Helcêh's Corruption

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POMC S117
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Helcêh's Corruption

Post by POMC S117 »

The time is here,
You should have known,
The Prophecy of Alûn,
One, Two, Three, Four, Five,
And then a great fire,
to engulf the world.
He has arrived,
the Shame of Lokve,
He is here,
And we are dead.
There is no hope.
Except in one.


Setting

A darkness has spread across the land. Long has the Mithraleenean Empire been gone, destroyed in a great fire that engulfed the world.

The races of men have scattered. Their ancient kingdoms gone. Only a few towns and villages survive; few and far between. On the shores of Inver Arag, splayed across the river, is Esgaragoth, the capital of the humans, ruled by the benevolent King Garrion.

The elves have retreated to their ancestral homeland of Gil-Galad, abandoning their homes. The Ael'nonuvah have fled from their forests and have made a great journey across the sea; the Essence Elves have lost their islands and have fled to Gil-Galad; and the Ugluh have travelled from the north. The X'azzeeri have disappeared from the world, as has their home. Only a few individuals remain.

The Khârg, always an isolationist race, have sealed their ancient halls of stone. No one is permitted to enter and no one can leave. The Vrokun know nothing of the outside world, having been stuck in their city for centuries. No word has left Kŭrz since the disaster.

Hope lies in people who know nothing of their destiny. They alone can save the world, they alone can defeat Him. The adventure starts in Esgaragoth, now marked by the forces of Garshak. A shadow has passed over the world... and it may never leave.

Image

Timeline
Spoiler:
0 AD (After Disaster) – A great fireball engulfs Mithraleen, Miraleen, Donton and the south of Mithraleeth. The Mithraleenean Empire begins to collapse. Paramount King Sadríth calls for an Exodi iyu Valëo. The coastal cities of Kroyhatheff are sacked by pirates, who then move further west, razing some Fjorrian cities to the ground.

1 AD – General Bruti of the Fourteenth Legion forms his own empire, controlled from Stormville. General Thaddoric of the Ninth Legion declares war on him, taking control of Stout and using it as a base. Lasséä is born.

3AD – The Battle of Stalward is won by Thaddoric and all of Bruti's troops retreat to Stormville. The decline of Bruti's Empire begins. Sararag's great-grandfather, Sauric, is born in Esgaragoth. Ajjergoff, under the control of King Hesell, becomes a nation.

5AD – The Battle of Stormville is won by Bruti, however his forces are left injured. Stormville falls prey to bandits. Bruti is killed while escaping from the town. Thaddoric strengthens Stout and clears the surrounding area of bandits.

6 AD – The Ael'uvah begin their journey to Gil-Galad. They are joined by some Ugluh and Ael'nonuvah.

10 AD – Arctictas abandoned. Many forests are now empty of the Ael'nonuvah's presence. Ghedda, the great-grandmother of Sararag, is born. Bjorf follows in the footsteps of Ajjergoff and, under the rule of Queen Luss, becomes an independent nation. The Empire sends some of its last forces to prevent this happening. They are beaten in the Battle of Inver Esg, in the Battle of Hjr Plain and in the Battle of Inver Fjorr. Rebellions in Kroyhatheff and Nargd'Hcuthd.

12 AD – Kroyhatheff becomes an independent nation. For the first time in over two thousand years, a Kroy is convened. Retaliation from the Twelfth Legion. The southern parts of Kroyhatheff are conquered. Ajjergoff and Kroyhatheff enter an alliance to defeat the Empire's force. The Battle of Windstone, the Battle of Yssr, the Battle of the Foraki Mountains and the Battle of Hinnl Bay commence. The first two result in an Imperial defeat but the Mithraleenean Empire make gains in Foraki and Hinnl.

13 AD – The Thirteenth Legion enters the war. Fjerk becomes independent and is ruled by King Garii. Fjerk allies with the Mithraleenean Empire and Bjorf and attack Ajjergoff. Fjerk and Bjorf are beaten in the Siege of Ajjergoff as the legions fail to arrive. The Second Battle of Yssr starts and the Twelfth and Thirteenth Legions are victorious. Palmu secedes from the Mithraleenean Empire. The Twentieth Legion is sent from Socra. The Battle of Palmu sees the vastly superior legion defeated by some rebels. The Twenty-First Legion is sent to restore order. Palmu is recovered.

14 AD – Fjerk and Bjorf sign a treaty with Ajjergoff, suing for peace. The Twelfth and Thirteenth Legions withdraw from Kroyhatheff and go to Esgaragoth, the last Imperial-owned town in the north.

17 AD – Heneth is mysteriously covered by fog. Everyone on the island dies. The last refugees from Agluh Hghdal arrive in Gil-Galad. The Elven Confederacy is formed by the Paramount King and the Morassi Council.

20 AD – Clan Tiberius begins to secede from the Empire. It is followed closely by Clan Braeburn. The Fifth, Sixth and Seventh Legions are sent to recapture the lost areas. The Battle of Timorium, the Battle of Albas, the Battle of River Brae, the Battle of the Brae and the Battle of Tiberius happen. The Empire gain many areas in Braeburn but Tiberius continues to repel the threat. Braeburn enters an alliance with Tiberius.

22 AD – The Mithraleenean Empire is defeated in Mithraleeth. Vettach separates from the Empire, leaving only northern Miraleen, western Fjorr, Palmu and Socra under its command.

25 AD – The Barbarian Wars commence. The Imperial-owned areas of northern-Miraleen are assailed by bandits and brigands. The Empire holds out for now. Ghedda and Sauric marry. Gheodoric, the grandfather of Sararag is born.

27 AD – Forstag falls to the bandits. They sweep into Esgaragoth. The Empire pays vast amounts of silver and gold to Bjorf, Fjerk and Ajjergoff for assistance. The bandits are repelled. The Battle of the Mith River is won by the Imperial-Bjorfian-Fjerkian-Ajjergoffian alliance. The bandits flee to Hroxus, finding it empty. Hroxus becomes their capital.

30 AD – After three years of peace, the Barbarian Wars continue. The Battle of Dorrach results in a loss for the Empire. The bandits march on Esgaragoth. The Second Battle of Inver Esg begins. The weakened Imperial Navy is destroyed by pirates. Esgaragoth is bombarded. Gheodoric's brother, Hyjju, is born and the family free to Wainsrest. Fjerk comes to the Empire's aid, breaking the Siege of Esgaragoth. Two legions are brought from Palmu.

33 AD – The Battle of Hroxus is a victory for the Empire. The Barbarian Wars come to an end. While the legions are in Arctictas, rebels in Esgaragoth kill the small outfit of guards. The Empire is stopped from retaliating when a dragon swoops down and destroys the legions returning from Hroxus. Síanna, Gheodoric's future wife, is born.

34 AD – After years of civil war, two sides are formed in Nargd'Hcuthd: Stjerkaj and Dirich. A ceasefire is signed. The War of the Dwarven Kingdoms begins. Khâ declares war on Khamol-Sultra. Kroyhatheff is attacked by Ajjergoff. The Third Battle of Yssr begins. Ajjergoff is defeated. The Kroy form an alliance with Fjerk and they attack Ajjergoff. Bjorf assists Ajjerfgoff. The War of Fjorr begins.

39 AD – Khâ is assailed by forces from Khamol-Sultra. The Siege of Khâ begins. Fjerk is defeated at the Battle of Inver Fjerk. They are spared by Ajjergoff but are forced to pay tribute. Kroyhatheff loses some western territory. Imperial forces pull out of Hinnl Bay and return to Palmu and Socra. There are now only five legions left. The Twenty-Second Legion under the command of Palius Decorum declares its own sovereignty and remains in Hinnl. Kroyhatheff enlists their aid. The War of Fjorr is extended.

41 AD – The Siege of Fjerk begins. Arag comes to the aid of Fjerk and defeats the besieging force. Reinforcements from Kroyhatheff arrive and Fjerk is temporarily conquered.

42 AD – Bjorf and Ajjergoff reclaim Fjerk, giving it back to King Garii, who was in hiding. The Twenty-Second Legion and Kroyhatheff pull out of Fjorr.

45 AD – A surprise naval assault is launched on Hinnl. The city is taken. Without an ally, Kroyhatheff quickly requests peace. The War of Fjorr ends.

47 AD – Sianna and Gheodoric marry. A child is born. They call him Togral and they relocate to Dorrach. He is Sararag's father. In the same year, Sari, Sararag's mother, is born. The Siege of Khâ ends when Battlemaster Kthor successfully cuts off Khamolian supply lines, leaving their army without food. The Khamolian forces managed to break out of their trap and retreat back to Khamol-Sultra.

50 AD – Stjerkaj begins to make advances into Dirich. A colony is founded in Agluh Hghdal. The Vrôkun close their doors and become reclusive.

55 AD – A retaliation from Khâ is launched on Khamol-Sultra. Khamol-Khamol is besieged and captured. The Siege of Khamol-Sultra begins soon afterwards.

56 AD – Stjerkaj conquer Na Ghu'Hul after a long siege. At the same time, Na Gal'Hul is assailed. Dirichian forces sneak into Stjerkajian lands and conquer Bannan. Kroyhatheff launch a surprise attack on Bannan on behalf of Stjerkaj. The Dirichian army is defeated in the Battle of Bannan but break the Siege of Na Gal'Hul.

