Surviving The Dead

Inactive/complete roleplays prior to May 28, 2012

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Imp
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Surviving The Dead

Post by Imp »

anyone can join at anytime
IMPORTANT EASY TO EDIT INFO OF MAIN GROUP
Spoiler:
HELICOPTER: Burns 50 gallons an hour, goes 200 mph.
5000 gallons max
4087 gallons in chopper
1000 gallons in storage

The-Shadow-One
Very bad- Stuff of Nightmares

Knight Captain Kerr
Good- Protector

Baloth-Kul
Good- Exemplar

Durnehviir
Neutral- Drifter

Velvet LeChance
Bad- Grifter

Johnny Paul
Neutral- Drifter

BASEMENT WOODS HOUSE

MIDDLE FLOOR WOODS HOUSE

ARIZONA HOUSE 1, DOORS EXAGGERATED, SMALLER TEXT=BASEMENT
Wyatt's notepad wrote:[/b]

Sora Henel (TSO)- Backpack, Machete, Knife, Flashlight, 2 Emergency flares, Signaling Mirror, Two-Way radio, Matches, Lighter, Full quart canteen, Daily Rations, Personal Mess kit, Hiking Boots, Water purification tablets, Poncho, Sunglasses, Swiss army knife, Knife, 2 pairs of socks, Bedroll

Isabella Rivas (Kerr)- Backpack, M16 50 rounds, Cleaning kit, M9 25 rounds, Knife, Flashlight, 2 Emergency flares, Signaling Mirror, Two-Way radio, Matches, Full quart canteen, Daily Rations, Personal Mess kit, Water purification tablets, Swiss army knife, Knife, 2 pairs of socks, Bedroll, Helicopter

Wyatt Greene (Baloth)- Backpack, M16 200 rounds, Cleaning kit, M9 75 rounds, Machete, Knife, Flashlight, 2 Emergency flares, Signaling Mirror, Two-Way radio, Matches, Lighter, Full quart canteen, Daily Rations, Personal Mess kit, Hiking Boots, Water purification tablets, Poncho, Sunglasses, Swiss army knife, Knife, 2 pairs of socks, Bedroll

Bruce (Nova)- Backpack, M16 125 rounds, Cleaning kit, M9 50 rounds, Machete, Knife, Flashlight, 2 Emergency flares, Signaling Mirror, Two-Way radio, Matches, Lighter, Full quart canteen, Daily Rations, Personal Mess kit, Hiking Boots, Water purification tablets, Poncho, Sunglasses, Swiss army knife, Knife, 2 pairs of socks, Bedroll

Elizabeth (NPC)- Backpack, M16 150 rounds, Cleaning kit, M9 50 rounds, Machete, Knife, Flashlight, 2 Emergency flares, Signaling Mirror, Two-Way radio, Matches, Lighter, Full quart canteen, Daily Rations, Personal Mess kit, Hiking Boots, Water purification tablets, Poncho, Sunglasses, Swiss army knife, Knife, 2 pairs of socks, Bedroll

Jonny (Enter)- Twelve knives, 1 Swiss army knife, seven days of food

Jack (Durn)- Army suit, .45 revolver, 16 bullets, Light machine gun, 60 rounds

Bishop (Velvet)- Backpack, M16 50 rounds, Cleaning kit, M9 25 rounds, Machete, Knife, Flashlight, 2 Emergency flares, Signaling Mirror, Two-Way radio, Matches, Lighter, Full quart canteen, Daily Rations, Personal Mess kit, Hiking Boots, Water purification tablets, Poncho, Sunglasses, Swiss army knife, Knife, 2 pairs of socks, Bedroll
In a world, where the dead rule over the alive, where death is no longer rest,

The living are all on death's door, literally.
Kind of literally, zombies don't use doors.


