Note: You don’t need to know anything about FTL to join this rp, as the game is very basic.
FTL: The Great Rebellion
FTL: The Great Rebellion
2352, a landmark year for humanity. Why is it so important? Nobody knows... yet. Danger looms over the horizon, one, that is destined to destroy the great Human Federation. But where do you fit in all of this? You are a crew member on the Federation cruiser The SS Maria. But from there, you decide. This is a free-form rp, you can do whatever you bloody want! Start a mutiny, go along with the ship or just forget about The SS Maria entirely and get off it the first chance you have. The world is your oyster (not literally).
Timeline
Spoiler:
1578 – After the colossal destruction of their home planet, the secluded Crystalline race goes into complete hibernation. Those who do not hibernate, are killed off.
2297 – After many years of constant warfare, the Earth’s ecosystem is destroyed and many billions die. Thousands of people escape Earth into outer space; splitting off and creating clans on different planets.
2298 – The biggest clan, Earth’s Legacy, makes first contact with the peaceful Engi. Trade relations are set up between the clan and the Engi and soon, Earth’s Legacy is informed of a different race: The Karashi of Zeldon 3.
2300 – The new century opens up with a bang, with the newly met Mantis race declaring war on the clans Sons of Leonidas and The Gnome People.
2307 – The newly met ‘Rock’ race declares war against Earth’s Legacy but soon creates a ceasefire after the ‘Rock’ people are informed that humanity is at war with the Mantises.
2311 – After many years of negotiating, the Karashi of Zeldon 3 finally help with the war effort against the Mantis race and with the combined forces of the four races (Human, Karashi, Rock and Engi), the Mantises are beaten back to their home worlds. Once this happens, the Mantises call for a ceasefire, and it is accepted. On the way, humanity finally meets the Zoltan race whom they free from Mantis occupation.
2314 - The Gnome People clan soon joins the Earth’s Legacy clan after multiple raids performed by the Mantis nearly wipe out the clan. The two clans declare war on the Mantis, and soon the Rock race joins the Humans.
2316 – The Zoltan conclude multiple experiments on the humans, effectively giving certain individuals psychic abilities. The Slug race, enraged by this, declare war on the Zoltans and humanity declines their pleas for help. The alliance between the Zoltan and Humans is now in tatters. The Engi answer the call for help.
2317 – The second Mantis war ends, with nothing gained. The Sons of Leonidashire thousands of Mantis mercenaries and wage war against the two other human clans.
2318 – The Zoltan and Engi vs Slug war ends with the defeat of the Zoltan and Engi. The Engi make peace with the slugs, but the Zoltans are conquered by the Slugs and become their slaves. Many Zoltans take refuge in Engi controlled space.
2320 –The Rock race makes first contact with the nearly extinct Kolion race. The Karashi go the the Kolion’s rescue, saving the race. This forms an unbreakable bond between the two races, effectively creating an empire.
2324 – The two Rock clans wage their first war against eachother. The Crystal Children are soon beaten back by the Fire Gods and the few survivors of The Crystal Children clan are resorted to mercenaries and pirates.
2327 – The Human clan war finally ends, with the Earth’s Legacy clan creating the Human Federation. The newly created Human Federation starts the Third Mantis war. The Slugs help the Mantis.
2330 – The Human Federation is beaten back, but manages to free the Zoltan from Slug captivity. The freed Zoltans take refuge in Engi space. With many of the Slug’s workers now gone, the Mantis take advantage of this and declare war on the Slugs.
2333 – Many Zoltans leave Engi space and traverse the cosmos, working as peace envoys. Many avoid Mantis space, but nearly all are killed once they enter either Slug or Mantis space.
2334 – The famous Mantis theif, KazaaakplethKilik, creates a pirate fleet of 100 Mantis, Human and Rock ships. The fleet attacks the Karashi and Kolion empire, but in the first few months of the war is beaten back. ¾ of the pirate fleet is destroyed, and the remaining ships create a pirate haven where Human, Mantis, Rock and Engi space meet. KazaaakplethKilik makes it out alive and is never seen again.
