The Fall of the Dark Brotherhood

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The Fall of the Dark Brotherhood

Post by DarkEastwood »

WARNING: Oblivion and Skyrim Dark Brotherhood spoilers may be contained.

Background:
Spoiler:
The year is 4E 168, more than 150 year after the Black Hand fell to the hands of a traitor. Since the death of the old Listener (The PC from Oblivion), the Dark Brotherhood has started to stand back on it's feet. It has had trouble concerning a lack of true leadership and a powerful Cheydinhal Brotherhood branch. This has forced the Dark Brotherhood to be constantly seeking new assassins to join them to maintain the fear they already had across Cyrodiil. The other branches across Tamriel have been slowly recovering from the devastation and disarray the Oblivion Crisis caused. Since then though, th contracts have been coming quickly, as have the new recruits. But little do the Dark Brotherhood know that their downfall is near, and not everyone they lead and follow can be trusted. And the eve of the Great War is upon Tamriel, which will have great effect on the long-preserved organization.

The Night Mother has elected a new Listener quite recently, who's identity has been kept secret and is only known to the Night Mother and his Speakers. The Speakers are: Arquen (an Altmer senior member), Okan-Ru (a very well trained Argonian), Arenar Falcinius (an Imperial, who has been in the organization for nearly 20 years), and Gidaves Aryon (a Dark Elf, specially trained in Illusion). The Black Hand is powerful, as are their Silencers. Each of the Speakers live normally, but perform their duties outside of public (obviously), which is normally in the Sanctuaries or in a secluded area the Listener and Keeper stay in.
----------------
You are newly recruited associates. You have been drafted into the Cheydinhal Sanctuary, but do jobs all around Cyrodiil and perhaps even Tamriel if the situation arises. Will you rise above the ranks and become a Silencer, or maybe even Speaker? Will you save the Dark Brotherhood from the threat that could ultimately lead to the organizations doom?
Rules:
Spoiler:
- Be respectful of the DM and other players when OOC. Feel free to be rude while characters though :wink:

- No godmodding. This includes summarizing the results of your actions. I don't mind if it's something like say stabbing an unarmed enemy from up close, but I don't want things like 'Jabba picked the lock on his first try'. Instead I want things like 'Jabba attempted to pick the lock' or 'Jabba took a huge lunge at the guards' neck'. I will decide whether Jabba successfully picks that lock or decapitates that guard by rolling a d20 (20-sided die) and the result of the action will be decided by comparing the result of the dice and the difficulty of the action (which can and will be modified by your character's governing skill). If you succeed, I will say something like 'Jabba tinkered with the lock...(filler)...and managed to get the chest open'.

-You may only pick 4 Major skills, and 4 Minor skills

- Feel free to criticize my DMing, considering I'm new and will accept any helpful tips and criticism I can get :)

- Do your best to follow your character's personality (which may change over time). In other words, be consistent. Don't hate the Empire one second then unhesitatingly join the Imperial Legion (for honest reasons :roll: ) another.

- Your character CAN die, and I won't bias against it. Most of your enemies you'll fight will be weaker than you, but that doesn't mean your going to run around being invincible hoping the I'll get you out of it :P If you die, feel free to make a new character by PMing me, and I'll see what I can do. This also means anybody who wants to join mid-RP can PM to jump right in. However, there are some cutoff points, like if the DB can't hire any new recruits, or their 'at capacity' :wink: If you make a new character, he/she will join as a new recruit.

- Only 1 character per person.
Skills:
Spoiler:
-Lockpicking
-Acrobatics
-Alchemy
-Archery
-Blades
-Blunt
-Block
-Light Armor
-Heavy Armor
-Sneak
-Athletics
-Destruction
-Alteration
-Illusion
-Restoration
-Conjuration
-Mercantile
-Speech
Spells:
Spoiler:
Here's how this works: For each school are you are trained in, you get 10 spell points to spend in any school marked as a Major skill, and 6 spell points to spend on any school marked as a Minor skill. You will be able to obtain more spell points later. I will add more spells as time goes on via OOC and the original post. PM me if you need a description of a specific spell. The spells, and their point values, follow:

