Warning: This roleplay may contain content that isn’t intended for the immature or queasy. This roleplay is intended for mature roleplayers with great imagination.
~*~*~*Zeyelden Roleplay*~*~*~
Zeyelden is a magical city far from the mainland of Tamriel. It is made up of mountains, forests, planes, taiga, tundra, ocean and beaches with a little bit of everything including Jungle. Some areas are highly unsafe to be in at night. There is high emphasis in flight and magic. It is an Oasis amongst the Blizzards so to speak. It sits in Mundus and Tamriel but isn’t officially part of Tamriel.
The main City of Zeyelden, however, sits at the heart of the lands and Oceans and consists of 3 Tiers each ruled by an Individual Head that was of major Significance to Zeyelden’s Following. And they are: Prince Daiku of the Were-Clan and lowest Tier, Sister Willow of the Druidic Clan and Middle Tier, And the Queen of Zeyelden and of thus the Queen’s Tier, the highest tier.
The Queen’s Tier The highest tier with a giant central castle. It hoovers about the first tier of clouds.
The Druids Tier Composed of a series of floating islands large and small, the central and largest land houses a very large tree. The Druids tier lies above the Were Tier and below the Queen’s Tier.
The Were Tier The lowest tier and closest to the ground. Mainly composed of large mountains, forests and a central valley, it has a tall castle and a village nearby. In its center awaits a large deep lake with fast pace rivers of rich and big fish.
___________
Races: The races Zeyelden encompass many different species of man, mer and beast. The only race that has never been allowed in Zeyelden or to thrive nearby one of its secret entrances is the Nord. Zeyelden was founded by two critically endangered species of Elf and Man, namely the Snow Elves and the Akavirian humans fleeing Akavir. Nords being pro Nord and anti-everything else especially in the first era were wiped out en-masse whenever they even came close to discovering one of Zeyelden’s at-the-time many entrances. Zeyelden also is home to races thought to be extinct in Tamriel, and even some that originated in Tamriel but disappeared from it before the dawn of recorded history.
_________
Elves
Spoiler:
: One of the oldest races to grace and destroy the lands of Tamriel. Elves are old, age slow and some are mystical enough to live many millennia without ever becoming a vampire. They are gifted in arts, wisdom, grace and Magic. In Tamriel it was thought that only 3 types survived to present day. However, in Zeyelden, there are at least 8 types that thrive.
Fire: The fire elves were once known as the Molagmer, Molag being elven for fire. The elven name alone became the early fire elves downfall. Shortly after Molag-Bal’s corruption of the Nedic Girl and thus creating the first vampire, Akatosh (known to the elven as Auri-Ei) mistook the fire elves for being worshippers and followers of the infamous Daedric Prince and banished the entire race from Tamriel and all records of recorded history. Auri-Ei would later come to realize his mistake, but it was one he couldn’t fix as the Daedric Lord of Destruction, Mehrunes Dagon, realized that the fire elves were perfect vessels to create his Dremora. The Fire elves were subjugated to many years of torture and enslavement. However, unlike their Falmer cousins, the fire elves grew stronger and retained their original appearance and fought back until at one point they had a Daedric Plane of their own. Meridia was inspired by their beauty and took some to be used as a base for her Aurans. Roughly 16 years before the Oblivion Crisis, The Fire Elves earned their freedom when their princess posed as a young Breton woman and seduced the young Martin Septim back when he was a Daedric Worshipper. She fell in love with him and became impregnated by him. Yet she disappeared and the child with her, and the mortals who knew her even Martin thought she died by the Whims of a Daedric Lord. Martin soon turned to Aedric worship of the Nine Divines and the Fire Elves then changed their name from Molagmer to Yolmer. It is said their reappearance to Mundus, namely Zeyelden, directly ties in with the re-arrival of the Septim Bloodline.
A fire elf, similar to a dark elf, has red Iris’s but white Sclera’s. Their hair is always shades of fire or mixes of fire, and some of the most powerful mages have living flames for hair instead of hair. Their skin is a mix between pale to red-gold. They are also 100% immune to Fire, and due to being forced to stay in the realms of Oblivion for many eras, can detect any and all Daedra. As such they make much better Daedric hunters than that of Tamriel’s “Vigilante of Stendar”.
Fire Elf Male
Fire Elf Female
Another fire elf female
Snow: Thought to be extinct or mutated into the twisted Falmer. Very few have survived in their unchanged forms outside of Zeyelden. And because of the twisted Falmer, most Snow Elves prefer to be called Snow Elves. The pure snow elves that hadn’t evolved into the Dragon Elves or had been purified from the Falmer are often called the Mother Race by fellow Snow/Dragon/ and the Mutated Elves. ((For those of you who wish to learn more about the Zeyelden Snow Elves, you may read my fanfic as I gradually update it))
Some of the more famous snow elves include:
The Snow Prince
Aelein (Saving Andrea, Dovahkin, from a nasty toss off a mountain thanks to a troll)
Aqua: Sea Elves, Water Elves, Maormer. See Lore but include that not all Sea Elves have blank eyes or chameleon skin that blends in with their environment. The Aqua elves came to Zeyelden to start an undersea palace of their own, away from the squabbles and wars by their Altmeran cousins of Summerset Isles. Pyandonea, their infamous island home, saw a deteriorating change in their landscape beginning with the Oblivion Crisis and made worse due to the Thalmor’s rule and their constant search for Talos Worshippers. King Orgnum cared more for finding his coffer than taking care of his land and his people. Many stayed loyal to King Orgnum though, mainly because of what tradition dictated. However, some decided to leave Pyandonea and King Orgnum and travel and eventually discover the land of Zeyelden. Living in Zeyelden came with a strict set of rules for the Maormer. For starters, they are not allowed to attack the Serphantine people and use them as mounts. On top of that, they are not allowed to raise an army to attack any of the other races and elven settlements, including the Altmer. They are allowed, however, to raise an army in Zeyelden’s defense.
Sea Elf Woman
Sea Elf Woman 2
Dragon: More Commonly known as the Dovahmer. They are evolutionary descendants of the Snow Elves. They evolved from more than one loyal family that remained loyal to Kynareth and Sister Willow by continuingly becoming Druids and Rangers of the Druid Tier. As a result they have been blessed by Kynareth herself and were allowed to become one with the Dragon over time. This meant that their hands grew claws on each of their fingers and toes, and they were guaranteed to be born with wings usually of the same colour of their hair or dragon of choice. Along their back they grew additional hair which could be considered a mane and was either White like their Snow Elven ancestors or the same colour of their hair. They are the most colourful of the elven and can sport a wide assortment of nature hair in any hue including greens, blues, violets and purples. Some even grow Horns and spikes yet still retain their elven beauty. (I heavily based their design on Aion’s Asmodians) Aelein was born a Dovahmer and had pale green skin and dark green hair. Aelein also had a green mane along her back and large, sharp beautiful claws. Her Grandmother and Queen of Zeyelden, however, had Aelein purified as she is a third generation of the snow elves and also a member of Royalty. Despite loosing her claws, mane, and colour, Aelein is still considered a Dovahmer as she retained her Dovahmer eye colour and her green wings.
A Female Dovahmer with purple hair
A male Dovahmer with snow elven hair
Aetherial: Also known as Air Elves or Kynemer, they are the reborn souls of the man, mer and beast that served Kynareth well in their mortal lives. As such Kynareth reserved a special place for them in her Aetherium plane. In here they have a village of their own where they can live again as the Goddess of Wind and Nature’s most cherished people. Some are honored in returning to Mundus to Zeyelden where they are able to act similar to Dibella’s Sybil in Markarth but for Kynareth. An Aetherial Elf can fly without wings or beast, as they are one with the air, and they can also go freely to Aetherius and back. Some other races can do this as well but they have to prove themselves in the eyes of the divines. Aetherial elves typically have the color of Aetherium in their eyes, the colour of the Divine realms as they say. Most are usually the color of the sky or clouds and can sometimes be confused for snow elves. They are softer in appearance than Snow Elves but they are not to be underestimated.
Male Kynemer
Female Kynemer
Face portrait of a Female Kynemer
High: See Lore
Wood: See Lore In Zeyelden Bosmer are also considered Earth Elves.
Dark: See Lore
Orc: See Lore In Zeyelden, an Orc doesn’t have to look like a beast. He or She can be Purified and look like a Orc-hued Altmer and actually beat the High Elves in Beauty Contests.
Fire: The fire elves were once known as the Molagmer, Molag being elven for fire. The elven name alone became the early fire elves downfall. Shortly after Molag-Bal’s corruption of the Nedic Girl and thus creating the first vampire, Akatosh (known to the elven as Auri-Ei) mistook the fire elves for being worshippers and followers of the infamous Daedric Prince and banished the entire race from Tamriel and all records of recorded history. Auri-Ei would later come to realize his mistake, but it was one he couldn’t fix as the Daedric Lord of Destruction, Mehrunes Dagon, realized that the fire elves were perfect vessels to create his Dremora. The Fire elves were subjugated to many years of torture and enslavement. However, unlike their Falmer cousins, the fire elves grew stronger and retained their original appearance and fought back until at one point they had a Daedric Plane of their own. Meridia was inspired by their beauty and took some to be used as a base for her Aurans. Roughly 16 years before the Oblivion Crisis, The Fire Elves earned their freedom when their princess posed as a young Breton woman and seduced the young Martin Septim back when he was a Daedric Worshipper. She fell in love with him and became impregnated by him. Yet she disappeared and the child with her, and the mortals who knew her even Martin thought she died by the Whims of a Daedric Lord. Martin soon turned to Aedric worship of the Nine Divines and the Fire Elves then changed their name from Molagmer to Yolmer. It is said their reappearance to Mundus, namely Zeyelden, directly ties in with the re-arrival of the Septim Bloodline.
A fire elf, similar to a dark elf, has red Iris’s but white Sclera’s. Their hair is always shades of fire or mixes of fire, and some of the most powerful mages have living flames for hair instead of hair. Their skin is a mix between pale to red-gold. They are also 100% immune to Fire, and due to being forced to stay in the realms of Oblivion for many eras, can detect any and all Daedra. As such they make much better Daedric hunters than that of Tamriel’s “Vigilante of Stendar”.