58 AD – An alliance between Dirich and the Empire is made. The Empire enters the war. Stjerkaj lose great amounts of land. Stjerkaj is the only city left. Emperor Janus Cahil dies. He was without an heir. The Imperial Senate takes command. Nevertheless, the Empire (now known as the Imperial Senate) is forced to exit from the war. Stjerkaj recaptures the towns around the Gulf of Stjerkaj. A ceasefire is signed between King Stjer and Queen Thiammi. Tharghromir is born.

61 AD – The Siege of Khamol-Sultra ends after an agreement is reached by Khâ and Khamol-Sultra. In return for a vast sum of riches, peace is agreed to by Khâ.

67 AD – Sari and Togral marry. Orks and goblins attack Bjorf, sacking it. They continue to Fjerk and almost destroy it before they are forced to retreat by reinforcements sent by Ajjergoff. Ghissia, Sararag's future wife, is born.

70 AD – Sararag is born. The orks begin to raid towns and villages on the Aragian border. The Gerrissian Reforms are passed by the Imperial Senate.

75 AD – The Imperial Senate declares war on Kroyhatheff. Imperial sympathisers in Yssr overthrown the army there and allow the legions into Yssr. The Kroy-Imperial War commences. The Second Battle of the Foraki Mountains sees a victorious empire. Fjerk, Ajjergoff and Bjorf are prevented from responding to Kroyhatheff's requests for aid by the orkish threat.

76 AD – The Second Battle of Hinnl Bay sees the Empire take over another city in Kroyhatheff. Windstone is besieged. Khâ goes into isolation, as do the other Dwarven Kingdoms. Gheodoric is slain by orks whilst trying to defend Wainsrest.

80 AD – A dragon attacks Stjerkaj. The city is burned to the ground. The dragon hides in the Murstag Mountains, awaiting for its chance to strike again.

82 AD – Stjerkaj rebuilt. The ork and goblin attacks stop. The Siege of Windstone sees Windstone captured by the Imperial Senate. The Kroy is forced to give up its sovereignty. Ajjergoff attacks Yssr but they are defeated. A Fjerkian army under the command of Wilim Hagr heads south, going around Imperial-controlled lands and attacking Foraki. Foraki is captured by Fjerk but gifted to Kroyhatheff rebels. A ceasefire is signed, ending the Kroy-Imperial War.

84 AD – A massive attack is launched by the orks and goblins on Arag. Togral is slain. Wainsrest is sacked. The Siege of Esgaragoth begins. Esgaragoth is sacked and the dock is swallowed by the Inver Esg. Sararag stands against the orkish horde and causes them to flee. He is crowned King of Arag. Garshak is founded, an orkish camp hidden in the Garshk Mountains.

87 AD – Sararag marries Ghissia. They have a child and call him Jan. Fjerk declares war on Bjorf after some border disputes. The war is resolved after talks. Only five people were killed on each side. Stjerkaj is hit by a flood. Dirich takes advantage of this and launches their invasion. Many towns are taken before Stjerkaj can react. Stjerkaj falls. The remaining Stjerkajian forces and their king retreat to the colony in Agluh Hghdal. Thangormhir and Yorrach are built in Arag.

89AD – The counter-attack is launched on Dirich. Stjerkaj is retaken in an act of military genius. Sararag and Ghissia have a daughter and call her Froya. The Forstagian Empire is formed after Forstag captures Stormville and Stout. They declare war on Arag. Arag enters an alliance with Fjerk and capture Stout. Dorrach is captured by the Forstagian Empire.

90 AD – Dorrach is recaptured. Stormville is conquered. The Forstagian Empire has a civil war. Stormville and Stout are given to the rebels by Arag. The Forstag-Arag War ends. The Imperial Senate launches an attack on Foraki. They also move into Fjerk while they are occupied by the Forstagian Empire. Fjir is captured. Ajjergoff and Bjorf attack the Imperial Senate.
91 AD – A ceasefire is signed again by the Imperial Senate. Stjerkaj captures Na Ghu'Hul, Na Gal'Hul, Ballach, Wraith, Bannan and Cor'Ba from Dirich.

93 AD – Ballach and Wraith are recaptured by Dirich but Fenrik falls to Stjerkaj. Bannan is later taken from Stjerkaj.

95 AD – After two years of not fighting, a peace treaty is signed between Dirich and Stjerkaj.

100 AD – After years of co-operation, Tiberius begins to attack Vettach. Vetta is lost after the Siege of Vetta. Braeburn joins on the side of Tiberius but doesn't provide military support.

102 AD - Vetta is recaptured. Jan marries Fromma.

103 AD – Thraindor is born to Jan and Fromma. Arag goes to war with Bjorf after Wainsright is taken. Bjorf is forced to give away large pieces of land and money to Arag after Sararag leads a successful campaign against Bjorf. Froya marries Theorm of Dorrach.

104 AD – Tharghromir travels to the Murstag Mountains where he meets a dragon. The dragon tells him about an ancient island and agrees to take Tharghromir to Dal'Scatha.

109 AD – A goblin horde from the west marches into Arag. It is defeated but Sararag and Jan are killed. Froya becomes queen but dies after giving birth to Garrus. Theorm becomes king.

111 AD – Bjorf declares war on Ajjergoff. Arag helps Ajjergoff and Bjorf is taken over quickly.

115 AD – Bjorf is given back its independence. The Imperial Senate declares war on Dirich and captures Forré. Stjerkaj and Dirich unite. The Second Siege of Forré begins.

117 AD – The siege is ended when more help arrives from the Senate. Stjerkaj and Dirich are weakened but the Senate is in no state to continue. They barely managed to conquer Marcos before they requested peace. After giving Dirich Marcos back, peace is signed.

122 AD – Clan Vettach conquers Timorium. Tiberius retaliates and, with Clan Braeburn's assistance, take the city back. Etter is captured by Vettach and held for a few years.

125 AD – Etter is recaptured by Tiberius. Albas is conquered by Vettach, forcing Braeburn to commit to peace to retrieve it. Clan Tiberius declares war on Braeburn because of this. Albas is captured. Timorium and Etter are occupied by Vettach. Clan Tiberius, Clan Vettach and Clan Braeburn sign a peace treaty.

129 AD – Theorm steps down as king and Garrus ascends to the throne. The island Sytha is colonised by Arag.

131 AD – Sytha is sacked by pirates. The pirates are traced to a base in Arctictas. The base is destroyed. Garrus marries Fressia. Hymun is born. He will become the husband of Froidya.

135 AD – Sytha is rebuilt. Theorm becomes governor of Sytha.

136 AD – Fjerkian forces land on Sytha. The Siege of Sytha begins. Reinforcements arrive and the siege is broken. Fjir is conquered by Aragian forces.

140 AD – Sytha is swallowed by the sea. Theorm is killed. Fressia bears twins to Garrus. Froidya and Freddak are their names.

141 AD – Stjerkaj and Dirich declare war on each other. Wraith is taken and recaptured many times. Ballach is burned to the ground and salt is sown in the soil.

144 AD – Fenrik is conquered by Stjerkajian forces. In return for the atrocity in Ballach, the population is brutalised. Many are killed and raped. The survivors are enslaved.

145 AD – The Imperial Senate supplies forces to Dirich and Na Gal'Hul is conquered. Peace is signed yet again as all participants are too tired to continue the fight.

147 AD – Ghemmo is born to Fressia. Later in the year, she also gives birth to Thassil.

155 AD – Tharghromir suddenly resurfaces. He is found in Himml. The city is later engulfed in flames and destroyed. Dragons are seen in Eusiac for the first time in over fifty years.

158 AD – Yssr is sacked by Tharghromir's dragon army. Villages and towns near Ajjergoff are destroyed but the city remains safe. Fjerk is destroyed. Garrus begins to lose his sight.

160 AD – The dragons appear in Arag. Wainsrest is destroyed. An army is sent against the enemy but it is defeated and routed.

161 AD – Dorrach is turned to ash. There are no survivors. Sararag's tomb is desecrated. A stone palace is built by Tharghromir. Froidya has a vision of Lokve and leads an army against Tharghromir. The Battle of Dor is fought. Most of the dragons and killed.

162 AD – The castle is besieged. Fjerk is rebuilt.

163 AD – The castle is destroyed. Tharghromir flees. He dies many years later, a broken soul. Froidya is elected queen. Sytha resurfaces. Palatius is born.

164 AD – Sytha becomes a haven for pirates. Ajjergoff is raided. The pirates continue along the coast, raiding Bjorf. The naval counter-attack by Ajjergoff is defeated. Froidya marries Hymun and gives birth to Seya. Freddak marries Sadrí. Thussia is born.

165 AD – The Sythan pirates raid Hinnl. A joint attack force consisting of Imperial, Ajjergoffian and Bjorfian forces is sent to Sytha. After a large sea battle, Sytha is captured. The Imperial Senate, Ajjergoff and Bjorf fight over who should own Sytha. The War for Sytha begins. The Imperial force on Sytha, far larger than the Ajjergoffian and Bjorfian ones, takes the island. Freddrak's first and only child is born. They call him Dorrek.