Illusion - Invisibility (4), Frenzy (4), Chameleon (3), Muffle (2), Calm (3), Fear (3), Mirage (3)

Destruction - Flames (2), Frostbite (2), Sparks (2), Fireball (3), Frost spike (3), Incinerate (4), Freeze (4), Shock (4) Drain health (2-4), Fire Rune (4), Frost Rune (4), Spark Rune (4)

Conjuration - Summon Flame Astronach (3), Summon Frost Astronach (4), Summon Storm Astronach (5), Raise corpse (3-4), Soul Trap (2), Dead Thrall (6)

Restoration - Healing (2), Banish Undead (3), Steadfast Ward (3), Heal other (3), Strong Healing (3), Strong Heal other (4), Banish powerful Daedra (5), Greater Ward (5), Ultimate Healing (5), Ultimate Healing Other (6)

Alteration - Oakflesh (2), Purify (2), Ironflesh (3), Waterbreath (3), Waterwalking (3), Ebonyflesh (4), Paralyze (4), Dragonflesh (5),
Character Sheet:
Spoiler:
Name:
Gender:
Age:
Race:
Major Skills:
Minor Skills:
Weapons:
Spells: (You may only have spells if you are specialized in the affiliated school.)
Personality:
Background:
Additional Notes:
Characters:
Spoiler:
Owner: POMC S117
Name: Vostrus Moridian
Gender: Male
Age: 33
Race: Imperial
Major Skills: Light Armour, Sneak, Athletics, Archery
Minor Skills: Blade, Mercantile, Lock-picking, Acrobatics
Weapons: Dual Elvish Daggers, Elven Bow, Elven Arrows
Spells: (You may only have spells if you are specialized in the affiliated school.)
Personality: Vostrus is cruel and cold but has a penchant for the finer things in life, namely sex and alcohol. He loves what he is doing and is a calculative killer.
Background: As a child, he was always alone. The other kids of Imperial City were scared of him. He used to steal and punch the others. He was put in jail for it many a time. His family disowned him by the time he was twelve. He killed a shopkeeper during a botched theft. At the age of 21 he came back and killed his parents. After 10 years of not murdering anything, the Dark Brotherhood came to him and he accepted.
Sanctuary: Cheydinhal


Owner: Witchery
Name: Mivryna
Gender: Female
Age: 59 (elven years)
Race: Dark Elf
Major Skills: Destruction, Alchemy, Conjuration, Illusion
Minor Skills: Lockpicking, Restoration, Speechcraft, Sneak
Weapons: Steel dagger; magic
Spells: Sparks, Shock, Spark Rune, Soul Trap, Raise Corpse, Healibg, heal other, Calm, Muffle
Personality: Mivryna is a cool, level-headed woman. Clever, really. She's eccentric, strange and a devout qworshiper of the Night Mother, devoted to Sithis and the Dark Brotherhood in the worst of ways. She's very much into the spiritual side of assassination, and sometimes not-so-silently denounces those who are 'only in it for the gold.' She uses her magical prowess (which is decidedly a bit different from most of the other assassins who prefer bows and blades) to . . finish contracts. She's a number of things; nightblade, assassin, sorceress, alchemist, priestess. As any other member of the Brotherhood, she's to some degree insane, though you wouldn't tell by her calm, eloquent manner of speaking and dress. Another way in which she is different from many other Brothers and Sisters is that she decides to wear robes over armor, signifying even further her love for spellcasting.
Background: Mivyrna's mother was a priestess to Mara, and her father a wealthy Imperial noble. She hated the both of them, with a special hatred for her compassionate, good mother. . the one who taught her magic and the ways of 'Her Benevolence.' Mivyrna grew up in a wonderful home, with wonderful parents and a wonderful family. No one knew what went wrong with her. . . the girl developed a particular hatred for priests when she saw her perfect Dunmer mother perform acts of charity and kindness. Her days at the temple were spent with many "Ohhh, Ulene is such a great priestess. You should aspire to be like your mother, girl."'s and "I hope you paid attention today -- Mara bless you!"'s. She despised it. So, she began working to fuel her urge to worship by experimenting from Daedric Prince to Daedric Prince, the next one worse than the first. Now, she is a new recruit to the Family, and ready to channel her priestess-like tendencies into the Dread Father's line of work.