Fire Elf Male
Fire Elf Female
Another fire elf female
Snow: Thought to be extinct or mutated into the twisted Falmer. Very few have survived in their unchanged forms outside of Zeyelden. And because of the twisted Falmer, most Snow Elves prefer to be called Snow Elves. The pure snow elves that hadn’t evolved into the Dragon Elves or had been purified from the Falmer are often called the Mother Race by fellow Snow/Dragon/ and the Mutated Elves. ((For those of you who wish to learn more about the Zeyelden Snow Elves, you may read my fanfic as I gradually update it))
Some of the more famous snow elves include:
The Snow Prince
Aelein (Saving Andrea, Dovahkin, from a nasty toss off a mountain thanks to a troll)
Aqua: Sea Elves, Water Elves, Maormer. See Lore but include that not all Sea Elves have blank eyes or chameleon skin that blends in with their environment. The Aqua elves came to Zeyelden to start an undersea palace of their own, away from the squabbles and wars by their Altmeran cousins of Summerset Isles. Pyandonea, their infamous island home, saw a deteriorating change in their landscape beginning with the Oblivion Crisis and made worse due to the Thalmor’s rule and their constant search for Talos Worshippers. King Orgnum cared more for finding his coffer than taking care of his land and his people. Many stayed loyal to King Orgnum though, mainly because of what tradition dictated. However, some decided to leave Pyandonea and King Orgnum and travel and eventually discover the land of Zeyelden. Living in Zeyelden came with a strict set of rules for the Maormer. For starters, they are not allowed to attack the Serphantine people and use them as mounts. On top of that, they are not allowed to raise an army to attack any of the other races and elven settlements, including the Altmer. They are allowed, however, to raise an army in Zeyelden’s defense.
Sea Elf Woman
Sea Elf Woman 2
Dragon: More Commonly known as the Dovahmer. They are evolutionary descendants of the Snow Elves. They evolved from more than one loyal family that remained loyal to Kynareth and Sister Willow by continuingly becoming Druids and Rangers of the Druid Tier. As a result they have been blessed by Kynareth herself and were allowed to become one with the Dragon over time. This meant that their hands grew claws on each of their fingers and toes, and they were guaranteed to be born with wings usually of the same colour of their hair or dragon of choice. Along their back they grew additional hair which could be considered a mane and was either White like their Snow Elven ancestors or the same colour of their hair. They are the most colourful of the elven and can sport a wide assortment of nature hair in any hue including greens, blues, violets and purples. Some even grow Horns and spikes yet still retain their elven beauty. (I heavily based their design on Aion’s Asmodians) Aelein was born a Dovahmer and had pale green skin and dark green hair. Aelein also had a green mane along her back and large, sharp beautiful claws. Her Grandmother and Queen of Zeyelden, however, had Aelein purified as she is a third generation of the snow elves and also a member of Royalty. Despite loosing her claws, mane, and colour, Aelein is still considered a Dovahmer as she retained her Dovahmer eye colour and her green wings.
A Female Dovahmer with purple hair
A male Dovahmer with snow elven hair
Aetherial: Also known as Air Elves or Kynemer, they are the reborn souls of the man, mer and beast that served Kynareth well in their mortal lives. As such Kynareth reserved a special place for them in her Aetherium plane. In here they have a village of their own where they can live again as the Goddess of Wind and Nature’s most cherished people. Some are honored in returning to Mundus to Zeyelden where they are able to act similar to Dibella’s Sybil in Markarth but for Kynareth. An Aetherial Elf can fly without wings or beast, as they are one with the air, and they can also go freely to Aetherius and back. Some other races can do this as well but they have to prove themselves in the eyes of the divines. Aetherial elves typically have the color of Aetherium in their eyes, the colour of the Divine realms as they say. Most are usually the color of the sky or clouds and can sometimes be confused for snow elves. They are softer in appearance than Snow Elves but they are not to be underestimated.
Male Kynemer
Female Kynemer
Face portrait of a Female Kynemer
High: See Lore
Wood: See Lore In Zeyelden Bosmer are also considered Earth Elves.
Dark: See Lore
Orc: See Lore In Zeyelden, an Orc doesn’t have to look like a beast. He or She can be Purified and look like a Orc-hued Altmer and actually beat the High Elves in Beauty Contests.
Centaur:
Spoiler:
These majestic beings entered Zeyelden through a portal lead by one of the top exploration groups. In the world they came from, the humans there have hunted the Centaur people to near extinction with only a few splinter groups surviving. With the demise of the race at the hands of humans, so to were the centaurs lands and their holy trees. When the unnamed Zeyelden group explored this realm looking for ways to improve their skills and traces of Zeyelden’s enemy, they were ambushed by Chieftan Napayshini and his strongest warriors. The party from Zeyelden was, surprisingly, loosing. Finally the group’s Druid, A Breton girl named Christelle, shifted into a Centaur of her own. The fighting immediately ceased as Napayshini became entranced by her beauty and for the first time the two groups were able to communicate in a civil matter, albeit at the behest of both groups that Christelle remain in her centauren form. When the discussion was over, Chieftan Napayshini sent word to the brother Centaur tribes about a new land that would welcome them and their sacred trees. As a result, most of what remained of the realm’s centauren population followed the Zeyelden group back to Zeyelden, where they named a big section of the planes and parts of the forests as their own.
A Centaur has the body of a humanoid and the lower body with that of a horse or deer ((usually antelope if this is the case)) They can have beast, human or elven like faces and can have course or fine hair/mane. As a result of Zeyelden’s magic, the Centauren children born aren’t limited to Earthly colors but instead can encompass a wide spectrum of colors. They also tend to be friendly with the Druids and Rangers of Druid Tier.
Pegusi: The Pegusi are the Centaurs that developed Wings on their Horse or Deer lower bodies. They tend to be majestic and usually come in light colours but can have darker pelt/hair as well. The Pegusi Centaur are trained to attack from above and are also known to scout ahead for the Earthern Centaurs. The Pegusi Centaurs also care for the top and middle parts of the Centauren Sacred Trees with delicate hands. These same delicate hands can be used to knit and weave fabric and clothing for the Centaur Tribes, of which there are currently three.
Female Pegusi
Unicron: Unicron Centaurs tend to be elusive and highly magical. They are also very in tune with nature. They can have a unicorn spiral corn on the center of their forheads, or it can be a sharp curved horn or even a straight conish horn. Most can teleport short distances and can live very long lives. They can also grand this Longevity to their Mates as well. One of the most famous Unicron is Lady Christelle, who’s change became permanent. Chieftan Napayshini eventually won her heart and she was soon married to him. Unicron Centaurs magical horn allows them to teleport short distances vertical or horizontal and they also tend to the Diplomatics for the Centauren people, usually guarded by two or more Earthern Centaurs. In Lady Christelle’s case, she is guarded by a war party no less than ten members, specially selected for her by her husband, especially when she travels even for shopping.
Lady Christelle
Alicron: Alicron are even more elusive than their Unicron breatheren. They have both the unicorn horn and the pegusi wings. Not one has been known to visually age past their late teen early twenties years. They also never get sick unless it’s an infliction caused by the gods themselves. As such they can never become vampires or Were. Alicrons are rare to the Centaur herd, even with Zeyelden’s magic it’s not guaranteed one will be born as a Unicron or Pegusi is more likely. However when they are born that can learn from both the Pegusi and Unicron to make good scouts and Diplomatics. They can be used for solo missions as they can fly and/or teleport away.
Alicron Female
Earthern: The most Common of the Centaurs. They possess neither wings nor central horn but they can grow horns on the sides of their heads like Minotaurs. They also tend to be the strongest of Minotaurs and can run for miles. Only fools would make the mistake to consider this race as beasts of burden. An Earthern Centaur, next to a Were-Bear and a Aloxie, are the physically strongest in Zeyelden by birth. Unlike a Were-Bear and Aloxie, they tend to run in heards 10+ These are usually their War Parties and they are not to be underestimated. Even a Strong well-rounded Zeyelden party with Members who are masters in their fields of Stealth, Combat and Magic have lost battles to them. Zeyelden’s Centaurs know well of what it was like to be hunted to near extinction, Earthern knowing it most, and have become stronger to survive and thrive once more. The most Famous/Infamous known Earthern Centaur is Chieftan Napayshini. It is important to note that before the Centaur Races came to Zeyelden, Earther Centaur was the only type of Centaur to exist. Therefore that means all Unicron/ Pegusi and Alicron are Zeyelden born.
Chieftan Napayshini
A Male Earthern
A Centaur has the body of a humanoid and the lower body with that of a horse or deer ((usually antelope if this is the case)) They can have beast, human or elven like faces and can have course or fine hair/mane. As a result of Zeyelden’s magic, the Centauren children born aren’t limited to Earthly colors but instead can encompass a wide spectrum of colors. They also tend to be friendly with the Druids and Rangers of Druid Tier.
Pegusi: The Pegusi are the Centaurs that developed Wings on their Horse or Deer lower bodies. They tend to be majestic and usually come in light colours but can have darker pelt/hair as well. The Pegusi Centaur are trained to attack from above and are also known to scout ahead for the Earthern Centaurs. The Pegusi Centaurs also care for the top and middle parts of the Centauren Sacred Trees with delicate hands. These same delicate hands can be used to knit and weave fabric and clothing for the Centaur Tribes, of which there are currently three.
Female Pegusi
Unicron: Unicron Centaurs tend to be elusive and highly magical. They are also very in tune with nature. They can have a unicorn spiral corn on the center of their forheads, or it can be a sharp curved horn or even a straight conish horn. Most can teleport short distances and can live very long lives. They can also grand this Longevity to their Mates as well. One of the most famous Unicron is Lady Christelle, who’s change became permanent. Chieftan Napayshini eventually won her heart and she was soon married to him. Unicron Centaurs magical horn allows them to teleport short distances vertical or horizontal and they also tend to the Diplomatics for the Centauren people, usually guarded by two or more Earthern Centaurs. In Lady Christelle’s case, she is guarded by a war party no less than ten members, specially selected for her by her husband, especially when she travels even for shopping.