166 AD – Ajjergoff is forced to pay homage to the Imperial Senate when a large army arrives outside the city. Arag, Fjerk and Bjorf ally and drive the Imperial army out of Fjorr. Yssr is captured but reoccupied by the Imperial Senate. A large force is sent from Sytha and lands near Bjorf. The troops fight to a standstill. The Imperial forces return to Sytha.

167 AD – Clan Tiberius declares war on Vettach. Braeburn stays out of the conflict. Timorium is taken, after being held by Vettach for 32 years. Peace is signed again.

170 AD – A huge invasion force lands in Bjorf from Sytha. Bjorf falls. The army carries onto Ajjergoff. Ajjergoff falls as well. The remaining Bjorfian and Ajjergoffian forces flee to Fjerk. Arag retains cordial relations with both sides. Froidya gives birth to Saëir.

171 AD – The Siege of Fjerk begins. Fjerk is victorious but soon another Imperial army arrives. Arag is reluctantly pulled into the war by an agreement signed with Fjerk almost one hundred years ago. The Imperial army is repelled. Salli is born.

172 AD – Sareusiac is born to Froidya and Hymun. Ajjergoff is retaken. Sytha is conquered by Arag.

173 AD – Bjorf is taken back from the Imperial Senate. All parties agree to peace. The War for Sytha ends.

177 AD – Stjerkaj attacks the Imperial Senate in Foraki but they are defeated. Imperial forces march from Forré and attack Na Gal'Hul. They conquer it. Dirich allies itself with Stjerkaj and attack Forré, capturing it. A rebellion happens in Kroyhatheff. Hjùrm is born.

179 AD - One by one, the cities fall to the rebels and the Imperial Senate is at last removed from Kroyhatheff. All remaining Imperial troops are stationed in Palmu and Socra. The Imperial force in Na Gal'Hul is defeated.

181 AD – Hymun dies at the age of 50. Dorrek becomes governor of Sytha. Freddak is killed when a bandit clan attacks his escort on his way to Esgaragoth.

185 AD – Palatius enters the Imperial Senate.

190 AD – Seya marries an Imperial Senator called Palatius. Baurall is born.

192 AD – Shaniche is born to Seya and Palatius. Saëir marries Salli. Sareusiac marries Lasséä, an Ael'nonuvah. Dallessië is born. Dorrek marries Thussia.

193 AD – Lasséä gives birth to Caralf. Sasiré is born. Thussia gives birth to Jannus but both of them die. Dorrek kills himself.

195 AD – Salli gives birth to triplets: Thule, Thucar and Jaesöir.

198 AD – Ramocca is born in Socra. He will become the High Chancellor of the Imperial Senate.

199 AD – Jaesöir dies of an illness. Sytha is ransacked by pirates. The pirates are then chased off by the navy and hunted down.

200 AD – A great fleet of Imperial boats land on Sortír. The Imperial-Elven War begins. The Imperial Senate makes great advances into Sortír, capturing the main cities.

201 AD – The Imperial army captured Vír after a three month siege. Síl is taken next. The Siege of Lír begins but the elves and Menagi hold the city. Froidya dies. Seya becomes queen.

202 AD – Sangéth is sacked by the Imperial navy. The Elven Confederacy loses its main port. Síl is besieged by the Elven Confederacy's forces.

203 AD – Síl is retaken. Floods happen in Kroyhatheff. Many die, trapping in the cold water. Disease is rife in Yssr.

205 AD – The plague spreads to Fjerk and then Ajjergoff. Vír is recaptured. Despite being attacked repeatedly, the Imperial Senate holds Sortír.

206 AD – The plague is seen in Bjorf.

207 AD – The Elven Confederacy finally makes some ground in Sortír. Socra is bombarded but the navy chases their elven enemies away.

209 AD – Sortír is finally regained after a four-year long campaign. The Imperial Senate signs a peace treaty with the Elven Confederacy to prevent any counter-attack. The plague reaches Nargd'Hcuthd. The first victims die in Stjerkaj. Jular of Tiberius is born.

211 AD – Thule marries Dallessië. She gives birth to Fredrick. Thucar is married to Sasiré. Sasiré gives birth to Andule and Adomadé. The plague spreads to Arag. Baurall and Saëir catch the disease but it is then cured and the disease disappears.

212 AD – Caralf marries Carahië. Donton begins to be recolonised by the Imperial Senate. Tiallé is born.

214 AD – Carahië gives birth to Varum. Seya dies peacefully. Baurall is crowned king. Baurall marries Fia.

216 AD – Baurall and Fia have a son called Garrion. Thule and his wife have a daughter called Valëas.

218 AD – Mjuralla Brae is born.

219 AD – Saëir dies from an infection after his immune system was weakened by the plague. Hjùrm marries Fiënna.

220 AD – Fiënna bears Hjùrm's child, Kaddok. Both of them are killed by Hjùrm.

222 AD – Sareusiac dies. A Shischelkë is spotted in Mithraleeth. Clan Tiberius attacks Vettach. Civil War in Braeburn.

225 AD – Many cities and towns owned by Vettach are captured by Tiberius. Imríth is born in Dir.

228 AD – Fredrick marries Tiallé. Thos is born to the couple. Stjerkaj declares war on Dirich. Queen Brulli is born. Clan Vettach manages to prevent Vettach from being taken. Jular becomes Warlord of Clan Vettach.

229 AD – Stjerkaj captures all cities north of Fenrik. Fenrik besieged. Fenrik falls. Townspeople slaughtered. Castle Vettach besieged.

231 AD – Andule marries Eluäs. Adomadé dies when his ship crashes. He was on his way to meet his fiancée. Varum marries Loss. She gives birth to a daughter called Thiä. Fiann of Fjerk is born. Siege is broken in Castle Vettach. Clan Vettach manage to conquer and hold Timorium.

233 AD – Timorium recaptured. Ceasefire declared.

235 AD – Gramochel is born in Vettach.

238 AD – Mjuralla's uncle dies. Mjuralla declared ruler of Braeburn. Clan Tiberius breaks the ceasefire and attacks Vetta, sacking it and then moving onto Castle Vettach. Castle Vettach besieged again. Harland is born. Eluäs gives birth to Seörth.

239 AD – Siege is won by Vettach. Albas is given to appease Clan Tiberius by Clan Braeburn. Imríth is declared queen of Dirich.

241 AD – Vetta is rebuilt. Clan Tiberius besiege it. The siege results in a narrow Vettachian victory. Na Gal'Hul is captured in an audacious attack. It is later retaken by Stjerkaj. Imríth captured on her way to Kroyhatheff. King Baurall dies. Garrion is proclaimed king.

243 AD – Vettach is attacked by Clan Tiberius but the army is defeated. Vetta is again sacked. Timorium is captured and then attacked by Clan Tiberius. The Vettachian soldiers burn it to the ground and escape.

247 AD – Thiä marries Jossagh. They are assailed by pirates on their way to Sytha and killed. Fenrik is captured by Dirich and held. They demand that Imríth be released. Stjerkajian forces besiege the city.

249 AD – Fenrik falls. The Dirichian soldiers retreat. The Imperial Senate expands further down Donton.

251 AD – Vetta is rebuilt and is made of stone. Tiberius tries to sack it but the city stays. Clan Vettach launch a full attack on Tiberius and almost captured the capital before their forces were trapped.

255 AD – Activity is heard in Mithraleen and storms begin to swirl above where Crusada once stood. The world becomes darker. Fenrik is recaptured. Again, Dirich demands that Imríth be released. Piracy becomes established in Stjerkaj. Many ships are raided. Gramochel ascends to the throne of Clan Vettach. Fiann is proclaimed king of Fjerk.

256 AD – Imríth is released from captivity, pregnant. Dirich hands Fenrik back over to Stjerkaj. Orks are again seen in Arag. The beginning of the end is here. The clattering of drums is heard in Khâ.

257 AD – The time has come.
Places and Organisations
Spoiler:
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Esgaragoth: Located beside Loch Arag, near where the Inver Esg and the Inver Arag meet, Esgaragoth is an ancient town. It was founded before the dawn of the First Empire and out-lived it. Its location on the river, on a vital trade route, meant that, while other towns, villages and cities were being affected terribly by the disaster, Esgaragoth was able to survive and prosper. Soon, it became a key location for the ailing races of men. It is the capital of the region of Arag, in the south of the Fjorrian peninsular. It is populated by around 3500 men and women.

The Long Hall of Sararag: The Long Hall of Sararag is the palace of the Kings of Arag. It was built by Sararag of Esgaragoth after he was proclaimed the first king of Esgaragoth.

Inver Arag: The Inver Arag is a long river that stretches from the south of Fjorr to Arctictas. It provides many towns and villages, such as Esgaragoth, with vital trade and fish.

Inver Esg: Although not as big as its cousin, Inver Arag, Inver Esg provides settlements on the coast of Fjorr with the trade needed desperately from capitals like Esgaragoth.

Dorrach: Dorrach is a small village located about thirty miles north of Esgaragoth. It is controlled by King Garrion. It has a small population of 500 people, most of them farmers.

Wainsright: Wainsright is a small fishing port situated on the Inver Arag, a few miles upriver from Esgaragoth. It is slightly larger than Dorrach, housing 700 people.

Wainsrest: Wainsrest is an inn in the northern parts of Arag. It supplies merchants and travellers with a place to rest and relax.