Owner: The-Shadow-One
Name: Celegu, Helion, Tireace, (Take your pick, she responds to all of these.)
Gender: female
Age: 17
Race: Bosmer
Major Skills: Sneak, Blades, Archery, Light Armour
Minor Skills: Acrobatics, Lockpicking, Speech, Athletics
Weapons: She has two iron daggers and slings a bow with a dozen iron arrows.
Personality: Random, A joker, serious, crazy. these are all parts of her psyche.
Background: She grew up loving to kill, She usually went hunting for deer and such just to fill this craving, She isn't in it for the money, just for the fun.. and the chance to screw over people.

Owner: EpicAbrad
Name: Lindeor
Gender: Male
Age: 35
Race: Bosmer
Major Skills: Sneak, Acrobatics, Archery, Destruction
Minor Skills: Illusion, Light Armour, Lockpicking, Conjuration
Weapons: An elven dagger and a worn longbow with iron arrows.
Spells: Fireball, Frost Spike, Spark Rune, Invisibility, Muffle, Summon Flame Atronach, Soul Trap
Personality: To a friend, Lindeor appears to be an easygoing type of guy, often smiling and joking with the people he knows. However, underneath that image he is quite the opposite, filled with stone-cold selfishness and a drive to fulfill only his own goals. He kills without feeling, as the only care he knows is for himself. He is also a very stealthy assassin, taking steps to never get detected when he makes his kills. He uses a variety of means to do so, such as Illusion and Destruction spells and his own skill with a bow.
Background: Being abandoned at birth, Lindeor learned to fend for himself in the forests of Arenthia, in Valenwood, often resorting to murder in order to simply survive. He also became skilled in concealment and acrobatics, jumping and hiding in trees to kill animals with the longbow that he stole after his first murder. He became a wanted criminal and contract killer, but his fame soon got the better of him. On the run from the law in Valenwood, he was forced to escape into Cyrodiil and settled in Skingrad, keeping to himself and living a quiet life for a few years. But his taste for killing got the better of him, and he eventually resorted to murdering a shopkeeper to whom he owed a debt. He escaped leaving no evidence, which was enough to throw off the guards but not the Dark Brotherhood. He was recruited, and accepted immediately, knowing that it was an opportunity to further his own ambitions.

Owner: Deimos
Name: Ulfyr Greenwood
Gender: Male
Age: 27
Race: Half-Nord/Half-Bosmer
Major Skills: Blade, Archery, Acrobatics, Sneak
Minor Skills: Lockpicking, Light Armor, Athletics, Speech
Weapons: Elven Bow and Elven Arrows, Dual Ebony Daggers
Personality: Unfyr carries his bitterness towards the world like a cloak. He believes that everyone has some measure of evil within them, that everyone is only after their own ideals and goals. He trusts very few people, other than those in the Brotherhood. He keeps to himself, and relies on his own skills to survive.
Background: Ulfyr grew up in Kvatch the son of a hunter and Drunk Mercenary. He started hunting with his mother he was 9. Two years later his mother died of disease. After that things between him and his drunken father got worse and he eventually left home but took his mother's old Elven Bow before leaving. Eventually, he found himself in the Waterfront District of the Imperial City. To survive by himself, he had to eat whatever he could hunt, and even resorted to stealing. He also got into sex and drinking at a young age, later proving to be a weakness for him. He was arrested a few times before being recruited by the Thieves' Guild at the age of 16. There he learned how to sneak better and was taught by a higher ranked member how to pick locks. During this time, he lived in an abandoned shack on the Waterfront of the Imperial City. By the time he was 27, he had had a clean record for 11 years, and he had never murdered anyone. . .until one theft. The occupants of the house he broke into woke up and he was forced to kill them all. The next night he was visited by a Speaker of The Dark Brotherhood and accepted the offer to join them.

