Roma Eterna - An Eternal Empire

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Roma Eterna - An Eternal Empire

Post by Nova »

Roma Eterna- Eternal Rome
“The gods gave the world Romans, so they may rule it forever.”
Disclaimer: Some mature, disturbing and messed up things may happen in this rp.
Rome, a city that transformed into an eternal empire; but was it truly an eternal empire? In our universe not, but maybe, in a different world where Rome lives on and truly rules the world? Is it eternal then? Travel to a different world where myths come true, magic makes the world turn and many things exist that don’t in our world; such as an eternal empire.

Story:
Spoiler:
A.D. 805, around 300 years after the empire fell in our world another one is still living strong, well, not exactly strong. Magic and a great emperor has kept the empire in one piece, but with the great emperor Maximilian dead, magic alone cannot save the degrading Western Empire.

In A.D. 721 a new continent was discovered and Emperor Saturnius sent many expeditions to claim it as “New Rome”. The Romans were met with the great native defenders, which slaughtered every man. Over all, around 15 legions were sent to their deaths and income from many provinces over many years was wasted. This happened over 3 expeditions and 15 years of the mad emperors rule.

In A.D. 748 there was another mad emperor: Demetrius. Demetrius wasted millions of gold (yes, the money for this rp is gold, silver and copper) for meaningless projects. He thought of building multiple palaces, each bigger and better than the others. He also thought of moving the capitol to Sicily, effectively destroying the Western economy and putting the entire empire in bigger debt than it now was. Hundreds of those projects were left unfinished as the emperor got bored and moved on. After about 5 years of this, the true Romans gave up on emperors, assassinated Demetrius and put forward a second republic.

In A.U.C 795, the now desperate republic tried to spread its borders further into Eastern Empire controlled Africa, this infuriated the Eastern empire, so they replied with war. As the western empire was being assaulted from Africa and the east, the European provinces began to rebel, and joined with northern barbarians to assault Italy from the north. Now, with barely and men and money, the western empire has to defend its land from all sides, as well as from within.
Combat and Cripple System:
Spoiler:
The combat will be played out as usual: You dictate what you want to do and I roll dice to see the outcome. The outcome can me modified by different factors such as: Enemy strength, weapons, Traits, how crippled you are etc. These are the different Status Of Life (SOL) as used in Tyranny:

Healthy

Light Wounded

Wounded

Heavily Wounded

Incapacitated

Dead
(Brought to you by Kerr)
Sometimes in combat when being struck or when different events happen, you can be crippled (again, crippling is decided by dice roll and the outcome can be modified by different factors.) These are the different limbs that can be crippled and effects of them being crippled:

Head (Minimal/Medium/Severe/Dead): If the head is minimally crippled, accuracy is severely lowered and the victim can’t think straight. Medium Crippling causes the victim to become unconscious, also it is harder to heal and once awake effects from Minimal crippling apply and health cap is much lower. Severe causes the victim to be put into a coma like state until healed; constant health damage is also applied due to internal bleeding (note: if not healed quickly enough the victim may die from this). If the victim’s head reaches “dead” crippled status then the victim’s head has received so much damage he/she/it is dead.

Right and Left Arms(Minimal/Medium/Severe): If the arms/arm is minimally crippled the victim arm is slowed down and works at half efficiency. If the crippling is medium then the arm can no longer be used until healed. If the crippling is severe, the arm has to be amputated or healed by a great power (one which the PCs don’t get) to prevent things like infection.

Torso (Minimal/Medium/Severe): Minimal crippling causes the victim’s stamina to be reduced and potency in combat to be reduced. Medium crippling has the same effects as Minimal crippling, however, lowered lung potency means that there is a chance the victim may become unconscious due to lack of oxygen; this also means that the victim will take constant health damage over time (note: you can die from this). Severe crippling has the same effects as Minimal and Medium crippling ,however, the victim take significantly more constant health damage and may die.

Right and Left legs (Minimal/Medium/Severe): Minimal crippling causes the victim’s movement speed to be lowered (rp’ed as a limp). If both legs are minimally crippled then the target has to crawl. Medium crippling means that the leg cannot be used until healed. Severe crippling causes the limb to be amputated or healed by a great power (one which the PCs don’t get) to prevent things such as infection.