Lady Christelle
Alicron: Alicron are even more elusive than their Unicron breatheren. They have both the unicorn horn and the pegusi wings. Not one has been known to visually age past their late teen early twenties years. They also never get sick unless it’s an infliction caused by the gods themselves. As such they can never become vampires or Were. Alicrons are rare to the Centaur herd, even with Zeyelden’s magic it’s not guaranteed one will be born as a Unicron or Pegusi is more likely. However when they are born that can learn from both the Pegusi and Unicron to make good scouts and Diplomatics. They can be used for solo missions as they can fly and/or teleport away.
Alicron Female
Earthern: The most Common of the Centaurs. They possess neither wings nor central horn but they can grow horns on the sides of their heads like Minotaurs. They also tend to be the strongest of Minotaurs and can run for miles. Only fools would make the mistake to consider this race as beasts of burden. An Earthern Centaur, next to a Were-Bear and a Aloxie, are the physically strongest in Zeyelden by birth. Unlike a Were-Bear and Aloxie, they tend to run in heards 10+ These are usually their War Parties and they are not to be underestimated. Even a Strong well-rounded Zeyelden party with Members who are masters in their fields of Stealth, Combat and Magic have lost battles to them. Zeyelden’s Centaurs know well of what it was like to be hunted to near extinction, Earthern knowing it most, and have become stronger to survive and thrive once more. The most Famous/Infamous known Earthern Centaur is Chieftan Napayshini. It is important to note that before the Centaur Races came to Zeyelden, Earther Centaur was the only type of Centaur to exist. Therefore that means all Unicron/ Pegusi and Alicron are Zeyelden born.
Chieftan Napayshini
A Male Earthern
Aloxies:
Spoiler:
They are a young race and the only race to be native-born to Zeyelden as a fact. The first Aloxies come from a single litter of kittens who still live and grew up to follow the teachings of their two mothers, Aloxiea their birth mother and Aelein their elven mother. The very reason the Aloxie race came into being is the reason why Aelein was exiled. Their story plays a big part in Aelein’s history ((And I have yet to get to this point)) Aloxies are Bi-Pedial cat and vulpine like people that are incredibly strong, fast and agile and can hold their own against the Were-Kind even with their bare paws. They average at least seven feet tall and have elven-like faces. The fur on their bodies grows on their heads, feet, arms, tall with maybe a small bunch of fluff on their chest for the males. They have very long ears and are great at hearing an enemy before it is seen. Their hearing is actually fifty percent better than the mutated underground falmer. Other than fellow Aloxies, an Aloxie can only breed with Elves ((except Orcs)), foxes or cats.
Sample of a Female Aloxie
Baby Fox Aloxie
Adult Female Cat
Male Fox Aloxie
Sample of a Female Aloxie
Baby Fox Aloxie
Adult Female Cat
Male Fox Aloxie
Crustilucks:
Spoiler:
This is a race native to Tamriel that no one thought existed as they lived at the very bottom of Tamriels deepest Oceans near Volcanic vents that protrude from the Earth’s Crusts. They are very fish-like and come in a wide assortment of prismatic colours thanks to the symbiotic bacteria that grows just under their flesh, allowing them to glow in the dark and attract their prey, smaller fish that feed off of the vents as well. In appearance, a Crustiluck can look like an Anthro version of either a Frog Fish or an Angler Fish or a mix between the two. Strangely, despite living on the Ocean’s floor for who knows how long, the Crustilucks are all bipedial with their fins being on their arms, heads, back, and legs. No one knows why the Crustilucks left the deep seas only to make a new home in Zeyelden’s deepest Volcanic Sea-Inlet. The main reason is the Crustilucks have only made friends with the Aloxies and as such they are the only other race the Crustilucks will communicate with.
Male Crustiluck
Male Crustiluck
Serphantine:
Spoiler:
These are the snake people that mainly consist of the descendants of the vampiric Tsaesci mingled with members of other Serphant-like races and snake people that came to Zeyelden from different realms. Although there are some Serphantine people from both the Naga and the Crendescent breeds that look identical or nearly identical to what the Tsaesci were described as being, the pure Tsaesci were the only Serphantine people to be driven off of Zeyelden mainly by the Blood Orchids of Sithis when they tried to eat every blood Orchid. It is said that the Tsaesci were the only ones outside of the Druids and the Blood Orchids of Sithis to know the location of the Blood Orchid fields. After the Tsaesci were driven out of Zeyelden, the Blood Orchid fields were moved including the shrine to Sithis.
Naga: Possess the Upper Body of a man or woman with characteristics of elf or human. All Naga have an upper body of flesh not scales with their lower body usually waist down being that of a scaley snake. Nagas can have horns or be hornless and come in a wide assortment of colours. Some can be extraordinarily beautiful, rivaling even the snow elves, with their flesh the same colour of their scales. Most Naga prefer to wear extravagant clothing and/or armour and are, surprisingly, a sophisticated race.
Female ‘Snow’ Naga
Average Naga Woman
Samples of Naga Men
Medusan: Medusans hail from a female said to be a once beautiful woman who was cursed by a jealous goddess and then cast in the shadows. The realm the ancestor of this race hailed from referred to her and her ilk as Gorgons. At some point in time her descendants came to Zeyelden and small parts of Tamriel through portals and magic. Every male and female Medusan has one thing in common, they all have snakes or snake like extensions for hair. Contrary to popular belief, not every Medusan can turn creatures and people to stone. Only the most successful Earth and Kyne using Medusan mages can accomplish such a feet, and only the most powerful of those mages can do it by sight alone but it’s always controlled as in not every person or animal they look in the eye will turn to stone and they can’t use the power subconsciously. Medusans can have humanoid faces or snake faces, though the female is more likely to have a human face while the male is more likely to have a beast face.
Male Medusan
Female Medusan
Pretty Medusan
Crendescent: Crendescents are similar to Nagas in that they have an upper body of a humanoid and the lower body of a snake. However instead of their Humanoid Torso being composed of skin, they are instead covered from head to tail in scales thick and thin. Most Crendescents have metallic and/or prismatic scale colouring. Crendescents are also unique in that they are the only Serphantine in Zeyelden that can develop Armour scales as they age. Crendescents can have hair on their heads, or scales or even scales that grow to resemble hair.
Male Crendescent
Female Crendescent
Armored Scale Crendescent
Serphant. The Serphants are the most unique of the Serphantine. They are named because they have the longest Serphant body and generally have snake heads. They are either ‘bald’ with thing scales around their heads or they have a series of fins and spikes similar to Argonians. The rare Serphant can resemble a Crendescent in having Prismatic or Metallic scales and a humanoid face and torso. However what seperates the Serphant from the other members of the Serphantine race is that the Serphant is the only member of the race that has the snake fangs instead of humanoid teeth. Serphants intelligence is tied to their arms. When a Serphant is born and is born with arms, they grow to be intelligent powerful mages and fierce warriors. At their Adult point, they are only slightly taller and longer than a Crendescent and can elongate themselves to match the height of a Pure-Blood. However should a Serphant be born Armless, then their intelligence level could be match to a border collie, poodle or huskie and even a wolf! The Armless Serphants can keep growing all their life as their pituitary gland doesn’t monitor the growth hormone in them like their armed brothers and sisters. Many get at least 50 feet tall and wider than the base of an adult Douglas Fir Pine Tree. The most famous armless Serphant is that of Jormungandr, one of few armless Serphants that developed the intelligence to speak.
Female Armed Serphant
Male Armed Serphant
Jormungandr, Guardian of the Eastern Seas
Pure-blood: Purebloods are the only bi-pedial members of the Serphantine. They are covered with small, thin scales and can pose as humans. Unlike Argonains, Pure-Bloods have a humanoid face and almost never have a tail. Those that are born with a tail are coveted as they bear very strong and beautiful children. All pure-bloods grow hair similar to elves and humans, and similar to the snow elves, prefer long hair so they can wear it in intricate ways.
A Pure-Blood woman and a Male Serphant with Arms
Cobran: The Cobran get their name because they each have the extra skin that extends to the Cobras signature hood, usually when they are angry or exited. These hoods replace hair as the Cobran is covered from head to foot in scales. The hoods, however, can come in a wide assortment of shapes and colours, from the standardard smooth to super spikey as long as the shape is symmetrical on both sides and ends at the hips at most. This is the place where the Torso becomes the tail. Their heads can either be human-like, elf-like, but mostly they are snake and cobra like.
A Cobran Male
Human face Cobran Female
Naga: Possess the Upper Body of a man or woman with characteristics of elf or human. All Naga have an upper body of flesh not scales with their lower body usually waist down being that of a scaley snake. Nagas can have horns or be hornless and come in a wide assortment of colours. Some can be extraordinarily beautiful, rivaling even the snow elves, with their flesh the same colour of their scales. Most Naga prefer to wear extravagant clothing and/or armour and are, surprisingly, a sophisticated race.
Female ‘Snow’ Naga
Average Naga Woman
Samples of Naga Men
Medusan: Medusans hail from a female said to be a once beautiful woman who was cursed by a jealous goddess and then cast in the shadows. The realm the ancestor of this race hailed from referred to her and her ilk as Gorgons. At some point in time her descendants came to Zeyelden and small parts of Tamriel through portals and magic. Every male and female Medusan has one thing in common, they all have snakes or snake like extensions for hair. Contrary to popular belief, not every Medusan can turn creatures and people to stone. Only the most successful Earth and Kyne using Medusan mages can accomplish such a feet, and only the most powerful of those mages can do it by sight alone but it’s always controlled as in not every person or animal they look in the eye will turn to stone and they can’t use the power subconsciously. Medusans can have humanoid faces or snake faces, though the female is more likely to have a human face while the male is more likely to have a beast face.