Owner: Savillius
Name: Orthrux
Gender: Male
Age: 27
Race: Imperial
Major Skills: Sneak, Acrobatics, Archery, Blade
Minor Skills: Light Armor, Lockpicking, Alchemy, Athletics
Weapons: A steel bow with iron arrows, and 2 steel daggers. Various poisons he has concocted.
Spells: N/A
Personality: Orthrux is quiet, but calm and smart. He prefers to analyze something, and is afraid to speak his mind. He is rather nervous, but nice to those he calls friends.
Background: Orthrux grew up in Chorrol, to a farmer outside the city. His father used to be a hunter, and Orthrux would often go out to hunt, and practice his archery. His father one day died of natural causes, and Orthrux abandoned the farm, retreating to Chorrol. When he returned a few days later after almost getting caught stealing, a beggar had taken up residence in his old home. Orthrux, out of pure rage, sent an arrow through his head, hiding the body in the forest to get eaten by wildlife. Since then, he was contacted by the Brotherhood, and to him, it seemed like the only viable option.
Additional Notes: Orthrux loves to make poisons, and often practices making them, and testing them too.

Owner: Masked Pillow
Name: Orion Draconis
Gender: Male
Age: 23
Race: Breton
Major Skills: Restoration, Alchemy, Illusion, Sneak
Minor Skills: Destruction, Mercantile, Speech, Conjuration
Weapons: Two steel daggers
Spells: Invisibility, Frenzy, Mirage, Frost Spike, Fireball, Summon Flame Atronach, Raise Corpse, Healing, Heal Other, Strong Healing.
Personality: He never fails to bring a small glimmer of light and mirth to the Sanctuary. He is never one to turn down fun, in most of its forms. Despite his carefree personality, if you were to silently creep up on him while he was alone, you would not see him smiling.
Background: His family owned the apothecary shop in Bravil. He would be taught magic at the nearby guild, and be taught alchemy in the shop. One day he returned home from his magic lesson to find the door wide ajar. He walked inside, knowing something was wrong and found his mother and father lying in a pool of their own blood. In a corner of the room, was a man, an Imperial, rummaging through the shelves. He saw Orion, and started walking towards him, a cutlass drawn. Orion sent his cutlass flying with an ice spike, and the man panicked. He fell to the floor and begged forgiveness. They never found all his pieces. Several days later, Orion was contacted, and as he had no life left, joined this new one.
Additional Notes: He is disappointed with the fact that his healing skills are not in high demand, but he always finds something to do.

Owner: Deandra
Name: Manon Millemorceaux
Gender: Female
Age: 25
Race: Breton
Major Skills: Alchemy, Restoration, Destruction, Sneak
Minor Skills: Athletics, Alteration, Mercantile, Speech
Weapons: A steel dagger
Spells:
[Restoration] Strong Healing(3), Strong Heal Other(4), Steadfast Ward(3)
[Destruction] Shock Rune(4), Fireball(3), Frost Spike(3)
[Alteration] Oakflesh(2), Paralyze(4)
Personality: Manon is surly, negative and highly critical of everything, but she knows how to be charming when there's something she wants. She sees assassination as an intellectual game that is best won by planning, manipulation, and having total control over the situation at all times. She has a talent for magic, and loves how it allows her to face dangerous foes despite her physical weakness. She doesn't care about Sithis or the Night Mother, but she is grateful for any group that will accept her.
Physical Description: She is short, waifishly thin, and her skin is pale. She keeps her dark brown hair cropped short in a pixie cut that draws attention to the angularity of her face and her olive green eyes. She never wears armor; on jobs, she usually wears light, loose, black pants and shirt, and the rest of the time she likes to wear comfortable dresses.
Background: Manon grew up in a large farming family on the outskirts of Skingrad. She was mostly ignored, and over the years, her contempt for her family grew into passionate hate. As soon as she was of age, she joined the College of Whispers, but she was expelled for ethical violations for working as a fence for magical artifacts and ingredients.
Additional Notes: She has no real fighting ability and is generally out of shape, but oddly enough she is a very fast runner. She uses her dagger mainly as a vehicle to deliver poisons.