Note: Amputated limbs don’t mean the end of the empire, you can carry on (it will be much harder)
Classes and Sub-Classes
Spoiler:
There are 3 combat classes, they are: Magic, Physical ranged and CQC. These all have sub-classes which sometimes combine two different classes together. Some sub-classes will be achieved later on as the rp moves on.

Magic sub-classes:

Interitum Magus (destruction mage): Interitum Magus are master of high damage dealing attacks, using summoning magic as support. They can use high level destruction magic (dark type magic can only be used on the medium level however), medium level Summoning magic and low level restoration magic. They do not have access to Poison magic however and cannot make their own potions.

Veneficus (warlock): Veneficus specialise in poisons and dark magic. They use all levels of dark and poison magic and their only restoration magic is dark type (on low level). They are allowed to summon on the medium level and can make weak potions and medium poisons.

Philosophus (philosopher): The Philosophus are masters of the mind, specialising in creating and upgrading contraptions and weapons, making potions and summoning monsters. They are however weak in the other fields of magic. They can use all the levels of Summoning magic, make all sorts of potions and poisons and are the only ones who can make/upgrade/use weapons such as Portable Greek fire (apart from special perk people). They can only use low level destruction magic and they are unable of using restoration magic.

Santor/Defensionem Magus (healer/defense mage): Santors are masters of defensive magic, such as restoration and Summoning. They however, do not use any destruction magic but are more much better at close combat and wielding weapons than the other magic sub-classes. They use all manner of Restoration magic, medium summoning magic, they can make high levelled potions and are unable of making poisons.

Close Combat sub-classes:

Eques (knight): The eques is a noble and fierce warrior, one that wears heavy armour and specialises in one handed weapons and shields. But this also means that they are terrible in light armour and two-handed weapons. The eques have a special ability that can be used once a day: They make a shout called Rally of Strength which boosts the defence of Knight as well as their allies who can hear it. Knights are also terrible at unarmed combat. The eques are very defence based, they can take many blows but they suffer from that in agility and speed.

Barbarus (barbarian): What the Barbarus lacks in defence he makes up with strength and agility. The Barbarus are masters of light armour and 2 handed brute weapons; but this also lowers their skill in 1 handed weapons, shields and heavy armour. The Barbarus has a special ability could Berserk which can only be activated once a day; this causes the Barbarus to become a nearly unstoppable force for a limited time. However, once the ability is done with there is a chance that the Barbarus will pass out due to lack of oxygen and exhaustion (the chance of this happening is higher if the torso is crippled).

Perfide (Rogue): The Perfide are master of stealth and quick attacks. They prefer being in the shadow, striking, being unseen before and after they strike. If they are seen however, they have a lot of tools at hand to allow their survival. The Perfide use (primarily) light armour and short weapons like daggers; this means that they are horrible at 2 handed, long 1 handed weapons, heavy armour and shields. They can use small. 1 handed crossbows and they can (along with the Sicarius ) make and use bombs. They also are allowed to make light poisons. If the rogue is unseen by enemies they can use and ability called: Rogue’s Cape. This ability makes the temporarily invisible but it has a slight chance of stopping to work randomly (this chance is increased if legs are crippled).

Ranged Physical sub-classes:

Sagittaris (archer): The Sagittaris are the most experienced bow users in the empire; they prefer to use longbows and stay as far away from the enemy as possible. They only use longbows and light armour (they are really powerful with the longbow and slightly less powerful with other bows). But this doesn’t stop them using swords and such weapons . They are terrible with 2 handed weapons and heavy armour.

Ranger: Rangers are versatile soldiers, being as good with the bow as weapons and shield. But like with the Sagittaris they are terrible with 2 handed close combat weapons and heavy armour. Rangers also are allowed to make traps.

