Future RP Ideas

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Re: Future RP Ideas

Post by MARS »

Good news guys. I am most definitely going to make that mysterious surprise RP.

Here's a little something to spur your interest:

It will be set in the real world, present day.
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Re: Future RP Ideas

Post by ClottedCream »

Sounds good.
"The only thing that mars this flourishing city":P

and shouldn't there be a Weapons thingy, for what they'll usually have in their squad car?
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Re: Future RP Ideas

Post by ClottedCream »

Knight Captain Kerr wrote:Think i'll join as a druken Irish immigrent cop. Where there female cops back then?
No.
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Re: Future RP Ideas

Post by Kerr »

I didn't think there were.

I hope this mystery RP of mystery will be good.
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Re: Future RP Ideas

Post by Iamgoofball »

Mars wrote:Good news guys. I am most definitely going to make that mysterious surprise RP.

Here's a little something to spur your interest:

It will be set in the real world, present day.
Yep, time to make my character a gamer who spends too much time playing Hat Simulator 5000 and frequents a forum called UHSP.
it is a mystery
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Re: Future RP Ideas

Post by Nova »

Crepe, I would like to join, but I'm currently in too many rps ever since POMC's war rp started. It's just too much to handle.
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Re: Future RP Ideas

Post by Kerr »

Is Deimos still planing on making that Red Dead Roleplay?
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Re: Future RP Ideas

Post by MARS »

Goofball, that is totally plausible.
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Re: Future RP Ideas

Post by Nova »

Red dead roleplay?!
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Re: Future RP Ideas

Post by Deandra »

Mars wrote:It will be set in the real world, present day.
In Marseille? About ordinary situations and choices? :D
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Re: Future RP Ideas

Post by MARS »

It will most probably start in France, yeah. But everything else, no.
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Re: Future RP Ideas

Post by Musicman247 »

Deandra wrote:
Mars wrote:It will be set in the real world, present day.
In Marseille? About ordinary situations and choices? :D
Lulz at remembering Eltee's aborted RP
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Re: Future RP Ideas

Post by Deandra »

Well, I still have my character for that one sitting around, and she's feeling sad and lonely. She'd probably feel happier if I let her exist in Mars's RP :D
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Re: Future RP Ideas

Post by MARS »

Ohai, guaranteed player, I love you :D
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Re: Future RP Ideas

Post by Crepe the Ashlander »

Kerr, if you were wanting to be playing as a female cop, I would have to say it was quite a rare case, but i'm sure 1 in a 1000 could've been female, I don't want to limit players for wanting to choose what gender they play as, if you were to provide a decent background/personality, I would most likely say yes, mind that goes for everybody else as well.
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Re: Future RP Ideas

Post by MARS »

Wrong thread, bro ;)


In other news, I am writing that OP now. There's a possibility that it will be up tonight already.
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Re: Future RP Ideas

Post by ClottedCream »

Derp.
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Re: Future RP Ideas

Post by MARS »

And there it is.

I decided to keep it short and update it after hearing some general reactions.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

I could use my character from Eltee's abandoned RP as well.
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Re: Future RP Ideas

Post by Crepe the Ashlander »

So what did everybody think of my OP? Or has everybody got too much on their plate?
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Re: Future RP Ideas

Post by Kerr »

Looks good Crepe. I'll probably join.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

Would anyone be interested in reading a beta version of the intro to Aurora and giving review, questions, opinions, comments? It's rather long, as a warning.
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Re: Future RP Ideas

Post by Musicman247 »

How long is "rather long"? I'd be interested. You can PM if you don't want to post it here.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

It's a little under 7000 words. I could also give bits and pieces.
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Re: Future RP Ideas

Post by Musicman247 »

So here's a rough draft of a slow Thieves' Guild RP. Any thoughts?
Spoiler:
Shadow Hide You

Main Idea
The year is 3E 131. The Thieves' Guild is nothing but a ragtag bunch of petty larcenists. You are a new recruit in this fledgling group, ready to spread your wings and clip those of the ones who hold the wealth. Your only goal for now is to bring infamy and gold to the Guild. What lies for you in the future, no one knows.

What is this?
Shadow Hide You (SHY) is a freeform roleplay with an over-arching story which will be revealed as the roleplay progresses. Players will be able to work solo or in groups to achieve common goals for the Thieves' Guild as well as work their way up in rank within the Guild.

Mechanics
SHY will have you pick Major and Minor skills, which will determine the outcome of a certain action. Major skills will start with a 30% probability and have up to an 85% probability of success, Minor Skills will start with a 10% probability and have up to a 60% chance of success. Skills must be trained and will get stronger with time and experience (much like TES). Untrained skills start at 5% and have a maximum of 20% probability of success.

Determining your success will be up to you. If you would like to use dice, you can. If you would like to guesstimate how likely you are to succeed, you may. Any way you want it, that's the way I need it. Anyway you want it. Yeah!

Most of your character's actions will be stealth oriented. However, if you fail at sneaking past a guard you will have to either flee or fight. Keep that in mind when creating a character.

You can sell items or upgrade your gear through fences or other players. There will be one fence per major city. Stolen items will have a set value at which you can sell or buy it for from fences. If you choose to sell or buy from a player, the seller will set a reasonable price.

You gain experience by stealing and fencing things. The amount of experience is determined by the value of the item.
Stealing an item: .5xp per gold it is worth
Fencing an item: 1xp per gold it is worth
So if you steal an item and fence it you will get 1.5x the item's worth in gold in xp.

Because this is mainly open, the DM will have "Hours Of Operation" (HOO) which will be decided upon by the players. The DM will only act as DM within the hours of operation. There may be several HOOs set for different groups.

Jobs
Jobs will be posted daily in the main Thieves' Guild Hall in the Imperial City. You can take one per 6 hour period (real time). The item's location, value, and security measures will be outlined. Everything else about the job (except for special jobs) will be up to you.

Special Jobs
Every once in a while there will be a special job that helps progress the over-arching story. These will be tougher jobs, but will be worth more as well. These will be 100% DM controlled and will fall under the rules of HOO. If you take one of these jobs be prepared for it to take several real days to complete. (They will not be boring, but may only be played during HOO)

Ranks
Pickpocket 0xp - 500xp
Footpad 501xp - 1000xp
Bandit 1001xp - 2000xp
Prowler 2001xp - 3500xp
Cat Burglar 3501xp - 6000xp
Shadowfoot 6001xp - 10000xp
Master Thief 10000xp - ??

Rules
-No godmodding. This is going to be difficult to determine since many of your actions will be determined by you. Sneaking past a guard, picking an expert lock and sneaking away again is definitely possible, but not every single time. Make it fun, not silly.
-Don't be a jerk. Should be self-explanitory
-Don't try and break the game
-Have fun!
-The DM is the final word
-Don't bug the DM outside of HOO in regards to SHY

Character Sheet
Username:
Character Name:
Race:
Age:
Personality (Who are you?):
Background (Why are you like that?):
Physical description (what do you look like): (you will start out with plain black pants, shirt, and shoes)
Major Skills: (choose three)
Minor Skills: (choose three)
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