All of them have a purpose? Other than to fill the city? Alright, let's take Whiterun as an example. What purpose do Sigurd, the cleaning ladies in Dragonsreach, all the non-quest-related kids, Saffir, Gwendolyn, Wilmuth, Hrongar, Heimskr, Nazeem, Olfina Grey-Mane and Lillith Maiden-Loom serve? That's just a short list, I could list up a few more Whiterun people that are not related to any quests, aren't merchants, followers, hirelings or spouses.SajuukKhar wrote: If having random people with no personality stand around and say "Have you seen mudcrabs? disgusting creatures" and have no personality beyond that is them being "alive" I want to know what sort of dead world you live on. Also all the people in the cities we have now have a purpose, and they have more then 10 people, sans Winterhold, unless you count the College.
I disagree about getting more info out of them, a handful of characters, like Dagoth-Ur, and vivec gave you more info yes, but the VAST majority of NPCs gave you nothing beyond the same "rumor" dialog. I have gotten more useful information out of skyrim's NPcs then I ever did out of the majority of Morrowind's npcs.
And I never said they all should have actual dialog. But if it was text-based, it would be a lot easier to make it unique. Don't make the mistake of looking at Morrowind or Oblivion and think I want it in the exact same way. Years have passed since then and those systems could be improved upon. Like I mentioned in a previous comment, you don't even have to be able to talk to them or understand what they're saying. Again, look at Assassins Creed. Lots of people in the city, talking with each other, yet you don't understand a word. Those cities feel so much more alive and realistic than any city in any TES game.