Male Medusan
Female Medusan
Pretty Medusan
Crendescent: Crendescents are similar to Nagas in that they have an upper body of a humanoid and the lower body of a snake. However instead of their Humanoid Torso being composed of skin, they are instead covered from head to tail in scales thick and thin. Most Crendescents have metallic and/or prismatic scale colouring. Crendescents are also unique in that they are the only Serphantine in Zeyelden that can develop Armour scales as they age. Crendescents can have hair on their heads, or scales or even scales that grow to resemble hair.
Male Crendescent
Female Crendescent
Armored Scale Crendescent
Serphant. The Serphants are the most unique of the Serphantine. They are named because they have the longest Serphant body and generally have snake heads. They are either ‘bald’ with thing scales around their heads or they have a series of fins and spikes similar to Argonians. The rare Serphant can resemble a Crendescent in having Prismatic or Metallic scales and a humanoid face and torso. However what seperates the Serphant from the other members of the Serphantine race is that the Serphant is the only member of the race that has the snake fangs instead of humanoid teeth. Serphants intelligence is tied to their arms. When a Serphant is born and is born with arms, they grow to be intelligent powerful mages and fierce warriors. At their Adult point, they are only slightly taller and longer than a Crendescent and can elongate themselves to match the height of a Pure-Blood. However should a Serphant be born Armless, then their intelligence level could be match to a border collie, poodle or huskie and even a wolf! The Armless Serphants can keep growing all their life as their pituitary gland doesn’t monitor the growth hormone in them like their armed brothers and sisters. Many get at least 50 feet tall and wider than the base of an adult Douglas Fir Pine Tree. The most famous armless Serphant is that of Jormungandr, one of few armless Serphants that developed the intelligence to speak.
Female Armed Serphant
Male Armed Serphant
Jormungandr, Guardian of the Eastern Seas
Pure-blood: Purebloods are the only bi-pedial members of the Serphantine. They are covered with small, thin scales and can pose as humans. Unlike Argonains, Pure-Bloods have a humanoid face and almost never have a tail. Those that are born with a tail are coveted as they bear very strong and beautiful children. All pure-bloods grow hair similar to elves and humans, and similar to the snow elves, prefer long hair so they can wear it in intricate ways.
A Pure-Blood woman and a Male Serphant with Arms
Cobran: The Cobran get their name because they each have the extra skin that extends to the Cobras signature hood, usually when they are angry or exited. These hoods replace hair as the Cobran is covered from head to foot in scales. The hoods, however, can come in a wide assortment of shapes and colours, from the standardard smooth to super spikey as long as the shape is symmetrical on both sides and ends at the hips at most. This is the place where the Torso becomes the tail. Their heads can either be human-like, elf-like, but mostly they are snake and cobra like.
A Cobran Male
Human face Cobran Female
Venusian
Spoiler:
Since their arrival to the lands of Zeyelden, the Venusians have stood out not just in their appearance but also because there are no teenage or adult males of their race living among them. While the female Venusian could healthily boast her beauty with the most beautiful models, a male can boast his strength as he is very similar to a Minotaur despite having cloven feet. A female Venusian has a cross between skin and fur, it’s both but neither and hooven feet, usually cloven but sometimes has the shape of horses hooves. Females have absorbed enough magic in Zeyelden that some are born with wings and don’t need to go through the process of earning them. Males on the other hand need flying beasts to transport them as their muscles make them too-Mass heavy to support flight even if they had wings.
When a preteen male enters puberty, the females send him off to study in the Great Temple of Stendarr where they learn to study mercy and compassion. From there the males soon learn about the other dieties, and each must pass a test of compassion and love before they can return to their village and become a good husband. Currently there is only one Adult male Venusian and he lives in a small cabin on the outskirts of the village. The females however study under Mara, who came to them personally as an apparition named Ama Nin. Mara has taken it upon herself to teach the females how to love again, specifically the males who grew from young boys too young to know what pain their fathers inflicted upon their mothers and sisters. The scars are slowly healing and both Mara and Stendarr are being accepted by both sexes
Venusian Female 1
Venusian Female 2
Venusian Female 3
Alemrox, Queen of the Venusians
Young Male Venusian
Adult Male Venusian in battle
Adult Male Venusian
When a preteen male enters puberty, the females send him off to study in the Great Temple of Stendarr where they learn to study mercy and compassion. From there the males soon learn about the other dieties, and each must pass a test of compassion and love before they can return to their village and become a good husband. Currently there is only one Adult male Venusian and he lives in a small cabin on the outskirts of the village. The females however study under Mara, who came to them personally as an apparition named Ama Nin. Mara has taken it upon herself to teach the females how to love again, specifically the males who grew from young boys too young to know what pain their fathers inflicted upon their mothers and sisters. The scars are slowly healing and both Mara and Stendarr are being accepted by both sexes
Venusian Female 1
Venusian Female 2
Venusian Female 3
Alemrox, Queen of the Venusians
Young Male Venusian
Adult Male Venusian in battle
Adult Male Venusian
Humans:
Spoiler:
These include all the humans found in the provinces of Tamriel minus the Nord. However it includes that last survivors of the men and women of Akavir. There is also rumour of another, far ancient and what many consider the ancestrial race of man, but this has yet to be discovered and discussed in detail (IE: They are a future and big part of my fanfic, Zeyelden
Breton: See Lore
Imperial: See Lore
Redguard: See Lore
Kothringi: See Lore but note that a few survived by leaving Black Marsh before the Flu wiped their race out from Tamriel. They essential resemble the human version of Snow Elves and magic flows just as strongly in them as their elven counterparts.
Kothringi Male
Akaviri: The members of this human race survived only for 2 reasons: First they fled Akavir before the Tsaesci ate them all, and the Second is they chose to embrace the good dragons rather than kill them all out as what the early Blades Did.
Some examples of the Akaviri include
Prince Daiku
Man 1
Man 2
Woman 1
Woman 2
Breton: See Lore
Imperial: See Lore
Redguard: See Lore
Kothringi: See Lore but note that a few survived by leaving Black Marsh before the Flu wiped their race out from Tamriel. They essential resemble the human version of Snow Elves and magic flows just as strongly in them as their elven counterparts.
Kothringi Male
Akaviri: The members of this human race survived only for 2 reasons: First they fled Akavir before the Tsaesci ate them all, and the Second is they chose to embrace the good dragons rather than kill them all out as what the early Blades Did.
Some examples of the Akaviri include
Prince Daiku
Man 1
Man 2
Woman 1
Woman 2
Beast Races:
Spoiler:
In Tamriel this usually refers to Khajiit and Argonians but some also Include Orcs despite Orcs being part of the Elven Race. In Zeyelden, an additional race thought extinct is also included, the Lilmothiit.
Argonian: See Lore but also include that the Saxhleel ((common Argonian)) isn’t the only Argonian type in Zeyelden. The others are the Sarpa, winged ones and Agacephs, needle faces. In Zeyelden, the Hist is not allowed to thrive or be planted as it is seen as an invasive species. So instead Zeyelden’s Argonians adapted the Deep Sea Chorrol Tree known as the Jägerthorn (Pronounced Yay Gir Thorn). Argonian appearance can be that of dragon like, raptor like, dinosaur like, common lizard like, or even elven/human like depending on consumption of the Jägerthorn. Also not every Argonian in Zeyelden are hatched from eggs, some are even born through live births like mammals! Marriage between two Argonians is no longer goverened by a gold band and three flawless amethysts, but instead a celtic-knot carved gold band two flawless emeralds and one flawless ruby diamond are used instead. The Ruby Diamond symbolizes the Jägerthorn.
Elven face male Sarpa Argonian
Sarpa female
Khajiit: See Lore but include, like the Argonian, there are more types of Khajiit and not just the Suthay-Raht or common Khajiit in Zeyelden. Also note that unlike in Skyrim, Zeyelden’s Khajiit are actually allowed to live in the cities and some are even Diplomats and serve in the Queen’s Court as trusted Advisors! In Zeyelden the Khajiit also own Moon Sugar farms with much of the Moon Sugar being Drug free. The Drug version, though frowned upon, is legal Only with licenses to grow and the promise of never being used to make other drugs ((namely Skooma)). This is a promise that is kept due to threat of death and not just from the Blood Orchids of Sithis.
Lilmothiit: See Lore but note that the race is not extinct and ended their Nomadic ways once they came to Zeyelden and found a wonderful home there. It was said that they were the ones who unwittingly lead the Kothringi to Zeyelden, as the Kothringi at the time were hunting the Lilmothiit for their fur and civilization secrets. Strangely, when the two races came to Zeyelden, they stopped warring with each other and went to different parts of Zeyelden to begin their civilizations which would ultimately save both of their races. Zeyelden, it seems, tends to be a haven for endangered species who end up thriving and recovering.
Lilmothiit Mage
Lilmothiit Merchant
Argonian: See Lore but also include that the Saxhleel ((common Argonian)) isn’t the only Argonian type in Zeyelden. The others are the Sarpa, winged ones and Agacephs, needle faces. In Zeyelden, the Hist is not allowed to thrive or be planted as it is seen as an invasive species. So instead Zeyelden’s Argonians adapted the Deep Sea Chorrol Tree known as the Jägerthorn (Pronounced Yay Gir Thorn). Argonian appearance can be that of dragon like, raptor like, dinosaur like, common lizard like, or even elven/human like depending on consumption of the Jägerthorn. Also not every Argonian in Zeyelden are hatched from eggs, some are even born through live births like mammals! Marriage between two Argonians is no longer goverened by a gold band and three flawless amethysts, but instead a celtic-knot carved gold band two flawless emeralds and one flawless ruby diamond are used instead. The Ruby Diamond symbolizes the Jägerthorn.
Elven face male Sarpa Argonian
Sarpa female
Khajiit: See Lore but include, like the Argonian, there are more types of Khajiit and not just the Suthay-Raht or common Khajiit in Zeyelden. Also note that unlike in Skyrim, Zeyelden’s Khajiit are actually allowed to live in the cities and some are even Diplomats and serve in the Queen’s Court as trusted Advisors! In Zeyelden the Khajiit also own Moon Sugar farms with much of the Moon Sugar being Drug free. The Drug version, though frowned upon, is legal Only with licenses to grow and the promise of never being used to make other drugs ((namely Skooma)). This is a promise that is kept due to threat of death and not just from the Blood Orchids of Sithis.