Fort Lookout: An old imperial garrison, Fort Lookout provides the kingdom of Arag with protection from bandits, raiders and the occasional goblin tribe.

The Old Watchtower: Staffed with a permanent group of ten guards, The Old Watchtower is to be found in the far south of Arag, on the route to Mithraleeth.

Arag: Not known for greatness before the collapse of the Mithraleenean Empire, Arag only rose to prominence through the rule of King Sararag, the first King of Esgaragoth. It is the commercial capital of the mainland and many boats filled with things for sale pass through its rivers every day.

Fjorr: Found in the north of Eusiac, Fjorr is a freezing land of ice and snow. In the southern regions, it is slightly cooler and filled with trees. There are also many mountains. Due to its distance from Mithraleen, it was largely unaffected by the disaster. Because of this, many kingdoms have sprouted up in Fjorr. Many parts of the country are rugged and wild. Goblins hide in caves and trolls are a great problem for villagers. Its population is roughly 50,000. Its main rulers are King Garrion, leader of Arag, King Harland of Ajjergoff, Queen Brulli of Bjorf and King Fiann of Fjerk.

Ajjergoff: Ajjergoff was once the capital of Fjorr, however it has been weakened like all of Eusiac, by war, by bandits, by goblins, by plague. It has still retained most of its power and is the most powerful civilisation in Fjorr and possibly mainland Eusiac.

Bjorf: Sharing the status as capital of Fjorr with Ajjergoff, Bjorf has managed to stay strong throughout its history and has not faltered even now. It rivals the power of Ajjergoff and its military is one of the greatest in the mainland.

Fjerk: The smallest of all the main nations of Fjorr, Fjerk has only clung onto life through allying itself with Ajjergoff and through control of a main river. Goblins are a large problem in the south of the land and they threaten to overwhelm the defences and attack the towns and villages.

Kroyhatheff: Kroyhatheff is situated to the east of Fjorr. At one time, it was owned by Fjorr, but it gained independence in a bloody war. As such, there has been much tension between the people of Fjorr and the people of Kroyhatheff with no empire to stop them from warring. Despite this, they have allied with each other against the Imperial Senate many times. Beasts are a far larger problem for Kroyhatheff than Fjorr. It is also much windier and much colder. It has a very small population of around 20,000. It is ruled by a collective of leaders known as the Kroy.

Dal'Scatha: Located many miles north of Fjorr, in the Kroy Sea, Dal'Scatha is an ancient land, shrouded in mystery. It is a fractured island, permanently surrounded by an impenetrable fog. It is said to be the graveyard of all dragons.

Kroy Sea: The Kroy Sea is a terrible, icy sea on the northern coast of Eusiac. It contains many tiny islands and glaciers. It has claimed the lives of many sailors.

Nargd'Hcthud: Surviving better than most other countries due to its fertile soil and hardy populace, Nargd'Hcthud is one of the strongest countries in Eusiac. It has a mixed landscape, varying from the tundras of Stjerkaj to the craggy highlands of central Nargdland and to the rolling grasslands of the lowlands. It has a relatively large population of 100,000. Nargd'Hcthud is divided into two kingdoms. They are Stjerkaj, which owns the north of Nargd'Hcthud to the border of the Dirich Mountains, and Dirich, which has the lowlands of Nargd'Hcthud under its control.

Stjerkaj: Owned by the tyrant Hjùrm Once-Elven, Sterkaj has slowly been advancing into the territories formerly owned by the Ugluh of Agluh Hghdal and the lands of Dirich. Its capital is Stjerkaj, located on the Gulf of Stjerkaj. It is one of the last naval bases in the north and one of the last in Eusiac, the others having fallen prey to pirates or other evils. Hjùrm has built his palace, the Halls of Shivering Stone, atop a rock overlooking the icy seas. Magic is banned in the country, for Hjùrm blames it from the disaster and the fall of the Mithraleenean Empire, but secretly, his court practices magic, the ban only being in place to spread fear.

The Halls of Shivering Stone: The Halls of Shivering Stone form one of the biggest castles in the known world. Built before the First Empire, they have served the people of Stjerkaj as a refuge, seat of power and tourist destination. The stone used in the construction of the halls were taken straight from the mountains near the Gulf of Stjerkaj.

The Gulf of Stjerkaj: The north-most sea in Eusiac, the Gulf of Stjerkaj is fierce, icy and windy. It has been the death of many ships. It is also known for its pirate activity as its many islands and inlets provide the perfect hidden bases for pirates to operate.

Dirich: Dirich is ruled by the beautiful Queen Imrith the Fair. It holds most of the main population centres of Nargd'Hcthud but its lands have been encroached on by the armies of Stjerkaj. The capital city, Dir, holds one of the last centres of magic in Eusiac.

Mithraleeth: Long gone is the power it used to have. The southern parts of Mithraleeth incinerated in the disaster that destroyed Mithraleen and most of its population. The Great Loch Clans of the south have been wiped out. Only Tiberius, Braeburn and Vettach remain and they have been weakened by famine and war. It has a population of about 70,000. Tiberius is ruled by Warlord Jular, Braeburn is controlled by Brideia (king) Mjuralla Brae and Vettach calls Vettachius Gramochel Vetall their leader.

Clan Tiberius: A military hub in the days of old, when the world was untouched by the glory of the Mithraleenean Empire, Clan Tiberius was a great military power in Mithraleeth, and is still one now. Under the command of Warlord Jular, it has seen many battles and expansion of borders into Vettach, an age long enemy.

Braeburn: Once regarded as the true power in Mithraleeth, the influence of Braeburn had begun to wane even before the First Empire had begun its advancement into Mithraleeth. After its destruction, Braeburn had to compete with an aggressive Tiberius and a desperate Vettach, however, under Brudeia Mjuralla Brae it has seen much strengthening.

Vettach: Vettach, once one of the greatest clans in Mithraleeth and indeed Eusiac, has fallen prey to the armies of Tiberius and the raids of bandits. Having lost all of its traditional allies to the disaster that shocked Eusiac many years ago, Vettach has had to deal with its threats alone and with a very small but dedicated force of soldiers.

Donton, Miraleen and Mithraleen: Donton, Miraleen and Mithraleen are gone. Within minutes, the entire landscape of these countries were scorched and burned. About 90% of the population was killed. In Mithraleen, only the Khârg of Khâzaduru have survived. Those that enter Mithraleen never return. Some say that a great evil now owns the land, no-one can truly know. Donton, once a shipping capital of the empire was damaged badly by the disaster and finished off by the great floods that followed. In Miraleen, the situation was even worse. The population centres of the coast were annihilated, forcing the population to travel inland. Then, Mênol Físros erupted, firing ash into the air and blocking out the sun for many parts of the country, causing havoc and widespread famine.

Gil-Galad and the Havessé Islands (The Elven Confederacy): In history, the Ael'uvah of Gil-Galad and the Menagi of the Havessé Islands have been close. The Fledging Hegemony was an empire made up of the two nations that joined together. Now, the islands have become the only home of the elves. A few decades after the explosion, the elves (the Ugluh, the Ael'nonuvah and expatriate Ael'uvah and Menagi) fled to Gil-Galad and the Havessé Islands in their droves, under the benevolent rule of Paramount King Almdír. Of course, there are a few that did not answer his call. They have been named the Mahíär, Those That Forgot, and number little over 1,000.

The Mahíär: Composed of those few Ael'nonuvah who did not answer the call of Almdír, the Mahíär live a nomadic life. They retain their ancient traditions, wandering their homes on the backs of the Ruvahequii, their mounts. At just over 1,000 individuals, they appear weak but everyone is strong and well-learned in the ways of sword craft, archery and magic. They have distanced themselves from most other organisations, especially the Elven Confederacy. They have close ties with Arag.

The Dwarven Kingdoms: Little is known about the Dwarven Kingdoms. The only knowledge comes from ancient tales, tales made when the land was still guarded by the legions of the Mithraleenean Empire. Khâzaduru has been silent for a very long time, and Khâ longer still. The mountain cities in the east of Eusiac have been gone from the world stage for hundreds of years. Some say that the sounds of hammering can be heard coming from the mountains, others say that it is the sounds of battle, a great underground war being fought. They have an isolationist policy. No one can leave; no one can enter.

The Imperial Senate: A weak mockery of the Mithraleenean Empire, the Imperial Senate has little real power. It is headed in Socra, one of the last Imperial-owned settlements in Eusiac. It is ruled by High Chancellor Ramocca. It has only 50,000 people under its control and a very weak military and navy. They maintain cordial relations with all main factions.

Socra: Socra is both an island and a city. The city is the capital of the Imperial Senate. It is defended by a small force of soldiers and a few squadrons of ships. It is the seat of power in the Senate. The Imperial Palace of Socra is located here.

The Imperial Palace of Socra: The Imperial Palace of Socra is the home of the Imperial Senate. It is a replica of the Imperial Palace of Crusada, which was destroyed in the disaster.

The Mithraleenean Empire: The greatest, longest and biggest empire ever seen on Cerceres, it is now destroyed, kept living only by The Imperial Senate of Socra. In its long history, it dominated most of Eusiac and many other parts of the world. It was suddenly and mysteriously destroyed by the disaster and the chaos which followed. The main population centres in Mithraleen, Miraleen and Donton were utterly vanquished and, left without a ruler, the generals began to fight amongst themselves. Independence movements which had been steamrolled over by the fearsome legions of the Empire were now free to attack the ailing Empire. Within a few decades, the Empire had been killed. Remnants of the Empire are mostly in the form of villages, towns and forts, many of which are crumbling and in ruins.

