DikaSmausha wrote:I am seriously getting tired of these threads with people wanting something to be better. The main quest is fine how it is. Just like everything else.
Man, I'm sure glad that
I don't have people forcing me to read threads about things I don't care about.
Edit: anyhow, back on topic, when I said I wish Skyrim was more like NV. What I meant was that I'd like to have multiple ways to finish quests, be able to make more actual choices, and for the quests and the world to feel much more interconnected.
For instance, compare these two quests, selected for their similar themes:
Beyond the Beef (NV)
The Taste of Death (Skyrim)
Look how many variations there are in how to complete the New Vegas quest, from wiping out the cannibals to feeding your own follower to them.
Also, I think there should be lasting repercussions from quests: for instance, there's now way I should be allowed to start or complete the Imperials side in the civil war after
Also, I wish the Good vs Evil choices were more varied and nuanced than "press Square to save the puppies, or press Triangle to set them on fire."
I found that New Vegas supported RP to a much greater degree because I could usually finish quests in a way that supported my characterization.
I'd also like to have less followers, but each one actually be unique.
Finally, on a gameplay related note, I really, really wish Beth would borrow the Skill/Perk based dialogue choice idea from fallout into the Elder Scrolls series.
It's okay to disagree with me, you're entitled to your opinion. No matter how wrong you are.
Resident FallOut: New Vegas white knight.
I ♥ Dwemer.