Future RP Ideas

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Re: Future RP Ideas

Post by Free »

Gideon Dragontongue wrote:Maybe it could be in the form of another Daedric game. So each of the DMs is in charge of keeping track of the karma for a few players. Actions the players might perform would receive some sort of point allotment from the DM, and every night a specific event happens to each person based on their karma rating.

I like the specific event thing.
(They do something during the day, well expect to have trouble at night.)


I was thinking of a story like The Marukhati.
Great plot. A main mission that the players strive to finish.
But its more about the road towards completion instead trying to complete it.

Like the players need to think for their selves.
They get a quest, how do they finish it?
(They waste their group funds to take a boat, strider, or will they walk and encounter other things that delays them which results in less rewards)
Did they forgot healing potions?
To bad, you had to buy them, steal them etc. One of the player dies, or get severely injured for lack of preparing.


Specific concepts, elements are what drive the story onwards.
Realism is one of them.
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Re: Future RP Ideas

Post by Free »

Idea:

blabla is a criminal organisation of forgotten villains and is the most wanted group in all of Tamriel. Their main goal is to collect powerful artefacts and recruit allies for their plan of world domination. As such, blabla, despite initially having a minor role during the first eras, blabla has become the primary antagonistic force in 4E.

Lot of RPs could be made:

1E, Start of blabla
2E, Rise of blabla
3E, Evolution of blabla
4E, End of blabla
Last edited by Free on Mon Apr 09, 2012 4:28 pm, edited 1 time in total.
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Re: Future RP Ideas

Post by Musicman247 »

I don't like the name of the organization. Doesn't seem to fit with any lore. ;)
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Re: Future RP Ideas

Post by Free »

I don't have a name yet.
blabla is just better then dots and question marks.
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Re: Future RP Ideas

Post by Musicman247 »

Thus the wink. ;)

I digress. TOPIC! (he yells to himself)
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Free wrote:
Gideon Dragontongue wrote:Maybe it could be in the form of another Daedric game. So each of the DMs is in charge of keeping track of the karma for a few players. Actions the players might perform would receive some sort of point allotment from the DM, and every night a specific event happens to each person based on their karma rating.

I like the specific event thing.
(They do something during the day, well expect to have trouble at night.)


I was thinking of a story like The Marukhati.
Great plot. A main mission that the players strive to finish.
But its more about the road towards completion instead trying to complete it.

Like the players need to think for their selves.
They get a quest, how do they finish it?
(They waste their group funds to take a boat, strider, or will they walk and encounter other things that delays them which results in less rewards)
Did they forgot healing potions?
To bad, you had to buy them, steal them etc. One of the player dies, or get severely injured for lack of preparing.


Specific concepts, elements are what drive the story onwards.
Realism is one of them.
How about Champions of Meridia?
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Re: Future RP Ideas

Post by Free »

Blabla at any given time is composed of no more than 9 leaders, all of whom were high rank criminals of their own respective races.

They are not known to their subordinates.
The agents receive missions through captains stationed in each country.


Basically its:
There is no right or wrong.
Everyone sees fit to have his/her own truth and morality/values.

So with that in mind, you have your own reasons to join/fight them.

If anyone has ideas throw them in.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Maybe it could take place during Skyrim's civil war?
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Re: Future RP Ideas

Post by Free »

Gideon Dragontongue wrote:Maybe it could take place during Skyrim's civil war?

Yeah that could work.
The organisation is rapidly growing and they would not let the chance go to benefit of the civil war.
Thus they contact their skyrim department to find promising lads .
Use them to do whatever they need to do.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Oh, it could be the Fighter's Guild...Possibly even when Hammerfell was fighting the Dominion in the War of the Red Diamond. The Fighter's Guild in Hammerfell is basically a series of mosques devoted to the worship of Ebonarm, which could be interesting.
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Re: Future RP Ideas

Post by Free »

I though when such a RP is made, and not every player is available one of the DMs could post a lore about them in meantime. Make it more seem ''real''

In its early days, blabla gained fame and recognition in the Alessian Wars, drawing the attention of Aiden Direnni , a world-renowned commander in the Battle of Glenumbria Moors. Emperor Gorieus believing that the group was becoming a threat to his rule, approached the organisation and falsely claimed that he wanted to use them as the axis to negotiate peace between the Alessian Hegemony and Direnni Hegemony/Aylieds. However, Emperor Gorieus betrayed blabla and, working together with the predecessor of the dark brotherhood, kidnapped '' the number two''and orchestrated the founding leaders death.
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Re: Future RP Ideas

Post by Free »

Anyway, I have never DM-ed before, not even RPed a lot, don't how to start this up.

I was thinking of making the rules first, how to start this up with people who could DM..
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Re: Future RP Ideas

Post by Crepe the Ashlander »

Hey, i'm thinking my second RP after the Blade is Sundered II, could also be set in the first era several centuries on, dunno if I should choose the Thrassian Plague as a plot center or the Akaviri Invasion.
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Re: Future RP Ideas

Post by MARS »

I have decided to reboot my older (and failed) RP "Fallout: Overseas". I think it was a great idea with a lot of potential, but I got ahead of myself at the time and failed to execute the idea properly.