Lilmothiit: See Lore but note that the race is not extinct and ended their Nomadic ways once they came to Zeyelden and found a wonderful home there. It was said that they were the ones who unwittingly lead the Kothringi to Zeyelden, as the Kothringi at the time were hunting the Lilmothiit for their fur and civilization secrets. Strangely, when the two races came to Zeyelden, they stopped warring with each other and went to different parts of Zeyelden to begin their civilizations which would ultimately save both of their races. Zeyelden, it seems, tends to be a haven for endangered species who end up thriving and recovering.
Lilmothiit Mage
Lilmothiit Merchant
*~*~*~ Bloodlines of Zeyelden ~*~*~*
Spoiler:
Due to recent confusion I moved the Blood types from Races and then made a whole separate section for Bloodlines. I hope the picture and the new information helps you out when making your character. The bloodlines of Zeyelden chart is the many paths you can take if you choose a bloodline. The Illustration is of a Blood Orchid and is also similar to how the three Tiers of Zeyelden look with an Invisible Stem.
Spoiler:
The Druids of the Druid Tier are technically their own bloodline/spirit form. Similar to how many races can become Vampires or Were-Kin ((With very few exceptions respectively)) So to can they choose to become a Druid. Similar to Zeyelden’s Were-Kind and Vampires, A Druid can also be born to a Druid. Druids are the most powerful Earth and Nature magic users and their Rangers are THE MASTERS of the bow. All Druids and Rangers start off as a Kyne Cub ((Cub of Kyne or Kyneling)) During the Cub stage, the young Druidic prospect will take a spiritual test, a big part being with a set of animals to see if the bond is strong and the animal will become the prospect’s companion ((Druid)) or will many of the animals become the Prospects friends ((ranger)). The test will also be on magic use, dagger use and bow use.
Druid Animal Forms: A Druid can essentially become any animal he or she sees physically or spiritually. Unlike Were beasts that are usually upright and anthro versions of the races that transform into them, a Druid’s animal form is essentially that animal and moves/communicates like that animal but retains the Druid’s intelligence. A young Druid can only become simple animals at first, and must continue to grow mentally ((Willpower)) before they can take on more powerful forms. A Master Druid, such as Aelein, can transform into a Dragon, which is a very big feat considering not many are able to withstand the spiritual journey that takes.
Druid Dire Forms: Similar to Druid Animals forms, the Dire form is a larger more powerful form of the animal and is almost exclusively seen on Druids. Very, very rarely does a natural evolution occur in nature that allows a standard animal to become a Dire version of itself. In this case the animal becomes a Guardian, and a Druid can be classified as similar depending on if this is the animal skin she or he wishes to stay with or grow even more. Normally a Wolf alone can be killed easily by a bear, but a Dire Wolf can prove to be on equal grounds as the bear and have been known to kill or seriously injure the Bear without the Dire Wolf Sustaining serious injuries.
Druidic Shifter: These are the Druids that have become one with the animal spirits that they can comfortably cast away their humanoid forms and embrace Nature by becoming one with her. This can be either temporary or permanent and it all depends on the individual Druid. Druids at this point can pick and choose which animal and parts to become while retaining parts of their original humanoid bodies. For Example, Lady Christelle who began her life as a Breton, cast away her human legs and summoned the body of a horse with an added cylindrical horn in the center of her head. Her shifting became permanent and she is now considered a Unicron Centaur. The biggest reason why a Druidic Shifter is on equal grounds to that of a Spiritual Ranger is because the Druidic Shifter can utilize the parts of animals ((such as a scorpian’s poisonous sting)) while at the same time using their magic and shouts which they could only use previously in their humanoid forms. This means also they can retain their humanoid arms and hands and be able to work locks, read books, etc. At this point, Kynareth herself allows her energy to flow through these beings and they can access Nirnation, or“Nature Restoration” magic, in which case they can revive a frozen or dead land and make it fertile again. They are the only mages ((other than Kynareth herself)) that are able to access and use this magic and is something that can’t be taught like normal spells, but instead is earned by a spiritual journey to Aetherius from each Druid. Lady Christelle is one of the few known Druidic Shifters. It is rumored that Aelein, through her exile, has achieved this level as well.
Ranger: A Ranger is from the Druidic Tier that either chooses not to be a Druid, or finds he or she is more capable with a dagger ((thrown or melee)) and bow. A Ranger also makes friends with many species of animals, living or spiritual. Though a Ranger does have basic animal transformation forms from when he or she was a Kyne Cub, a Ranger is more powerful when he or she is wielding a bow. A basic ranger is a better Marksman than a standard person is when he or she retrieves Archery training. Their arrows are released at such a force, that when the arrow strikes it’s target, the velocity alone is more than enough to do extensive damage.
Master Ranger: Master Rangers carry the skills from the Ranger and include tracking. Their time with their animal friends and training has made them able to track any living or spiritual person or creature. They do this by going into what’s called a “Spiritual Trail” and can sense it similar to how a Bloodhound can track the sent nodes. Master Rangers are the scourge of Poachers and Animal Smugglers, and often lead parties and raids against them. By the time they reach this stage, their arrows have such a high Kinetic Force, that a standard flint or iron arrow shot by a Master Ranger can destroy thick mountainous boulders faster than a good charged explosive or mage’s fireball.
Spiritual Ranger: The Ultimate Level of a Ranger. The Spiritual Rangers carries the experience and skills he or she learned as both a Ranger and the Master Ranger with the addition off that he or she has reached a level in which they can spiritually see through the eyes of living animals or spiritual animals. This allows them to approaching armies marching up the coastline for over 200 Miles Away. A Spiritual Ranger can also shoot this Distance, becoming an Enemies worst Nightmare. A Spiritual Ranger will see you before you see their Proctectorant ((A place or Forest they are Protecting)), let alone them. A Spiritual Ranger also serves as a Guardian to a Druidic Shifter, protecting him or her as they vessel Kynareth’s energy in restoring Dead/Polluted Lands.
Druid Animal Forms: A Druid can essentially become any animal he or she sees physically or spiritually. Unlike Were beasts that are usually upright and anthro versions of the races that transform into them, a Druid’s animal form is essentially that animal and moves/communicates like that animal but retains the Druid’s intelligence. A young Druid can only become simple animals at first, and must continue to grow mentally ((Willpower)) before they can take on more powerful forms. A Master Druid, such as Aelein, can transform into a Dragon, which is a very big feat considering not many are able to withstand the spiritual journey that takes.
Druid Dire Forms: Similar to Druid Animals forms, the Dire form is a larger more powerful form of the animal and is almost exclusively seen on Druids. Very, very rarely does a natural evolution occur in nature that allows a standard animal to become a Dire version of itself. In this case the animal becomes a Guardian, and a Druid can be classified as similar depending on if this is the animal skin she or he wishes to stay with or grow even more. Normally a Wolf alone can be killed easily by a bear, but a Dire Wolf can prove to be on equal grounds as the bear and have been known to kill or seriously injure the Bear without the Dire Wolf Sustaining serious injuries.
Druidic Shifter: These are the Druids that have become one with the animal spirits that they can comfortably cast away their humanoid forms and embrace Nature by becoming one with her. This can be either temporary or permanent and it all depends on the individual Druid. Druids at this point can pick and choose which animal and parts to become while retaining parts of their original humanoid bodies. For Example, Lady Christelle who began her life as a Breton, cast away her human legs and summoned the body of a horse with an added cylindrical horn in the center of her head. Her shifting became permanent and she is now considered a Unicron Centaur. The biggest reason why a Druidic Shifter is on equal grounds to that of a Spiritual Ranger is because the Druidic Shifter can utilize the parts of animals ((such as a scorpian’s poisonous sting)) while at the same time using their magic and shouts which they could only use previously in their humanoid forms. This means also they can retain their humanoid arms and hands and be able to work locks, read books, etc. At this point, Kynareth herself allows her energy to flow through these beings and they can access Nirnation, or“Nature Restoration” magic, in which case they can revive a frozen or dead land and make it fertile again. They are the only mages ((other than Kynareth herself)) that are able to access and use this magic and is something that can’t be taught like normal spells, but instead is earned by a spiritual journey to Aetherius from each Druid. Lady Christelle is one of the few known Druidic Shifters. It is rumored that Aelein, through her exile, has achieved this level as well.
Ranger: A Ranger is from the Druidic Tier that either chooses not to be a Druid, or finds he or she is more capable with a dagger ((thrown or melee)) and bow. A Ranger also makes friends with many species of animals, living or spiritual. Though a Ranger does have basic animal transformation forms from when he or she was a Kyne Cub, a Ranger is more powerful when he or she is wielding a bow. A basic ranger is a better Marksman than a standard person is when he or she retrieves Archery training. Their arrows are released at such a force, that when the arrow strikes it’s target, the velocity alone is more than enough to do extensive damage.
Master Ranger: Master Rangers carry the skills from the Ranger and include tracking. Their time with their animal friends and training has made them able to track any living or spiritual person or creature. They do this by going into what’s called a “Spiritual Trail” and can sense it similar to how a Bloodhound can track the sent nodes. Master Rangers are the scourge of Poachers and Animal Smugglers, and often lead parties and raids against them. By the time they reach this stage, their arrows have such a high Kinetic Force, that a standard flint or iron arrow shot by a Master Ranger can destroy thick mountainous boulders faster than a good charged explosive or mage’s fireball.
Spiritual Ranger: The Ultimate Level of a Ranger. The Spiritual Rangers carries the experience and skills he or she learned as both a Ranger and the Master Ranger with the addition off that he or she has reached a level in which they can spiritually see through the eyes of living animals or spiritual animals. This allows them to approaching armies marching up the coastline for over 200 Miles Away. A Spiritual Ranger can also shoot this Distance, becoming an Enemies worst Nightmare. A Spiritual Ranger will see you before you see their Proctectorant ((A place or Forest they are Protecting)), let alone them. A Spiritual Ranger also serves as a Guardian to a Druidic Shifter, protecting him or her as they vessel Kynareth’s energy in restoring Dead/Polluted Lands.