Surviving the Dead
INFORMATION
Spoiler:
The zombies in this Rp are very slow, about the speed an acrobat can walk on their hands. (Some zombies are very fast and intelligent, but that is a whole other story, and they will be seen very rarely) They cannot open doors or climb ladders. They have no form of tactics. They don't even recognize stairs, they will wak up stairs tripping and crawling. They are weak (A ten year old could pull of their arm), and they have little to no eyesight. Though, they have great hearing and sense of smell. If you get their blood anywhere on your body at all, you will turn. Though, do not worry about blood splatter for reasons that will be described in the next paragraph. If you become bitten or scratched you will turn.

Blood splatter won't be a problem because the zombies is dead and the blood is no longer moving inside it. Turning to a zombie in this rp is a bit different than others. The survivor will become infected. The survivor will have no side affects for one whole day. The second day, the survivor will break out into a rash literally all over the body, making it hurt to move. The third day is probably the second worst. Violent puking, numbness all over the body, and extremely high fever. The rash increases in severity. The fourth day is most likely the best, where the fever goes away, the rash completely dissapears, and the numbness goes away. The fifth day, the worst, your body spontaneously combusts at any given point in those twenty four hours, burning all flesh, and stopping right after that, charring sking and muscle. Somewhere in the sixth day's twenty four hours, you will rise back up.

I would highly suggest visiting zombiepedia. It has information on guns, and zombie types. Also it has good strategies, tactics, and base ideas.

EDIT: I looked into it further and it really has tons of things about a zombie outbreak. I highly suggest looking around in it.
WEAPONS
Spoiler:
You can use any weapon in the world that you want, but you would need to find it. You may start off with something as a weapon, but nothing to amazing. The weapons will be classified into:

Firearms (Handguns, rifles, carbines, shotguns, machine guns, miniguns, black powder guns, and submachine guns. If you can think of any others please do tell.
Non firearm projectiles
Melee weapons
Explosives
Fire and Incendiary
COMPLEX STUFF
Spoiler:
I will be taking different segments of information different places to get one big Rp. I took a lot from Zombiepedia, and now I am going to rob Fallout New Vegas of its systems...


I'm kind of like Watson and Crick! <.< chirp... chirp... chirp... >.> No?... okay.

I am stealing the special section from Fallout:

S.P.E.C.I.A.L.- You will be able to distribute 40 points. Cap is 10, lowest is 1. They will not affect your skills.
STRENGTH
Melee and Unarmed Damage, Big Guns. Also, the ability to carry more weight than others

PERCEPTION
Explosives, lock picking, and the ability to detect things others cannot.

ENDURANCE
Health, Survival, Big guns, and the ability to go through more pain than others

CHARISMA
Speech, Barter, and the ability to be liked more than others

INTELLIGENCE
Medicine, Repair

AGILITY
Small Guns, Sneak, Nonfirearm projectiles, and the ability to be more agile

LUCK
Luck... Just Luck


I will begin and end days occasionally. It will take five days to die of dehydration, but it will affect you the days you go without water.
Day 1: -1 Endurance
Day 2: -2 Endurance -1 Perception
Day 3: -3 Endurance -2 Perception -1 Intelligence
Day 4: -4 Endurance -3 Perception -2 Intelligence -1 Agility
Day 5: DEATH

It will take ten days to die without food.
Day 1: -1 Strength
Day 2: -1 Strength
Day 3: -2 Strength -1 Charisma
Day 4: -2 Strength -1 Charisma
Day 5: -3 Strength -2 Charisma
Day 6: -3 Strength -2 Charisma
Day 7: -3 Strength -2 Charisma -1 Perception
Day 8: -4 Strength -3 Charisma -1 Perception
Day 9: -5 Strength -4 Charisma -2 Perception
Day 10: DEATH

I also decided to steal karma and titles from Fallout.

