Future RP Ideas

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Re: Future RP Ideas

Post by Nova »

Musicman, you are every wise (so is Deandra). I will use a pre-exisitng world but I will have to think which one. It probably will be set in the TES universe but I am unfamilier with soem of the lore. But this does not mean I won't be making my own world, oh no. Thanks again, I will keep posting as I develop my plans for the RP.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

Progressing very well in developing Aurora, my original RP.
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Re: Future RP Ideas

Post by Avron the S'wit »

You better finish The Marukhati and New Age without rushing through them, though! :(
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Re: Future RP Ideas

Post by Musicman247 »

Avron the S'wit wrote:You better finish The Marukhati and New Age without rushing through them, though! :(
Could not agree more.

HATE IT when Matt says, "Don't forget, you can talk to my characters, too." and then promptly signs off after Yum tries to start a conversation with Sophie or some other NPC.
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Re: Future RP Ideas

Post by Arch-Mage Matt »

Avron the S'wit wrote:You better finish The Marukhati and New Age without rushing through them, though! :(
Oi, I've said multiple times this is starting when the Marukhati ends on its own.
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Re: Future RP Ideas

Post by Baloth-Kul »

Oh, boy, I just randomly got an idea that I like. Star Wars RP. To start, for anyone who wants to join submits a BASIC character sheet-age, backstory, personality, physical appearance. But nothing specifically talking about a career or becoming a Jedi or anything. Then, the DM rolls a d20 for each character, to determine Force Sensitivity. Rolls of 11-20, that character is a Jedi (or Sith). Rolls of 1-10, they are not (and can be a bounty hunter or republic soldier or imperial soldier or whatever, depending on what time/part of the Star Wars universe the RP is set in), and possibly rolls of 10 can have limited bonuses, like increased reflexes, given their somewhat stronger connection to the force than other more "common" characters. I...Really doubt I would want to DM, though. Never have. I could help build the backstory/timeline/setting, though. ALL of this just stemmed from me waking up and deciding it would be cool for a d20 roll to determine force sensitivity. OH, and MAYBE Jedi class (Guardian, Sentinel, Consular [lower force sensitivity roll means guardian, mid level means sentinel, high-consular. MAYBE. Might be better if the player gets to choose their class for themselves. Maybe.]) Thoughts?
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Re: Future RP Ideas

Post by POMC S117 »

NovaPowered wrote:I was thinking of starting an RP. But I have never DMed before and I'm not sure if I will be good at it. I have a basic idea of a story and I plan to create my own world for this RP. If anyone has any tips on being a DM they would be very appreciated.
If you need help with an original universe, I can help. As Musicman has said, you'll need maps, lore, deities. It makes it even more complex if you include magic. I had to come up with an explanation for how people have the ability use it, how they use, what the limitations are, what it really is for Stranger Prince.

The most important things for a original universe are the races and places. If you want people to engage, you need to have races that are fleshed out. A good thing to include is the ability to explore. In an Elder Scrolls RP, you know all the places so it doesn't really matter if you can't explore as much. In an original RP, the RPers don't have that knowledge.
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Re: Future RP Ideas

Post by Nova »

POMC S117 wrote:
NovaPowered wrote:I was thinking of starting an RP. But I have never DMed before and I'm not sure if I will be good at it. I have a basic idea of a story and I plan to create my own world for this RP. If anyone has any tips on being a DM they would be very appreciated.
If you need help with an original universe, I can help. As Musicman has said, you'll need maps, lore, deities. It makes it even more complex if you include magic. I had to come up with an explanation for how people have the ability use it, how they use, what the limitations are, what it really is for Stranger Prince.