Vampire: (All race/types that aren’t already Druidic or Were-Kin EXCEPT for Aetherial Elves, Alicron Centaurs and Crustilucks)
Spoiler:
Unlike in other lands and the whole of Tamriel, Zeyelden has two types of Vampires. These are the Dawn and the Dusk. The Dusk vampires are pretty much the Standard Vampires found in all the major parts of Tamriel including Skyrim. The Dawn Vampires however
Dawn: These are the Vampires that can survive in Sunlight and are not subjugated by the tyranny of the sun. Their diets consist of the Blood Orchids but they aren’t as subjugated to this flower like their Dusk cousins. They can look forward to fertility and the women can bear children with ease. Their Children either become a Dawn Vampire themselves or a Reverse Vampire, in which case they produce blood like the Orchid and must give it away either to Dawn vampires or utilize their blood-making abilities for those that need blood transfusions. Dawn vampires don’t have pale skin and they don’t feed on the living blood unless it’s given to them by a reverse vampire. Also a Dawn Vampire counts as among the living and not the Living Dead. As such any spells, enchantments, or means utilized isolating and show a Dusk Vampire’s true colours do not work on a Dawn vampire. A Dawn Vampire does have fangs, true, but they can hide them. IF, however, a Dawn vampire goes one full year without ever consuming a Crimson Orchid, he or she will become a Dusk Vampire and count as the Undead. This is also avoided if they get a transfusion of blood from a Reverse Vampire. A reverse Vampire however doesn’t have this worry, as they produce blood and don’t ever need to consume it from the Orchid. The Reverse Vampire, however, is incredibly rare and should a family have one, they are hence fourth blessed.
Dusk: Pretty much Everything known about the Vampire to this point. Female Dusk Vampires can only have Children if they forsake eating from the living humans and instead have a healthy diet of the Crimson Orchid, something something they must work hard for every time they wish for an Orchid. If a Dusk vampire, male or female, eats a healthy diet of human food ((such as meat and vegetables not blood)) and the blood orchid then they can look forward to becoming a Dawn Vampire.
Dawn: These are the Vampires that can survive in Sunlight and are not subjugated by the tyranny of the sun. Their diets consist of the Blood Orchids but they aren’t as subjugated to this flower like their Dusk cousins. They can look forward to fertility and the women can bear children with ease. Their Children either become a Dawn Vampire themselves or a Reverse Vampire, in which case they produce blood like the Orchid and must give it away either to Dawn vampires or utilize their blood-making abilities for those that need blood transfusions. Dawn vampires don’t have pale skin and they don’t feed on the living blood unless it’s given to them by a reverse vampire. Also a Dawn Vampire counts as among the living and not the Living Dead. As such any spells, enchantments, or means utilized isolating and show a Dusk Vampire’s true colours do not work on a Dawn vampire. A Dawn Vampire does have fangs, true, but they can hide them. IF, however, a Dawn vampire goes one full year without ever consuming a Crimson Orchid, he or she will become a Dusk Vampire and count as the Undead. This is also avoided if they get a transfusion of blood from a Reverse Vampire. A reverse Vampire however doesn’t have this worry, as they produce blood and don’t ever need to consume it from the Orchid. The Reverse Vampire, however, is incredibly rare and should a family have one, they are hence fourth blessed.
Dusk: Pretty much Everything known about the Vampire to this point. Female Dusk Vampires can only have Children if they forsake eating from the living humans and instead have a healthy diet of the Crimson Orchid, something something they must work hard for every time they wish for an Orchid. If a Dusk vampire, male or female, eats a healthy diet of human food ((such as meat and vegetables not blood)) and the blood orchid then they can look forward to becoming a Dawn Vampire.
Were-Kind:(All races/types that aren’t already Druidic or Vampire EXCEPT for Alicron Centaurs and Aloxies. Also note that Khajiit can’t become Werecats but the other types of Were are available to them)
Spoiler:
Ruled mainly by Prince Daiki, the were kind evolved from simple beasts of Hircine into Noble creatures of their own right. Prince Daiki, in the earlier part of the first century, was turned into Wolf during his family travels from Akivir. He didn’t agree with the dishonorable nature of a Daedric Lord and gathered a following of likeminded beast-blood carrying followers. When they came with the Snow Elves and helped Establish Zeyelden’s roots, he and his followers prayed to the Divines, Kynareth in particular for salvation. So moved by his humbleness, Kynareth herself blessed them. In exchange for removing their beast and their death-bound service to Hircine, Zeyelden’s Were-Kind would guard and patrol her forests and her priests, namely the Druids, from evil, corruption, deforestation, poaching and pollution.
The Were-Kind embraced their new guardianship and were welcome as man or as beast to Aetherius when they died. Prince Daiki and his family became timeless and ageless. His Were Kind gained the unique blessed evolution to wear clothes and wield weapons while in their beast forums. They can also choose when to change into their beasts or revert back to their humanoid forums at will. Some even use magic while in their beast forum, and their genetics are hereditary or they can choose to bestow this gift on those they perceive as honourable. Most of the Were-Kind live on the Were-Tier and Prince Daiki himself lives in the castle built only because he wishes to impress the only woman he truly loves.
Wolf: Similar in appearance to Skyrim’s Werewolves save for their arms are shorter and their hands have opposable thumbs. They typically have longer and fluffier tails. Like all Zeyelden’s Were-Kind their tounges are strong enough to where they can speak in Beast Form and yet still have the strong Insticnts of their Beast Blood. They make up the bulk of the Were Kind. Their Sense of Smell is second only to that of the Were-Bear. The Werewolf is also the one Were kind that can be the Jack-Of-All Trades.
Bear: Were Bears are the largest, strongest and possess the best sense of smell higher only than the werewolf. They are also the most sluggish and can be outmaneuvered by quick, lithe and agile races. Though they have a large stamina pool, they are the slowest of the Were kind and can be outrun by their smaller brothers and sisters. Were Bears and Were Sabre Cats make up the smaller percentage of Were kind, but like the Sabre Cat are least likely to be mages.
Sabre Cat: The Were-Sabre Cat is Strong, Fast and Agile but sacrifices a larger stamina pool. They are the Strongest of the Feline types of Were yet usually operate alone or with small groups of two or three. Because of their thick fur, Sabre-Cats in their Were forum usually don’t need thick clothing and either wear light clothing or none at all. They like art and tend to be good craftsmen and women.
Cat: A Werecat is unique in that they are the smallest, quickest and most agile of all the Were and felines. They are also unique in that only a human or an elf can become a Werecat. Whereas a Khajiit can become a Werewolf, they can’t become a Werecat. A Werecat tends to be smaller than a Suthy-Raht Khajiit and has human or elf hair that isn’t course like a Khajiit. As such Werecats are utilized as they are masters at espionage, infiltration and sabotage. Though they may be the weakest of the Were in Physical Strength, they tend to be the most magical. Werecats tend to make the best assassins thieves and mages. They also come in a wide assortment of colours and fur patterns in their beast form but almost always retain their humanoid hair colour and length. They also see the best at night and can travel in large packs or prides, or in small groups or even travel alone. Should their abilities be utilized, they can infiltrate a Nord City with ease and get the best discounts with a traveling Khajiit caravan.
Tiger: Larger than the Werecat, smaller than the Sabre-Cat and only weighing slightly less in body mass than the Lion, a Weretiger is the best climber and the best swimmer of the beast Weres. Many Weretigers prefer to hunt with the Werecats as they offer each other the best of both worlds. It is said that the Tiger Bloodline came to the Were Clan from some of the beast races of Akavir. Though the Weretigers prefer solitary hunting or sole partner, they tend to make wonderful parents good husbands and wifes. There hunts are usually the most successful when using only their claws.
Lion: They are the second strongest of the feline Weres. Like the actual animal, it is usually the females that hunt in prides while the males reap the rewards and plan the strategys. A were Lion prides themselves with War Strategy, strength, family and teamwork. They also like wearing extravagant armor and clothes. An adult male’s mane is his own and not made up of snips of his tribe like the Khajiit Mane. Unlike the Animal version, a Werelion Male does not mate with his daughters, instead any potential mate to his daughters must fight him and prove themselves before they can marry and mate with them. An Adult Were-Male also chases away his adolescent sons when they reach puberty, and on fear of death they must leave and prove themselves to becoming men. It is of worth noting that no Werelion has ever had a place in Prince Daiki’s court as they tend to be Pro-Masculinist, which not only offends the Queen of Zeyelden but also the Prince’s true love. As a result, they tend to be the bandit and Maraulder tribes of the Were.
The Were-Kind embraced their new guardianship and were welcome as man or as beast to Aetherius when they died. Prince Daiki and his family became timeless and ageless. His Were Kind gained the unique blessed evolution to wear clothes and wield weapons while in their beast forums. They can also choose when to change into their beasts or revert back to their humanoid forums at will. Some even use magic while in their beast forum, and their genetics are hereditary or they can choose to bestow this gift on those they perceive as honourable. Most of the Were-Kind live on the Were-Tier and Prince Daiki himself lives in the castle built only because he wishes to impress the only woman he truly loves.
Wolf: Similar in appearance to Skyrim’s Werewolves save for their arms are shorter and their hands have opposable thumbs. They typically have longer and fluffier tails. Like all Zeyelden’s Were-Kind their tounges are strong enough to where they can speak in Beast Form and yet still have the strong Insticnts of their Beast Blood. They make up the bulk of the Were Kind. Their Sense of Smell is second only to that of the Were-Bear. The Werewolf is also the one Were kind that can be the Jack-Of-All Trades.
Bear: Were Bears are the largest, strongest and possess the best sense of smell higher only than the werewolf. They are also the most sluggish and can be outmaneuvered by quick, lithe and agile races. Though they have a large stamina pool, they are the slowest of the Were kind and can be outrun by their smaller brothers and sisters. Were Bears and Were Sabre Cats make up the smaller percentage of Were kind, but like the Sabre Cat are least likely to be mages.