To those who don't know what I'm talking about, the basic things I wanted to do with this RP were:

-Explore the European Commonwealth as opposed to Post-Apocalyptic America.

-Move Fallout away from the "area with conflicting factions" story arc that dominates it and focus more on character interraction, journeys and exploration.

The key point of the last point would be the lengthy journey across the radioactive Atlantic Ocean. But those are enough details for now.

On the matter of game mechanics, I will use:

Fallout's signature SPECIAL attribute system, Perks/Traits, a skill system built together by me (utilizing all skills from all Fallout games), a mixture of die-rolling and DM decisions and finally, complete freedom to the players.

There is also another question, that of which the players would be willing to partake in this RP on the Weaselforums, mostly because of the optional censor/not as family friendly attitude, as well as my modhood there which would make it easier for me to DM. However I will stick to whereever I can get the most players, so this decision is up to you.

Please respond so that I know where I stand.
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Re: Future RP Ideas

Post by OblivionDuruza »

The new Battle for the East is up, new players may still join.
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Re: Future RP Ideas

Post by Frost Mage »

Mars wrote:I have decided to reboot my older (and failed) RP "Fallout: Overseas". I think it was a great idea with a lot of potential, but I got ahead of myself at the time and failed to execute the idea properly.

To those who don't know what I'm talking about, the basic things I wanted to do with this RP were:

-Explore the European Commonwealth as opposed to Post-Apocalyptic America.

-Move Fallout away from the "area with conflicting factions" story arc that dominates it and focus more on character interraction, journeys and exploration.

The key point of the last point would be the lengthy journey across the radioactive Atlantic Ocean. But those are enough details for now.

On the matter of game mechanics, I will use:

Fallout's signature SPECIAL attribute system, Perks/Traits, a skill system built together by me (utilizing all skills from all Fallout games), a mixture of die-rolling and DM decisions and finally, complete freedom to the players.

There is also another question, that of which the players would be willing to partake in this RP on the Weaselforums, mostly because of the optional censor/not as family friendly attitude, as well as my modhood there which would make it easier for me to DM. However I will stick to whereever I can get the most players, so this decision is up to you.

Please respond so that I know where I stand.
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Re: Future RP Ideas

Post by Unionhack »

Mars wrote:I have decided to reboot my older (and failed) RP "Fallout: Overseas". I think it was a great idea with a lot of potential, but I got ahead of myself at the time and failed to execute the idea properly.

To those who don't know what I'm talking about, the basic things I wanted to do with this RP were:

-Explore the European Commonwealth as opposed to Post-Apocalyptic America.

-Move Fallout away from the "area with conflicting factions" story arc that dominates it and focus more on character interraction, journeys and exploration.

The key point of the last point would be the lengthy journey across the radioactive Atlantic Ocean. But those are enough details for now.

On the matter of game mechanics, I will use:

Fallout's signature SPECIAL attribute system, Perks/Traits, a skill system built together by me (utilizing all skills from all Fallout games), a mixture of die-rolling and DM decisions and finally, complete freedom to the players.

There is also another question, that of which the players would be willing to partake in this RP on the Weaselforums, mostly because of the optional censor/not as family friendly attitude, as well as my modhood there which would make it easier for me to DM. However I will stick to whereever I can get the most players, so this decision is up to you.

Please respond so that I know where I stand.
Signed up for Weaselforums just for this.
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Re: Future RP Ideas

Post by OblivionDuruza »

Maybe while you're there you'd like to play Mafia? And/or take a look at some of our other RPs or our Community Projects?
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Re: Future RP Ideas

Post by MARS »

Now, now, you still have a lot to learn about clever advertisement, Duru :P

I kid of course, I didn't do this to advertise. But if some of you decide to stick around, hurray!
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Re: Future RP Ideas

Post by JVElEven »

No mafia, Duruza! Start that SI one you've been delaying!
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Re: Future RP Ideas

Post by OblivionDuruza »

True that, I'll start both, although I was delaying it partly because TSO asked me to. I guess it's an Open RP after all, the events are largely character based, and it's open to members whenever.

Also, hardly advertising Mars, more, a word of advice to one member about how to best utilise this new opportunity. :P
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Re: Future RP Ideas

Post by Kerr »

As Mars plans to remake Fallout: Overseas I may be forced to put Fallout: Vault 54 on delay indefinitely as I doubt anyone will want to join 2 Fallout RPs. We'll see what happens come June 15th, if I get no interest i'll repost it at a much later date.

I other news I would be interested in joining Mars' reboot of Fallout: Overseas.
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Re: Future RP Ideas

Post by OblivionDuruza »

Slowly Loosing It All is up for anyone interested.
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Re: Future RP Ideas

Post by MARS »

Knight Captain Kerr wrote:As Mars plans to remake Fallout: Overseas I may be forced to put Fallout: Vault 54 on delay indefinitely as I doubt anyone will want to join 2 Fallout RPs. We'll see what happens come June 15th, if I get no interest i'll repost it at a much later date.

I other news I would be interested in joining Mars' reboot of Fallout: Overseas.
Oh, I totally forgot about that. If you want I'll wait. You were first after all.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

I'm joining the Weaselforums for its roleplaying opportunities too.
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