You will be allowed to accept three traits while making your character(s)

Rapid Reload- All of your weapon reloads are faster than normal, but you will sometimes twitch and drop a magazine or rounds.
Hunter- More damage against animals, less against living humans, same against undead.
Demolition Expert- More damage with explosives, -2 agility
Cowboy- More damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. Anything past the time of a cowboys conjures considerably less damage.
Animal Friend- Hostile animals become friendly, and come to your aid against enemies except against other animals, charisma -2
Night Person- +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M., -1 Intelligence and -1 Perception in the day
Silent Running- Running no longer factors into a successful sneak attempt, -2 Endurance
Pyromaniac- More damage with fire and incendiary weapons, and black powder guns, considerably less with nonfirearm weapons
Jury Rigging- Repair any item using a roughly similar item, all items you make are slightly less prone to breaking or jamming
Weapon Handling - +2 strength with weapon requirements, slightly less accurracy
Paralyzing Palm- Can paralyze an enemy for 30 seconds an unarmed attack, Luck -2
Ninja- More damage with Non projectile firearms, less damage with firearms
Slayer- More speed with melee weapons, less damage

I understand in this RP, that dieing would be devastating. You could start a new character, but you would be away from the group. So, here's what happens. Once you die, you make a new character. Your new character will be seperated from the group. No need to fear! Your new character will be started out in anyplace you please.

Also, there will be decisions you make that could lead to life in a secure environment (prison, test lab, or even a safe haven) If you ever want to leave your character at one of these times, you may, and you will start anywhere you want in America at the level you were at or below it if you want, which may be fun after a long time of a certain character type. When you fall into a safe haven, don't be ashamed to start a new character, you pretty much completed the game of "surviving." If there is a problem in the safe haven, I will tell you.

Even if there is a problem in the safe haven, I will let you start a new game. You can start a new game at any possible second of your old game, but you cannot be in the same grouping, and that group would never meet. Oh, an one more thing, if you are literally on death's door, where a zombie bit you, or a bullet is coming your way, don't ask for a new character. Take the punishment without complaining and start the new character at half the xp.

I have a couple reasons that this rp is easy to die in, which I personally think are very reasonable:

The major one is the whole setting and plot of the rp. You are in an apocalypse. The very definition of apocalypse states: "any universal or widespread destruction or disaster." Yes, you are going through a disaster, widespread destruction. I'm not talking about you failed the semester disaster, I mean people are dieing, and trying to eat you disaster.

About definitions, you are surviving the apocalypse. Surviving, by definition, is "to continue to live after the death, cessation, or occurrence of something." So yes, the goal of this rp is to survive, which means not dieing. So, what would be the point of the rp if it was to not die, and it would be near impossible to die?

There will be decisions in this game deciding life and death... and life after death. These decisions will be hard to detect, except for a few where I will put in a spoiler, warning you that this could kill everyone in the group if you make the stupid the decision Now, if you make the stupid decision, (or a decision that was difficult to detect, you will either be put in a bad place, where you cannot do much.
YOU
Spoiler:
Username:
Name:
Age:
Gender:
Physical Description:
Pre-Apocalypse Afflictions:
Friends and Loved ones with small descriptions and bio:
Starting Karma (Very good, good, neutral, bad, very bad):
Background
3 Traits:
S.P.E.C.I.A.L. (See Complex stuff)
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
CHARACTERS

THE-SHADOW-ONE
Spoiler:
Name: Sora Henel.
Age: 18
Gender: Male
Pre-Apocalypse Afflictions: "insane" and slighly ADHD
Friends and Loved ones with small descriptions and bio: He had a sweetheart, of the name Gregory Meniz, He carried a picture of him in his wallet, brown hair, brown eyes and lovely tanned skin
Starting Karma (Very good, good, neutral, bad, very bad): (BAD TO THE BONE) bad-very bad
Background: He grew up facinated by old medival kind of stuff, cloak and daggers, sword fights and of course magic. He trained with bows, melee weapons and bare fisted. He drifted from his parents and brother after a while.
3 Traits:
Silent Running- Running no longer factors into a successful sneak attempt, -2 Endurance
Paralyzing Palm- Can paralyze an enemy for 30 seconds an unarmed attack, Luck -2
Ninja- More damage with Non projectile firearms, less damage with firearms