Sicarius (Assassin): Unlike the Sagittaris the Sicarius specialise more in Close Combat than bows. They primarily use crossbows but they can be found using bows. They can use medium poisons, make traps and make bombs. No heavy and 2 handed weapons though. If the assassin is in shadows he is unseen to everything except to a few. The Sicarius is also the quitest sub-class (they are much louder if parts of the body are crippled). The Sicarius also can climb faster and longer than the other sub-classes.
Equipment
Spoiler:
Armour
Bronze Armour (light/heavy This means that no sub-class gets bonus from this.): Bronze armour is considered to be the most versatile armour around. It has as much protection as some heavy armours and it has a high manoeuvrability.
Iron armour (heavy)
Mail armour (heavy)
Scale armour (light, Note: can’t be used by assassins, rogues and rangers): Same as bronze armour except it’s lighter.
Assassin/Rogue armour (light): Adds extra bonuses to rogues and assassins.
Leather armour (light)
Scalded armour (light): Adds extra bonuses to barbarians.
Steel armour (heavy)
Plate armour (heavy)
Templarii armour (heavy): The armour of an ancient order of knights.
Robes of destruction (magic)
Robes of Summoning (magic)
Robes of Restoration (magic)
Jack’s Robes (magic): You will be okay in all aspects of magic but master of none.
Round Steel Shield (heavy)
Imperial Shield (heavy): Basically a square shield.
Templarii shield (heavy): The shield of an ancient order of knights.
Wooden shield (light)

Weapons
Gladius (1 handed)
Iron sword (1 handed)
Bronze sword (1 handed)
Steel sword (1 handed)
Iron war axe (1 handed)
Bronze war axe (1 handed)
Steel war axe (1 handed)
Iron mace (1 handed)
Steel mace (1 handed)
Persian sword (a.k.a Curved sword, 1 handed)
Iron great sword (2 handed)
Steel great sword (2 handed)
Warhammer (2 handed)
Battleaxe (2 handed)
Short bow (2 handed)
Bow (2 handed)
Long bow (2 handed)
Small crossbow (1 handed, except for re-loading)
Crossbow (2 handed)
Portable greek fire (Philosophers and people with Gnome Inside perk only)
Portable catapult (Philosophers and people with Gnome Inside perk only, fires rocks which can be set on fire >.>)
Pistol Prototype (Philosophers and people with Gnome Inside perk only)
Rifle Prototype (Philosophers and people with Gnome Inside perk only)
Hidden blades (Assassins only)
Dagger (1 handed)
Javelin (2 handed)
Steel tipped spear (2 handed)
Iron tipped spear (2 handed)
Bronze tipped spear (2 handed)
Quarter Staff (2 handed)
Note: Any ideas for weapons and armour would be very appreciated.

Potions and Poisons (for each alchemy table you find you can make 1 potions and 1 poisons each day, some can also be bought)
Poison of minor health damage (light skill required)
Poison of medium health damage (medium skill required)
Poison of major health damage (High skill required)
Potion of 2 handed (increases the target’s skill in 2 handed weapons, medium skill required)
Potion of 1 handed (increases the target’s skill in 1 handed, medium skill required)
Potion of archery (increases the target’s archery, medium skill required)
Potion of destruction (increases the target’s destruction, medium skill required)
Potion of restoration (increases the target’s restoration, light skill required)
Potion of Summoning (increases the target’s summoning, medium skill required)
Potion of minor health (light skill required)
Potion of major health (medium skill required)
Potion of SUPREME health (high skill required)
Poison of Paralysis (high skill required)
Poison of sleepiness (medium skill required)
Poison of reduced senses (light skill required)
Note: Any ideas for poisons and potions would be very appreciated.

Bombs (1 bomb can be made every day at a bomb station by Assassins and Rogues)
Plain ol’ Gunpowder Bomb (need further explaining?)
Shrapnel Bomb (sends shards of glass and rocks flying)
Smoke Bomb (hides you in a cloud of smoke)
Toxic Smoke Bomb (poisons those who go inside the smoke)
Napalm Bomb (spreads flaming liquid everywhere)
Flash Bomb (blinds and works as a diversion)
Note: Any bomb ideas would be appreciated.

Traps (Bait can be added to every trap, every character that can use traps has bait and only one trap can be used each day. Traps have a small chance of failing)
Midget trap (for small animals)
Net trap (for medium animals, humans included)
Supreme bear trap (for big animals, humans included)
Uncle’s Sam’s Epic Trap (Never fails to trap, has to be given to the PC)
Scent Pellet (attracts small animals)
Nice smelling veggies (attracts all kinds of herbivore animals)
Raw beef steak (attracts all kinds of carnivore animals)
Magic! (Note: These will be largely Skyrim spells, also, only Warlocks can use darktype spells)
Spoiler:
Magic, yes, magic exists in this world. And it has saved it multiple times. This power is uncommon, so those who carry this gift are well sought out; especially in these dark times. Some are better at it than others, but as long as you have this gift; you are needed.

