Greg Keyes' stories is actual lore?GoatLiver wrote:Not sure I think in lore there are more and more effects that are not present in game. If you read the Greg Keyes novels there are a few things mentioned in that, eg making your own portal to different realms of oblivion or some strange torture magic. The Imperial battle mages are also seen to lift (magically) warriors up into the air to partake in an aerial assault. From most of what I have read or heard even in game, magic is supposed to have unlimited potential and power restrained only by the wielders ability.Witchery wrote:I'm honestly of the belief that the magic in Skyrim is more roleplay oriented. Sure, the "spell-creation" and all the effects in Oblivion were fun for a while, but in TES lore . . . is that actually how magic would work? Skyrim, imo, gave us a much better picture of what mages are actually like.
I'm not saying this is all magic has to offer (obviously, most of these spells open the door for much more complex spells. Ie telekinesis could possibly be used to lift people, and going to the realms of Oblivion has been done by extremely powerful magic users. Torture could be used with any school if the caster is creative.) I don't think magic has unlimited power when used by mortals. . . talented, studied mages are of course forces to be reckoned with, but the three tiers of magic, combat, and stealth can be equally dangerous at their peak. "Unlimited potential and power" is a big statement, and if it were true, every mage that can live a few hundred years (elves) would be unstoppable. Now, I do agree the natural ability and innate talent are helpful when determining who is going to succeed, but the same goes for any class.
I'm sure. And I disagree. There are many different kinds of mages. The scholars in the colleges and guild do dedicate their lives to study and toil over, if you will, dusty old tomes. But what about the necromancers that experiment to learn? Or the healers that actually help others to learn their craft? Witches commune with spirits in sisterhood and covens, and battlemages learn quite like warriors. . . with target practice. Mage is an encompassing term, much like Warrior or Stealthy-character. Not all warriors wield swords and shields and not all stealthy characters are thieves or assassins. That statement about mages giving up their lives to study, isn't correct imo. Yes, the typical magic user or "mage" will study books and tomes for years. But not every magic-user is a scholar.Betina wrote:
Are you sure? Mages are supposed to give their whole lifes for study, so that they can understand a bit of the depth of spells and why they exist. Magic In Skyrim is basic. Simplistic and basic. You use this perk here, get a better spell there, press a button and that's done, while in Oblivion you not only had to make your character with the right skills and level up correctly, you could even make your own spells. In Skyrim you don't really need to think. "Oh, I want my mage to use more conjuration than destruction, let me make my own class for that." This is something that only Oblivion players will understand.
The magic system was the first thing that got me a little dissapointed with Skyrim. I am always a pure mage, and I found the magic schools to be, let's say, "incomplete". To me, it completly kills that aura of "students of magic and powerful wizards". I actually think that the magic in Oblivion is more close to the lore than in Skyrim. Not the mention that the quest of the college of Winterhold were so short, and only 9 or 10. In Oblivion we had a much better story and much more quests with the Mages Guild.
I've played Oblivion. Skyrim's perk system (which is gameplay oriented: not just for mages. Literally every skill has a perk system. Your problem would lie with that, not with the magic system) Spell-creation doesn't seem plausible to me, especially Oblivion's way of handling it. The Oblivion magic system was overly complicated if you ask me. It was much more convenient to play as a warrior or thief than a mage in Oblivion, and I normally play primarily as a mage.
I do not find the magic schools incomplete. I personally like the five-school system. Complicated =/= better. The aura of "powerful wizard/scholar of magic" can be created primarily by roleplaying in my experience (as each character should have a different aura; every mage is not a powerful wizard or a scholar, as I explained a bit above.) The spells provide with a lot of room to display power, if that's what you're looking for. Shooting fireballs out of your hands and conjuring elemental creatures is pretty powerful. What did you expect? Skyrim does a better job than Oblivion when it comes to the "powerful magic user" aura, imho.
I can't disagree with you on the guild quests. To be honest, the Companions lacked a lot too. They could have been better, but Skyrim's sheer awesomeness and room for development of character (yes, even mages) makes up for lackluster guilds.