The most important things for a original universe are the races and places. If you want people to engage, you need to have races that are fleshed out. A good thing to include is the ability to explore. In an Elder Scrolls RP, you know all the places so it doesn't really matter if you can't explore as much. In an original RP, the RPers don't have that knowledge.
Thanks, I would appreciate any help I can get. Of course creating an original universe will be hard work, so before I do that I plan to have an RP situated in the TES universe. You know, just to see if I will make a good DM.
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Re: Future RP Ideas

Post by POMC S117 »

NovaPowered wrote:
POMC S117 wrote:
NovaPowered wrote:I was thinking of starting an RP. But I have never DMed before and I'm not sure if I will be good at it. I have a basic idea of a story and I plan to create my own world for this RP. If anyone has any tips on being a DM they would be very appreciated.
If you need help with an original universe, I can help. As Musicman has said, you'll need maps, lore, deities. It makes it even more complex if you include magic. I had to come up with an explanation for how people have the ability use it, how they use, what the limitations are, what it really is for Stranger Prince.

The most important things for a original universe are the races and places. If you want people to engage, you need to have races that are fleshed out. A good thing to include is the ability to explore. In an Elder Scrolls RP, you know all the places so it doesn't really matter if you can't explore as much. In an original RP, the RPers don't have that knowledge.
Thanks, I would appreciate any help I can get. Of course creating an original universe will be hard work, so before I do that I plan to have an RP situated in the TES universe. You know, just to see if I will make a good DM.
If you want any help with making an original RP, I'm here.
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Re: Future RP Ideas

Post by Witchery »

Spoiler:
The Scourge of the Nords


It has only been a month since the King in Rags escaped the clutches of the Nords. Much has happened in that time. Madanach ordered two assaults on Imperial Camps in the Reach, one of which ended the life of Imperial Legate Rikke. The Forsworn have grown more and more bold, seizing Karthwasten and successfully driving out both Stormcloak and Imperial troops from the Reach. The Jarl of Windhelm, Ulfric Stormcloak, has recognized the Forsworn as a threat and is intent on wiping it out before he continues pursuing the throne in Solitude. General Tullius has not had any luck in taking advantage of this, as many of his soldiers were wounded and killed in the raids. He has recognized the Reach Rebellion as well.

Markarth, which is in Stormcloak control, is the next target. This is no easy feat, as reinforcements from both the Stormcloaks and Imperials have arrived in the Reach. Fortunately, they could spare little men due to their own war. Despite their differences, the Stormcloak and Imperial soldiers in the Reach have avoided one another, intent on wiping out the Forsworn menace. The roads are not safe for warriors of any side -- even the Forsworn, who know their land well, are not safe due to the amount of soldiers patrolling.

Because of this, Madanach has retreated into Hag Rock Redoubt. His plan is to send a small group of elite Forsworn warriors to Markarth . . . the warriors and magic-users would distract guards and cause a riot, while an assassin would slip into Understone Keep and murder Jarl Igmund. Madanach never was known for his plans, but his word is law in the Reach.

Your character is one of these Forsworn that have been volunteered to risk their lives for their people. From the Redoubt, you are to travel to Markarth as a group, and take the city silently and efficiently. (Or so Madanach envisions.) Due to the constant annoyances of the Forsworn, however, Jarl Ulfric himself will travel to the Reach with his men to try and put a stop to the rebellion . . . and Igmund may not be the only Jarl with a goat-skin bounty on his head. I've decided that this will be about as explicit as the Elder Scrolls, so "sexual themes" is about as far as that issue will go. Nothing graphic.

The Rules

1. Be decent and respectful. That is the number one rule for a reason.
2. I would very much appreciate it if you used proper grammar -- we all make mistakes, but some things are just ridiculous.
3. Please make a believable character! I dislike Mary Sues and their male counterparts.
4. Please use your brain! Your character is not going to take down six soldiers by himself, and he won't jump up from a sword in the back.
5. I reserve the right to ask you to change or fix anything you may post.
6. For OOC questions, you can always PM me. . for discussion, there's a lovely thread right here.
7. As much as I'd hate to, I may kick you or deny your application.
8. The lore is your best friend. If anything contrasts greatly with the lore, I will probably point it out. (If you think it's okay, feel free to discuss it with me . . . but I still have the last word.)
9. ....Abide by the rules.

