werewolves in the wild

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werewolves in the wild

Post by rpbraley868 »

The wiki states that werewolves can be seen in the wild, and the ck does confirm this, but has anyone actually seen any? In my 200+ hours ive never see a werewolf outside of Silver Hand dungeons. Where do you find them?
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Re: werewolves in the wild

Post by BvBPL »

Never seen one outside of the Silver Hand dungeons.
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Re: werewolves in the wild

Post by ScorpionGT1 »

I remember reading that the can't be seen in the wild. Maybe someone falsely edited the wiki and it hasn't been fixed yet? I've never seen one in the wild in 331 hours of play. As for being confirmed in the CK, it's possible that they were left out of the final game, but not removed from the CK, just like Pit Armor in Oblivion.
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Re: werewolves in the wild

Post by rpbraley868 »

Ah, i did some more digging in the ck and the use count for the individual werewolves and the leveled list are 0.
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Re: werewolves in the wild

Post by Mefris Elmek »

In over 1500 hours the only "wild" werewolf I saw was myself after I got surrounded by 6 necromages and 2 elder dragons.
I'm not saying it's impossible but after dedicating so much time into this game and finding squat I call "Sasquach" on this one
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Re: werewolves in the wild

Post by ianfrederick91 »

They are completely random apparently. Here is a video showing that they do exist


YouTube Link
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Re: werewolves in the wild

Post by Poohunter »

ianfrederick91 wrote:They are completely random apparently. Here is a video showing that they do exist


YouTube Link
So wait, you can only see them with the dawnguard expansion then?
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Re: werewolves in the wild

Post by Bomb_Voyage »

I'm excited to encounter the wild werewolves! I've been fast traveling everywhere to speed my progress through the vampire and Dawnguard sides of the centerpiece DG questline, but I'm glad to hear my explorative forays will be that much more dangerous!
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Re: werewolves in the wild

Post by House of the Wolf »

Poohunter wrote:So wait, you can only see them with the dawnguard expansion then?
Looks that way.
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Re: werewolves in the wild

Post by Valus »

I saw two of them, "Vargr Werewolves", I turned into a Werewolf myself and they still tried to kill me.
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Re: werewolves in the wild

Post by michae1 »

I saw one he was simply called farmer. He was already transformed when I met him and was hostile. Guess he didn't know I was a werewolf too :P
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Re: werewolves in the wild

Post by Valus »

I recently came across a hunter in the middle of nowhere, I came up to talk to him and he just said "Never should have come here." While transforming into a Werewolf.
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Re: werewolves in the wild

Post by Pilaf The Defiler »

michae1 wrote:I saw one he was simply called farmer. He was already transformed when I met him and was hostile. Guess he didn't know I was a werewolf too :P

Or maybe he doesn't care. It's not like there's some rule Werewolves have to be friends.
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Re: werewolves in the wild

Post by Arokel »

So it seems that the werewolves encountered in the wild are all feral?
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Re: werewolves in the wild

Post by House of the Wolf »

It'd be awesome if they could mod-in, in a later update, some type of Werewolf Den..
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Re: werewolves in the wild

Post by Poohunter »

House of the Wolf wrote:
Poohunter wrote:So wait, you can only see them with the dawnguard expansion then?
Looks that way.
Explains why I never saw them then
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Re: werewolves in the wild

Post by Pilaf The Defiler »

I've encountered wild Gargoyles as well, but only as my Vampire Lore. They seem to attack me and have no allegiance.

It reminds me of the new enemies added to the base game in Fallout 3 if you had Broken Steel installed, like Hellfire Troopers, Albino Radscorpions and advanced Sentry Bots. It adds some new challenge to the landscape.
Monsters are bred in labyrinths, labyrinths are bred from walls. There is a reason the Giants choose to remain nomadic rather than follow their shield kin the Nords in building permanent settlements. The Tower is the beginning of all walls.
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Re: werewolves in the wild

Post by SajuukKhar »

ohh god Pilaf.... did you have to mention... THEM

Albino
Rad
Scorpions

the memory sends chills down my spine
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Re: werewolves in the wild

Post by philfredobob »

SajuukKhar wrote:ohh god Pilaf.... did you have to mention... THEM

Albino
Rad
Scorpions

the memory sends chills down my spine
Why does everyone always say they were tough , they were the wimpiest beasties in Fallout 3 :P

Woops , going off topic :|
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Re: werewolves in the wild

Post by SajuukKhar »

philfredobob wrote:Why does everyone always say they were tough , they were the wimpiest beasties in Fallout 3 :P

Woops , going off topic :|
1 Albino Radscorpion could kill two deathclaws by itself and only get to like 50-25% health.
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Re: werewolves in the wild

Post by philfredobob »

SajuukKhar wrote:
philfredobob wrote:Why does everyone always say they were tough , they were the wimpiest beasties in Fallout 3 :P

Woops , going off topic :|
1 Albino Radscorpion could kill two deathclaws by itself and only get to like 50-25% health.
Yeah , i once watched one take on 2 overlords , and a supermutant master
but against the player , they were easy with a melee weapon ...

oh no , very far off topic now , the universe is imploding !!! :shock:
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Re: werewolves in the wild

Post by Arokel »

philfredobob wrote:
SajuukKhar wrote:
philfredobob wrote:Why does everyone always say they were tough , they were the wimpiest beasties in Fallout 3 :P

Woops , going off topic :|
1 Albino Radscorpion could kill two deathclaws by itself and only get to like 50-25% health.
Yeah , i once watched one take on 2 overlords , and a supermutant master
but against the player , they were easy with a melee weapon ...

oh no , very far off topic now , the universe is imploding !!! :shock:
Its collapsing!

*inception horn*
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Re: werewolves in the wild

Post by SajuukKhar »

I would actually prefer The End of Evnagelion as my "OMG THE UNIVERSE IS IMPLODING" scenario. Inception was just a really bad rip-off of a japanese film, i forget the name of it though.


BUT ANYWAYS, back on topic.

The wild werewolves thing is cool.

I am kinda [&@%!] that some of the code for wild werewolf encounters was in the base game and instead of fixing their broken code they repackaged it as stuff you have to pay for.
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Re: werewolves in the wild

Post by strobacaxi »

I've met a few. Can't be sure if it's from some mod though. I can tell you though, they're not cool at all. Too fast and too strong :p They make a dragon look like a skeever
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Re: werewolves in the wild

Post by ianfrederick91 »


YouTube Link

Here is a video showing a random Werewolf encounter on the Xbox 360 Console version of Skyrim. This is with the Dawnguard DLC so I'm not sure if it is possible in the regular game.
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