Cerceres: Cerceres is the world. It was made by Lokve and a collection of other gods. Everything that happens to mortals or mortals make happen happens here. It was sundered by the disaster, leaving only Eusiac.

Eusiac: Eusiac is thought to be the only remaining landmass on Cerceres. It is very fragile, having lost the southern areas to a disaster. It is unstable and filled with war and monsters.
People
Spoiler:
King Garrion: Ruler of the region of Arag, child of the line of Sararag, prominent ruler of Fjorr, King Garrion has a list of impressive titles. He is old for a man of this time of turbulence, almost fifty, an age essentially unheard of by men. He is a strong ruler. The seat of his power, the Long Hall of Sararag, is found in Esgaragoth. He is unmarried.

King Harland: Related to King Garrion, as well as all other rulers of Fjorr, via his mother's side, Harland is of noble blood. He represents Ajjergoff, the greatest nation in Fjorr. He is young for a leader, barely twenty. He has a wife and three children, two females and a baby boy.

Queen Brulli: Queen of Bjorf, Brulli is the first female ruler in Fjorr for three hundred years. Due to her gender and the strict traditions of Fjorr, her position has been met with some opposition. She is twenty-nine and recently had her first child with her husband.

King Fiann: King Fiann is of the Fía Seghl family, the traditional rulers of Fjorr. Despite his noble blood, he governs the weakest nation in Fjorr.

The Kroy: The Kroy are the rulers of Kroyhatheff. They are a weak, bureaucratic council of unelected leaders who only wish to advance their power and wealth. They convene once every decade to elect who will be crowned High King (or Queen) of Kroyhatheff, however the real power is still held by the Kroy.

Hjùrm the Once-Elven: Hjùrm is a brutal leader and rules with an iron fist. His law and will are enforced by his loyal soldiers, kidnapped and drilled from birth. He is waging many wars, side-by-side. He is known for banning magic in Stjerkaj. He is remarkably old, at the grand age of eighty. Nevertheless, he is surprisingly youthful and active, due to his elven blood. He has had only one wife. He has fathered many sons and daughters, some that may come back to bite him.

Queen Imrith the Fair: Queen Imrith goes by many titles. The Fair, The Beautiful and, more recently, The Mute. A few years after ascending to the throne, she was captured by the men of Stjerkaj when on a trip to a foreign country. She was locked in a Stjerkajian prison and visited many times by Hjùrm. She has never spoken since, not even to her rescuers or husband. She is thirty-three and is carrying a baby.

Warlord Jular: As his title suggests, Jular is a blood-thirsty opponent. He holds the most power in Mithraleeth. At the grand age of forty-eight, he has survived many coups, assassination attempts and wars. His most recent war has been against the dying Clan Vettach. He has a very large brood of twelve children.

Brideia Mjuralla Brae: One of the Brideias, the ancient leaders of Clan Braeburn, Mjuralla Brae has been noted for his weakness at both ruling and fighting. Crippled by polio at a young age, Mjuralla had to endure the scorn of other royal children. His physical disability helped him, however, when Clan Braeburn witnessed its first rebellion in centuries. Led by Mjuralla's uncle, the soldiers of the rebellion saw him as not much of a target and he was not slaughtered like the rest of the royal family. When his uncle died, Mjuralla was elected as ruler. He came to the throne when he was twenty, nineteen years ago.

Vettachius Gramochel Vettal: Although he is mentally and physically great, the Vettachius has had to overcome many obstacles, some that even he cannot overcome. He is opposed by Tiberius, foreign leaders and even his own nobles. His only ally is Mjuralla Brae, but he would easily bend to pressure from Tiberius. At the age of twenty-two, he is a young but strong leader.

Paramount King Almdír: Unlike most Ael'uvah, Almdír is a very humble and very modest elf. He believes in a Gil-Galad, open to all elves, regardless of skin colour or tradition. He is a stout believer of Lokve and one of the few religious people still left in Eusiac. He is eight-hundred and thirty-nine and was very young when the disaster happened. He was the son of Aareöé, the representative of Gil-Galad on the Imperial Senate. He is of mixed kinship, his mother being an Ael'uvah, his father being an Ael'nonuvah.

High Chancellor Ramocca: Born into a once-noble family of the Mithraleenean Empire, Ramocca is out-of-touch with the poor majority of Socra. He lives his life of wealth, contained within the Imperial Palace of Socra. He is a weak ruler and only rose to power through bribery and lies. He is fifty-nine years old.
Races

Eusiac is filled with races. They are varied and differ greatly. The two main racial groups are the Khorgom and the Valído.
Spoiler:
The Valído

The Valído races are the most numerous. They share a common ancestry with the Valiö. There are two classifications. The Mannish races and the Valëo races.

Mannish

The Mannish races are separated from their Valëo cousins as they have less Essence in their body and live shorter lives.

Erius

Once the greatest and most powerful race in Eusiac, the Erius race was badly damaged when the seat of their power (the Mithraleenean Empire) was destroyed. Most of the Erius lived in Mithraleen, Donton, Miraleen and southern Mithraleeth, the areas most badly affected by the disaster. Some diaspora Erius live alongside the other Mannish races. They have no civilisations but many of the Fjorrian nations have Erius blood. Despite the fact that many of their people were killed, they are not uncommon.

They are the generic human race. They have an average height of about 5ft 7in. Brown hair is common but blond, red and black are not unheard of. Brown or blue eyes are most common, followed by green. Other eye colours are rarer. They are the most magically gifted Mannish race but still lag behind elves.

Hardeteels

Regarded as the strongest of the Valído races by many, the Hardeteels inhabit the northern regions of Eusiac. Due to this, they were largely unaffected by the disaster and have thrived. Many nations currently in Eusiac have significant Hardeteelean populations. They are often seen in Eusiac, however those in close proximity to elves are viewed with suspicion.

The Hardeteels are naturally tougher than the Erius and slightly more strong than the Nargds. They stand at an average height of 6ft. Like the Erius, brown hair is very common but in the more northerly regions, blond hair is seen more often. They have the smallest Essence count for the Mannish races, meaning that they are, on average, significantly less gifted at magic than most.

Nargds

Seen to be stupid to many, the Nargds have been most successful. They boast two strong civilisations and have the highest population. Like their Hardeteelean cousins, they were basically unharmed by the disaster that destroyed the Mithraleenean Empire. They are a common sight, even outside Nargd'Hcuthd.

The Nargds lie somewhat in between the Hardeteels and the Erius. They are strong but they are not as tough as the Hardeteels and are stronger than the Erius. The basic hair colours are red, black, brown and blond. They are slightly more magically inclined than the Hardeteels but have less Essence than the Erius.

Barabs

The homeland of the Barabs, Afrik, was suddenly ripped from the world, with much of the other landmasses, at the same time as the disaster. All Barabs on Eusiac are now ancient. They cannot age. They can be killed but time does not effect them. They are very uncommon. They have formed caravans in which they travel together.

They are dark skinned and dark eyed. They are similar to the Erius, more so than the Hardeteels and the Nargds. They are, on average, as magically skilled as the Erius.

Valëo

Ael'uvah

The Ael'uvah are natives of Gil-Galad, the ancestral homeland of the Valiö. They are widely regarded as snobbish and in the past they practised a policy of killing the specimens (their own people) that they found unworthy. They also killed many dwarves and humans, as well as the other elves that they viewed as “unclean”. Since the disaster, they have established themselves as a noble people and opened their doors to allow anyone in. They are a rare sight on mainland Eusiac and provoke suspicion.

The Ael'uvah are tall and proud. They stand at an average height of 7ft. They are generally blond, however some of their people have black hair. Unlike humans, who gain white hair through old age, some Ael'uvah are born with white hair. They have a very high Essence count and are known for being mages.

Ael'nonuvah

Extremely similar to the Ael'uvah, the Ael'nonuvah were once Ael'uvah that had supposedly heretical beliefs and were expelled from Gil-Galad many thousands of years before the formation of the First Empire. Many harbour grudges against the Ael'uvah but this didn't stop vast numbers of them fleeing to Gil-Galad. The Mahíär are totally composed of Ael'nonuvah.

They are slightly taller than the Ael'uvah, on average, and slightly stronger. They are more prone to being dark-haired. They have a slightly lower Essence count than the Ael'uvah.

Menagi

A cross between the Ael'uvah and the Ael'nonuvah, the Menagi are typically called half elves, despite the fact that they are actually true elves. They have a dislike of the Ael'uvah, a result of years of war against the two races. Despite this, they entered an alliance with the Ael'uvah, forming the Elven Confederacy.

The Menagi are known for being naturally beautiful. In many respects, they are similar to the Mannish races, being of the same height. They have unique tattoos that snake around their body. Every tattoo is unique and can be in any colour or pattern. Families will have similar markings. Their hair can be blond, black, red or brown. It can turn white due to old age. They are known for loving the “good stuff”. This has given them the reputation of being addicted to drink, gambling, drugs and sex. They have an average Essence count of 2500.