2336 – The Mantis put a ceasefire in effect with the Slugs, only to attack them two months later. The Slugs, worn and battered, are beaten back to their Nebula home worlds where they use Guerrilla style warfare. The Mantis finally retreat once the Human Federation intervenes. The Slugs issue an alliance between them and the Human Federation.
2341 – After a dispute over Rock and Human borders, the Rock people break off their alliance with the humans and state that if the Humans travel through Rock space, a war will be declared.
2342 – The Engi and Zoltans are forced into a war with the Mantis by the Karashi and Kolion emprie who soon joins them in the fight.
2343 – A trader ship accidently enters Rock space, and the Rock race declare war on Humanity.
2346 – The Mantis are defeated by the combined armies of 4 races, but manage to keep the majority of their territory. The Engi and Zoltans sabotage many things with the Karashi and Kolion empire as revenge, causing the empire to be reduced and many un-owned space to be created.
2350 – The Rock race massively reduce the space owned by the Human Federation, gifting half of their newly conquered land to the Engi and Zoltans; strengthening their relations. Spec ops teams sent to the Rock capital by the Human Federation kill the Rock leader and many officials.
2351 – The Rock race, now in chaos, declare peace with the Human Federation and give back the space they took from the Human Federation. The Engi and Zoltan are allowed to keep the space gifted to them by the Rocks, and soon a alliance is forged.
2352 – The great event...
2297 – After many years of constant warfare, the Earth’s ecosystem is destroyed and many billions die. Thousands of people escape Earth into outer space; splitting off and creating clans on different planets.
2298 – The biggest clan, Earth’s Legacy, makes first contact with the peaceful Engi. Trade relations are set up between the clan and the Engi and soon, Earth’s Legacy is informed of a different race: The Karashi of Zeldon 3.
2300 – The new century opens up with a bang, with the newly met Mantis race declaring war on the clans Sons of Leonidas and The Gnome People.
2307 – The newly met ‘Rock’ race declares war against Earth’s Legacy but soon creates a ceasefire after the ‘Rock’ people are informed that humanity is at war with the Mantises.
2311 – After many years of negotiating, the Karashi of Zeldon 3 finally help with the war effort against the Mantis race and with the combined forces of the four races (Human, Karashi, Rock and Engi), the Mantises are beaten back to their home worlds. Once this happens, the Mantises call for a ceasefire, and it is accepted. On the way, humanity finally meets the Zoltan race whom they free from Mantis occupation.
2314 - The Gnome People clan soon joins the Earth’s Legacy clan after multiple raids performed by the Mantis nearly wipe out the clan. The two clans declare war on the Mantis, and soon the Rock race joins the Humans.
2316 – The Zoltan conclude multiple experiments on the humans, effectively giving certain individuals psychic abilities. The Slug race, enraged by this, declare war on the Zoltans and humanity declines their pleas for help. The alliance between the Zoltan and Humans is now in tatters. The Engi answer the call for help.
2317 – The second Mantis war ends, with nothing gained. The Sons of Leonidashire thousands of Mantis mercenaries and wage war against the two other human clans.
2318 – The Zoltan and Engi vs Slug war ends with the defeat of the Zoltan and Engi. The Engi make peace with the slugs, but the Zoltans are conquered by the Slugs and become their slaves. Many Zoltans take refuge in Engi controlled space.
2320 –The Rock race makes first contact with the nearly extinct Kolion race. The Karashi go the the Kolion’s rescue, saving the race. This forms an unbreakable bond between the two races, effectively creating an empire.
2324 – The two Rock clans wage their first war against eachother. The Crystal Children are soon beaten back by the Fire Gods and the few survivors of The Crystal Children clan are resorted to mercenaries and pirates.
2327 – The Human clan war finally ends, with the Earth’s Legacy clan creating the Human Federation. The newly created Human Federation starts the Third Mantis war. The Slugs help the Mantis.
2330 – The Human Federation is beaten back, but manages to free the Zoltan from Slug captivity. The freed Zoltans take refuge in Engi space. With many of the Slug’s workers now gone, the Mantis take advantage of this and declare war on the Slugs.