Sabre Cat: The Were-Sabre Cat is Strong, Fast and Agile but sacrifices a larger stamina pool. They are the Strongest of the Feline types of Were yet usually operate alone or with small groups of two or three. Because of their thick fur, Sabre-Cats in their Were forum usually don’t need thick clothing and either wear light clothing or none at all. They like art and tend to be good craftsmen and women.
Cat: A Werecat is unique in that they are the smallest, quickest and most agile of all the Were and felines. They are also unique in that only a human or an elf can become a Werecat. Whereas a Khajiit can become a Werewolf, they can’t become a Werecat. A Werecat tends to be smaller than a Suthy-Raht Khajiit and has human or elf hair that isn’t course like a Khajiit. As such Werecats are utilized as they are masters at espionage, infiltration and sabotage. Though they may be the weakest of the Were in Physical Strength, they tend to be the most magical. Werecats tend to make the best assassins thieves and mages. They also come in a wide assortment of colours and fur patterns in their beast form but almost always retain their humanoid hair colour and length. They also see the best at night and can travel in large packs or prides, or in small groups or even travel alone. Should their abilities be utilized, they can infiltrate a Nord City with ease and get the best discounts with a traveling Khajiit caravan.
Tiger: Larger than the Werecat, smaller than the Sabre-Cat and only weighing slightly less in body mass than the Lion, a Weretiger is the best climber and the best swimmer of the beast Weres. Many Weretigers prefer to hunt with the Werecats as they offer each other the best of both worlds. It is said that the Tiger Bloodline came to the Were Clan from some of the beast races of Akavir. Though the Weretigers prefer solitary hunting or sole partner, they tend to make wonderful parents good husbands and wifes. There hunts are usually the most successful when using only their claws.
Lion: They are the second strongest of the feline Weres. Like the actual animal, it is usually the females that hunt in prides while the males reap the rewards and plan the strategys. A were Lion prides themselves with War Strategy, strength, family and teamwork. They also like wearing extravagant armor and clothes. An adult male’s mane is his own and not made up of snips of his tribe like the Khajiit Mane. Unlike the Animal version, a Werelion Male does not mate with his daughters, instead any potential mate to his daughters must fight him and prove themselves before they can marry and mate with them. An Adult Were-Male also chases away his adolescent sons when they reach puberty, and on fear of death they must leave and prove themselves to becoming men. It is of worth noting that no Werelion has ever had a place in Prince Daiki’s court as they tend to be Pro-Masculinist, which not only offends the Queen of Zeyelden but also the Prince’s true love. As a result, they tend to be the bandit and Maraulder tribes of the Were.
Spoiler:
There are currently Seven Guilds in and around Zeyelden. They consist of: The Aetherium Arcanorium, Blood Orchids of Sithis, The Chestnut Tang, The Cult of Auraneil, The Crystaline Dancers, Dragonriders, and the Paragons of the Divines. Each has a base of operations, either Public or Private. And some Guilds, such as the Blood Orchids of Sithis to the Chestnut Tang, are rivals with each other and won’t hesitate to kill each other if given the chance. Below is a description of each.
The Crystaline Dancers ((Magic but instead of straight spells, through dance. They are also very important to the survival of Zeyelden. The Crystaline Dancers are also the only ones who can utilize Bending despite it being in the Chakra school, the same school used by the Chestnut Tang and Blood Orchids of Sithis.))
The Aetherium Arcanorium ((Mages Guild. They keep records of everything especially the different Mages guilds that survived or live outside of Zeyelden. They are rumoured to have much information even on the Psijic Order and thus rumored to attract members of that order as well. One can create her or his own magic and enchantments here. Members of the Aetherium Arcanorium also take care of and prepare races for the Purification Chamber, the only one of its kind.))
Blood Orchids of Sithis ((More than an Assassins guild, and in a twisted sense, Zeyelden’s protectors. They have their own special breeds of mounts which include but are not limited to: Shadow Horses, Shadow Unicorns and even Shadow Pegacorns! Shadowmere originates from this stock and one has to read the story of Aelein and the Dovahkin to learn more. Members of this guild utilize all three Chi Schools of Ninjutsu, Kuji-Kiri and Chakra. They are also the only group to utilize all three Chi schools. ))
Paragons of the Divines ((These are the Warriorrs on Wings, typically they are the Purest of the races but are not necessarily Abstinence or Virgins. They can include Dawn Vampires but do not include Dusk Vampires. They also tend to be the guards especially of the Queen’s Tier. Members of this organization do not drink and do not indulge themselves in reverie and houses of ill-repute. This does not mean they are forced to be virgins. When they marry, they do make babies but it’s strictly marriage only. The Guildmaster is said to answer to a higher power than the Queen of Zeyelden herself.))
The Cult of Auraneil ((more than a clan more like a City, Against the Vampire Clan and Queen of Zeyelden. They are named after the Queen’s Daughter and the mother of the Exiled Princess. The cult of Auraneil can include members past and present members of all the other guilds and clans, which also includes vampires, Dawn and Dusk, who are against the Queen of Zeyelden. Despite the name, this is more than a Cult. Their Base is in the South Western Mountains where they have an uneasy alliance with the dreaded Carbon Bugs that live there. Like some other groups and races, when the Cult of Auraneil fights in Zeyelden’s defense, it’s strictly for Zeyelden and not for her Queen.))
Dragonriders ((As the name implies. They mostly accept warriors but also accept spellswords, mages archers and rangers. They are the guild that enjoys drinking, reverie and some are infamously known to indulge themselves in houses of ill-repute. The Grandmaster of this guild answers Directly to the Queen of Zeyelden, who also owns said houses of ill-repute. Not every Dragonrider indulges themselves in the houses of ill repute and some are even considered very good people that even a Paragon of the Divines respects. However for the most part, Dragonriders are looked down upon by groups such as and mainly by the Paragons and the Blood Orchids.))
The Chestnut Tang ((A thieves guild. They have to be professionals at what they do because if they get caught, they are usually killed off by the Blood Orchids of Sithis. The best of this Organization are utilized mostly for important portal missions. Though it’s widely believed that the Chestnut Tang only utilizes two of the three Chi Schools, The Chestnut Tang actually use all three.))
The Crystaline Dancers ((Magic but instead of straight spells, through dance. They are also very important to the survival of Zeyelden. The Crystaline Dancers are also the only ones who can utilize Bending despite it being in the Chakra school, the same school used by the Chestnut Tang and Blood Orchids of Sithis.))
The Aetherium Arcanorium ((Mages Guild. They keep records of everything especially the different Mages guilds that survived or live outside of Zeyelden. They are rumoured to have much information even on the Psijic Order and thus rumored to attract members of that order as well. One can create her or his own magic and enchantments here. Members of the Aetherium Arcanorium also take care of and prepare races for the Purification Chamber, the only one of its kind.))
Blood Orchids of Sithis ((More than an Assassins guild, and in a twisted sense, Zeyelden’s protectors. They have their own special breeds of mounts which include but are not limited to: Shadow Horses, Shadow Unicorns and even Shadow Pegacorns! Shadowmere originates from this stock and one has to read the story of Aelein and the Dovahkin to learn more. Members of this guild utilize all three Chi Schools of Ninjutsu, Kuji-Kiri and Chakra. They are also the only group to utilize all three Chi schools. ))
Paragons of the Divines ((These are the Warriorrs on Wings, typically they are the Purest of the races but are not necessarily Abstinence or Virgins. They can include Dawn Vampires but do not include Dusk Vampires. They also tend to be the guards especially of the Queen’s Tier. Members of this organization do not drink and do not indulge themselves in reverie and houses of ill-repute. This does not mean they are forced to be virgins. When they marry, they do make babies but it’s strictly marriage only. The Guildmaster is said to answer to a higher power than the Queen of Zeyelden herself.))
The Cult of Auraneil ((more than a clan more like a City, Against the Vampire Clan and Queen of Zeyelden. They are named after the Queen’s Daughter and the mother of the Exiled Princess. The cult of Auraneil can include members past and present members of all the other guilds and clans, which also includes vampires, Dawn and Dusk, who are against the Queen of Zeyelden. Despite the name, this is more than a Cult. Their Base is in the South Western Mountains where they have an uneasy alliance with the dreaded Carbon Bugs that live there. Like some other groups and races, when the Cult of Auraneil fights in Zeyelden’s defense, it’s strictly for Zeyelden and not for her Queen.))
Dragonriders ((As the name implies. They mostly accept warriors but also accept spellswords, mages archers and rangers. They are the guild that enjoys drinking, reverie and some are infamously known to indulge themselves in houses of ill-repute. The Grandmaster of this guild answers Directly to the Queen of Zeyelden, who also owns said houses of ill-repute. Not every Dragonrider indulges themselves in the houses of ill repute and some are even considered very good people that even a Paragon of the Divines respects. However for the most part, Dragonriders are looked down upon by groups such as and mainly by the Paragons and the Blood Orchids.))
The Chestnut Tang ((A thieves guild. They have to be professionals at what they do because if they get caught, they are usually killed off by the Blood Orchids of Sithis. The best of this Organization are utilized mostly for important portal missions. Though it’s widely believed that the Chestnut Tang only utilizes two of the three Chi Schools, The Chestnut Tang actually use all three.))
Spoiler:
In Zeyelden, a race and type is not guaranteed to be born with the attributes commonly associated with that race and type. For Example, in Tamriel a High Elf is born with the most magical and make up most of the Arcane Mages. Whereas an Orc is born strong and make good blacksmiths/warriors. However in Zeyelden, an Orc can be born with more majicka pool and higher inteligence/wisdom than a High Elf, who could be born with great strength and stamina and make a funny looking muscular strong warrior.
So in Zeyelden that means….
