Future RP Ideas

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Re: Future RP Ideas

Post by The-Shadow-One »

I will be dissappointed if we can't see/battle the phoenix.
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Re: Future RP Ideas

Post by Red Guardian »

You know, if you said "many years" instead of "a few years" the first thing that'd cross my mind would be the Age of Apocalypse...
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Re: Future RP Ideas

Post by Deimos »

It's set after The Last Stand. And this Phoenix, I think will be even stronger than Jean. You will see other canons as well, but we'll just have to wait to see. I may have to wait until next summer, which would suck, but we'll see.
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Re: Future RP Ideas

Post by Sparky »

How does this look? The subject of zombie rps turned up in the General Roleplay Discussion, and I posted this. Though, I think I should post it here too.
In a world, where the dead rule over the alive,
In a time, where death is no longer rest,

The living are all on death's door, literally.
Kind of literally, zombies don't use doors.
INTRODUCTION
Spoiler:
That's right! This here is a zombie rp. Survive, don't die, simple enough. Each player starts off by themselves, but may meet up with other players further into the rp. The zombie crisis hasn't been spread too much; there aren't too many zombies yet. You start off at home, seeing your first zombie and for some reason you are alone. You may start off and go anywhere in America (Including Alaska and Hawaii) but you will be by yourself for now. No family, no nothing. You may control multiple characters in different (or in the same) places at once, and if you want to you may go look for an NPC family member. You may start survivor colonies, between yourself and/or NPCs, or other players. You can join survivor colonies, or you can just be a lone wolf, with his own base. Or you could be somewhere in the middle, maybe just a small group of survivors.

Your enemies will be zombies, bandits, looters, other clans, and when I am feeling evil, or silly, I will throw in a zombie in the form of an animal. There will be people you can save, protect, and places you should take. Places you should explore, things from which you should escape, and weapons you may need to retrieve. Main thing is to survive, by yourself, or with others. Once you die, you may start a new character, or continue with a character contemporary to your dead one. Also, (I don't know how it would work, but) you could rp as a zombie. Also, if for some reason you really want to, you can start of as a zombie. Just don't make a character sheet if that is your choice. I personally think it would be better if you are a survivor though.
INFORMATION
Spoiler:
I would highly suggest visiting zombiepedia. It has information on guns, and zombie types. Also it has good strategies, tactics, and base ideas.

EDIT: I looked into it further and it really has tons of things about a zombie outbreak. I highly suggest looking around in it.
WEAPONS
Spoiler:
You can use any weapon in the world that you want, but you would need to find it. You may start off with something as a weapon, but nothing to amazing. The weapons will be classified into:

Firearms (Handguns, rifles, carbines, shotguns, machine guns, miniguns, black powder guns, and submachine guns. If you can think of any others please do tell.
Non firearm projectiles
Melee weapons
Explosives
Fire and Incendiary
COMPLEX STUFF
Spoiler:
I will be taking different segments of information different places to get one big Rp. I took a lot from Zombiepedia, and now I am going to rob Fallout New Vegas of its systems...


I'm kind of like Watson and Crick! <.< chirp... chirp... chirp... >.> No?... okay.

Anyway, here is the leveling system. That's right! There are levels!

Level Experience

1- 0 XP
2- 200 XP
3- 550 XP
4- 1,050 XP
5- 1,700 XP
6- 2,500 XP
7- 3,450 XP
8- 4,550 XP
9- 5,800 XP
10- 7,200 XP
11- 8,750 XP
12- 10,450 XP
13- 12,300 XP
14- 14,300 XP
15- 16,450 XP
16- 18,750 XP
17- 21,200 XP
18- 23,800 XP
19- 26,550 XP
20- 29,450 XP
21- 32,500 XP
22 35,700 XP
23- 39,050 XP
24- 42,550 XP
25- 46,200 XP
26- 50,000 XP
27- 53,950 XP
28- 58,050 XP
29- 62,300 XP
30- 66,700 XP
31- 71,250 XP
32- 75,950 XP
33- 80,800 XP
34- 85,800 XP
35- 90,950 XP
36- 96,250 XP
37- 101,700 XP
38- 107,300 XP
39- 113,050 XP
40- 118,950 XP
41- 125,000 XP
42- 131,200 XP
43- 137,550 XP
44- 144,050 XP
45- 150,700 XP
46- 157,500 XP
47- 164,450 XP
48- 171,550 XP
49- 178,800 XP
50- 186,200 XP

I am going to base how much experience you get on the difficulty of you killing something, or completing a quest or mission. DO NOT expect me to be fair. If you step on a mole, you will get 1xp, if you shoot a rat with a bow from many yards away, you will get considerably more xp.