Destruction spells:
Flames (light)
Frostbite (light)
Sparks (light)
Swarm of Murderous Flies (dark type, light): Summons a swarm of murderous flies to attack your opponent.
Firebolt (medium)
Ice spike (medium)
Lightning Bolt (medium)
Shadow cloud (dark type, medium): Causes a black cloud to attack your opponents, suffocating and poisoning them.
Fire rune (medium)
Frost rune (medium)
Lighting rune (medium)
Shadow Trap (dark type, medium): Works like runes, you place it down and upon anyone entering it they become covered in a shadow cloud.
Fireball (High)
Ice storm (high)
Chain Lighting (high)
Wall of flames (high): Summons a wall of flame to protect you and burn enemies.
Ice Wall (high)
Lighting Wall (high)

Restoration spells:
Light heal (light)
Dark heal (light)
Powerful heal (medium)
Fast heal (medium)
SUPREME heal (high)
Light ward (light)
Steadfast ward (medium)
SUPREME ward (high)

Summoning:
Summon Sepctral Hound (light)
Summon Spectral giant Spider (light)
Summon Sword (light)
Summon waraxe (light)
Summon flame atronach (medium)
Summon frost atronach (medium)
Summon strom atronach (medium)
Summon Demon (high)
Summon Spectral Unit (summons 10 spectral legionaires, high)
Summon ditto (ditto can transform into anything you desire him to, high)
Mythology
Spoiler:
Yes, the ol’ dragons, chimeras, phoenixes and the like are present in this world. This rp however, won’t concentrate too much on the mythological monsters problem (that’s for another rp :wink: ). We’ll have the odd encounter and the like, but more grievous attacks can be made up by me :Twisted Evil: . Most mythological encounters will happen in unexplored areas (example: most of the new continent) or countryside.
With mythology come gods, in this rp the Roman gods are the shiz, but different cultures may have different incarnations of roman gods. You character can be a worshipper, can despise gods or be on no-state to gods. However, those who pray may or may not get bonuses in any given moments from these gods (that is, if they pray).


Perks (choose only 2)
Spoiler:
Gnome Inside: You are more skilled with machinery and contraptions and more knowledgeable with them. Allows certain weapons to be used.
Ninja: You are best at stealth but not as good with magic and warrior stuff.
Bro team: You get a pet companion (dog, Hell hound, wild-cat)
Darkness beats Lightness: You are better when inside or at night.
Lightness beats Darkness: You are better outdoors and during the day time.
Holy power: Gods favour you more than others.
Magi poo: You are best with magic but not as good with stealth and close combat.
I’m a warrior, hear me roar!: You are best with close combat and warrior stuff but not as good with stealth and magic.
Cherry pie: You are very attractive and can persuade people easier (also a bit of a w*ore) but most people are disgusted by you.
“Alfred, scrub my boots.”: You are rich and fit in with rich people better, however, common folk distrust you.
Average Joe: You are best with common folk, however, rich people look down on you and distrust you.
You:
Spoiler:
Name:
Age:
Gender:
Sexuality:
Nationality:
Class:
Sub-Class:
Equipment:
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks:
Personality (detailed please):
Background (detailed please):
PCs

Imp (Darius Marius)
Spoiler:
Name: Darius Marius
Age: 23
Gender: Male
Sexuality: Heterosexual
Nationality: Persain
Class: Ranged Physical
Sub-Class: Ranger
Equipment: Long bow, Leather Armor, dagger, Persain Sword.
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks: I'm a warrior, hear me roar: Bro Team (Wild Cat)
Personality: Persistent: always continuing firmly in a task, no matter how difficult. Humble: always showing modesty, and a low estimate of his own importance. Witty: being a fan of quick and inventive humor. Fastidious: Very attentive to accuracy and detail. Always concernd about matters of cleansiness.
Background:
Darius was born into the middle class. Even though those people usually included artisans and traders, Darius enjoyed a different aspect of life. He and his father hunted everyother day. He was able to afford a bow and armor, like most under privaleged hunters. His father carried around a Persain sword with him. It had been carried around in the family for five generations.

While hunting for deer, a wildcat appeared. Darius's father tried to kill it, but it didn't attack him, or Darius. Though, the father shot at it anyway, hitting it in the rear. The wildcat jumped, and jumped on his father, taking him by suprise. His father was killed. Though, the wildcat didn't attack Darius, even though he put another arrow into it, and then another one. Three arrows in the cat, one in its leg, one in its rear, and one in its front leg. The cat just looked at Darius, and did nothing.