2333 – Many Zoltans leave Engi space and traverse the cosmos, working as peace envoys. Many avoid Mantis space, but nearly all are killed once they enter either Slug or Mantis space.
2334 – The famous Mantis theif, KazaaakplethKilik, creates a pirate fleet of 100 Mantis, Human and Rock ships. The fleet attacks the Karashi and Kolion empire, but in the first few months of the war is beaten back. ¾ of the pirate fleet is destroyed, and the remaining ships create a pirate haven where Human, Mantis, Rock and Engi space meet. KazaaakplethKilik makes it out alive and is never seen again.
2336 – The Mantis put a ceasefire in effect with the Slugs, only to attack them two months later. The Slugs, worn and battered, are beaten back to their Nebula home worlds where they use Guerrilla style warfare. The Mantis finally retreat once the Human Federation intervenes. The Slugs issue an alliance between them and the Human Federation.
2341 – After a dispute over Rock and Human borders, the Rock people break off their alliance with the humans and state that if the Humans travel through Rock space, a war will be declared.
2342 – The Engi and Zoltans are forced into a war with the Mantis by the Karashi and Kolion emprie who soon joins them in the fight.
2343 – A trader ship accidently enters Rock space, and the Rock race declare war on Humanity.
2346 – The Mantis are defeated by the combined armies of 4 races, but manage to keep the majority of their territory. The Engi and Zoltans sabotage many things with the Karashi and Kolion empire as revenge, causing the empire to be reduced and many un-owned space to be created.
2350 – The Rock race massively reduce the space owned by the Human Federation, gifting half of their newly conquered land to the Engi and Zoltans; strengthening their relations. Spec ops teams sent to the Rock capital by the Human Federation kill the Rock leader and many officials.
2351 – The Rock race, now in chaos, declare peace with the Human Federation and give back the space they took from the Human Federation. The Engi and Zoltan are allowed to keep the space gifted to them by the Rocks, and soon a alliance is forged.
2352 – The great event...
Spoiler:
Humans – Do I really need to say anything? Actually, I do. The Human Federation is a democracy, the three parties being the three clans. The Gnome People however, nearly always support the Earth’s legacyclan, and in the past only people from the Earth’s Legacy have been presidents. The Human Federation has the most territory of the known races.
Engi – The Engi are semi-robotic beings. They are small but fast, only reaching about 5 foot. The Engi are a peaceful race, meaning they aren’t good combatants. But they are magnificent engineers. Theya re the most intelligent out of the known races. The Engi officially mature at about 15, and a specimen of 3 years has more brain power than the average 25 year old human. The Engi live to about 100 years before their mechanical parts grow dormant. The Engi are ruled by a senate, their capital city being a massive ship. Their expertise in engineering allows them to build advanced technology out of scrap. They actually created their capital by joining up many flagships.
Mantis – A super aggressive and warlike race, the Mantis look literally like giant Mantis. They are the best combatants from the known races, having strong muscles and sharp hands. The Mantis however, make terrible engineers and are usually used as boarding parties and security guards thanks to their speed, agility and overall good offense. They are also popular mercenaries. The Mantis value themselves above all other races, and usually use trickery to defeat their foes. The average Mantis matures at 5, but they only live to the age of about 30 to 40. The Mantis is one of the only races that used Dictatorship, and they have evolved to put the needs of their race above the needs of an individual. However, there are individuals who value their lives over their race, like in the case of KazaaakplethKilik.
Rock – Said to be born from meteorites, the Rocks are the toughest known race. They are slow, but their skin is made up of layers upon layers of rock. They are immune to fire, and make average engineers. Heavy thinkers, they usually plan everything out. They are seemingly immortal, but they appear to use their vigour around the age of 200. It is customary, for a Rock over the age of 200 to retire and live on their home planet/meteor/asteroid. The Rock race is now united, and they are ruled by the immortal God-King Vulkan in the deepest parts of Rock space. Mnay don’t see the capital before the age of 200, and once they do, they are met with a huge asteroid easily mistaken for a dwarf planet.