Owner: Musicman247
Name: Telari Veran
Gender: Female
Age: 24
Race: Dunmer
Major Skills: Destruction, Alteration, Sneak, Speech
Minor Skills: Illusion, Restoration, Mercantile, Blades
Weapons: A sharpened hairpin (used only in situations where she has to, or when she feels like getting her hands dirty)
Spells:
Destruction – Drain Health (4), Spark Rune (4) (2 points left)
Alteration – Paralyze (4), Ironflesh (3) (3 points left)
Illusion – Calm (3) (3 points left)
Restoration – Heal Other (3), Healing (2) (1 point left)
Personality: Telari is cunning, able to talk her way into and out of most situations. She will make fast friends with you, but expects you to be sincere from the start otherwise she will distance herself from you. Although Telari abhors others lying to her, she will often say whatever she has to in order to get what she wants. She is very sensitive about discussing her father’s disappearance.
Background: Telari grew up in Cheydinhal where her mother is a bar maid. Her father belonged to the local chapter of the Synod. He was sent on a mission to gather Welkynd Stones from Hame, an Ayleid ruin near the city. He never returned. There were rumors that he had been killed by necromancers and forced to guard the ruins as an undead slave. Telari began her training with the Synod shortly before her father’s disappearance, but she quickly became disillusioned with the haughty attitudes of the other members and their unwillingness to try and find out what truly happened to her father. While out on a small mission with another member she lost her temper when her partner ridiculed her about having a zombie father. She paralyzed the man out of frustration. Scared she would be punished if found out, she set the Breton’s body on fire, killing him. When asked about him, she lied and said he had died when a bear attacked them. Her words were convincing enough for the rest of the guild to not even look for the body. A message arrived a short time later with only a black hand on it. The next morning she was greeted by a Dark Brotherhood recruiter. She found him more real than anyone in the Synod, so she accepted the invitation.
Physical Description: Telari is somewhat pretty and slim. She has dark brown hair that falls to her shoulders if left alone, but is usually kept up with her hairpin. She has a thin face and a slightly squashed-looking nose. Her almond-shaped red eyes stand out vividly from the greyish-blue skin that surrounds them.

Name:Draven
Gender:Male
Age:20
Race:Dunmer
Major Skills:Archery,Blades,Sneak,Athletics
Minor Skills:Acrobatics,Alchemy,Light Armor,Lockpicking
Weapons:A hunting bow with steel arrows, and an ebony dagger
Spells:None
Personality:Draven is Initially shy but will talk to his close friends but seems quiet to people he doesn't know or like, He is very cold, Draven doesn't trust many people only good friends even them he is quick question their loyalty, Cares more about coin and other peoples opinions then anything else.
Background:Draven grew up in Bravil he lived with his aunt and his fisherman uncle and their five boys in a small shack in the slums. Draven didn't know much about his parent he knew only what his uncle told him and that was that his father was a skooma dealing thug and his mother was a prostitute and they where both murdered and that's all his uncle would tell him. His aunt and uncle where nice people and he liked them but he just didn't really know them they where always paying attention to the other younger children so Draven was left to wander the dangerous streets of Bravil and that's just what he did. Around the age of 8 is Draven started hanging out with the local kids getting into trouble doing petty crimes mostly thieving. By the age of 14 the local Guild of criminals started to notice how good of a thief he was. So they asked him to join and you didn't turn down these guys besides why would Draven want to he always wanted to run with this gang it was his aspiration. Fast forward three years Draven has graduated from petty thief to doing big jobs for the Guild breaking into stores lockboxes, robbing rich houses or at least rich for Bravil that is, and robbing rival skooma dealers. But on Dravens 18th birthday something happens that would change his life the Guild master gave him a list and said he wanted him to kill these people this was something Draven had never done he had beaten people half to death broken bones smashed faces but never took a life. Draven looked at the list there where five peoples names all rival Guild members Draven knew once he did this he would become an Assassin for the Guild he knew Assassins made alot of coin and he figured it wouldn't be that hard to kill right probably no diffrent then beating a guys head in. So Draven headed to the inn the first guy on his list stayed in his name was Vunwulf some big Nord Draven figured he would slit his throat while he slept. So Draven headed up stairs where the rooms where found Vunwulfs room then snuck in crouching went to his bedside then grasped his mouth hard and plunged the dagger into his throat then left. When Draven got outside he threw up but that was it not so bad then after that his other ones where a breeze after he was done he thought himself an Assassin he didn't much have any problem killing after those first five kills so this went on for 2 years him killing for coin. But then the Brotherhood took notice of his work and recruited him he accepted knowing they made good coin and that he would be a feared proffesional assassin everyone would fear him and respect him he would have power no longer a slum rat.
Additional Notes:Because of the lifestyle Draven grew up in he buries everything deep inside and will not talk or think of things he doesn't want to remember he usually tries to forget with alchohol he also doesn't show any feelings or compassion because he sees it as a sign of weakness and is distrustful to others because of the lifestyle he lived. Draven has a shaved head but his hair is black his beaty eyes are dark red but his left eye has gone white becuase of an unfortunate knife fight that left him with blindness in his left eye and a scar running from his eyebrow to his cheek he has thin black eyebrows and a thin long nose his body weight is average muscular athletic build with dark gray skin.
NPCs of Interest:
Spoiler:
Soros
Rank: Executioner
Race: Dunmer
Sanctaury: Cheydinhal
Personality: Optimistic, oblivious, outgoing, determined