After mourning, and forgiveness, the wildcat became a friend of Darius, almost like a brother. Darius inherited the sword, and more than enough money to get himself a dagger. He turned to the age of sixteen, and decided to move away from his home, and provide for his mother from a distance.

He stayed at a steady income for the next five years, and hunted, steadily. His mother died at a yound age too, and, would you look at that: another hero with dead parents. He began to hunt less, more like once every few weeks, which provided him with just enough money to get by. He decided his life was becoming boring, and began searching for another stage of life's adventure.
Shadow (Jackie McDowld)
Spoiler:
Name: Jackie "Jack Frost" McDowald
Age: 17
Gender: Male
Sexuality: Bisexual
Nationality: British
Class: Magic
Sub-Class: Veneficus,
Equipment: Dagger, small Crossbow. Scale Armour, a vial of poison of sleepiness.
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to): Swarm of flies (light) , Shadow cloud (medium), Shadow trap (medium), Ice Storm (high), Ice wall (high), Summon Spectral Hound (light), frostbite (light), Summon sword (light), Summon Frost Atronach (medium)
Perks: Bro team (Hell hound), Cherry Pie
Personality (detailed please): A madman, to be called by some, he prefers to be called erratic, he is prone to fits of anger and despair but a overall manic personality shows, he mutters to himself at inappropate times.
Background (detailed please): He trained upon the art of the warlocks since he was able to speak, his family were distant from him causing him to search for friends in animals and lovers. He wandered the roman empire a lot by his family being traveling merchants.
POMCey The Snowman (Brugo Ruadri)
Spoiler:
Name: Brugo Ruadri
Age: 39
Gender: Male
Sexuality: Heterosexual
Nationality: Pictish
Class: Barbarus
Sub-Class:
Equipment: Iron Armour, Steel Mace, Tartan ( :D )
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks: I'm a Warrior, Average Joe
Personality (detailed please): Domineering and imposing, Ruadri hates disobedience. He has an aura of command and dread around him.
Background (detailed please): Brugo grew up in Pictland. His father was the chief of Clan Ruadri. He orchestrated many raids against the Romans. When Brugo was 15, his father began to take him out on raids to show him the ropes. After many battles and skirmishes, the Romans managed to avenge the many deaths of their comrades when they slew his father. Brugo swore revenge on the Romans.
Green the lantern (Nate Rudolph)
Spoiler:
Name: Nate Rudolph
Age: 19
Gender:Male
Sexuality: Heterosexual
Nationality: American
Class: Ranged Physical
Sub-Class: Ranger
Equipment: Bronze Armor, 2 Persian Swords, Long Bow
Magic:

Perks: Light beats Dark; Holy Power
Personality (detailed please): He is a quiet guy who mostly keeps to himself. He speaks only when he feels it is important. He is not a leader, but is not neccessarily a follower either. He can make his own decisions but doesn't feel comfortable making decisions for others. He is slow to anger, but when he does get angry, it takes him a while to cool down. He is extremely loyal to those he chooses to befriend, and always chooses to see the good in everyone, even if it costs him a lot.