I am also stealing the special and skills section from Fallout.
S.P.E.C.I.A.L.- You will be able to distribute 40 points. Cap is 10, lowest is 1. They will not affect your skills.
STRENGTH
Melee and Unarmed Damage, Big Guns. Also, the ability to carry more weight than others

PERCEPTION
Explosives, lock picking, and the ability to detect things others cannot.

ENDURANCE
Health, Survival, Big guns, and the ability to go through more pain than others

CHARISMA
Speech, Barter, and the ability to be liked more than others

INTELLIGENCE
Medicine, Repair

AGILITY
Small Guns, Sneak, Nonfirearm projectiles, and the ability to be more agile

LUCK
Luck... Just Luck

SKILLS- Distribute 255 points. Anything less than 15 means you have no experience. The further you down, the more you are destined to not use it. The cap is 100, and everything you level up I will give you 14 points to add every level up.
Barter
Nonfirearm Projectiles
Explosives (Anything that blows up including, including launchers)
Small Guns (Handguns, rifles, carbines, shot guns, submachine guns)
Lock pick
Medicine
Melee Weapons
Repair
Black Powder Guns
Big Guns (Machine guns, miniguns)
Sneak
Speech
Survival
Unarmed



I will begin and end days occasionally. It will take five days to die of dehydration, but it will affect you the days you go without water.
Day 1: -1 Endurance
Day 2: -2 Endurance -1 Perception
Day 3: -3 Endurance -2 Perception -1 Intelligence
Day 4: -4 Endurance -3 Perception -2 Intelligence -1 Agility
Day 5: DEATH

It will take ten days to die without food.
Day 1: -1 Strength
Day 2: -1 Strength
Day 3: -2 Strength -1 Charisma
Day 4: -2 Strength -1 Charisma
Day 5: -3 Strength -2 Charisma
Day 6: -3 Strength -2 Charisma
Day 7: -3 Strength -2 Charisma -1 Perception
Day 8: -4 Strength -3 Charisma -1 Perception
Day 9: -5 Strength -4 Charisma -2 Perception
Day 10: DEATH

I also decided to steal karma and titles from Fallout. In the OP next to your level, you will see titles such Peacekeeper, or Protector describing how good willed and powerful you are. Titles like Adventure and Mercenary describe a neutral man, and titles such as Marauder and Betrayer describe evil.

You will be allowed to accept three traits while making your character(s)

Rapid Reload- All of your weapon reloads are faster than normal.
Hunter- More damage against animals
Demolition Expert- More damage with explosives
Cowboy- More damage done by dynamite, hatchets, knives, revolvers, and lever-action guns.
Animal Friend- Hostile animals become friendly, and come to your aid against enemies except against other animals.
Night Person- +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M.
Silent Running- Running no longer factors into a successful sneak attempt.
Pyromaniac- More damage with fire and incendiary weapons, and black powder guns.
Jury Rigging- Repair any item using a roughly similar item.
Weapon Handling - +2 strength with weapon requirements
Paralyzing Palm- Can paralyze an enemy for 30 seconds an unarmed attack.
Ninja- More damage with Non projectile firearms
Slayer- More speed with melee weapons
YOU(s) :D
Spoiler:
Username:
Name:
Age:
Gender:
Pre-Apocalypse Afflictions:
Friends and Loved ones with small descriptions and bio:
Starting Karma (Very good, good, neutral, bad, very bad):
Background
S.P.E.C.I.A.L. (See Complex stuff)
Strength
Perception
Endurance
Charisma
Intelligence
Luck
Skills (See Complex Stuff)
Barter
Nonfirearm Projectiles
Explosives (Anything that blows up including, including launchers)
Small Guns (Handguns, rifles, carbines, shot guns, submachine guns)
Lock pick
Medicine
Melee Weapons
Repair
Black Powder Guns
Big Guns (Machine guns, miniguns)
Sneak
Speech
Survival
Unarmed
CHARACTERS
Spoiler:
Think you could survive the apocalypse? Join Surviving The Dead

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Re: Future RP Ideas

Post by Nova »

Sparky that sounds great, but very complex. I think you and POMC like making complex rps :D I would join, but not as of now. I am backed up with rps and this will probably be a major one.
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Re: Future RP Ideas

Post by Sparky »

I could make it more complex...