…An Elf such as a High Elf or Snow Elf can be as buff as an Tamriellic Orc…
…While an Orc can be as beautiful and gifted in magic as a Tamriellic High Elf…
…In Laymen’s terms just because you are born to a Race and Type doesn’t mean you fall into the Generic Label that Race and Type is commonly associated with. This also means that you aren’t subjugated to look like the image commonly associated with said race and type. If you are born as a typical appearance Orc and wish to compete with the best in a beauty pageant, per say, your character can become an adventurer and take the journey and test associated with Purification. And Purification is another matter entirely which I will go into detail at a later point.

Magic: Encompasses both Oblivion’s, Skyrim’s and parts of Morrowind’s describtion. Mysticism also includes levitation of the body but not flight.
Druidic: Druids and Kyne Cubs only. In the case of the latter, (Kyne Cub), only the first basic spells are known until graduation to full Druid. Otherwise should the Kyne Cub become a Ranger, he or she will know only the basics. Druids only teach this magic to their own, and therefore one must study with them and choose the Druidic Bloodline over the Were/Vampire Bloodline. This Magic School allows access to Earth and Nature magic, as well as stronger healing magic, life magic and of course animal transformation. Druids who Master this school can look forward to transforming into Dragons and are a force to be reckoned with in their own right. This magic school is powerful and can do more damage at later levels than even the strongest destruction spell depending on Terrain. An Earthquake spell, for example, can completely level an old city such as Whiterun ((As Nords generally don’t take care of their buildings or repair them long term)). However this same spell can be ineffective in water and air types enviroments, as well as hotspring fields. In the case of the latter, an Earthquake spell in a Hotspring field can erupt a geiyser on the Caster.
Nirnation: This school is accessed and learned by Druid Shifters only. Nirnation is the technical name for “Nature Restoration” This is essentially Kynareth herself flowing her energy through the Druid Shifter, who in turn acts as her vessel to cast the most potent and purest form of magic, LIFE. This magic school can do the one thing restoration can’t do, bring life back to dead earth, such as turn a dead frozen land like Winterhold into a luscious warm Rainforest. In Theory, this same school can be utilized to restore the flesh, tissue, organs and hair of a rotting corpse and thus bring that Corpse back to life in a True State and not like the Zombies of Necromancy. To a lesser extent, this same magic can be used to grow back limbs to amputees, plant or animal ((And animal includes humanoids)). Magic this powerful is watched and monitored by the Gods ((Myself and Eltee)). However Druid Shifters tend to be so in tune with nature that they accept eventual death of themselves and other sentient beings, and are only known to utilize the restoration powers of Nirnation to bring life back to dead forests, seas, and land. This school is most commonly used by the Druid Shifters to Morph parts of themselves into animal parts. This school is a closely guarded secret of the Druids and can’t be taught to anyone, each Druid Shifter learns this school on his or her own. As such, many non-druidic people realize just how powerful this school is. A Druid Shifter can utilize this school to its fullest potential by teaming up with a Spiritual Ranger.

Stealth: Mainly see Skyrim’s version of the six known skills. I added three new skills to go with Chi. The new abilities were introduced to Zeyelden by the Akaviri.
Ninjutsu- The school for learning the weapons and tools-of-trade of Ninjas and Assassins. This school also includes throwing weapons and Darts. See Tools and Weaponry from this link. This skill school is practiced by both the Chestnut Tang and Blood Orchids of Sithis.
Kuji-Kiri: There are two types of Kuji-Kiri, One is used by the Druidic Rangers while the other type is used by Ninjas and assassins. Both encompass several series of Hand Gestures that lead to Supernatural Abilities. For more Explanation see Kuji-Kiri and Hand-Seals.
Chakra: The skill school that is a cross from what we learn in Naruto and also the Bending Techniques from Avatar the Last Airbender. This also includes Energy-Bending, known in Zeyelden as Chi-Bending which can be used to block a mage from their magic, a warrior from their force, or a fellow stealth user from their Chi. However this comes at great risk by the User and comes with serious consequences if misused or mistreated. Only Masters of this school can use Chi-Bending, and it is heavily monitored by the Gods ((And in this RP that’s Myself and Eltee))

Combat: A mix between Oblivion’s version and Skyrim’s version. One handed and Two handed have been removed to make way for Blade and Blunt. Blade and Blunt schools each have one handed and two handed training within them. In the case of one handed, this can be utilized with a shield to make a strong warrior or with a two handed weapon, a well-balanced warrior with faster swings.
Blade and Blunt schools: Has both One handed Training and Two Handed Training within them as well as weapon + Shield skills.
Armoration: This is basically the skill school for learning and mastering light, medium, and heavy armours.
Lucasan: Think George Lucas and Star Wars. This greatly helps the Melee user who is tired of chasing his foes or can’t quite reach them. Uses up much energy and stamina and is Monitored by the gods. (In this Rp it’s myself and Eltee))
Tactics: This is a skill school that is mixed between Battle Arts and a lesser “mind Reading”. This school allows the Practioner to Understand Her/His enemy(ies) and landscape(s) to make Highly Accurate and Successful Battle Strategies. Chieftan Napayshini is a Master Tactics User.
So in Zeyelden that means….
…An Elf such as a High Elf or Snow Elf can be as buff as an Tamriellic Orc…
…While an Orc can be as beautiful and gifted in magic as a Tamriellic High Elf…
…In Laymen’s terms just because you are born to a Race and Type doesn’t mean you fall into the Generic Label that Race and Type is commonly associated with. This also means that you aren’t subjugated to look like the image commonly associated with said race and type. If you are born as a typical appearance Orc and wish to compete with the best in a beauty pageant, per say, your character can become an adventurer and take the journey and test associated with Purification. And Purification is another matter entirely which I will go into detail at a later point.

Magic: Encompasses both Oblivion’s, Skyrim’s and parts of Morrowind’s describtion. Mysticism also includes levitation of the body but not flight.
Druidic: Druids and Kyne Cubs only. In the case of the latter, (Kyne Cub), only the first basic spells are known until graduation to full Druid. Otherwise should the Kyne Cub become a Ranger, he or she will know only the basics. Druids only teach this magic to their own, and therefore one must study with them and choose the Druidic Bloodline over the Were/Vampire Bloodline. This Magic School allows access to Earth and Nature magic, as well as stronger healing magic, life magic and of course animal transformation. Druids who Master this school can look forward to transforming into Dragons and are a force to be reckoned with in their own right. This magic school is powerful and can do more damage at later levels than even the strongest destruction spell depending on Terrain. An Earthquake spell, for example, can completely level an old city such as Whiterun ((As Nords generally don’t take care of their buildings or repair them long term)). However this same spell can be ineffective in water and air types enviroments, as well as hotspring fields. In the case of the latter, an Earthquake spell in a Hotspring field can erupt a geiyser on the Caster.
Nirnation: This school is accessed and learned by Druid Shifters only. Nirnation is the technical name for “Nature Restoration” This is essentially Kynareth herself flowing her energy through the Druid Shifter, who in turn acts as her vessel to cast the most potent and purest form of magic, LIFE. This magic school can do the one thing restoration can’t do, bring life back to dead earth, such as turn a dead frozen land like Winterhold into a luscious warm Rainforest. In Theory, this same school can be utilized to restore the flesh, tissue, organs and hair of a rotting corpse and thus bring that Corpse back to life in a True State and not like the Zombies of Necromancy. To a lesser extent, this same magic can be used to grow back limbs to amputees, plant or animal ((And animal includes humanoids)). Magic this powerful is watched and monitored by the Gods ((Myself and Eltee)). However Druid Shifters tend to be so in tune with nature that they accept eventual death of themselves and other sentient beings, and are only known to utilize the restoration powers of Nirnation to bring life back to dead forests, seas, and land. This school is most commonly used by the Druid Shifters to Morph parts of themselves into animal parts. This school is a closely guarded secret of the Druids and can’t be taught to anyone, each Druid Shifter learns this school on his or her own. As such, many non-druidic people realize just how powerful this school is. A Druid Shifter can utilize this school to its fullest potential by teaming up with a Spiritual Ranger.

Stealth: Mainly see Skyrim’s version of the six known skills. I added three new skills to go with Chi. The new abilities were introduced to Zeyelden by the Akaviri.
Ninjutsu- The school for learning the weapons and tools-of-trade of Ninjas and Assassins. This school also includes throwing weapons and Darts. See Tools and Weaponry from this link. This skill school is practiced by both the Chestnut Tang and Blood Orchids of Sithis.
Kuji-Kiri: There are two types of Kuji-Kiri, One is used by the Druidic Rangers while the other type is used by Ninjas and assassins. Both encompass several series of Hand Gestures that lead to Supernatural Abilities. For more Explanation see Kuji-Kiri and Hand-Seals.
Chakra: The skill school that is a cross from what we learn in Naruto and also the Bending Techniques from Avatar the Last Airbender. This also includes Energy-Bending, known in Zeyelden as Chi-Bending which can be used to block a mage from their magic, a warrior from their force, or a fellow stealth user from their Chi. However this comes at great risk by the User and comes with serious consequences if misused or mistreated. Only Masters of this school can use Chi-Bending, and it is heavily monitored by the Gods ((And in this RP that’s Myself and Eltee))

Combat: A mix between Oblivion’s version and Skyrim’s version. One handed and Two handed have been removed to make way for Blade and Blunt. Blade and Blunt schools each have one handed and two handed training within them. In the case of one handed, this can be utilized with a shield to make a strong warrior or with a two handed weapon, a well-balanced warrior with faster swings.
Blade and Blunt schools: Has both One handed Training and Two Handed Training within them as well as weapon + Shield skills.
Armoration: This is basically the skill school for learning and mastering light, medium, and heavy armours.
Lucasan: Think George Lucas and Star Wars. This greatly helps the Melee user who is tired of chasing his foes or can’t quite reach them. Uses up much energy and stamina and is Monitored by the gods. (In this Rp it’s myself and Eltee))
Tactics: This is a skill school that is mixed between Battle Arts and a lesser “mind Reading”. This school allows the Practioner to Understand Her/His enemy(ies) and landscape(s) to make Highly Accurate and Successful Battle Strategies. Chieftan Napayshini is a Master Tactics User.