Essence Elves

The closest race to the now-extinct Valiö, the Essence Elves are an ancient peoples. They are quite similar to the Ael'uvah. The Faka'r Islands were suddenly transported from the world, leaving very few Essence Elves on Eusiac, with those that are being immune to ageing. Most of them reside in Gil-Galad.

They are the tallest Valëo race, standing at a height of roughly 7ft 4in. Blond, black and brown hair are all equally common and they are the only elven race to be able to have red hair. They are the most magical of the races, having the highest Essence count.

Ugluh

Also known as the Arctic Elves, the Ugluh fled from Agluh Hghdal after the disaster, heading to Gil-Galad. Very few remain on the mainland.

They have pale, light blue or even bluish-purple skin. They have only white or black hair. Their eyes are mostly black or red. They are short for elves, standing at an average height of 6ft 8in. They are resistant to extreme cold. They are quite magically gifted.

X'azzeeri

The rarest species currently on Eusiac, people predict that the X'azzeeri only number at 500 individuals. Like the Barabs and the Essence Elves, the X'azzeeri's home was taken from Cerceres after the disaster and they are immortal.

Unlike the other elves, the X'azzeeri are tough and compact. Some individuals can weigh almost a tonne. Their skin is black or red and ashy-looking. They generally have red eyes. Their hair colour is limited to black but many are born bald. They are immune to fire. They are terrible at magic in general but have an affinity for casting fire spells, which they can manipulate easily.

Khorom

Known to most as dwarves, the Khorom are the races made by Cthor and not Lokve. They are very small and tough. Only three races belong to this category but only two remain.

Khârg

The Khârg are the most common race of dwarf, however, they are rarely seen outside their mountain cities.

They stand at an average height of around four feet and have long bushy beards. Their hair can be golden, blond, black, brown, red, auburn, grey and white. Their eyes are usually black or grey. They are a rotund race. They cannot use magic but make up for it with their use of technology.

Vrôkun

Smaller than their Khârgi cousins, the Vrôkun are the smallest race in Eusiac. They are even rarer than the Khârg, being found only in the Dirich Mountains.

They stand at a height of roughly two feet, making them exceptionally small. They can have the same colour of hair and eyes as the Khârg. They have larger beards than their cousins, sometimes covering their face. They can use their own form of blood magic, which can only be cast by shamans skilled in such arts.
Monsters

Eusiac is a very dangerous place. Due to the chaos caused by the destruction of the Mithraleenean Empire, many beasts that had had their populations kept low by the skilled soldiers of the Empire suddenly found themselves being able to thrive.
Spoiler:
Trolls

The Trolls are ugly, tough brutes. They come in three varieties. The Vins, the Vans and Vids.

The Vins

The Vinish Trolls are the strongest and tallest trolls, standing at a height of around 20ft on average. They are also the stupidest and can easily be fooled. They are easily corrupted and have been used by the forces of evil many times.

The Vans

The Vanish trolls are in between the Vinish and Vidish trolls in terms of strength, stupidity and height. They are roughly 10ft tall. They are intelligent enough to make basic weapons and armour but that is the limit to their genius. They are the choice shocktroops of goblins.

The Vids

The Vidish trolls are the smartest but weakest trolls. They are relatively small for trolls, coming to about 7ft on average. Despite this, they are still physically impressive. They are the only troll type to be able to master any language that isn't limited to mindless grunts and wails. They have also made some mountain towns. Their armour is legendary for its strength, rivalled only by dwarven metal and elven armour of old.

Goblins

Regarded as pest by all, goblins aren't much of a threat on their own but in great numbers they can easily conquer and pillage towns. They live in caves and forests, only coming out to hunt at night. They will readily kill any unsuspecting traveller unlucky enough to cross paths with their caves. Nearly all existing goblins are Enacra goblins, corrupted by Helcêh near the start of the world. There are a few tribal goblins but they are rare. The tribal goblins have a basic knowledge of currency and are less likely to attack unprovoked.

Mequë (orks)

The mequë, or orks as they are commonly called, are among the most dangerous foes you can ever come across. They are fierce fighters and can easily slay a man. It is not uncommon for towns or even cities to be overrun by mequi hordes. They have ugly, flat faces and are typically bald. Their skin colour can range from brown to a sickly greeny-yellow. After creation, they pledged an allegiance to Helcêh and serve him willingly. They dislike goblins, especially tribal goblins, as they see them as pathetic beings who can't do anything important.

Dragons

Ancient, majestic beings, dragons have been around since the beginning of time. They are lesser gods, employed by Lokve to guard the skies of Cerceres, however they grew arrogant and greedy and disobeyed their master. They come in a range of sizes and colours, from tiny, green flutterers (as the smaller varieties are colloquially called) to huge, golden-scaled beasts that are bigger than houses. They are famous in literature. They have not been seen for many years as most have fled to the island of Dal'Scatha, an ancient burial ground for dragons. A few inhabit mountains, hiding in caves, preying on the odd goblin or traveller.

Wyverns

Similar to dragons, they were sent by Lokve to defeat the dragons who went against his wishes. They were beaten and were locked in a war with the dragons for many years. They can, in some cases, exist alongside dragons but mostly they are either enslaved or are in hiding.

Shischelkë

Giant, lumbering beasts inhabiting huge, underground caves, the Shichelkë are enemies to be feared. They are larger than even the Vinish trolls and stronger. They have black hearts for they have sold their souls to Helcêh. They have great, black wings which they use to carry out their rivalry with dragons and wyverns. They are sometimes employed by the forces of evil to carry out their bidding. Luckily, none of these abhorrent creations have been seen in millennia, not since before the First Empire of Mithraleen.
Magic

Magic is an ancient and very powerful force. However, years of neglect and misuse has caused it to be forgotten or shunned. Very few mages exist in the world and most of them are hermits, living a reclusive life, shielded from the rest of society.

Once, magic used to be accessible and available to most people but now it is rare. Only a select few people can use it. Spells are no longer the simple words or phrases they used to be. They are now long sentences, written in a language that not many can understand. Spells have their own weaknesses and strengths, however the magnitude and power of a spell is also decided by how much of the incantation is known. For the spells to continue to function, the incantation must be chanted for the duration. If it is interrupted, the spell will falter. The rest of the incantation can be learned through ancient books and tomes or through word of mouth.

Basic Spells

Khriin vo votariëlathù gotham – Summons fire to attack your foes. It is difficult to manipulate.

Al'ommasta el lokviusathù – Summons water that can defend or attack your foes. Its fluidity allows the caster to manipulate it with ease.

Al'ummonel vo gotham voyu gallus – Calls wind to your aid. It can be used to distract enemies.

Iglús i Lokve, elsayasta al en avu ihi iglí – A potent healing glow is summoned that can be used to heal moderate wounds.

Regardathù iyu vo mequë – A spell that can make the weak-willed fall under the casters command. It is most powerful on enemies tainted by darkness or corruption.
Last edited by POMC S117 on Sat Dec 29, 2012 12:45 am, edited 8 times in total.
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Re: Helcêh's Corruption

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Classes

Warrior – The art of mêlée combat is well-learned by warriors. They can use a wide variety of weapons like swords to inflict damage on enemies. It is difficult for them to learn the ways of magic or how to use a bow but not impossible. (Start with 1 spell).
Thief – Masters of sneak and archery, thieves can evade capture and then attack their enemies from afar. However, they are generally weak of stature and not well-versed in the magical arts. (Start with 1 spell).
Mage – Experts in the arcane disciplines of magic, they are most at home when casting spells. They can use a wide array of incantations. They are generally very bad at using weapons like bows and swords. (Start with 3 spells).
Barbarian – Tough and able to endure the most punishments, barbarians are juggernauts. Despite having the knowledge to use all mêlée weapons, they prefer axes, hammers and claymores. They are unable to cast spells and can barely use bows. (Start with no spells).
Ranger – More malleable than the thief, rangers can use both bows and swords with great skill and accuracy. They are masters of survival and, next to mages, are the best potion-makers. (Start with 1 spell)
Spellsword – Hybrids of the warrior and the mage, spellswords can use a mixture of mêlée and magic to overcome their foes. (Start with 2 spells).

Character

Name:
Age:
Race:
Gender:
Class:
Spells:
Weapons and Armour:
History:
Appearance:
Personality:

Name: Eändíré Essë
Age: 1012
Race: Al'uvah
Gender: Male
Class: Mage
Spells: Khriin vo majo votariël gotham (on vo Cerceres, al'ommand av tiar)... Iglús y Lokve, elsayasta al en avu ihi iglí... Majo regard eyú vo mequë...
Weapons and Armour: Robes, no weapon other than his magical abilities.
History: Eändiré was in his 800s when the disaster struck. He was one of the few survivors in Donton, that was rocked by both tsunamis and earthquakes. Stranded, his family was forced to wander mainland Eusiac, homeless, destitute, lost. They found safety in Eldmarith, a haven for elves. Eändíré lived in peace for many years. He got married to an elven girl from the town and had a child. All that ended when the town was attacked by bandits. Eändíré searched and searched for his family but found no evidence of them. Saddened by his loss, he fled the ruins of his home and became a wanderer, searching and searching for his loved ones.
Appearance: Eändíré once had long, blond hair that spread down his back but age turned it white. Natural to all elves, his ears are pointy. His skin is paled by the cold climate of Eusiac but has faint traces of gold and also wrinkled. He has sparkling blue eyes.
Personality: Eändíré is reclusive in nature. He is slow to anger but also slow to forget. He bears a grudge against all bandits, holding each of them personally responsible for the death of his wife and child. He is distrustful of humans and they are of him.

