is how do we handle battles against each other.
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Re: Future RP Ideas

Post by DarkEastwood »

A super 3rd DM lol
Look here:
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Re: Future RP Ideas

Post by The-Shadow-One »

I'd be impressed if we could do it three ways.. mhm...
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Re: Future RP Ideas

Post by Musicman247 »

I think it will end up being either a coin flip situation or each of us will be doing things to NPCs that harm the other group instead of facing each other directly.
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Re: Future RP Ideas

Post by The-Shadow-One »

I think we should agree in pms who would win, then decide what major turning points may happen.
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Re: Future RP Ideas

Post by Musicman247 »

We should probably take this conversation to PMs as well ;)
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Re: Future RP Ideas

Post by The-Shadow-One »

...okay...
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Re: Future RP Ideas

Post by Deimos »

How would I get PvP to work in an RP on here. I was thinking that if my X-Men one works out, that I may do a Killzone RP. But I don't know how I would make the PvP aspect work.
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Re: Future RP Ideas

Post by Gandalf »

A way that seems to work in several RPs, is that they post what they wanna do, and you roll some dice/use a dice website/decide if it'd work.
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Re: Future RP Ideas

Post by Unionhack »

Use the character's skills as modifiers and roll some dice. If the player's aren't happy with the outcomes, well... that's a little too bad. xD
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Re: Future RP Ideas

Post by Crepe the Ashlander »

Hey, did anybody like the Wasteland game?

Edit: Actually, this seems like a bad idea, but if anybody thinks it would be good, just say.
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Re: Future RP Ideas

Post by ClottedCream »

The-Shadow-One wrote:It'sa fairly interesting Idea no?
But the only worry of us is how do we handle battles against each other.
Dice rolls...Dice rolls.
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Do I have to know the plot of your Past ME RP to join?
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Re: Future RP Ideas

Post by Unionhack »

No, you don't. Inquisition was a standalone and didn't really have anything to do with most of the plot of the games themselves, as far as important events go.
Reclamation will focus on the Reaper Invasion instead of some regular Spec Ops.
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Re: Future RP Ideas

Post by POMC S117 »

This is a War RP that I plan to make. The OP isn't near finished. I need to finish a map and add the setting:



The year is 395 of the Fourth Empire. The Mithraleenean Empire, once a great and noble kingdom, is struggling. Years of rebellion and disaster have weakened the very infrastructure of the organisation. Now a new threat looms over it, ready to destroy the weak empire. That threat is the Fledging Hegemony.

Timeline

371 FO.E - Riots take place in the Ael'uvahian island of Gil-Galad. They are quickly put down by the 13th Legion. The head rioters flee into the jungle.
372 FO.E - Support gathers for the rioters and some soldiers join the leaders in the jungle.
375 FO.E - The Elven Rebellions begin. Villages near the naval capital of Sangéth are raided and captured. Some members of the 13th Legion assist the rebels. Civil War declared.
376 FO.E - The city of Gíl is assaulted by the rebels. The Siege of Gíl begins.
377 FO.E - The 13th Legion are forced to give up the city and concentrate on defending Gil-Gotham, Gil-Galad and Sangéth. Gíl is captured by the rebels. Sadré, Físros and Zorés are attacked.
378 FO.E - Over half of the population support the rebels. Sangéth is attacked. After months of gruelling fighting, the rebels conquer the city. The 10th Legion is drafted from the Havessé Islands to help in the counter-attack.
379 FO.E - For a few months, the Mithraleenean Empire capture and hold Sangéth but that is retaken. Gil-Gotham is besieged.
381 FO.E - The city falls and all Imperial forces pull back to the capital.
382 FO.E - Gil-Galad is attacked from the inside and the outside. On the 14th of Maiy, Lord Alamaric is forced to sign a treaty recognising Gil-Galad's independence. Imperial forces withdraw to the Havessé Islands.
383 FO.E - The Lost Two, a group of heretical Afrikian tribes, break off from the Empire and begin attacking the other tribes.
389 FO.E - A large fleet is assembled in Gil-Galad. It sails over to the Empire-controlled Havessé Islands and invades. Havessé is captured in the first year. The two Houses are forced to pay homage to the Ael'uvah.
390 FO.E - The island of Haver is then attacked. The remenants of the Tenth and 13th Legions, along with Menagi soldiers, repel the invasion force.
391 FO.E - The island is eventually captured. All forces return to Lír-Haver. The Sixth Legion is deployed from Vitae. The fleet carrying it is destroyed by the Ael'uvahian fleet. Lír-Haver is conquered. All Imperial forces are killed.
393 FO.E - The Fledging Hegemony, consisting of the Ael'uvah of Gil-Galad and the Menagi of the Havessé Islands, is formed. Vitae is invaded. Queen Maiy dies whilst holding off the Ael'uvahian army so that the civilains can escape. This sparks outrage across the Empire. King Alfred, the husband of Queen Maiy and an Ael'uvah, is crowned. The Mithraleenean Empire prepares for war.