Your Character

Classes

This determines what you can do and how you fight. All classes are Breton-Reachmen except for a few exceptions. (If you would like to suggest a class, please PM me.)

Forsworn Warrior - The most common of the classes. You will wield axes, spears or swords. You are not good at sneaking and you aren't a magic-user. You will wear standard Forsworn armor. Dual-wielding is allowed.
(May utilize the following skills: Axe, Blade, Spear, HandtoHand, Athletics, Block, Acrobatics, Speechcraft)

Forsworn Archer - You are the stealthy bow-and-arrow user. You may have a dagger or simple weapon as well. Standard Forsworn armor is advised.
(May utilize the following skills: Axe, Blade, HandtoHand, Athletics, Acrobatics, Speechcraft, Sneak, Lockpicking)

Forsworn Shaman - A user of magics. You are a witch follower of the Hagravens and a religious leader of the Forsworn. You may use a Hagraven staff (please ask me about it's enchantment -- it can be any number of things) and/or an axe. Females only.
(May utilize the following skills: Alchemy, Axe, Athletics, Speechcraft, Illusion, Restoration, Destruction, Conjuration, Alteration)

Forsworn Witch - You are an outsider to the Reach, but welcome as a student to the Hagravens. You wear black robes and can use all Schools of magic. You listen to anything the Hagravens say, and if they order you to go along with the Forsworn, you obey. You excel at Enchanting. Females only.
(May utilize the following skills: Alchemy, Enchanting, Speechcraft, Sneak, Restoration, Alteration, Illusion, Destruction, Conjuration)
[ Nords, Imperials, Dunmer, Altmer, or non-Reach Bretons allowed ]

Forsworn Wizard - A pure-magic user. A dagger and any of the Schools of magic are allowed. You may use Alchemy as well.
(May utilize the following skills: Blade, Alchemy, Enchanting, Speechcraft, Sneak, Restoration, Alteration, Illusion, Destruction, Conjuration)

Forsworn Fighter - Another common class. You will be a 'spellsword' of the Forsworn . . . a weapon in one hand (spear, axe or sword) and a spell in the other. All Schools of magic excluding Illusion are allowed.
(May utilize the following skills: Athletics, Acrobatics, Blade, Block, HandtoHand, Axe, Spear, Restoration, Alteration, Destruction, Conjuration)

Forsworn Berserker - A generally strong Forsworn that dual wields axes or swords. They are durable and never fight in the shadows.
[ Orcs and Bretons ]
(May utilize the following skills: Athletics, Blade, Axe, Spear, Block, HandtoHand)


Briarhearts and Matriarchs are not allowed.


Skills
Yes. These are different from the Elder Scrolls series.

Combat -

Axe
Blade
Spear
Hand to Hand
Block
Archery

Magic -

Alchemy
Enchanting
Destruction (choose fire, ice, or lightning)
Restoration
Illusion
Alteration
Conjuration (choose atromancy or necromancy)

Stealth -

Athletics
Sneak
Lockpicking
Acrobatics
Speechcraft

Gear & Magic
Armor
Forsworn Light Armor
Forsworn Gauntlets
Forsworn Boots
Forsworn Headdress

Witch exclusives
Black robes
Black boots

Weapons
Forsworn Axe
Forsworn Sword
Forsworn Bow & Arrows
Forsworn Spear
Hagraven Staff (exclusive to Shamans)
Dwarven Dagger
Steel Dagger

Destruction -
[major] Fireball, Chain Lightning, Ice Storm, Incinerate, Thunderbolt
[minor] Flames, Sparks, Frostbite, Fire Rune, Shock Rune, Frost Rune, Firebolt, Lightning bolt, Ice Spike

Illusion -

[major] Rout, Pacify, Invisibility, Rally, Frenzy
[minor] Fear, Calm, Muffle, Courage, Fury

