That's where enchanting and alchemy come along.Mattbott wrote:Theificka wrote:
All them have a weakness, but magic is pretty overpowered, considering that you can make enemies fight each other, make weapons and allies out of thin air, protect yourself from harm, and with the Quiet Casting perk, it can qualify for stealth. + Most characters are crippled if they don't use magic at all.
i think magic is the most versatile, but the levels of usefulness are balanced with other combat types. anyhting gets overpowered if you perk it to the max and have supporting skills (eg master enchanter, master smith, master weapon skill)
your usefulness in magic only lasts whilst your blue bar is full, thats a huge factor
Magic really is a perfect style, but it's hard to master it. If you master all the skills of magic, there is absolutely no one that can defeat you. They might even throw 500 draugr against you, and you can still beat them, using illusion to make them fight among themselves and conjuration to get some good friends (2 dremora lords could kill 50 draugr if they needed too :p) along with some big ass destruction attacks and alteration to defend yourself and restoration to cure yourself. That's something melee and archers can't.



