Gideon Dragontongue wrote:Maybe it could be in the form of another Daedric game. So each of the DMs is in charge of keeping track of the karma for a few players. Actions the players might perform would receive some sort of point allotment from the DM, and every night a specific event happens to each person based on their karma rating.
I like the specific event thing.
(They do something during the day, well expect to have trouble at night.)
I was thinking of a story like The Marukhati.
Great plot. A main mission that the players strive to finish.
But its more about the road towards completion instead trying to complete it.
Like the players need to think for their selves.
They get a quest, how do they finish it?
(They waste their group funds to take a boat, strider, or will they walk and encounter other things that delays them which results in less rewards)
Did they forgot healing potions?
To bad, you had to buy them, steal them etc. One of the player dies, or get severely injured for lack of preparing.
Specific concepts, elements are what drive the story onwards.
Realism is one of them.











