I don't think its a corrupt save game. I just started to notice that when i go to my start menu and i try to scroll over to Save settings, the game will crash.
Through testing, I've discovered that it will only crash if I pass over the "General Stats" tab. I can use the triggers on my controller to go from Quests to Save settings by pressing the left trigger (so i don't land on General Settings) but i have a habit of clicking the right trigger when i press start. Then BAM. Crash right back to the steam library.
Any ideas as to why General Settings wants to crash my game?
Game Crashes at Start Menu?!? HELP
- Tesknowitall
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- LongLiveTheEmpire
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Re: Game Crashes at Start Menu?!? HELP
You should probably be more specific. Do you have any mods installed to the game that may be conflicting? Maybe you altered your .ini recently? There's just not enough information to tell you exactly whats wrong.
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- Tesknowitall
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Re: Game Crashes at Start Menu?!? HELP
Bout 10 mods, all of which I've had running with no problems - the crashing is new
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kratos2389
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Re: Game Crashes at Start Menu?!? HELP
Try loading an earlier save game.I had the same problem so i did a reinstall and when i continued from my latest save it crashed again so just loaded up an earlier save and i was good to go..Btw i think armed to the teeth might be a mod which causes this, because besides that i got all my mods running again and not facing any problem yet..
hope this helps man
- Tesknowitall
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Re: Game Crashes at Start Menu?!? HELP
Weirdest thing. I never got rid of any mods or whatever (I also had a problem where I couldn't see my hands in first person) and it just suddenly fixed after just avoiding it for months... Odd
- H8Ball
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Re: Game Crashes at Start Menu?!? HELP
I've done some Internet searching and found a likely cause of the crash bug on activating General Stats. It's apparently due to the game storing the Favorite Spell as the record ID of a spell and, when it builds the stats list, retrieving that record's Name field to display the spell's name. When a mod is deactivated, any NEW records it adds no longer exist. If Favorite Spell is the record ID for one of the spells added by a mod, and that mod is deactivated, retrieving the Name field FAILS because that record no longer exists, and the game crashes because Bethesda haven't error-trapped their code properly to ACCOUNT for a "missing record" situation.
Mods that I suspect would cause a General Stats crash if they're later deactivated? ANY mod that adds new spells. The Midas Magic mod in particular adds many new ones, and the Tytanis mod has the Midas Magic mod embedded.
The cure for this should be simple, if tedious. Just keep spam-casting ONE original built-in spell (e.g. Clairvoyance, which works anytime as long as you have a quest marker active) and occasionally Quicksaving to test WHETHER General Stats now works without crashing the game. If it does crash, just re-run, reload and continue spam-casting. When it eventually doesn't crash, it's because the spell you've BEEN casting has BECOME the new Favorite Spell and the game is no longer trying to reference a non-existent record.
By "avoiding it for months", you've been doing the above every time you've cast your "favorite" spell, whether it's built-in or one added by a mod you currently have active. The General Stats crash bug has cured itself over time because Favorite Spell has eventually changed at some point.
For preference, prepare Skyrim for deactivation of a mod that adds new spells by checking Favorite Spell FIRST and, if it's one of the spells the mod adds, spam-cast a built-in spell until Favorite Spell changes TO it. It's then safe to deactivate the mod and General Stats won't cause a crash afterwards.
Bethesda can (and should) easily fix this bug by checking whether Favorite Spell points to a non-existent record ID after any savegame is loaded and, if not, revert it to a default original built-in spell's record ID, e.g. Flames, which every player starts with.
Hope this helps.
Mods that I suspect would cause a General Stats crash if they're later deactivated? ANY mod that adds new spells. The Midas Magic mod in particular adds many new ones, and the Tytanis mod has the Midas Magic mod embedded.
The cure for this should be simple, if tedious. Just keep spam-casting ONE original built-in spell (e.g. Clairvoyance, which works anytime as long as you have a quest marker active) and occasionally Quicksaving to test WHETHER General Stats now works without crashing the game. If it does crash, just re-run, reload and continue spam-casting. When it eventually doesn't crash, it's because the spell you've BEEN casting has BECOME the new Favorite Spell and the game is no longer trying to reference a non-existent record.
By "avoiding it for months", you've been doing the above every time you've cast your "favorite" spell, whether it's built-in or one added by a mod you currently have active. The General Stats crash bug has cured itself over time because Favorite Spell has eventually changed at some point.
For preference, prepare Skyrim for deactivation of a mod that adds new spells by checking Favorite Spell FIRST and, if it's one of the spells the mod adds, spam-cast a built-in spell until Favorite Spell changes TO it. It's then safe to deactivate the mod and General Stats won't cause a crash afterwards.
Bethesda can (and should) easily fix this bug by checking whether Favorite Spell points to a non-existent record ID after any savegame is loaded and, if not, revert it to a default original built-in spell's record ID, e.g. Flames, which every player starts with.
Hope this helps.
H8Ball (ex PC Engineer)
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kratos2389
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Re: Game Crashes at Start Menu?!? HELP
ah spamming flames worked like a charm on the save game i thought was corrupted
thanks to you i don't have to do nearly 20 hours of quests all over again
cheers mate