I was wondering if anyone familiar with the mod could help me out with a problem I encountered while playing.
So I just completed the part of the quest line where you have to choose to support or eliminate the twin lamps. I chose to support but following this the consulate never appeared. I didn't worry about it thinking it would appear after completing another part of the story. Well so I go to my advisor guy and get the next focus which is to meet Uvoo in pergamaea. So I go back to sud and through the portal but he isn't there. I went to his tower and he is still in there but has no dialogue option to progress the quest. So Am I just missing some key journal entry from someone or have I encountered a bug? If a bug is there anyway i can fix it or maybe forcibly progress the quest via the console?
Thanks for any feedback.
Rise of house telvanni mod problem
-
Dlargareth
- Layman

- Posts: 1
- Joined: Thu Aug 09, 2012 4:01 pm
- ES Games: Morrowind, oblivion, skyrim
- Platform: PC, Xbox 360
- TheWickerMan
- Novice

- Posts: 97
- Joined: Sun Oct 21, 2012 11:26 pm
- ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
- Platform: PC, PS3
- Location: Illinois, USA
Re: Rise of house telvanni mod problem
While I'm not familiar with RoHT, you can go into TES Construction Set and figure out the quest and journal entries that are part of this specific mod. From their you can enter [Journal "QuestID", QuestStage] into console to try and pass through certain segments of this quest. If I am correct in understanding the issue you could also force the NPC needed to your location via [PlaceAtPC [ObjectID] 1,1,1] again through console, but you will need to find the NPC's ID through Construction Set.
Hope this Helps, let me know I can try to help more.
Hope this Helps, let me know I can try to help more.
"There's a fine line between genius and insanity. I have erased this line."
"The Titan who tries to lift the world can neither bow nor bend" ~ Sukarno
"The Titan who tries to lift the world can neither bow nor bend" ~ Sukarno