Buzz
Rank: Executioner
Race: Orc
Sanctuary: Cheydinhal
Personality: Easily-Angered, stupid

Valerus
Rank: Slayer
Race: Altmer
Sanctuary: Cheydinhal
Personality: Understanding, patient

Flavius
Rank: Assassin
Race: Altmer
Sanctuary: Cheydinhal
Personailty: Shrewd, bitter, intelligent

Countess Othella of Bruma
Rank: N/A
Race: Imperial
Sanctuary: N/A
Personality: Quick Witted, intelligent, impatient, opportunist

Hekem
Rank: Speaker
Race: Argonian
Sanctuary: Bravil
Personality: Secretive, confident, respected

Menthir
Rank: Eliminator
Race: Bosmer
Sanctuary: Bravil
Personality: Happy, helpful, outgoing, risk taking

Glatho
Rank: Eliminator
Race: Bosmer
Sanctuary: Bravil
Personality: Pessimistic, careful

Red-Tail
Rank: Murderer
Race: Argonian
Sanctuary: Imperial City
Personality: Arrogant, hardworking, merciful, stubborn

Falon
Rank: Eliminator
Race: Imperial
Sanctuary: Imperial City
Personality: Welcoming, helpful, tends to hold grudges
Selvia
Rank: Speaker
Race: Imperial
Sanctuary: Imperial City
Personality: Shy, helpful, patient
Last edited by DarkEastwood on Tue Jul 10, 2012 6:08 pm, edited 24 times in total.
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Re: The Fall of the Dark Brotherhood

Post by POMC S117 »

Name: Vostrus Moridian
Gender: Male
Age: 33
Race: Imperial
Major Skills: Light Armour, Sneak, Athletics, Archery
Minor Skills: Blade, Mercantile, Lock-picking, Acrobatics
Weapons: Dual Elvish Daggers, Elven Bow, Elven Arrows
Spells: (You may only have spells if you are specialized in the affiliated school.)
Personality: Vostrus is cruel and cold but has a penchant for the finer things in life, namely sex and alcohol. He loves what he is doing and is a calculative killer.
Background: As a child, he was always alone. The other kids of Imperial City were scared of him. He used to steal and punch the others. He was put in jail for it many a time. His family disowned him by the time he was twelve. He killed a shopkeeper during a botched theft. At the age of 21 he came back and killed his parents. After 10 years of not murdering anything, the Dark Brotherhood came to him and he accepted.
Additional Notes:
Last edited by POMC S117 on Tue Jun 05, 2012 6:19 pm, edited 2 times in total.
Soyuz nerushimy respublik svobodnykh
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

4 Major, 4 Minor
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

The name of this RP is so cliche lol
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Re: The Fall of the Dark Brotherhood

Post by Witchery »