S.P.E.C.I.A.L. (See Complex stuff)
Strength 8
Perception 8
Endurance 6 (-2)
Charisma 1
Intelligence 5
Agility 8
Luck 4 (-2)
KNIGHT CAPTAIN KERR
Spoiler:
Name: Isabella Rivas
Age: 25
Gender: Female
Pre-Apocalypse Afflictions:Got stabbed in the gut once when she was 18. It left a scar, other than that everything is shiny.
Friends and Loved ones with small descriptions and bio:

Father: Victor Rivas (52) Illegal Mexican immigrent. Bald. Brown eyes. Went across the border 25 years ago with his wife Alba who was pregnant with Isabella. Works as a mechanic.

Mother: Alba Rivas (49) Illegal Mexican immigrent. Has short brown hair. Brown eyes. Went across the border 25 years ago. Was pregnant with Isabella at the time. Is unemployed.

Pet Dog: Banjo (4) German Shepherd. Has been Isabella's animal companion since he was just a pup.

Had a number of friends in the National Guard but she went AWOL so they probably got killed fighting the undead.

Starting Karma: Very Good

Background: She is the only child of two Mexican immigrents. Grew up in LA. Was great in school. A few years ago she moved to New Orleans. She became a helicopter pilot for a private firm that worked in the city. She also joined the National Guard as something to do to stay fit, to be with her friends and something to put down when looking for a job. When the dead started comming back she decided it was better not to stay and die so she went AWOL.

Traits:
Weapon Handling - +2 strength with weapon requirements, slightly less accurracy
Animal Friend- Hostile animals become friendly, and come to your aid against enemies except against other animals, charisma -2

S.P.E.C.I.A.L.
Strength: 4
Perception: 6
Endurance: 5
Charisma: 8 (-2)
Intelligence: 7
Agility: 6
Luck: 4
BALOTH
Spoiler:
Name: Wyatt Greene
Age: 29
Gender: Male
Pre-Apocalypse Afflictions: None.

Friends and Loved ones: Ruby (4), Wyatt's pet Rottweiler.

Starting Karma: Good

Background: Born and raised in NYC. His parents were both shot and killed by a mugger when he was 18. He was greatly satisfied when his parents' murderer was arrested and sentenced to life imprisonment. He grieved their loss for many years. Wyatt became a veterinarian in order to help animals, whom he adores and envies for their innocence and simple existence. He is also an avid violinist.

Traits:
Animal Friend- Hostile animals become friendly, and come to your aid against enemies except against other animals, charisma -2
Jury Rigging- Repair any item using a roughly similar item, all items you make are slightly less prone to breaking or jamming

S.P.E.C.I.A.L.
Strength: 4
Perception: 4
Endurance: 6
Charisma: 10 (-2)
Intelligence: 8
Agility: 5
Luck: 3
DURNEHVIIR
Spoiler:
Name:Jack flag
Age:30
Gender:male
Physical Description:Athletic and a beard but no tan.
Pre-Apocalypse Afflictions:None
Friends and Loved ones with small descriptions and bio:Jack was a hunter, of targets the law might not approve of,he wants to change his ways but can't find anything he can do as well, after waking up in a hotel in Alaska not knowing anything but his name.His last target was a guy who should have had one less so many beers in the bar before joining the army.
Starting Karma (Very good, good, neutral, bad, very bad):neutral
Background
3 Traits:rapid reload cowboy

S.P.E.C.I.A.L. (See Complex stuff)
Strength 5
Perception 7
Endurance 5
Charisma 5
Intelligence 5
Agility 8
Luck 5
VELVET LECHANCE
Spoiler:
Name: Declan 'Bishop' Bishop
Age: 68
Gender: Male
Physical Description:


Image

Pre-Apocalypse Afflictions: None.
Friends and Loved ones with small descriptions and bio: None that are still alive, or that he cares are still alive.
Starting Karma (Very good, good, neutral, bad, very bad): bad.
Background: Before the outbreak of the zombie apocalypse, Bishop was doing quite well for himself, importing cocaine into Florida and then having his associates deal it to the streets. This all ended however with the zombie epidemic, his warehouses where he kept his product were either destroyed by the zombies or so far into zombie control territory that they might as well have been. Upon the zombie outbreak he narrowly managed to escape the city. However the same could not be said for his family who were all murdered in the thirty-five grand a month apartment while he was driving out of the city with a carrier bag full of money, a small pewter dish of cocaine (now gone) and his trusty Colt AR-15 with M203 grenade launcher
3 Traits:

S.P.E.C.I.A.L. (See Complex stuff)
Strength: 4
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 7
Agility: 6
Luck:3
NOVA
Spoiler:
Name: Bruce “Batman” Peterson
Age: 20
Gender: Male
Pre-Apocalypse Afflictions: Fit, healthy. Has average Hayfever. Finds himself throwing himself at danger and generally being a badass (:D)
Friends and Loved ones with small descriptions and bio:
Friend: Sora Hennel (shadow’s character)
Starting Karma (Very good, good, neutral, bad, very bad): Good
Background: Bruce was a nerd when he was older, especially intrigued with the Batman comics. As he grew up, he met Sora and quickly became close friends with him (even if Sora didn’t think of them being). He found himself trying to stop crime, but failed on nearly every attempt. His parent, ironically, died. Shot by a mugger. Ever since then, Bruce changed his first name and decided that his goal in life to become a real superhero.
3 Traits: Night Person, Rapid Reload, Silent Running.

S.P.E.C.I.A.L. (See Complex stuff)
Strength 7
Perception 7
Endurance 6
Charisma 5
Intelligence 3
Agility 7
Luck 5
>ENTERUSERNAMEHERE<
Spoiler:
Name: Johnny Paul
Age: 37
Gender: Male
Physical Description: He is a strong very tall man and a couple scars going across his left side of his neck.
Pre-Apocalypse Afflictions: Before the zombies he had his own knife shop and he lived by himself. He works at the shop with one of his friends that he meant in high school.
Friends and Loved ones with small descriptions and bio: John meant Jim in high school and owns a knife shop with him. His parents died in a car crash so he needed to open a shop for money. So he could have food and money to pay for his taxes.
Starting Karma: Neutral
3 Traits: Ninja
Cowboy
Hunter

S.P.E.C.I.A.L. (See Complex stuff)
Strength 5
Perception 5
Endurance 5
Charisma 5
Intelligence 5
Agility 10
Luck 5
FACTION TEMPLATE
Spoiler:
Name:
Main Location(s):
Founded by:
Leader(s):
Ranks:
-
-
Divisions:
Currency:
Technology:
Main Ideology:
Ideology of Zombies:
Ideology of Survivors:
Ideology of Raiders:
Society:
History:
Last edited by Imp on Thu Jan 24, 2013 4:28 pm, edited 102 times in total.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
Imp
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Re: Imp's Surviving The Dead

Post by Imp »

If you would like to participate, please say so here. I need to work out a few kincks before we may or may not begin.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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Re: Imp's Surviving The Dead

Post by Kerr »

Do we have to make new characters?
So we have come to solve every squabble in the village personally?
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Imp
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Re: Imp's Surviving The Dead

Post by Imp »

That is one of the kinks that needs to be worked out. If you want to, they are still in the OP and we can start where we left off.