Background (detailed please):
He grew up in America, raised in the woods, and spends most of his time there now. He is extremely good with a longbow, and has also been training with scimitars, though he has yet to master them. He ran away from home when his parents had decided to move to a city, even though he wanted to stay in the woods. And stay in the woods he did. He was 13 when that happened. For the Next 5 years, he spent all his time taking walks through the woods, and hunting and fishing to survive. He enjoys the peace and quiet of the wilderness, and he has a certain love for the wild, and despises any who would defile it. His patron goddess is Diana.
Justice Knight (Roranicus Maximus)
Spoiler:
Name: Roranicus Maximus
Age: 24
Gender: Male
Sexuality: Heterosexual
Nationality: Cyprus (Greek I think)
Class: Close Combat
Sub-Class: Eques
Equipment: Templarii Armour, Steel Sword, Templarii Shield
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks: I’m a warrior, hear me roar! Holy power
Personality (detailed please): Stubborn he will hardly ever back down from a challenge or combat. He is also an honourable fighter- allowing disarmed enemies to recover weapons and will never strike down a civilian.
Background (detailed please): The son of a Templarii Knight who fled to Cyprus along with the order during the beginning of the second republic. Despite being Greek his father was Roman and he was named as such. Roranicus barely knows his father as he went into hiding however he was very close to his Greek mother and helped her run the farm until she died in a freak fire five years ago. Unconvinced that his mother’s death was an accident he hunted for her killers when he was approached by the Templarii order and after a rigorous two year training program he became a novice a 22 and has stayed there for two years- oblivious to the fact that his lost father is a member of the very order that he is a part of.
Velvet LeChance (Robaidh Mac Caimbeul)
Spoiler:
Name: Robaidh Mac Caimbeul
Age: 26
Gender: Male
Sexuality: Heterosexual
Nationality: Scottish
Class: Close-Combat
Sub-Class: Barbarus
Equipment: Scalded armour (light), Warhammer (2 handed)
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks: I’m a warrior, hear me roar!, Cherry pie
Personality (detailed please): Robaidh angers easily and acts aggressively towards most people he meets. He is very outspoken about his thoughts and will continue to pursue an idea even after he knows it's the wrong choice, this narrow mindedness has gotten him into many scrapes in his time. He can appear arrogant and egotistical to others yet most women still seem drawn to him.
Background (detailed please): Growing up on a large cattle farm in Scotland, he has worked since almost before he could walk. Although his family were quite wealthy and lived a comfortable lifestyle, Robaidh always longed for excitement. Robaidh was fourteen when his farm was raided by northerners and he was taking as a captive to be sold on. The raiders seeing his worth decided to keep him and eventually started to train him how to wield a weapon and allowed him to go on raids. Although Robaidh enjoyed the life he was living he was still a slave, given the worst meat at the table and was given the worst women out of the ones they captured. Not soon after he turned eighteen he escaped the raiders and became a soldier of fortune, wandering both Britain and the the European mainland in search of work.
Br3admax (Tanvicus Vinipter)
Spoiler:
Name: Tanvicus Vinipter
Age:20
Gender:Male
Sexuality:Heterosexual
Nationality:Italian
Class:Magic
Sub-Class:Interitum Magus
Equipment:Robes of destruction (magic)
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):Fireball (High),Lighting Wall (high),Firebolt (medium),Ice spike (medium),Lightning Bolt (medium), Sparks (light), Dark heal (light), Flames (light), and Summon Sword (light).
Perks:Holy power, Magi poo
Personality (detailed please): He may come across as timid at first, he is often quite and the last to voice his opinion. But will also always be first to stand up for what is right.
Background (detailed please):Tanvicus never knew his parents. He grew up on the streets, but what he really loved was books. Yes books held a world where everyone understood him. In time he went from place to place just sitting there and reading books. But he never learned what it was like to speak to people. Often he shied away from a hello. And maybe that is why he has never known hardship since, for he went to school and learned as was always kind, he did not know what it was to truly do wrong.
Gandalf (Ganthal istal)
Spoiler:
Name: Ganthal Istal.
Age: 53.
Gender: M
Sexuality: Hetero
Nationality: Greek
Class: Mystically Magical Mage
Sub-Class: Philosophus
Equipment: Jack’s Robes with breeches underneath, and a quarterstaff – which he knows how to use.
Magic:
Light: Light Heal, Summon Spectral Hound, Flames, Sparks
Medium: Fast Heal, Summon Flame Atronach, Fireball
High: Summon Ditto, Summon Spectral Unit
Perks: “Magi Poo” and “Lightness beats Darkness”
Personality (detailed please): A stern but caring old man, who has lived to see family members die in his lifetime. Generally holds up a stony exterior, barely ever letting someone inside. He laughs like someone who has thought long and hard about life and seen the joke, a harsh, bitter bark. Is wizened with age and experience.