Name: Mivryna
Gender: Female
Age: 59 (elven years)
Race: Dark Elf
Major Skills: Destruction, Alchemy, Conjuration, Illusion
Minor Skills: Lockpicking, Restoration, Speechcraft, Sneak
Weapons: Steel dagger; magic
Spells: Sparks, Shock, Spark Rune, Soul Trap, Raise Corpse, Healibg, heal other, Calm, Muffle
Personality: Mivryna is a cool, level-headed woman. Clever, really. She's eccentric, strange and a devout qworshiper of the Night Mother, devoted to Sithis and the Dark Brotherhood in the worst of ways. She's very much into the spiritual side of assassination, and sometimes not-so-silently denounces those who are 'only in it for the gold.' She uses her magical prowess (which is decidedly a bit different from most of the other assassins who prefer bows and blades) to . . finish contracts. She's a number of things; nightblade, assassin, sorceress, alchemist, priestess. As any other member of the Brotherhood, she's to some degree insane, though you wouldn't tell by her calm, eloquent manner of speaking and dress. Another way in which she is different from many other Brothers and Sisters is that she decides to wear robes over armor, signifying even further her love for spellcasting.
Background: Mivyrna's mother was a priestess to Mara, and her father a wealthy Imperial noble. She hated the both of them, with a special hatred for her compassionate, good mother. . the one who taught her magic and the ways of 'Her Benevolence.' Mivyrna grew up in a wonderful home, with wonderful parents and a wonderful family. No one knew what went wrong with her. . . the girl developed a particular hatred for priests when she saw her perfect Dunmer mother perform acts of charity and kindness. Her days at the temple were spent with many "Ohhh, Ulene is such a great priestess. You should aspire to be like your mother, girl."'s and "I hope you paid attention today -- Mara bless you!"'s. She despised it. So, she began working to fuel her urge to worship by experimenting from Daedric Prince to Daedric Prince, the next one worse than the first. Now, she is a new recruit to the Family, and ready to channel her priestess-like tendencies into the Dread Father's line of work.
Additional Notes: We don't have to use ALL of the spell points we have at once, right?
Last edited by Witchery on Fri Jun 08, 2012 2:34 am, edited 2 times in total.
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

No you do not. You'll most likely get them from trainers and books and such.
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Re: The Fall of the Dark Brotherhood

Post by The-Shadow-One »

Name: Celegu, Helion, Tireace, (Take your pick, she responds to all of these.)
Gender: female
Age: 17
Race: Bosmer
Major Skills: Sneak, Blades, Archery, Light Armour
Minor Skills: Acrobatics, Lockpicking, Speech, Athletics
Weapons: She has two iron daggers and slings a bow with a dozen iron arrows.
Personality: Random, A joker, serious, crazy. these are all parts of her psyche.
Background: She grew up loving to kill, She usually went hunting for deer and such just to fill this craving, She isn't in it for the money, just for the fun.. and the chance to screw over people.
Additional Notes: Is it okay that She has different Monikers?
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

Sorry if I sound dumb, but whats a Moniker?
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Re: The Fall of the Dark Brotherhood

Post by The-Shadow-One »

Like a Alias. Different names.
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

Oh yeah thats fine.
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

Oh and POMC, if I read correctly, your character is said to have been in the Dark Brotherhood since he killed his parents. I would prefer if everybody started as recruits. You can, however, say you worked as an independent contractor. I would like if everybody started on even ground, to be fair to the othe players and also to make it easy on me :) Thanks!
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Re: The Fall of the Dark Brotherhood

Post by POMC S117 »

Changed.
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

I've created some pretty interesting NPC's :P Also some pretty neat contracts.
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Re: The Fall of the Dark Brotherhood

Post by Gideon Dragontongue »

I might join, just for the contracts.
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

The initiation is a bit iffy right now. But I have a couple decent, yet flexible, contracts planned.
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Re: The Fall of the Dark Brotherhood

Post by Dirty Spaceman »

Name: Lindeor
Gender: Male
Age: 35
Race: Bosmer
Major Skills: Sneak, Acrobatics, Archery, Destruction
Minor Skills: Illusion, Light Armour, Lockpicking, Conjuration
Weapons: An elven dagger and a worn longbow with iron arrows.
Spells: Fireball, Frost Spike, Spark Rune, Invisibility, Muffle, Summon Frost Atronach, Soul Trap

Personality: To a friend, Lindeor appears to be an easygoing type of guy, often smiling and joking with the people he knows. However, underneath that image he is quite the opposite, filled with stone-cold selfishness and a drive to fulfill only his own goals. He kills without feeling, as the only care he knows is for himself. He is also a very stealthy assassin, taking steps to never get detected when he makes his kills. He uses a variety of means to do so, such as Illusion and Destruction spells and his own skill with a bow.