Name: Aradír Ither
Age: 57
Race: Erius
Gender: Male
Class: Ranger
Spells: Majo regard eyú vo mequë
Weapons and Armour: Tattered brown travelling cloak, green coat, steel mail underneath, leather gloves, leather boots. Steel sword, steel dagger and hunting bow.
History: Aradír was born into the family Ither, an ancient noble house of Mithraleen. He grew up in a manor, one of the last lavish houses on mainland Eusiac (for they had all been burned down by this stage), but longed for the taste of freedom and adventure. One day, a caravan was passing through the area and he immediately requested to join. For twelve years, he stayed with the caravan, learning the lore and the laws of the land, speaking with people, training. There he met a woman and fell in love with her. All that ended when the caravan was assaulted by orks. Aradír was collecting firewood and arrived back too late, only in time to here his loved one's dying words. For the next twenty-seven years, Aradír travelled as a nomad, searching out orkish and goblin hiding places. He became friends with the Mahíär, travelling with them many times.
Appearance: Despite his somewhat old age, Aradír retains a youthful appearance due to his half-elven heritage. He has brown hair that comes down past his ears and has a short beard.
Personality: Much like his friend Eändíré, with whom he has he travelled many times, Aradír is reclusive. He has a dark air about him and prefers to keep to himself.

Name: Lasséör Fiann
Age: 22
Race: Hardeteel
Gender: Female
Class: Thief
Spells: None
Weapons and Armour: Leather armour, fur hat, steel dirk
History: Born into the ruling family of one of Fjerk, Lasséör resented the rich, oppressive lifestyle. On her eighteenth birthday, she escaped her home, fleeing until she came to a village. Impoverished, she tried to steal, feeling the thrill. Eventually, she was stealing almost purely for the adrenal response provoked during the activity.
Appearance: Lasséör is beautiful but her face and hair are generally dirty, matted with mud. She has a few cuts and bruises on her arms and feet.
Personality: Lasséör loves to live life on the edge. She loves the thrill given off when stealing. She loves being free. Being in prison is the worst thing imaginable to her.

NovaPowered

Name: Athylu
Age: 210
Race: Ael'nonuvah
Gender: Female
Class: Ranger
Spells: Regardathù eyú vo mequë
Weapons and Armour: Standard Mahiär gold armour, a dagger and her trusty bow.
History: Khilia is the child of two strong warriors, both Ael'nonuvah. Her father was actually suspected to be Ugluh, as not much is known about him. Her mother was part of the Mahiär aswell, until she was killed in a freak accident which is also not much known about. However, only Khilia was with her mother at the time of her death.
Appearance: Khilia has long, dark hair and big, light blue eyes. Smooth and soft skin, she is regarded as beautiful by most. She has a slim figure and is slightly shorter than the average Ael’nonuvah.
Personality: Khilia is wild and loves having fun. Her favourite pastime is actually seducing men. Even to the point where she tries to control them using the spell her mother taught her years ago. Although she may not seem like it, she is fond of getting attached quickly so usually keeps her heart totally out of the action.

ReeceH

Name: Dhurmick Kalderel
Age: 106
Race: Vrôkun
Gender: Male
Class: Ranger
Spells: Majo regard eyú vo mequë
Weapons and Armour: Wears Simple leather armour, carries a short sword and a dirk, along with an unadorned hunting bow.
History: Dhurmick never really felt at home among the Dirich Mountains and his Vrôkun kin. A restless spirit with a keen sense of adventure, he left his family and his people. Leaving under the cover of darkness he set out to explore the world and find himself along the away. Crossing the land for the past 12 years, the young Vrôkun has had many adventures, and has become a skilled ranger along the way.
Appearance: Tall (for a Vrôkun at least) Dhurmick stands a little over 2 feet tall, and is muscular due to his hard life. He has grey eyes and a short grey beard (which he regularly trims, another un- Vrôkun like habit he has picked up).
Personality: Dhurmick is quiet by nature. This is not to say he doesn’t enjoy being around others, he just prefers to rely on himself. A good man with a large heart, he never shies away from helping others, be it with a kind word or throwing himself at another’s defence

Hissien

Name: Gelnius Xugrhl
Age: 150
Race:Ugluh
Gender:Male
Class:Ranger
Spells: Iglús y Lokve, elsayasta al en avu ihi iglí
Weapons and Armour: scimitars, a spare dagger in his boot and a bow named Glagheur eghùr Toghrra. "Winds of the Glacier"
History: Living in the frozen north he was at home, every fiber of his being felt at peace with his inner self. In short he was in tune with himself and the lands of his forefathers. He lived a long time there, honing his skills as a ranger. He spent his days training in the wilderness when he could, trying to learn how to track and understand the creatures of the wilds. Then, one day when he was out hunting, he stumbled across a owlet, its parents had been killed by a rogue hunter, the owlet had cried weakly and Genlius put the young chick in his pack. Over many years he raised the snowy owl chick to maturity, a wizard who owed him a favor extended the owl's life to that of however long Genlius would live naturally. This gave them an unbreakable bond and he knew whether or not the owl was alright and if Snowfire needed him. This owl is the only companion he brought with him to the south.
Appearance: White hair short cropped hair, pale blue skin, red eyes and a single scar that cross his lips.
Personality:Cool and collected. He is not very out spoken but doesnt shy away from his opinions. He tries to do what he thinks is best for a group in the long term but his bluntness can get him into trouble.

Br3ad

Name:Yalveni Tohi
Age:215
Race:Essence Elf
Gender:Male
Class:Spellsword(surprise, surprise)
Spells:Al'ommasta el majo lokvius... Khriin vo majo votariël gotham (on vo Cerceres, al'ommand av tiar...)
Weapons and Armour:Steel(or slightly stronger) Chain-mail, with a steel covering the vital organs arms, and legs. Steel sword.
History: Yalveni has experienced life, well as much as an elf can, in his short life. He has been from town to town, and has enjoyed them as much as one can. He spends the majority of his time traveling, and enjoys the open world. There one day and gone the next, many are happy to see him if he ever returns. He may come off as rash at first, but given time, he can be the best of friends. Leaving home at an early age, for an Elf, he left magic behind long ago, at least formal training in it.
Appearance:Red hair, shoulder lenght, slightly stonger than adverage build.
Personality:smart, but easy going, quick to make friends

Unokitsune

Name: Raelaha Ril-Gania

Age: 247

Race: Essence Elf

Gender: Female

Class: Mage

Spells: Khriin vo majo votariël gotham (on vo Cerceres, al'ommand av tiar...)... Iglús y Lokve, elsayasta al en avu ihi iglí... Al'ummonel vo gotham voyu gallus

Weapons and Armour: Robe and pants, leather boots

History: Raelaha dreamed about becoming a spell blade but using daggers instead of swords. Her parents, however, didn't agree with this choice and instead she was strictly taught the skills to be a mage. However they did allow her to wear easier movment clothes like pants and partial robe so she could move around in easier. She's very curious about the human and dwarf races and is eager to explore the world outside Gil-Galad. Raelaha is not a big fan of many of the things the Ael'uvah stand for or their rules as she views them as bullies.

Appearance: Hip length Red Hair with bust length side bangs tied in a partially braided updo, Blue Eyes, slender athletic build, pale skin

Personality: Curious, Bright and Witty, Raelaha is more than capable of defending herself. Confuse her for a typical "Damsel-In-Distress" And you'll have an angry fiery Red Head throwing fireballs your way.

Velvet

Name: Alva
Age: 24
Race: Hardeteel
Gender: Female
Class: Thief
Spells: Majo regard eyú vo mequë regardathù iyu mequë iyu mortceru, iyu domesti, iyu syna.
Weapons and Armour: She has one steel dagger and a a wooden bow she uses to take out enemies from a far. She wears leather armour that covers up her entire chest area but ends half way down each arm, on her hands she and lower arms she wears nothing as she feels it makes it harder for her do things. On her legs and feet she wears matching leather to what may be found on her torso.
History: Growing up in Esgaragoth, Alva's parents were small time traders who were brutally murdered when she was eleven years old. On her own with no other family to got to, Alva would be forced to do everything for herself, and took a small job washing pans in an inn. This job barely gave her enough money to get food and it wasn't long before Alva began to steal from the store, small things at first, an apple here a piece of bread there, things that would never be noticed. It wasn't long before she was stealing bigger things, coin purses left around, joints of meat and even items from her employers room in the inn when she thought she could get away with it.
This practice of stealing items from her workplace was bound to get her in trouble some day and after nine months of thievery she was finally caught. Expecting to be beaten and sacked, Alva was surprised when the Innkeeper brought her to the leader of an underground smuggling cartel which specialised in thievery as well as smuggling. Seeing her obvious skill in the arts of stealth and thievery, the cartel agreed to take her on and by thirteen years of age she was doing runs for them and stealing from small traders during the night. However, Alva wanted a bigger cut and as she grew older she began to keep some of what she was stealing for herself, instead of handing it over to a cartel and allowing them to give her a cut out of what she had stolen. This, like the practice of stealing from the innkeeper didn't last and at age nineteen, she was cut across the cheek with a dagger to warn other guilds of thieves of her treacherousness and expelled from a cartel.
Nineteen and with no longer a secure way of income, Alva left Esgaragoth and began to travel the world.
Appearance: Alva is small for a Hardeteel, standing at 5ft 4 inches. She has long blonde hair, swept back so as not to be in her face and piercing green eyes. Although she would be seen as beautiful by most, this beauty is marred by a long scar that stretches across the right side of her face.
Personality: Alva is distrustful to most of her own race and even more so to those outside it, She only speaks when she feels it necessary and is normally cold towards most men, preferring to be in the company of other woman. Once she has an impression of the way someone is, she finds it very hard to let go of it.

