Future RP Ideas

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Re: Future RP Ideas

Post by Unionhack »

Mars wrote:Announcing it now, I'm going to reboot Fallout: Overseas shortly after Vault 54 ends. Just so you all know.
I am SO going to join this.
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Re: Future RP Ideas

Post by Crepe the Ashlander »

When do the RPs in these forums start to die down a bit? Because i'm thinking that will probably be when I open up The Heinrich Case: Law in Chicago.
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Re: Future RP Ideas

Post by Unionhack »

Crepe the Ashlander wrote:When do the RPs in these forums start to die down a bit? Because i'm thinking that will probably be when I open up The Heinrich Case: Law in Chicago.
They die when they're done. It depends on the RP and the people in it.
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Re: Future RP Ideas

Post by Musicman247 »

The only RP that I have joined that has finished so far was MBG13. :|
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Re: Future RP Ideas

Post by Kerr »

Hircine's Hunt finished.
So we have come to solve every squabble in the village personally?
The last thing you never see
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Re: Future RP Ideas

Post by Musicman247 »

I wasn't in that one.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

I've been in several that "ended", the question is whether we consider "finishing" to constitute going peacefully and respectfully to the grave, or if they died curled up in a corner when their DM either got bored or went absent for several months.
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Re: Future RP Ideas

Post by Unionhack »

Mass Effect: Inquisition finished. :3
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Re: Future RP Ideas

Post by Justice knight »

Just wondering- do people want me to post a character sheet for Blacklight?
I have it ready so people can start thinking of characters if they want to join.
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Re: Future RP Ideas

Post by Kerr »

Do it.
So we have come to solve every squabble in the village personally?
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Re: Future RP Ideas

Post by Musicman247 »

Yeah, this is the ideas thread. You should post stuff here as often as you want. The longer an idea gestates the better it can become.
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Re: Future RP Ideas

Post by Justice knight »

Okay here it is:
Name:
Age:
Physical description:
Background:
Personality:
Weapon Perk:
Other Perk:
Primary Weapon:
Secondary Weapon:

The perks and weapons will be coming when I've finished thinking them up.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Wait, what RP is this for now?
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Re: Future RP Ideas

Post by Musicman247 »

His Blacklight RP. Demon hunter kind of thing.
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Re: Future RP Ideas

Post by POMC S117 »

I have an idea to make another War RP based around my fictional universe. This would be larger and focus more on management of your land.
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Re: Future RP Ideas

Post by Musicman247 »

Finish your current one first ;)
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Re: Future RP Ideas

Post by POMC S117 »

Of course.
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Re: Future RP Ideas

Post by TheUnforgiver »

Thats what I wanted from the beginning... I'm totally lost on whats going on now in the RP. Thats why I havent been posting on it.
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Re: Future RP Ideas

Post by POMC S117 »

Well, I'll be gone for a week so you'll have a while to catch up.

But the other one will be a lot more advanced. I will add a morale and civil unrest stat. More buildings. More units.
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Re: Future RP Ideas

Post by TheUnforgiver »

Well I read some of the past few pages and am confused why were in this cave. And what this cave exactly is home to, other than these skeletons? Is it significant in any way ti the daemon attacks? Did all our conflicts with each other disappear once the daemons attacked? What are these daemons?
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Re: Future RP Ideas

Post by Justice knight »

Okay gonna post the Perks for Black light now:
Spoiler:
Weapon Perks- Choose one.
Jack of all Trades: You have the capability to use any and all weapons- you can equip any weapons but without the bonuses of more dedicated perks.
Heavy Weapons: If they explode or make loud noises they are your speciality- You can only equip heavy weapons but do not have to brace while firing.
Specialist Weapons: Flamethrowers, shotguns and other special equipment are your focus- You can only equip Specialist weapons but with weapon attachments.
Close combat: The bloody crucible of melee is your forté. You can only equip close combat weapons but you can dual wield them.
Other Perks- Choose two.
Marksman: Countless hours practicing has honed your ranged combat- you are almost guaranteed to hit your target.
Riposte: Your skill in close combat is unmatched- allows you to pull off a devastating counter attack after parrying.
Heightened Recations: You react quicker than others- you can dodge CQC attacks much easier and even dodge bullets.
High pain tolerance: You are abnormally resistant to pain- it takes much more to hurt you.
Night Vision: Your eyes are well accustomed to the dark- you don't require a torch in dark areas.
Stubborn- You are incredibly stubborn! Demons find it nigh impossible to possess you and you are immune to vampiric suggestion.
Gonna post weapons when I'm done.
Last edited by Justice knight on Sat Jun 30, 2012 5:49 pm, edited 1 time in total.
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Re: Future RP Ideas

Post by TheUnforgiver »

The Marksman perk seems a bit overpowered. Maybe they just have increased aim?
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Re: Future RP Ideas

Post by Justice knight »

Sorry I was meant to put- 'almost guaranteed'- will edit it now.
Also guns are pretty much done- will be up by tommorow latest.
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Justice knight wrote:Why do I have to be given?! :mrgreen:
Because you're so popular!
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Re: Future RP Ideas

Post by ClottedCream »

So, could anyone tell me what this "Blacklight" thingy is all about?
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Re: Future RP Ideas

Post by The-Shadow-One »

Basically, A anti-supernatural thing, fights off the evil supernaturals.
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