Marksman quesions

A place to discuss and ask questions about the fourth part of The Elder Scrolls series and its expansions
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Jeff
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Post by Jeff »

Yeah, all 4 of those Chests are in the DB Sanctuary.
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weka
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Post by weka »

jeff wrote:...
or kill/pickpocket Jean Pierre Lemonds (50% Chance)
...
Oh no, don't ever kill him! He always gets more arrows as your level increases. Though not for every level you increase.

And yep certainly in my game, his arrows appear to be "fixed" when you pass through his cell, you don't have to look at his inventory, just pass through. I've tried that out a few times. Same thing with Pell's Gate Gal, and I suspect the same of Torbal, but haven't experimented with him to find out.

Also from these sources, I have got further supplies of Arrows of Immolation at higher levels than 17. (I mean I've cleared them out in my early 20's, but have found more of them later.) That and Arrow of Savage Frost are actually the two most common “strong” Magic Arrows that I seem to find.

There was quite a long discussion about it all a while back, I think that the subject was “Jean Pierre Lemonds”, might be worth looking up if you’re interested.
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Jeff
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Post by Jeff »

I did find a script, that tells the Sigil Stone when to Select it's type. It is on activation.

I did not find a script (yet) for NPC's & Containers, to tell them when to select it's item(s) type.

It may be the item itself.

I did check that topic out, however, it only brought up more questions.
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Jeff
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Post by Jeff »

ILevItemLevelDifferenceMax
Leveled Items are governed by this setting. A leveled item list uses the player's level to determine the top potential item in a list. From that item, only entries within this game setting's range are used. The default value is 8.
For example:

Level Item
1 Iron Sword
2 Steel Sword
4 Silver Sword
6 Dwarven Sword
9 Elven Sword
12 Glass Sword
If the player is level 13, the list finds it's maximum at 12. Subtracting 8, the minimum level for an item generated by this list would be four. Therefore, all items except the iron and steel swords are potentials to be generated by this list.
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Jeff
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Post by Jeff »

Some (most) may have been already posted, I'm just putting them all togeather: (info from CS)

Torbal the Sufficient - Male/Nord/Hunter - Brindel Home (A village between Skingrad and Chorrol)

Schlerus Sestius - Female/Imperial/Hunter - Pell's Gate/The Sleeping Mare Inn (South of the Imperial City)

Philip Franc - Male/Breton/Hunter - Blankenmarch (northeast of Leyawiin)

Jean Pierre Lemonds - Male/Breton/Sharpshooter - Bravil/Silverhome on the Water

DB Murderer - Male/Imperial/Dark Archer - DB Cheydinhal Sanctuary (after you complete all of the DB Quests)

Boethia Chosen - Female/Argonian/Archer - Boethia Quest (Gutted Mine)
Boethia Chosen - Male/Dark Elf/Archer - Boethia Quest (Gutted Mine)
Boethia Chosen - Male/Wood Elf/Archer - Boethia Quest (Gutted Mine)

Geel - Male/Argonian/Sharpshooter - Leyawiin/Blackwood Company Hall

Cingaer - Male/Wood Elf/Thief - Hrota Cave/FG Quest (north of Anvil)
Niraegaer - Male/Wood Elf/Assasin - Hrota Cave/FG Quest (north of Anvil)
Thrangirfin - Male/Wood Elf/Hunter - Hrota Cave/FG Quest (north of Anvil)

Bloodcrust Vampire - Female/Dark Elf/Assasin - Bloodcrust Cavern/MG Quest (southeast of Skingrad)
Last edited by Jeff on Wed Sep 27, 2006 2:18 pm, edited 1 time in total.
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Jeff
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Post by Jeff »

Bandit Archers - There are (about) 300 random Bandit Archers. There are 10 random possible choices, only 4 of which would have Magic Arrows. Here are just a few locations:

Telepe Exterior
Fort Blueblood Exterior
Black Rock Caverns - area 2
Atatar
3 @ Curesed Mine - area 2
2 @ Vilverin
Talwinque
Dzonot Cave
2 @ Dzonot Cave - area 2
Hroranda Vale - area 2
2 @ Broken Promise Cave
Sercen
2 @ Charcaol Cave - area 3
2 @ Onyx Caverns
3 @ Onyx Caverns - area 2
2 @ Fort Nikel
4 @ Belletors Folly - area 3
Rickety Mine - area 2

There are also Road & Camp Missle Bandits.

I have not even looked at the Marauder & Vampire Archers yet.
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