If you want to make a new character, go ahead.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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Re: Imp's Surviving The Dead

Post by Kerr »

I think we should just start over (but keep our levels) and have everyone start in the same place. Also the outbreak happened way to fast the first time round. It took New York about 5 minutes to be overrun. I have an idea for a character that I was planning to use if Isabella died but I'm not sure if I should use it now or wait if she dies.

Also I always like the Romero or Walking Dead style everyone who dies turns, but it is your RP not mine i'm just throwing out ideas. Also no fast zombies. Having different types of zombies in one setting is stupid.
Last edited by Kerr on Fri Sep 07, 2012 9:22 pm, edited 4 times in total.
So we have come to solve every squabble in the village personally?
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Re: Imp's Surviving The Dead

Post by Nova »

IMP, RESERVE ME A SPOT NAOW!
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Re: Imp's Surviving The Dead

Post by The-Shadow-One »

Spoiler:
My way of saying, I'm still for this.
And I think starting over would be good.
Last edited by The-Shadow-One on Mon Sep 10, 2012 5:06 pm, edited 1 time in total.
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Re: Imp's Surviving The Dead

Post by Imp »

Okay, everyone will start new,I will keep levels, everyone will start in the same place, and nova will be reserved a spot. No need to reserve though, because anyone can join at any time.

Also, the outbreak happened so quickly for reasons I cannot explain
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

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Re: Imp's Surviving The Dead

Post by The-Shadow-One »

Do you still have the.. group I made?
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Re: Imp's Surviving The Dead

Post by Nova »

I'm making my char now. Can someone give me insparation?
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Re: Imp's Surviving The Dead

Post by The-Shadow-One »

Be a friend of Sora!
Call me Rainbow Fox if you want
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Re: Imp's Surviving The Dead

Post by Kerr »

Pet shop owner, actor, rock star, nightclub owner, secondary school teacher, fireman, reporter, clown, bar owner, car racer, famous baseball player.
Shall I go on?
So we have come to solve every squabble in the village personally?
The last thing you never see
Imp
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Re: Imp's Surviving The Dead

Post by Imp »

Inspiration: Canadian Lumberjack


Shadow, yes. The group is in the faction sheet.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

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Re: Imp's Surviving The Dead

Post by Kerr »

Feel the wrath of Canadian lumber fool!

I'll keep Isabella for now I guess, i'll use my other character if Isabella dies.
So we have come to solve every squabble in the village personally?
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Re: Imp's Surviving The Dead

Post by Nova »

I already got it: Friend of Sora's, badass, finds himself pretending to be batman :D
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Re: Imp's Surviving The Dead

Post by Imp »

What ever you want.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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Status: Trying to stop the Winter from comin'
Other Profiles: Steam: KillAllGiraffes Xbox: Novapowered
Location: Leicester, England

Re: Imp's Surviving The Dead

Post by Nova »

How does this look:

Username: Nova
Name: Bruce “Batman” Peterson
Age: 20
Gender: Male
Pre-Apocalypse Afflictions: Fit, healthy. Has average Hayfever. Finds himself throwing himself at danger and generally being a badass (:D)
Friends and Loved ones with small descriptions and bio:
Friend: Sora Hennel (shadow’s character)
Starting Karma (Very good, good, neutral, bad, very bad): Good
Background: Bruce was a nerd when he was older, especially intrigued with the Batman comics. As he grew up, he met Sora and quickly became close friends with him (even if Sora didn’t think of them being). He found himself trying to stop crime, but failed on nearly every attempt. His parent, ironically, died. Shot by a mugger. Ever since then, Bruce changed his first name and decided that his goal in life to become a real superhero.
3 Traits: Night Person, Rapid Reload, Silent Running.
S.P.E.C.I.A.L. (See Complex stuff)
Strength 7
Perception 7
Endurance 6
Charisma 5
Intelligence 3
Agility 7
Luck 5
Skills (See Complex Stuff)
Barter 10
Nonfirearm Projectiles 0
Explosives (Anything that blows up including, including launchers) 0
Small Guns (Handguns, rifles, carbines, shot guns, submachine guns) 45
Lock pick 20
Medicine 15
Melee Weapons 45
Repair 10
Black Powder Guns 0
Big Guns (Machine guns, miniguns) 0
Sneak 45
Speech 30
Survival 20
Unarmed 15
Last edited by Nova on Fri Sep 07, 2012 10:03 pm, edited 1 time in total.
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Imp
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Re: Imp's Surviving The Dead

Post by Imp »

I won't bother checking it. I believe that you are good.

