
On July 7th 1947 we discovered that we are not alone in this universe. An alien scouting vessel crashed near Roswell, New Mexico. The newly formed UN set up the Planetary Defense Agency to protect earth against possible invasion from the stars. It is now the 21st of December 1959. For the past week many UFOs have been spotted over earth. They appear to be preparing for a mass invasion. Governments have been passing the sightings off as mass hysteria but it isn't known how long people will believe them. When the sightings first began, East Berlin was evacuated and there has been no contact by anyone on the other side of the iron curtain. The PDA began recruiting new members. You are one such person and are joining the PDA base located in North America. Good luck, the fate of the world is in your hands.
Combat and Skills checks
It will be determined by rolling dice. It will be done behind the scenes by me. Requirements are based off a number of factors such as CASPIE, Tag Skills et cetra. Health is as follows:
Healthy
Lightly Wounded
Wounded
Badly Wounded
Unconscious
Dead
Resting will heal you overtime. Medigel and the First Aid skill heal instantly.
Crippled
Eyes=You are far less perceptive and it is very hard to hit with ranged attacks.
Right Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.
Left Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.
Right Leg=Move with a limp. If both crippled must crawl or be carried.
Left Leg=Move with a limp. If both crippled must crawl or be carried.
Crippled bodyparts can only be healed by the doctor skill with a doctor's bag or by visiting a doctor.
Primary statistics
Think of CASPIE as SPECIAL without luck.You get 1 point in every CASPIE and then 29 points to spend in what attributes you want. All stats are capped at 10 or 1.
C= Charisma
A= Agilty
S= Strength
P= Perception
I= Intelligence
E= Endurance
Charisma= A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.
Agility= Coordination and the ability to move well. A high Agility is important for any active character.
Strength= Raw physical strength. A high Strength is good for physical characters. Need 8 strength to use massive weapons. Also affects how much you can carry.
Perception= The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
Intelligence= Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for the use of psionics. For every 2 points of Intelligence you get a 1 Tag Skill.
Endurance= Stamina and physical toughness. A character with a high Endurance will survive where others may not.
Skills:Sample CASPIE
C 10 (capped)
A 5
S 1 (can't go lower)
P 6
I 6
E 7
Charisma:
Persuasion= Skill at inspiring, seducing and manipulating people
Deception= Skill at bluffing, misleading and lying to people.
Agilty:
Guns= Skill with conventional firearms.
Sneak= Skill sneaking, remaining unseen and stealing.
Pilot= Skill at operating vehicles on air, sea and land.
Strength:
Unarmed= Skill at fighting in unarmed combat.
Melee= Skill at fighting with melee weapons such as knifes, swords, blunt objects, axes et cetera.
Perception:
Energy Weapons= Skill at using energy based weapons like laser, plasma and gauss.
Explosives= Skill at using wepaons that explode like mines, grenades, missile launchers and flamethrowers.
Lockpicking= Skill a picking locks both electronic and otherwise.
Intelligence:
Psionics= Ability to use your mind to do amazing feats such as telekinesis or telepathy.
Repair= Skill at fixing broken machinery, equipment and electronics.
Science= Skill and knowledge of computers, biology, chemistry, physics, and geology.
First Aid= Skill at healing minor non crippling injuries.
Doctor= Skill at healing crippling injuries.
Endurance:
Athletics= Skill at climbing, acrobatics, running, swimming, and jumping.
Traits (Pick 0, 1 or 2)
Gifted:
You have more innate abilities than most, so you have not spent as much time honing your skills. You have 6 extra CASPIE points, but it takes 3 points of Intelligence to get 1 Tag Skill.
One Hander:
One of your hands is very dominant. You excel with single-handed weapons, but two-handed weapons cause a problem.
Look Ma' Two Hands:
You are used to using both hands at a job. You excel with two-handed weapons, but single-handed weapons cause a problem.
Small Frame:
Due to your small frame you move much faster and gain one point to Agility. However you will find your limbs are crippled with greater ease.
Night Person:
As a night-time person, you are more awake when the sun goes down. Your actions are improved at night, but dulled during the day.
Early Riser:
You always get up early. Your actions are improved during the day but dulled at night.
Brawler:
Who needs a gun? You are better using Melee Weapons or fighting Unarmed. However you are poor with ranged weapons.
Mind Over Matter:
The only weapon you need is your mind. You are better with Psionics but worse with all other forms of attack.
Good Natured:
You try to help others instead of harm them. You are better at Persuasion, Repair, Science, First Aid and Doctor but you are worse in combat.
Built to Destroy:
Half as long, twice as bright. You take more damage from attacks but deal more damage yourself.
Note: Medigel are single use. Doctor’s bags, repair kits and lockpick kits are reusable.Starting Equipment
Primary Weapon (Pick one):
Thompson M1A1 (SMG), Scoped M14 (Sniper Rifle), Remington Model 870 (Shotgun) , Stun Rod, None
Secondary Weapon (Pick One):
Bowie Knife, M1911, Prototype Laser pistol, Brass Knuckles, None
Small Equipment (Pick one):
2 Frag grenades, 2 Incendiary grenades, 5 throwing knives, 2 medigel, None
Large Equipment (Pick One):
Doctor’s Bag, Repair kit, Lockpick Kit, None
Armour (Pick One):
Light Armour mk1 (Looks like this), Medium Armour mk1 (Looks like this)
Armour Colour:
Character Sheet (Copy and paste the code)
Code: Select all
[b][color=#000000]Name:[/color][/b]
[color=#000000][b]Age (18-55): [/b][/color]
[color=#000000][b]Sex:[/b][/color]
[color=#000000][b]Physical Appearance:[/b][/color]
[color=#000000][b]Sexuality:[/b][/color]
[b][color=#000000]Family:[/color][/b]
[b][color=#000000]Biography:[/color][/b]
[b][color=#000000]Primary Weapon:[/color][/b]
[b][color=#000000]Secondary Weapon:[/color][/b]
[b][color=#000000]Small Equipment:[/color][/b]
[b][color=#000000]Large Equipment:[/color][/b]
[b][color=#000000]Armour:[/color][/b]
[b][color=#000000]Armour Colour:[/color][/b]
[b][color=#000000]C:[/color][/b]
[color=#000000][b]A:[/b][/color]
[color=#000000][b]S:[/b][/color]
[b][color=#000000]P:[/color][/b]
[color=#000000][b]I:[/b][/color]
[b][color=#000000]E:[/color][/b]
[b][color=#000000]Tag Skills:[/color][/b]
[b][color=#000000]Traits:[/color][/b]1. No Godmodding. (Control other characters, determining the outcome of combat, changing the time, et cetra.)
2. 1 character per person. You can have family members but I'll be controlling them if they show up. However it is possible that I will hand over control of a character to a player.
3. Try your best to use good grammar and spelling.
4. All out of character talk in spoilers after the RP starts. Spoilers that is. Double parentheses aren't acceptable.
5. Characters have to be approved by me.
6. You can die. If you die you can make a new character. PM me about it.
7. If you wish to join after the RP has started then PM about it.
8. I will kick as a last resort if I really have to. Please don't make me.
Player Characters
Velvet LeChance as Sam Pepper

p-sto as Jim Wilson

Witchery as Kathleen Weatherby
AWOLArch-Mage Matt as Jaime Jimenez
AWOLMusicman247 as Nancy Sanders

Imp as Sal “Skinny Sal” Provenzano
AWOL
VirtualWeasel as Jonathan Kune
Not with teamEpicAbrad as Sid Parker

Arch-Mage Matt as Patty Kirkpatrick