Non-Playable Factions

Factions exist in the game that aren't the Mithraleenean Empire or the Fledging Hegemony. They can't be played. Despite this, they still affect the game. These factions can trade with you, attack you and help you in times of need. These actions will depend on their relationship with you.

0 = Hate
50 = Dislike
100 = Neutral.
150 = Friendly
200 = Allied

Canids -

Ael'uvah: 75
Empire: 100

Barabs -

Ael'uvah: 50
Empire: 150

Agluh Hghdal -

Ael'uvah - 150
Empire: 50

Lost Two -

Ael'uvah: 150
Empire: 25

How to Increase Relations

Relations can be increased in a number of ways. The easiest method is by giving resources to a faction. This can raise their perception of you. Another way to improve their stance on your faction is by assisting them to put down a rebellion or supply troops to help them carry out a war. You can also recognise their independence from the enemy faction.

Morale and Civil Unrest

Morale and Civil Unrest can affect your troops and your general population. If you have a High Civil Unrest, riots and rebellions are more likely to happen. It is affected by the amount of food you have for your citizens, how high your morale is and how religious your faction is. If you lose a lot of battles, your civil unrest can begin to rise. It can be lowered by increasing the amount of food you have and by parading through the cities. Speeches will also lower unrest.

Morale affects how well your troops perform in battle. It also changes the chance that they will desert or rout in battle. It can be risen by winning battles and by rallying your troops. Having your generals and leaders tour the army outposts will have the same effect.

Resources

Resources are a main part of the RP. There are five resources. Food, wood, minerals, metals and refined minerals. They do different jobs. Food is used in the creation of new units and it is needed to prevent your people from starving. Wood is used in construction and in the making of units. Minerals are used in building and the creation of troops. Metals is mainly used to build troops. Refined minerals are needed to make buildings/units of magical origins. All of the above, excluding refined minerals, are given at the end of each turn. More can be made by buildings mining camps, quarries, logging camps ect. Refined minerals are made by using minerals in refineries.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Finish...your current one...first. Please.
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Re: Future RP Ideas

Post by POMC S117 »

The thread is called Future RPs. Future.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Right. That's nice.
Gideon Dragontongue wrote:Finish...your current one...first. Please.
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Re: Future RP Ideas

Post by POMC S117 »

Of course I'll finish it.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Finish it before you start a new one.
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Re: Future RP Ideas

Post by Musicman247 »

Or you could Finnish it.
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Re: Future RP Ideas

Post by POMC S117 »

Gideon Dragontongue wrote:Finish it before you start a new one.
No crap, General [&@%!] palpable.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Musicman247 wrote:Or you could Finnish it.
Or you could Danish it.
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Re: Future RP Ideas

Post by POMC S117 »

Or Tongulese it.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

Would people read some short stories (And I mean ~ 1,000 to 2,000 words that explain some folklore, events and culture) based around my upcoming roleplay (Aurora: Set in an original world)? Some would perhaps be a bit longer.
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