Conjuration -

[major] Conjure Frost Atronach, Conjure Flame Atronach, Conjure Storm Atronach, Dread Zombie
[minor] Conjure Ice Wraith, Conjure Daedroth, Conjure Clannfear, Raise Corpse

Restoration -
[major] Heal Other, Close Wounds, Greater Ward
[minor] Healing Hands, Fast Healing, Lesser Ward

Alteration -

[major]Ironflesh, Long Paralysis, Telekinesis
[minor]Stoneflesh, Paralysis, Levitate

Application

Code: Select all

[b]Player: [/b]
[b]Name:[/b] 
[b]Sex:[/b]
[b]Class:[/b]
[b]Race:[/b]
[b]Major Skills (2):[/b]
[b]Minor Skills (3):[/b]
[b]Personality:[/b]
[b]Brief History:[/b]
[b]Birthsign:[/b]
[b]Appearance:[/b]
Players:
---
[/color]



Anyone interested? I'd like to try my hand at DMing. :lol: Constructive criticism is greatly appreciated. Does it sound doable?
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Re: Future RP Ideas

Post by Musicman247 »

Quick general question: has there ever been an RP revolving around the Thieves Guild?
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Re: Future RP Ideas

Post by Arch-Mage Matt »

Not since I've been here that I remember.
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Re: Future RP Ideas

Post by Deimos »

Thieves guild RP.. Sounds fun. So does yours Witchery.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Musicman247 wrote:Quick general question: has there ever been an RP revolving around the Thieves Guild?
Whoa...That's a little odd, because I was just thinking about how cool a TG RP could be this afternoon.
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Re: Future RP Ideas

Post by Deandra »

Witchery: Your RP looks like it could be very interesting, but I personally already in too many RPs... One question though, how would combats work? Your mood/our common sense/dice rolls/etc?
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Re: Future RP Ideas

Post by TheUnforgiver »

I would join a TG roleplay
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Re: Future RP Ideas

Post by Nova »

Yes Witchery, I would also like to ask how combat works?
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Re: Future RP Ideas

Post by Crepe the Ashlander »

I'm thinking of doing a sort of L.A. Noire style RP, would anyone be interested in that sort of thing? Oh, i'm also trying to think of a location in America other than L.A. that I can use, just so it isn't completely copy/paste LA Noire.
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Re: Future RP Ideas

Post by MARS »

I had a great idea for an RP while drunk last night.

I may or may not flesh it out.

Also, an update on that super secret thingy I'm doing: I'm still lacking the information I've been waiting for and I don't know when I'll get it, so consider that on hold.
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Re: Future RP Ideas

Post by Deimos »

Now I'm curious about 2 things.

1. What idea did you come up with last night?

2. What is this super secret thingy your thinking up?
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Re: Future RP Ideas

Post by MARS »

1. It's a surprise. I think I'll see it through and actually post it, soonish.

2. It's super secret. I'm not sure it'll work, so I'm not saying anything about it yet. Did I mention it's super secret? Well, I suppose I can tell you it's a different sort of RP. Not really an RP at all, more like a game with RP elements.
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Re: Future RP Ideas

Post by Nova »

Crepe, If you produce a good OP for the L.A. Noire rp then I would consider joining. But I don't really know how will it work considering L.A. Noire is influenced greatly by facial experssions.
Last edited by Nova on Thu Jun 21, 2012 9:27 am, edited 1 time in total.
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Re: Future RP Ideas

Post by Deimos »

2. I got the super secret part. I'm very observant. So, could I get a genre out of you?
NovaPowered wrote:Crepe, If you produce a good OP for the L.A. Noire rp then I would consider joining. But I don't really know how will uit work considering L.A. Noire is influenced greatly by facial experssions.
I was going to say the same thing basically.
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Re: Future RP Ideas

Post by Nova »

>.>
<.<
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Re: Future RP Ideas

Post by Gandalf »

Yeeeeeees? Also, I'm not going to start a Warcraft RP very soon. If I do.
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