Justice

Name: Markus Lyons
Age: 110 (Resembles a twenty year old. Explained later)
Race: Erius
Gender: Male
Class: Warrior
Spells:Khriin vo majo votariël gotham
Weapons and Armour: A strange looking longsword that is made from a black material. Armour that covers all skin and is jagged at the elbows allowing them to be used as a weapon. The armour is as strong as steel but light as leather and is so black it seems to suck in the light from around it. He also has a shield that is made from the same material. All of this was picked up in foreign lands from his many years of travel.
History: Formerly a happy man, well loved and happily married. He and his wife were so in love that they wanted to spend an eternity together. Markus sought out a powerful witch that granted his wish- but it was trick. Yes it granted him immortality, but it made him thirst for bloodshed and he could only be slain in battle. His Wife hated what he had become so much that she took her own life. Enraged, Markus slew his entire village before trying to take his own life, which he could not do as he could only be slain by an oppenent. He returned to where the witch was to find her gone- he has spent the last ninety years hunting her down. During this time he has honed his skill in combat, further decreasing his chance of ever finally dieing.
Appearance: Tall (about 5ft 10inches) and muscular, with his armour he has a very imposing figure. When he takes his helmet off it reveals a young man, barely out of his twenties that has seen more than any man should. He had grey eyes and short, fair hair.
Personality: Cold and calculating from his many decades of combat and prone to violent outbursts due to the curse.

Gandalf

Name: Kthor Mzaalft.
Age: 85.
Race: Khârg.
Gender: M
Class:
Spells: N/A
Weapons and Armour: A square steel shield, with the sides curving inwards, and a steel sword, with Khârgi runes inscripted on the crossguard, around the pommel and along the blade. He wears a full set of massive steel plate armour, with a helmet. However, the helmet is rarely worn except for in battle.
History: A dwarf from the city of Khâ, he left for adventure aged 35. 50 years later, he has fought his way out of the underground tunnels, and made it to surface lands. He travelled through the lands for many years.
Appearance: Short, even for a dwarf, and rather burly. He has a plaited beard to his stomach and plaited hair to just below his shoulders, all bound by a golden ring each. He has scar down his face from just through his right eyebrow, stretching through his blind right eye, and curving down into his beard at the center.
Personality: Usually gruff, he comes off as a warlike savage. Actually, he is remarkably intelligent (considering his personality), but just likes to think things through before voicing them. This gives off the impression that he is rather stupid, when actually he is well spoken for a dwarf.

Impy

Name: John Brum
Age: 42
Race: Iberius
Gender: Male
Class: Warrior
Spells: Al'ummonel vo gotham voyu gallus
Weapons and Armour: A large sword and shield, spears, and javelins. Heavy armor
History: Originally a freelance assassin, thief, hunter, and mercenary, just like his relatives. He comes from a small mercenary family, just made up of immediate family. His family’s business was killed in the fire, but he had survived. At that young age, he decided to join King Garrison’s Army. He quickly climbed the ranks to a marshal.
Appearance: Brown hair, freckles. Skinny, but strong
Personality: A serious person, he has been told to be too serious for what he does, having absolutely no time for jokes. He is confused by almost all jokes, and sometimes doesn't understand the significance of regular social-time.



Rules and Mechanics

There are no dice rolls. You can decide the outcomes of your own actions, except when facing certain enemies. Please remain relatively realistic. A thief should not be able to take on a whole goblin horde. For that matter, a warrior should not be able to take on a whole goblin horde. I, the DM, will control the enemies and NPCs. The classes exist only for me to judge how well you should do in combat with certain weapons or in certain conditions.

1) I am the DM, what I say goes. If you feel my decision is wrong, feel free to PM me.
2) Please use good grammar, or, at the very least, understandable grammar.
3) Try to keep the names of your characters realistic. No elves called John unless there's a very good reason for it. If you are struggling to come up with a name suitable for a certain race, feel free to ask. Also, please don't use “modern” names like Bob.
4) Have fun.
Last edited by POMC S117 on Thu Jan 03, 2013 2:33 pm, edited 15 times in total.
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Re: Helcêh's Corruption

Post by Nova »

Reserve me a dwarf!
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Re: Helcêh's Corruption

Post by POMC S117 »

Will do. ;)
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Re: Helcêh's Corruption

Post by Hissien »

can i reserve an Ugluh?
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Re: Helcêh's Corruption

Post by POMC S117 »

Yes, you can. :D

For the dwarven and elven races (unless you are a Mahiär), you should come up with a good reason for why you aren't in either your isolated cities or your island home. It could be something like committing a crime or your person just wanted to explore.
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Re: Helcêh's Corruption

Post by Velvet LeChance »

I font have to have been in your previous RP to be in this do I ? If not could your reserve me a Hardeteele because it looks amazing.
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Re: Helcêh's Corruption

Post by POMC S117 »

Hardeteel reserved. :D

You don't have to have been in a prior RP to join. Newcomers are welcome. If you want any more information, feel free to PM me.
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Re: Helcêh's Corruption

Post by Br3admax »

Can I reserve one of the Essence Elves, sounds pretty cool.
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Re: Helcêh's Corruption

Post by ReeceH »

Like Velvet LeChance , I haven't really had any RP experience, but I wouldn't mind being a Vrôkun, can I reserve a spot?
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Re: Helcêh's Corruption

Post by POMC S117 »

Essence Elf reserved. Vrôkun reserved. :)

So, we have:

Two dwarves, two elves and a human so far.
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Re: Helcêh's Corruption

Post by POMC S117 »

Another dwarf has been reserved. I am not allowing any more dwarf characters unless we get more mannish characters.
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Re: Helcêh's Corruption

Post by Nova »

Was it Gandalf by any chance?
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Re: Helcêh's Corruption

Post by POMC S117 »

I don't know who that is.

>_>
<_<
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Re: Helcêh's Corruption

Post by Nova »

Story driven.

P.S. I know since I discussed it with POMC.
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Re: Helcêh's Corruption

Post by POMC S117 »

Yes, it will be story-driven, but I may be able to incorporate some free-form elements, if I can find a good way to introduce them.

Cardbird, the Vrokun are more akin to what I had planned. A shamanistic race.
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Re: Helcêh's Corruption

Post by POMC S117 »

Iberius reserved. ;)
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Re: Helcêh's Corruption

Post by unokitsune »

Is this the rp you want me to join?

And I want to be a red head elf.
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Re: Helcêh's Corruption

Post by POMC S117 »

Generally, elves don't have red hair but there are, obviously, exceptions, maybe due to having a human somewhere in the blood line or just because of a mutation. So yes, you can be a red-headed elf. :D
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Re: Helcêh's Corruption

Post by Justice knight »

Is there allowed to be more than one of each race?
I was hoping on doing Iberius but Cardbird already reserved it.
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Re: Helcêh's Corruption

Post by POMC S117 »

Yes, there can be more than one of each race. :D
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Re: Helcêh's Corruption

Post by Justice knight »

Okay I wasn't sure because of all this reserving.
I'll get working on a sheet.
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Re: Helcêh's Corruption

Post by POMC S117 »

Thanks. :D

In the case of the elves or the dwarves, if you want more information on culture, language, history, please PM me.
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Re: Helcêh's Corruption

Post by Nova »

Name: Fùrin Grughbag
Age: 175
Race: Khârg
Gender: Male
Class: Barbarian
Spells: None
Weapons and Armour: Steel axe, Anydnatium chainmail + gauntlets + boots, Steel armour over that, pickaxe
History: Furin was born in Khâ, but was never one to hide. He wanted to battle, to kill. Feel the impact of his axe against his opponents. So, when he worked as a miner for a couple of decades, he worked on a tunnel in secret. After many years, Fùrin dug out to the surface and journeyed the land. After many battles fought, he journeyed the world where he is on the lookout for a new mission. And a worthy opponent.
Appearance: Furin is average height. He has a long, ginger beard which is tied into a single bundle. Long, flowing, ginger locks go down to his shoulders. He has dark, chestnut eyes and a massive scar coming down from his right eyebrow, through the nose, and finally ends at the left corner of his lip.
Personality: Fùrin is warlike, savage. He never steps down from a challenge and loves picking fights with truly anything. He is especially fond of fighting beasts many times his height. Short tempered, heavy drinker. The stereotypical dwarf. Loves to mine.

This,m is a shout out to my dear friend (who I have not met): Simon from the Yogscast! I keed, but it is very similar.
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Re: Helcêh's Corruption

Post by POMC S117 »

Al accéptus av, as the Ael'uvah would say.
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