Background: Being abandoned at birth, Lindeor learned to fend for himself in the forests of Arenthia, in Valenwood, often resorting to murder in order to simply survive. He also became skilled in concealment and acrobatics, jumping and hiding in trees to kill animals with the longbow that he stole after his first murder. He became a wanted criminal and contract killer, but his fame soon got the better of him. On the run from the law in Valenwood, he was forced to escape into Cyrodiil and settled in Skingrad, keeping to himself and living a quiet life for a few years. But his taste for killing got the better of him, and he eventually resorted to murdering a shopkeeper to whom he owed a debt. He escaped leaving no evidence, which was enough to throw off the guards but not the Dark Brotherhood. He was recruited, and accepted immediately, knowing that it was an opportunity to further his own ambitions.

Additional Notes: None.
Last edited by Dirty Spaceman on Tue Jun 05, 2012 10:20 pm, edited 1 time in total.
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Re: The Fall of the Dark Brotherhood

Post by Deimos »

Name: Ulfyr Greenwood
Gender: Male
Age: 27
Race: Half-Nord/Half-Bosmer
Major Skills: Blade, Archery, Acrobatics, Sneak
Minor Skills: Lockpicking, Light Armor, Athletics, Speech
Weapons: Elven Bow and Elven Arrows, Dual Ebony Daggers
Personality: Unfyr carries his bitterness towards the world like a cloak. He believes that everyone has some measure of evil within them, that everyone is only after their own ideals and goals. He trusts very few people, other than those in the Brotherhood. He keeps to himself, and relies on his own skills to survive.
Additional Notes: Ulfyr grew up in Kvatch the son of a hunter and Drunk Mercenary. He started hunting with his mother he was 9. Two years later his mother died of disease. After that things between him and his drunken father got worse and he eventually left home but took his mother's old Elven Bow before leaving. Eventually, he found himself in the Waterfront District of the Imperial City. To survive by himself, he had to eat whatever he could hunt, and even resorted to stealing. He also got into sex and drinking at a young age, later proving to be a weakness for him. He was arrested a few times before being recruited by the Thieves' Guild at the age of 16. There he learned how to sneak better and was taught by a higher ranked member how to pick locks. During this time, he lived in an abandoned shack on the Waterfront of the Imperial City. By the time he was 27, he had had a clean record for 11 years, and he had never murdered anyone. . .until one theft. The occupants of the house he broke into woke up and he was forced to kill them all. The next night he was visited by a Speaker of The Dark Brotherhood and accepted the offer to join them.
Last edited by Deimos on Tue Jun 05, 2012 10:33 pm, edited 2 times in total.
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

I would change a rule regarding the starting amount of spell points, but I suppose it's too late ):
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Re: The Fall of the Dark Brotherhood

Post by Witchery »

I personally don't mind changing. :P
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

I was going to say when the governing school is a Minor skill, you only get 6 spell points.
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Re: The Fall of the Dark Brotherhood

Post by Dirty Spaceman »

That makes sense, I think you should change it. You're the DM, your rules. And better to do it sooner than later, before more people join. I'll get working on changing my character now, in fact. Also, I'm changing his age to 35.
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Re: The Fall of the Dark Brotherhood

Post by Witchery »

That's perfectly reasonable. May I swap my Conjuration skill with my Alchemy skill? Make the former a minor one and the latter a major.
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Re: The Fall of the Dark Brotherhood

Post by Dirty Spaceman »

My character's stats (and age) are changed, you should make the rule change official so it wasn't a waste. ;)
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Re: The Fall of the Dark Brotherhood

Post by DarkEastwood »

Yeah I just updated it.

EDIT: Witchery, thats fine. So its Conjuration as minor, and Alchemy as Major?
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Re: The Fall of the Dark Brotherhood

Post by Dirty Spaceman »

DE, you changed his age but not his spells. Just take away Frenzy and Summon Storm Atronach and it should be fine. :)
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