New city mod

Discussions and questions about the CS and mods for Oblivion
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Codex
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New city mod

Post by Codex »

I have started making a new city mod, and I'm wondering if anyone is interested in joining the team. The city is located in the mountains of Hammerfell, across the border west of Chorrol. Deandra is already working on houses and NPC's, but we could use some extra hands. Even if you haven't modded much, you should still sign up. Ideas are always welcome. If you wanna join, please visit our forum.
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Post by shadowchao »

What would set it apart from another city mod? Will there be a quest, trainers, a new guild perhaps, any unique features?
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Post by Codex »

That is up to the team to decide. We are still in the very beginning, and ideas are more than welcome.
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Post by ace62394 »

I'm in! Admin pl0xzorz!1!11!
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Post by Deandra »

As far as what will set it apart, I'd say the fact that it's made by UESP members!

Even if you can't commit to a huge contribution, any level of help is appreciated, and will help make this mod be great. Even if you don't have Oblivion on the PC, you can still stop by the forums to do brainstorming, give us feedback on ideas, and help design quests.

A lot of group projects end up failing for a variety of reasons. Burnout, mismanagement, being overly ambitious, or simply not having the follow-through to get things done. None of those will happen with this project, though, because we're going to make sure not to get in over our heads. Part of that means that the scope of the mod will be determined by what people are actually willing and able to contribute, and that's ok. We're not writing a total conversion here, just trying to build a city and have fun while doing it.
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Post by shadowchao »

Alrighty, I'll think it over and hopefully help you guys after this friday (GRADUATING!!!!!!!!!!!).
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Codex
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Post by Codex »

Great! And best of luck to you!
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Post by bas237 »

I'd like to help.

I cannot design my own textures, but I can make mods with existing objects/items/etc. and I've got plenty of idea's.
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Post by Masser »

I don't have much experience in modding, and no experience in texturing, but I'd be glad to help in any way I can.
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Post by Deandra »

Thanks, everyone! It's fine if you don't know how to do textures, since there will be plenty of other things to do.

Basleijser, I approved you to see the private forums.
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Post by Cactus »

I'll unfortunately be unable to help directly (360 user), but I'll try to help with anything else I can.

Edit: I joined/posted.
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Post by Deandra »

Well, since we're just getting started, what we need most right now is ideas, quest writing, lore research, concept art, and that sort of thing.

We will definitely need help with actually implementing all of this, but that will come a bit later.
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Post by Jeff »

For the Uniqueness of the City. Make it a living City, in that you start it, and make it grow.

1.) Add a Merchant to Anvil.
2.) Buy a plot of land from them.
3.) Buy Supplies to build a house from them.
4.) Buy Supplies to start a farm from them.
5.) Build a Coral/Stables.
6.) Have Wild Horses, that once you catch them & Ride them, you become the owner.
7.) Buy or catch wild sheep.
8.) Impoving your farm allows you to sell stuff.
9.) Hire a merchant and build a General store. Then every week you get a few hundred Gold. The more improvements mean more items to sell, and more gold each week.
10.) Someone else asks to buy a plot to build a home. Then someone else... ect.
11.) A Priest asks to build a Small Chapel (Caldew Chapel Size).
12.) It becomes a village.
13.) A few more Stores are built.
14.) build fences, upgrade to walls, then higher walls.
15.) Hire Guards.
16.) It becomes a town.

You can have money, time, & events be the triggers. Also types of upgrades have to be done, before others are available. i.e. need 4 Families before the Priest shows up. If you grow Wheat, then you can sell beer. If you grow grapes, you can sell Wine. Then you can have a Bar/Pub.

When you get sheep, you can sell mutton. When a Hunter moves in, you can sell Venision & Boar Meat.

As the town grows, so does your rank. You can become Mayor, or Count.
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Post by Deandra »

That does sound cool, but it also sounds like an enormous amount of work :lol:

Maybe you could help script something like that?
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Post by Jeff »

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Post by Deandra »

C'mon Jeff, I know you want to really help! :lol: You're the one who got me into modding in the first place!
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Post by Jeff »

That's my job.

To corrupt people...

...erm, be a Muse.

I give idea's, I don't actually do things. :P

Besides, I don't play well with others.
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Post by Simfur »

I can help with quest-ideas if needed
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Post by Codex »

Sure. Join the forum, and start brainstorming :D
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Post by Тeatime »

I heard Cactus had said something about my pie shop so I'm definitely joining :Twisted Evil:
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Post by lowbart »

I'd be happy to help with the flavor writing. Letters, newspapers, quest explanations, whatever. Might be able to help come up with ideas for quests too.

My oblivion is broken though, and I'm too lazy to fix it, so I can't do anything that would require significant ingame testing.
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Post by Deandra »

Lowbart, we'll need a whole lot of writing, so your help would be much appreciated. All of the quest scripts and quest log updates will need to be written out in detail, and letters and newspapers would definitely add a nice touch to the mod.
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Post by ace62394 »

Why can't I enter the site? Are the servers down or something?
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Post by Deandra »

I can see it just fine, but a few days ago I was having some DNS issues. My best guess is that their IP address changed recently and didn't fully propagate yet.
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Post by Vesna »

Okay.... Getting to those forums feels like depending on an on/off switch. Somedays you pass, somedays you're out of luck.
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