Background (detailed please): He grew up as an average boy in Athens. When it was discovered he had talent, his father (also a wizard) taught him to use his gift. After many years he had honed his skills and set off in the world. After a time he settled with a woman, and had a family – his wife and his then-teenaged son were murdered one day by a theft-gone-wrong. When he returned home that day to find his wife and son dead, he vowed to never again marry. Nobody ever did find the killer.
Jam (Elderstone)
Spoiler:
Name: Elderstone
Age:Unknown
Gender:Male
Sexuality:Hetrosexual
Nationality:British
Class:Mage
Sub-Class:Interitum Magus (destruction mage)
Equipment:Robes of destruction
Magic: Lighting Wall,Ice Wall ,Fireball,Fire rune ,Ice spike ,Lightning Bolt ,Flames,Frostbite,Sparks,
Perks:Personality (detailed please):Rather arrogant, evil, humorous, airy, can be aggresive.
Background (detailed please):He was born in Londinium . His parents, passed away when he 6 years old. He had no where to go, but a wizard, appeared and took elderstone to live with him. At the age of 12 he started dark magic and managed to earn a scholorship, in magic. At the age of 20 he left home and set out on adventures of bravery and peril. He got married to a famers girl, and was rather happy. His wife got murdered by a dark figure. Then something Clicked in him and he started to gain his fury. He never found the murderer.
Cardbird (Afia Sodimus)
Spoiler:
Name:Afia Sodimus.
Age: 27
Gender:F
Sexuality:Hetro.
Nationality:Roman, from Egypt.
Class:Warrior.
Sub-Class:Eques.
Equipment:Steel armour, Gladius(Penis. xD) and Iron shield.
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks:Bro team, Holy power.
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Last edited by Nova on Mon Oct 22, 2012 6:00 pm, edited 28 times in total.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Oh right, bollocks. Forgot about the number of spells. Yes, you pick you class and the sub class you want. Weapons and armour and the like you put in the equipment section but take in account the sub-classes and that they are real people.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

A prototype rifle, huh? Adding.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

No I didn't.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

-Raises eyebrow- Wow, you're a Philosophus alright. BTW all spells have a chance of failing, the chance increases as the higher skill the spell is.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Cardie, weapons can brake, so if your rifle jams in the middle of combat you are screwed, Just take an emergancy blade :wink:
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Re: Roma Eterna - An Eternal Empire

Post by Imp »

Name: Darius Marius
Age: 23
Gender: Male
Sexuality: Heterosexual
Nationality: Persain
Class: Ranged Physical
Sub-Class: Ranger
Equipment: Long bow, Leather Armor, dagger, Persain Sword.
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to):
Perks: I'm a warrior, hear me roar: Bro Team (Wild Cat)
Personality: Persistent: always continuing firmly in a task, no matter how difficult. Humble: always showing modesty, and a low estimate of his own importance. Witty: being a fan of quick and inventive humor. Fastidious: Very attentive to accuracy and detail. Always concernd about matters of cleansiness.
Background:
Darius was born into the middle class. Even though those people usually included artisans and traders, Darius enjoyed a different aspect of life. He and his father hunted everyother day. He was able to afford a bow and armor, like most under privaleged hunters. His father carried around a Persain sword with him. It had been carried around in the family for five generations.

While hunting for deer, a wildcat appeared. Darius's father tried to kill it, but it didn't attack him, or Darius. Though, the father shot at it anyway, hitting it in the rear. The wildcat jumped, and jumped on his father, taking him by suprise. His father was killed. Though, the wildcat didn't attack Darius, even though he put another arrow into it, and then another one. Three arrows in the cat, one in its leg, one in its rear, and one in its front leg. The cat just looked at Darius, and did nothing.

After mourning, and forgiveness, the wildcat became a friend of Darius, almost like a brother. Darius inherited the sword, and more than enough money to get himself a dagger. He turned to the age of sixteen, and decided to move away from his home, and provide for his mother from a distance.

He stayed at a steady income for the next five years, and hunted, steadily. His mother died at a yound age too, and, would you look at that: another hero with dead parents. He began to hunt less, more like once every few weeks, which provided him with just enough money to get by. He decided his life was becoming boring, and began searching for another stage of life's adventure.

Do rangers get any spells?
Last edited by Imp on Sat Sep 22, 2012 8:03 pm, edited 6 times in total.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

No, rangers aren't allowed to use spells. But once the rp starts, certain events may allow you to become a hybrid class.
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Re: Roma Eterna - An Eternal Empire

Post by Imp »

What nationalities may we choose from?
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

You can be anyone from Europe, Asia, Africa or North America. Nationalities can be from todays countries.
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Re: Roma Eterna - An Eternal Empire

Post by Imp »

When you say Rangers are bad with two handed weapons, do you mean bad with two handed ranged weapons along with melee weapons?
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Right, I didn't specify. No, only two handed close combat weapons.
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Re: Roma Eterna - An Eternal Empire

