Velvet LeChance wrote:They had perks like that in Oblivion and weapons still did not have a greater purpose.
From what I heard about Morrowind you mist less and less when your skill level in that weapon rose. Also the reducing of the amount of skills you can use and the getting rid of the Atributes can be seen as dumbing down.
Weapons have never really had a greater purpose in TES though, its always just been "pick you poison", you cant dumb down something that wasn't in the game to start.
Why do you need a separate skills for blade, blunt, and axe, when you can put them into a single onehanded skill, and then put specialization trees into that skill for each one? Yes we have a numerical loss, in that one is less then three, but the properties that those skills served are still in the same, and thus we lost nothing mechanically.
The problem with the attribute system is that it killed long-term character diversity, Morrowind and Oblivion can be described as "start off unique but become the same" while Skyrim can be described as "start off the same but become unique".
As you played Morrowind and Oblivion, you would undoubtedly end up maxing all of your primary attributes, thus forcing you to put points into attributes you never used. The long term result of this is that as time went on all your different characters, be they mages, thieves, or warriors, would end up with similar attributes, and when all their attributes are similar, their class is meaningless because they are all doing the same damage, or have the same magicka.
Do you know the different between a warrior, mage, and thief, with 100 in all skills and attributes is in Morrowind and Oblivion? Nothing, there is no difference because they all do the same damage, and get the same armor rating, and have the same magicka, etc. etc.
Now compare this to Skyrim, what is the diffidence between a warrior, mage, and thief with 100 in all skills and the same HP, Magicka, Stamina? A lot depending on what perks they take.
-warriors will be doing 2X as much damage with melee weapons
-Mages will be gettign greatly reduced spell costs and betetr summons
-thieves will be getting great bow damage, and an absurdly high pickpocket rate
And the other classes wont have the same benefits as the others because they dont have the same perks.
The removal of attributes enchanted character diversity, and I dont see how making character more diverse = dumbing down.
So where is my dream? It is the continuation of reality. But where is my reality? It is at the end of your dream.