Zoltan – The Zoltan are humanoid beings who naturally produce electricity. They are peaceful race and are the most scientific of the known races. The Zoltans are heavily inclined towards law enforcement. They make great engineers and can thanks to their natural and un-known way of producing electricity makes them valuable on any ship. Not so good combatants and are weak. The Zoltans are now a rare species due to the many years they have been enslaved. The remains of this species accepted the rule of the Engi, and many of them are part of the Senate. The average Zoltan lives to about 80 but on rarest cases they live to about 200.
Slugs – The slugs are literally giant slugs. They are not good engineers nor good at combat, but they have telepathic and psychic abilities. This makes them the rulers of the nebulas. However, they are blind and that’s how they developed their telepathic abilities. The slugs are a very dependent race, using everyone they can because of their trouble at gaining important resources. Due to this, the live in small communities on large ships that travel in and out of nebulas. A nomadic race. The average slug lives to about 50.
Karashi – The Karashi resemble giant spider, but are very humanoid with 2 pairs of arms and legs. They can climb walls, and are very good at combat. However, they are not that good engineers. They are a very open race. They are ruled by an Emperor on Zeldon 3 and live in tight, large communities where their wall climbing abilities are widely used. They do, however, split their towns and cities in half to make the Karashi quarters and the other races quarters.
Kolion (Elves, basically
) – The Kolion resemble humans greatly, so much to the point, that one can be easily mistaken to be one. The only differences are, the Kolion have usually bright red or green eyes and cannot eat meat. Make great engineers and standard combatants. They are strictly vegetarian not only because of their beliefs, but also because they may die from eating most meats. They are ruled over by the Karashi, after the race was forever put in the Karashi’s debt. They make great engineers and okay combatants. Live to about 150.
Crystalline (Unplayable) – Not much is known about the Crystalline, but they are said to be the ancestors of the Rock men. Non have ever been found, and the cosmos only knows about them through legend.
Engi – The Engi are semi-robotic beings. They are small but fast, only reaching about 5 foot. The Engi are a peaceful race, meaning they aren’t good combatants. But they are magnificent engineers. Theya re the most intelligent out of the known races. The Engi officially mature at about 15, and a specimen of 3 years has more brain power than the average 25 year old human. The Engi live to about 100 years before their mechanical parts grow dormant. The Engi are ruled by a senate, their capital city being a massive ship. Their expertise in engineering allows them to build advanced technology out of scrap. They actually created their capital by joining up many flagships.
Mantis – A super aggressive and warlike race, the Mantis look literally like giant Mantis. They are the best combatants from the known races, having strong muscles and sharp hands. The Mantis however, make terrible engineers and are usually used as boarding parties and security guards thanks to their speed, agility and overall good offense. They are also popular mercenaries. The Mantis value themselves above all other races, and usually use trickery to defeat their foes. The average Mantis matures at 5, but they only live to the age of about 30 to 40. The Mantis is one of the only races that used Dictatorship, and they have evolved to put the needs of their race above the needs of an individual. However, there are individuals who value their lives over their race, like in the case of KazaaakplethKilik.
Rock – Said to be born from meteorites, the Rocks are the toughest known race. They are slow, but their skin is made up of layers upon layers of rock. They are immune to fire, and make average engineers. Heavy thinkers, they usually plan everything out. They are seemingly immortal, but they appear to use their vigour around the age of 200. It is customary, for a Rock over the age of 200 to retire and live on their home planet/meteor/asteroid. The Rock race is now united, and they are ruled by the immortal God-King Vulkan in the deepest parts of Rock space. Mnay don’t see the capital before the age of 200, and once they do, they are met with a huge asteroid easily mistaken for a dwarf planet.
Zoltan – The Zoltan are humanoid beings who naturally produce electricity. They are peaceful race and are the most scientific of the known races. The Zoltans are heavily inclined towards law enforcement. They make great engineers and can thanks to their natural and un-known way of producing electricity makes them valuable on any ship. Not so good combatants and are weak. The Zoltans are now a rare species due to the many years they have been enslaved. The remains of this species accepted the rule of the Engi, and many of them are part of the Senate. The average Zoltan lives to about 80 but on rarest cases they live to about 200.
