Request for Artifacts

Discussions and questions about the CK and mods for Skyrim
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gamermanblue
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Posts: 6
Joined: Mon Oct 11, 2010 10:01 am
ES Games: oblivion and morrowind on aconsole; Skyrim on PC
Platform: Only PC now. Consoles in the past
Location: China

Request for Artifacts

Post by gamermanblue »

Anybody here know how to make some Artifacts with multiple enchantments?

I would love a mod that added special loot to the named dragons that are scattered in the barrows around Skyrim. Whether just laying at the bottom of the bowl after the dragon has been revived or on the corpse after you kill it. I think it would add some enjoyment to finding these places and trying to get Alduin to come and do his revival thing.


Blade of Elements - Dwarven Great Sword
Fire, Frost and Shock damage. 10 points each

Soulstealer - Akaviri Katana (or Dai-Katana would be better)
Absorb Health, Magicka, Stamina 10 points each

Soulreaver - Nord Hero Sword
Paralyze 2sec, Soul trap 3sec, Frost damage 15 points

Dragonbane Gauntlets - Steel Plate gauntlets
Fortify Heavy armor, One-handed and Two-handed 20 points each

Bracers of the Scout - Scaled Bracers
Fortify Light armor, Archery and Sneak 20 points each

Shield of Protection - Banded Iron Shield
Resist Fire, Frost, Shock 25% Fortify Block 20%

Cuirass of Battle - Ebony Armor (or Ebony Mail)
Fortify Health and Stamina 50 points
Fortify Health and Stamina Regen 25%

Warlock's Robes - Black Robes
Fortify Destruction, Alteration, Conjuration 15%
Fortify Magicka Regen 100%

Wizard's Robes - Red Robes
Fortify Restoration, Illusion, Alteration 15%
Fortify Magicka Regen 100%

Ring of Focusing - Gold Emerald Ring
Fortify all Magic Schools 10%

Amulet of Subtlety - Silver Saphire Necklace
Fortify Sneak, Lockpicking, Pickpocket, Barter 10% each


These are a few of my ideas. If anybody could help with this it would be greatl appreciated.
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GoatLiver
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ES Games: Daggerfall, Morrowind, Oblivion, Skyrim
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Re: Request for Artifacts

Post by GoatLiver »

It is not terribly hard to make a new enchantment and place it on a new weapon. Making it appear on dragons should just be a case of adding it to the leveled loot list that the dragons use, but that will not add it to a specific location or dragon it will be random determined by your level. There are lots of effects you can use for new weapons and armor that are not available ingame (think of spells you see enemies use that you can't, standing stone effects ect) and if you are good enough at using the CK and scripting you can also make your own new and unique custom effects. When you make an item like this its important to remember to balance it out so you don't "break the game" most of the stuff you posted there seems balanced enough but a little on the strong side. If you like I could have a look at making a small mod that adds these to the game for you when I get a chance?
I'm on my way to Windhelm to join up with the Stormcloaks, Ulfric has the right of it!
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