Post by Imp »

Sorry for all the questions:
What kind of background do these pepole have? Are they already soldiers?
Are they selected by an elite group?
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Nah, the questions are okay. Anyway, these people can be anything, they're just master in their particular field (or sub-class). But the empire is pretty desperate so they can be anybody. And they are being selected by those who the remaints of the empire can trust. So yeah, selected by elites.
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Re: Roma Eterna - An Eternal Empire

Post by Imp »

I think... I finished.
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Re: Roma Eterna - An Eternal Empire

Post by The-Shadow-One »

Name: Jackie "Jack Frost" McDowald
Age: 17
Gender: Male
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Class: Magic
Sub-Class: Veneficus,
Equipment: Dagger, small Crossbow. Scale Armour, a vial of poison of sleepiness.
Magic (you can choses 2 high spells, 3 medium spells and 4 light spells, only pick those spells which your class allows you to): Swarm of flies, Shadow cloud, Shadow trap, Ice Storm, Ice wall, Summon Spectral Hound, frostbite, Summon sword, Summon Frost Atronach
Perks: Bro team (Hell hound), Cherry Pie
Personality (detailed please): A madman, to be called by some, he prefers to be called erratic, he is prone to fits of anger and despair but a overall manic personality shows, he mutters to himself at inappropate times.
Background (detailed please): He trained upon the art of the warlocks since he was able to speak, his family were distant from him causing him to search for friends in animals and lovers. He wandered the roman empire a lot by his family being traveling merchants.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Okay, both of you are accepted.
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Re: Roma Eterna - An Eternal Empire

Post by POMC S117 »

Name: Brugo Ruadri
Age: 39
Gender: Male
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Nationality: Pictish
Class: Barbarus
Sub-Class:
Equipment: Iron Armour, Steel Mace, Tartan ( :D )
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Personality (detailed please): Domineering and imposing, Ruadri hates disobedience. He has an aura of command and dread around him.
Background (detailed please): Brugo grew up in Pictland. His father was the chief of Clan Ruadri. He orchestrated many raids against the Romans. When Brugo was 15, his father began to take him out on raids to show him the ropes. After many battles and skirmishes, the Romans managed to avenge the many deaths of their comrades when they slew his father. Brugo swore revenge on the Romans.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

It's funny because you will be working alongside the romans....
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Re: Roma Eterna - An Eternal Empire

Post by POMC S117 »

I know. Doesn't mean he can't harbour a grudge. He wants to earn the Romans trust first.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

That.is.Going.To.Be.So.Fun.DMing. But you know, that may end badly. Accepted!
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Re: Roma Eterna - An Eternal Empire

Post by Imp »

When will we start?
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Well... We need more people first... I was thinknig like, near christmas if more people join...
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Re: Roma Eterna - An Eternal Empire

Post by Greenlantern »

Name: Nate Rudolph
Age: 19
Gender:Male
Sexuality: Heterosexual
Nationality: American
Class: Ranged Physical
Sub-Class: Ranger
Equipment: Bronze Armor, 2 Persian Swords, Long Bow
Magic:

Perks: Light beats Dark; Holy Power
Personality (detailed please): He is a quiet guy who mostly keeps to himself. He speaks only when he feels it is important. He is not a leader, but is not neccessarily a follower either. He can make his own decisions but doesn't feel comfortable making decisions for others. He is slow to anger, but when he does get angry, it takes him a while to cool down. He is extremely loyal to those he chooses to befriend, and always chooses to see the good in everyone, even if it costs him a lot.

Background (detailed please):
He grew up in America, raised in the woods, and spends most of his time there now. He is extremely good with a longbow, and has also been training with scimitars, though he has yet to master them. He ran away from home when his parents had decided to move to a city, even though he wanted to stay in the woods. And stay in the woods he did. He was 13 when that happened. For the Next 5 years, he spent all his time taking walks through the woods, and hunting and fishing to survive. He enjoys the peace and quiet of the wilderness, and he has a certain love for the wild, and despises any who would defile it. His patron goddess is Diana.
Last edited by Greenlantern on Wed Sep 19, 2012 1:08 am, edited 1 time in total.
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Re: Roma Eterna - An Eternal Empire

Post by Nova »

Green, thanks for posting a sheet! However, only magic classes are allowed to use spells, so, no spells for the ranger. This won't start for a while, either.
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