Slugs – The slugs are literally giant slugs. They are not good engineers nor good at combat, but they have telepathic and psychic abilities. This makes them the rulers of the nebulas. However, they are blind and that’s how they developed their telepathic abilities. The slugs are a very dependent race, using everyone they can because of their trouble at gaining important resources. Due to this, the live in small communities on large ships that travel in and out of nebulas. A nomadic race. The average slug lives to about 50.
Karashi – The Karashi resemble giant spider, but are very humanoid with 2 pairs of arms and legs. They can climb walls, and are very good at combat. However, they are not that good engineers. They are a very open race. They are ruled by an Emperor on Zeldon 3 and live in tight, large communities where their wall climbing abilities are widely used. They do, however, split their towns and cities in half to make the Karashi quarters and the other races quarters.
Kolion (Elves, basically
Crystalline (Unplayable) – Not much is known about the Crystalline, but they are said to be the ancestors of the Rock men. Non have ever been found, and the cosmos only knows about them through legend.
Spoiler:
Laser pistol (Allows dual-wielding, can be mixed with a sword)
Laser Gatling gun (Rock men only)
Laser assault rifle
Laser sniper rifle
Rocket launcher (with laser pistol attachment, Rock men only)
Chain sword
Power sword
Arch Rifle (Zoltan only)
Personnal defence drone (Engi and Zoltan only)
Mantis double barrelled assault rifle (Mantis only)
Lightsaber (Slug only)
Laser Gatling gun (Rock men only)
Laser assault rifle
Laser sniper rifle
Rocket launcher (with laser pistol attachment, Rock men only)
Chain sword
Power sword
Arch Rifle (Zoltan only)
Personnal defence drone (Engi and Zoltan only)
Mantis double barrelled assault rifle (Mantis only)
Lightsaber (Slug only)
Spoiler:
Human Federation armour Mk II (Heavy, not suitable for Rocks, Slugs, Karashi and Mantis)
Human Federation armour Mk I (Light, not suitable for Rocks, Slugs and Karashi)
Psychic force field (Slugs and Psychic humans only)
Rock plating armour (Rock men only)
Mechanical armour (Engi and Zoltan only)
Universal morphing armour (Weak but any race can wear it)
Human Federation armour Mk I (Light, not suitable for Rocks, Slugs and Karashi)
Psychic force field (Slugs and Psychic humans only)
Rock plating armour (Rock men only)
Mechanical armour (Engi and Zoltan only)
Universal morphing armour (Weak but any race can wear it)
Spoiler:
Telepathic goggles
Grappling hook
Universal repair tool
Medi-Gel dispenser
Grappling hook
Universal repair tool
Medi-Gel dispenser
Spoiler:
You start out as a crew member on the Human Federation ship the SS Maria. There is a few important things you must know about it in order for you to rp properly. First of all, are the three NPCs (more will be made if we are short of players, and deleted if necessary):
Captain Micheal Gonnagen (Human): A war veteran, Micheal has been the Capatain of the SS Maria for the past ten years. He is 55, but is still strong. Ruthless, he expects total loyalty from his crew. He usually resides at the helm and has his own chamber.
Lieutenant Miranda Lawson (Human): Miranda is a feisty, arrogant [&@%!]. She uses others to boost herself up, and is usually kissing up to the captain. She is a evil mastermind of soem sort, and a sexy one at that. Not much is known about her. She has psychic abilities.
Ships Engine Engineer Norbert (Engi): Norbert is a quite, hard working Engi. He rarely engages anyone in conversation, and spends most of his time in the Ship’s Engine Room.
Security Guard Mathew Jenkins (Human): A buff, idiotic man; Mathew is a tank. Not very intelligent, he cannot resist a woman and is normally used by Miranda.
Rooms: Weapon room (Ship’s weapons, personal weapons are kept on the person and in their designated storage spaces), Shield room, Pilot/Control room, Engine room, Mess Hall, Crew quarters, Uni-sex and Uni-race bathroom, Teleporter, Med-Bay, Life Support.
Ship’s Weapons (Anyone who played FTL will be familiar with these, not that important but what the hell): Hull Laser Mk II (Two shot laser), Artemis Missile.