Yeah, I have a few bugs in the rp to work out and I still have my mafia rp. I have no real time that it will start except for soon.
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Re: Future RP Ideas

Post by Nova »

Oh god, please don't make it more complex. I have POMC for that...
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Re: Future RP Ideas

Post by Sparky »

I won't make it more complex.
I just want to make sure no one would have nothing to do.
I don't want the whole thing to be nonstop zombies, there will other things that will need to be done.
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Re: Future RP Ideas

Post by Sparky »

I won't make it more complex.
I just want to make sure no one would have nothing to do.
I don't want the whole thing to be nonstop zombies, there will other things that will need to be done.

EDIT: Should I put it up to see how many people are joining?
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Re: Future RP Ideas

Post by Nova »

Sure.
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Re: Future RP Ideas

Post by Crepe the Ashlander »

I might leave Law in Chicago for a bit, maybe until November. Some people may not have the patience for some people's lack of intuition and vice versa.
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Re: Future RP Ideas

Post by Deimos »

I'm going to assume X-Men takes place in modern day. I can't recall anywhere in the series where it said specifically when it takes place. If I'm wrong though, please tell me.
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Re: Future RP Ideas

Post by The-Shadow-One »

I would of loved a x-men in the middle ages, I could make a nightcrawler esqe that uses a bow and arrow.
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Re: Future RP Ideas

Post by Deimos »

I actually had 2 settings I was going to let anyone interested choose from:
1. Set around 2017, WWIII has begun. The EU, the US, China, and the Brotherhood of Mutants all want different outcomes. You fight for the EU in an attempt to bring peace to the world, and destroy the Brotherhood.
2. Set less than a year after the Last Stand, the "mutant cure" proves to only last for a certain period of time, depending on the mutant. Magneto has fully regained his power and is recruiting new mutants. You are these mutants and now your main enemy is the X-Men and the US Government.

Since this will not be starting for a long while, if neither of these settings seem interesting, then I'll do some more work.
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Re: Future RP Ideas

Post by Unionhack »

Alright, it'd officially established.
Mass Effect: Reclamation will re-start once one of the RP's that Justice Knight is in ends. I want him to be able to join.
Keep it in mind if you want to join, guys. I don't want it to flop before starting again xD
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Re: Future RP Ideas

Post by DarkEastwood »

The-Shadow-One wrote:I would of loved a x-men in the middle ages, I could make a nightcrawler esqe that uses a bow and arrow.
This actually sounds awesome. Although I think that character archetype would be overused and fought over.
Look here:
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Re: Future RP Ideas

Post by Deimos »

Actually I'll have a character in the RP myself. I may post a sign up thread before school starts, just to see if people are interested and if there will be enough.
I also started planning an Assassin's Creed RP. That's a long ways off though.
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Re: Future RP Ideas

Post by Nova »

@UnionHack I will join as well, but I am still keeping my Krogan. I AM KROGAN!!!!
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Re: Future RP Ideas

Post by Justice knight »

Unionhack wrote:Alright, it'd officially established.
Mass Effect: Reclamation will re-start once one of the RP's that Justice Knight is in ends. I want him to be able to join.
Keep it in mind if you want to join, guys. I don't want it to flop before starting again xD
School ends for me soon so if none have ended by then you can put it up- I shouldn't have a problem other the holidays.
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Re: Future RP Ideas

Post by Unionhack »

Justice knight wrote:
Unionhack wrote:Alright, it'd officially established.
Mass Effect: Reclamation will re-start once one of the RP's that Justice Knight is in ends. I want him to be able to join.
Keep it in mind if you want to join, guys. I don't want it to flop before starting again xD
School ends for me soon so if none have ended by then you can put it up- I shouldn't have a problem other the holidays.
Sounds great. :D Can't wait for that, then.
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Re: Future RP Ideas

Post by The-Shadow-One »

I plan on finishing a roleplay by the time I set off, So I have just over seven days. Let's kick it up a notch.
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Re: Future RP Ideas

Post by Musicman247 »

Wait, finish one of your roleplays? O.o

We'd either have to split up and know the exact locations of the members of the group, or all die from the under water monster.
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Re: Future RP Ideas

Post by The-Shadow-One »

I've got some plans!
TELEPORTATION DEVICE ACTIVATE!.. You will get railroaded dreadfully.. bwahaha
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Re: Future RP Ideas

Post by Kerr »

Are you still planning on making a sequel one day in the far future?
So we have come to solve every squabble in the village personally?
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Re: Future RP Ideas

Post by The-Shadow-One »

In a land Far Far away yes.
I will probably make it when I come back to school.. or..
When.. I go on my christmas holidays.
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