Just so you know, everyone will be starting off at level one.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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Nova
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Status: Trying to stop the Winter from comin'
Other Profiles: Steam: KillAllGiraffes Xbox: Novapowered
Location: Leicester, England

Re: Imp's Surviving The Dead

Post by Nova »

Cool, check the points just in case. Also, I'm batman >.>
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Re: Imp's Surviving The Dead

Post by Imp »

You can insert two more special skills

You are fifteen over on regular skills, and I don't know if it as zero or you forgot it, but there is no number by explosives.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Nova
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Joined: Tue Apr 24, 2012 7:41 am
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Location: Leicester, England

Re: Imp's Surviving The Dead

Post by Nova »

Okay, thanks :D

Edit: Edited the char.
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Baloth-Kul
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Re: Imp's Surviving The Dead

Post by Baloth-Kul »

Spoiler:
Image
Baloth Newsflash-This just in; IMP=SPARKY?!
Spoiler:
--Of course we want to play again, you goof! I was lovin' this RP! ...You, uhh, messed up my character sheet, der. XD You posted Kyle's character sheet in ma spot. Here;
Spoiler:
Name: Wyatt Greene
Age: 29
Gender: Male
Pre-Apocalypse Afflictions: None.

Friends and Loved ones: Ruby (4), Wyatt's pet rabbit. She is an albino with snow white hair and ruby red eyes.

Starting Karma: Good

Background: Born and raised in NYC. His parents were both shot and killed by a mugger when he was 18. He was greatly satisfied when his parents' murderer was arrested and sentenced to life imprisonment. He grieved their loss for many years. Wyatt became a veterinarian in order to help animals, whom he adores and envies for their innocence and simple existence. He is also an avid violinist.

Traits: Animal Friend, Jury Rigging, Rapid Reload

S.P.E.C.I.A.L.
Strength: 4
Perception: 4
Endurance: 6
Charisma: 10 (-2)
Intelligence: 8
Agility: 5
Luck: 3

Skills
Barter: 50
Nonfirearm Projectiles: 1
Explosives: 1
Small Guns: 29
Lockpick: 1
Medicine: 60
Melee Weapons: 29
Repair: 15
Black Powder Guns: 1
Big Guns:1
Sneak: 15
Speech: 54
Survival: 25
Unarmed: 1
But, uhhh, I would like to change ma pet :D if it's all the same to you. Let's make Ruby a 4 year old ROTTWEILER. Still female, obviously. Sound like a plan?
Imp
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Re: Imp's Surviving The Dead

Post by Imp »

Yes sir!
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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Nova
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Other Profiles: Steam: KillAllGiraffes Xbox: Novapowered
Location: Leicester, England

Re: Imp's Surviving The Dead

Post by Nova »

This.Is.Going.To.Be.Amazing!
I'm Commander Shepard, and this is my favourite forum on the internet.
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Baloth-Kul
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Re: Imp's Surviving The Dead

Post by Baloth-Kul »

Baloth's selling out! (Wow, I wish I was getting paid for this.) DEAD ISLAAAAND, XBOX 360, BUY IIIIIIIT. IMO, *THE* best zombie game. It isn't perfect, but it FEELS good, it LOOKS good, it's FUN. --State of Decay, in development, for Xbox 360, looks pretty damn good! Project Zomboid, for PC looks cool.
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