Jobs and the like (More than one person can take on a job, except for Captain, Lieutenant and Doctor):
Captain: Micheal Gonnagen
Lieutenant: Miranda Lawson
Doctor:
Security/Boarder: Mathew Jenkins
Engine Specialist: Norbert
Weapons Specialist:
Shield Engineer:
Mechanic:
Sensors and Ship Control:
Captain Micheal Gonnagen (Human): A war veteran, Micheal has been the Capatain of the SS Maria for the past ten years. He is 55, but is still strong. Ruthless, he expects total loyalty from his crew. He usually resides at the helm and has his own chamber.
Lieutenant Miranda Lawson (Human): Miranda is a feisty, arrogant [&@%!]. She uses others to boost herself up, and is usually kissing up to the captain. She is a evil mastermind of soem sort, and a sexy one at that. Not much is known about her. She has psychic abilities.
Ships Engine Engineer Norbert (Engi): Norbert is a quite, hard working Engi. He rarely engages anyone in conversation, and spends most of his time in the Ship’s Engine Room.
Security Guard Mathew Jenkins (Human): A buff, idiotic man; Mathew is a tank. Not very intelligent, he cannot resist a woman and is normally used by Miranda.
Rooms: Weapon room (Ship’s weapons, personal weapons are kept on the person and in their designated storage spaces), Shield room, Pilot/Control room, Engine room, Mess Hall, Crew quarters, Uni-sex and Uni-race bathroom, Teleporter, Med-Bay, Life Support.
Ship’s Weapons (Anyone who played FTL will be familiar with these, not that important but what the hell): Hull Laser Mk II (Two shot laser), Artemis Missile.
Jobs and the like (More than one person can take on a job, except for Captain, Lieutenant and Doctor):
Captain: Micheal Gonnagen
Lieutenant: Miranda Lawson
Doctor:
Security/Boarder: Mathew Jenkins
Engine Specialist: Norbert
Weapons Specialist:
Shield Engineer:
Mechanic:
Sensors and Ship Control:
Spoiler:
Name:
Race:
Age:
Gender:
Personality:
Appearance:
Equipment:
Job (On the SS Maria):
Race:
Age:
Gender:
Personality:
Appearance:
Equipment:
Job (On the SS Maria):
You all should really know by know...
PCs
Sav
Spoiler:
Name: Nodes
Race: Engi
Age: 29
Gender: Male
Personality: Nodes is rather apathetic and cold. Nodes is easily annoyed. He has a great curiosity for his job, often choosing to occupy himself with his work when it isn't needed. If interrupted during his work, then he will get mad.
Appearance: Node's robotic parts are a dark gray color. He has red eyes, and is a little taller than most his race.
Equipment: Laser pistol and power sword. He wears morphing armor, that is relatively new. He uses a medigel dispenser.
Job (On the SS Maria): Doctor
Race: Engi
Age: 29
Gender: Male
Personality: Nodes is rather apathetic and cold. Nodes is easily annoyed. He has a great curiosity for his job, often choosing to occupy himself with his work when it isn't needed. If interrupted during his work, then he will get mad.
Appearance: Node's robotic parts are a dark gray color. He has red eyes, and is a little taller than most his race.
Equipment: Laser pistol and power sword. He wears morphing armor, that is relatively new. He uses a medigel dispenser.
Job (On the SS Maria): Doctor
Spoiler:
Name: Makjkcbjhfbwehjvcejh or 'Keith' for short.
Race:Mantis
Age: 8
Gender:Male
Personality: Posh and sophisticated but brutal in combat.
Appearance: The usual Mantis build and light green, rumoured that he sometimes wear's a Monocle and top-hat.
Equipment: Laser Pistol and Chain Sword, Human Federation armour Mk1 and grappling hook.
Job (On the SS Maria): Security/Boarder.
Race:Mantis
Age: 8
Gender:Male
Personality: Posh and sophisticated but brutal in combat.
Appearance: The usual Mantis build and light green, rumoured that he sometimes wear's a Monocle and top-hat.
Equipment: Laser Pistol and Chain Sword, Human Federation armour Mk1 and grappling hook.
Job (On the SS Maria): Security/Boarder.






