
Halo: The Fall of Ichthys
The planet Ichthys, in the system Ectanus 45, has been attacked. Covenant forces have already secured many cities and large portions of the planet, and are closing in on the capital city, Thalassa. One million people live in this city, and evacuation efforts are underway, but the enemy is closing in fast.
An elite force of soldiers has been assembled and sent to Ichthys with two objectives;
1. Assist in the evacuation of Thalassa, rescue as many citizens as is possible.
2. Evacuate personnel from a UNSC military base, secure transport off-world or signal for evac.
YOU are a part of this force, and may be a part of one of two groups that make up this force;
Fireteam Oscar, led by Captain Freeman. You are a marine, a gunslinging sailor of the stars who has been trained to fill Grunts with hot, steamy lead. Freeman has been placed in charge of your squad and the entire mission, despite being outranked by the leader of the other squad. None of Fireteam Oscar have ever worked with, seen, or even heard of Captain Freeman. You may have pre-existing relationships with other squad members, or some may be new transfers.
Gold Team, a group of SPARTAN-IIs, led by Major Connor. There are limited positions (4). You have all worked together in the past, for at least a few missions. Everyone must cooperate, work together, which isn't to say there can't be rivalries, or has to be friendships.
Gold Team is under the command of Commander Henry Bedfield, also known as Gold Actual. He will chime in over the comm every now and then, offering tactical support, or possibly any mission updates or new orders that may arise.
------------------------------------------------------------------------
More will be added when it comes in, this is a work in progress.
IMPORTANT NOTES;
1. No sign ups yet. Haven't worked out stats/skills and such quite yet, but I'm working on it. You may reserve a spot.
2. You may NOT reserve a spot for a SPARTAN. WHEN sign up time comes around, those interested in playing as a Spartan will message me saying as much, and when I have all your names, 4 people will be RANDOMLY chosen to play as Spartans, and those 4 people will then discuss who wants which role with MATURITY and POLITENESS.
3. Do not go thinking "OOOHOHMYGODIWANNABEASPARTANYESYESYES!". Spartans may have incredible skills, but they also have terrible luck, and are sent on the most dangerous tasks. Most of them die. It is very likely that Spartans will die in this RP. Marines will be more fortunate.
4. I will be your DM, and Musicman will be my "helper"
5. Spartan customization will be somewhat limited. The limit of slots for Spartan characters necessitates set character guidelines--wouldn't be good if the whole team was made up of snipers, or if there were no demolition experts, or something. The slots will be assigned a number (you can pick your name, of course), a rank (not important), a role (like sniper, intelligence expert, demolition expert...stuff like that), and minimum stat requirements.
6. Again, work in progress. Character sheets and whatnot will come soon.
7. Fear not, you (probably) won't miss this. I have the bones of the RP laid out, but it will still take weeks (minimum) to get everything set up, all shiny, and ready to go.
------------------------------------------------------------------------
Halo Terms/Slang/Jargon/Military Terminology
(For more information, or information on other terms or topics, go to: http://halo.wikia.com/wiki/Main_Page)
Brute-The Jiralhanae, a Covenant race of powerful, ape like humanoids who are capable of great feats of strength and brutality, and are generally not very intelligent. Prone to fits of berserker rage. Skilled in combat, but generally use simple, brutal tactics. Also known as Fur Balls, Crazy Gorillas, Baby Kongs (BKs or Bravo Kilos), or Monkeys.
Drone-The Yanme'e, a Covenant race of bug-like, human-sized, flight capable aliens. Usually come in squads. Also known as Roaches or Buggers.
Elite-The Sangheili, a Covenant race of strong, humanoid aliens with quadruple hinged mandibles and hoof-like feet. Skilled in combat. Usually lead Grunt squads, but there can also be squads of only Elites, or mixed with other races. Also known as Split Lips, Squid Heads, Alligators, and Sharks.
Engineer-The Huragok, a Covenant race of floating, tentacled, ball-like aliens. They are great scientists, able to easily work with any technology, and can provide extra shielding to their allies. Non-combatant. Rarely seen in the field. Also known as Boo-Bags, Loogies, Slippery Suckers, Floating Squids, and Floaters.
Glassing-Plasma bombardment of a planet by the Covenant; turns the planet surface into glass and ash.
Grunt-The Unggoy, a Covenant race of short, stocky, generally cowardly methane-breathers. Cannon fodder. Usually come in squads. Also known as Chimps, Monkeys, or Gas-Suckers.
Hunter-The Mgalekgolo, a Covenant race of large, heavily armored, hulking aliens, bearing large shields and assault cannons. Actually made up of a unified colony of small, worm-like organisms. Very dangerous. Skilled in combat, somewhat clumsy. Usually come in pairs. Also known as Cans o' Worms, The Things with Spikes, or Juggernauts.
Jackal-The Kig-yar, a Covenant race of bird-like, dextrous aliens. They usually bear portable shields, but can also be sharpshooters. Usually come in squads of mixed races. Also known as Buzzards, Turkeys, or Skirmishers.
MAC-Magnetic Accelerator Cannon, a massive coilgun used by the UNSC, usually on warships. The only non-nuclear UNSC weapons capable of taking out Covenant capital ships.
ODST-Orbital Drop Shock Trooper, a special branch of marines who specialize in deploying to operational areas in one-man drop pods.
Pelican-A UNSC troop transport. Moderately armed, and can function as a gunship.
Phantom-A Covenant troop transport. Heavily armed, and can function effectively as a gunship.
Spartan-A UNSC supersoldier, genetically modified and implanted with cybernetics. Rigorously trained and tested, Spartans are legendary warriors, also feared by the Covenant, who sometimes refer to Spartans as Demons. Outfitted with powerful MJOLNIR battle armour.
Spirit-A Covenant troop transport. Lightly armed, but still potentially very dangerous to ground forces.
------------------------------------------------------------------------
CHARACTERS
PCs
NPCs
Major Connor
CHARACTER SHEETS (Working on it, incomplete, please do NOT post character sheets or anything yet
Marines








