Future RP Ideas

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Re: Future RP Ideas

Post by MARS »

Weasel made one once. It was...it didn't go well.

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Re: Future RP Ideas

Post by JVElEven »

Well, I remember that now that you mention it, but if it was a different idea?
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Re: Future RP Ideas

Post by Unionhack »

Mass Effect: Reclamation is up. Go sign up if you wish. :D
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Re: Future RP Ideas

Post by Deandra »

So, earlier today I briefly mentioned my ill-fated very first attempt at hosting a RP on this forum, aka the Ring of Fire, and now I'm thinking of bringing it back. It would be set in Cyrodiil 3E 430 (a few years before the Oblivion crisis), and the plot would revolve around trying to recover a powerful artifact.

The format would be different from what I tried last time. PCs would be part of two teams, either a group of mercenaries from the Fighters Guild, or a (smaller) team of necromancers. Since I am not very experienced with being a DM, I would limit slots to about 10 total so that I can keep up and be very involved.

Obviously I'd wait until things are a bit quieter here. I'd probably start it in June.

Would anybody be interested?
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Re: Future RP Ideas

Post by Musicman247 »

I'm always interested in what you're selling, Deandra.

Edit: That came out horribly wrong and I apologize, but it's too funny to delete.
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Re: Future RP Ideas

Post by Gideon Dragontongue »

Hell yes.
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Re: Future RP Ideas

Post by Eltee »

Hellz yeah, Deandra.

EDIT: I just looked at the original RP. Holy crap, your OPs were damned minimal back in the day!
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Re: Future RP Ideas

Post by Deandra »

Eltee wrote:Hellz yeah, Deandra.

EDIT: I just looked at the original RP. Holy crap, your OPs were damned minimal back in the day!
Let's just say I had no idea what I was getting myself into back then...
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Re: Future RP Ideas

Post by Eltee »

D'aww.

Either did I when I joined TA. What was your first RP, Deandra?
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Re: Future RP Ideas

Post by Deandra »

Well, that RP was the first RP ever hosted on these forums. But overall? I got into RPing with WoW (I know, I know...) which I did both in-game (mostly) and on the server's forums (just a little bit).
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Re: Future RP Ideas

Post by JVElEven »

I would be intrigued, but I won't make any promises until I've read an eventual OP. Like I usually do.

Aarg...

I also have this huge map, and nothing to use it for... Thinkie... Thinkie...
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Re: Future RP Ideas

Post by Dirty Spaceman »

I'm thinking of starting an RP based in a world I made up myself (strangely similar to Imp's when I compare the two, but different enough to be original) that I originally came up with for a book I was going to write. Said book is still progressing (haven't worked on it in a while, though, and I only finished the first few chapters), but I realized it was a great setting for an RP. Probably won't start it until some of the current ones have ended or died off, though, so it most likely will be a while.
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Re: Future RP Ideas

Post by Crepe the Ashlander »

Would anyone be interested in a RP set during the 25th century in the Sol system? I had written several stories in this universe and am in the process of getting the first published (not by a big company im not good enough (well I havent tried anyway)). After finishing off the third one I thought it might be decent to set a RP in this universe. The plot will be taking place in the aftermath of a war between the Jovian Confederacy and Earth.
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Re: Future RP Ideas

Post by Taters »

Gandalf wrote:For a Warcraft RP, I'm leaning towards setting it in the original time when the orcs arrived on Azeroth. Would anybody really be interested?
I might be interested in one, depending on the specifics.
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Re: Future RP Ideas

Post by Gandalf »

Vague idea for a storyline: For when the orcs first arrived, you would be either Horde or Alliance, and would either make peace or kill the other side, depending on character choices. For a Cataclysm-set roleplay, you would be a non-factioned group of adventurers who would go around Azeroth doing stuff, not sure what yet, until eventually defeating Deathwing.
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Re: Future RP Ideas

Post by Dirty Spaceman »

So, like I said earlier, I'm planning an RP based in a world of my own creation, which I've already smoothed out for other purposes. I'd include a completely detailed description in the OP, as well as a map (which I made for my own benefit and enjoyment, and is strangely Tolkien-esque). It'd be fun to try my hand at being DM, and the details and mechanics are already in place. So, to get a general idea, I'll ask now: who'd be interested in joining, once some of the current RPs have ended? And who definitely wouldn't join?
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Re: Future RP Ideas

Post by Arch-Mage Matt »

It all depends on the world and plot for me, so I can't say before I actually read over the roleplay.
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Re: Future RP Ideas

Post by The-Shadow-One »

Same for me, but if it's interesting and fleshed out enough.. I'd join.
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Re: Future RP Ideas

Post by Dirty Spaceman »

Well, it's good to know there's a consideration. It definitely would qualify as "interesting and fleshed-out enough," in my opinion, but I guess I'll see what you all think when I post it here. Like I said, though, that won't be for a while, so that people aren't too bogged down with other RP's.
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Re: Future RP Ideas

Post by Kerr »

So.....Vault 54 stuff anyone?

Combat and Skills checks

It will be determined by rolling dice behind the scenes done by me. Requirements are based off a number of factors such as CASPIE, Tag Skills et cetra. Health is as follows:

Healthy
Lightly Wounded
Wounded
Badly Wounded
Unconscious
Dead

Resting will heal you overtime. Stimpacks and First Aid skill heal instantly.


Crippled

Eyes=You are far less perceptive and it is very hard to hit with ranged attacks.

Right Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.

Left Arm=Can't use 2 handed weapons. If both arms are crippled can only use unarmed attacks.

Right Leg=Move with a limp. If both crippled must crawl or be carried.

Left Leg=Move with a limp. If both crippled must crawl or be carried.

Crippled bodyparts can only be healed by the doctor skill or by visiting a doctor.


Primary statistics

Think of CASPIE as SPECIAL without luck.You get 1 point in ever CASPIE and then 29 points to spend in what attributes you want. All stats are capped at 10 or 1.

C= Charisma
A= Agilty
S= Strength
P= Perception
I= Intelligence
E= Endurance

Charisma= A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.

Agility= Coordination and the ability to move well. A high Agility is important for any active character.

Strength= Raw physical strength. A high Strength is good for physical characters. Need 8 strength to use massive weapons (fat man, minigun, missile launcher, super sledge et cetra.) Also affects how much you can carry.

Perception= The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.

Intelligence= Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. For every 2 points of Intelligence you get a 1 Tag Skill.

Endurance= Stamina and physical toughness. A character with a high Endurance will survive where others may not.

Skills:

Charisma:

Speech
Barter

Agilty:

Guns
Sneak


Strength:

Melee Weapons
Unarmed

Perception:

Energy Weapons
Explosives
Lockpick

Intelligence:

Repair
Science
Doctor
First Aid

Endurance:

Survival

-----

What do people think? Does everything seem okay?
Last edited by Kerr on Tue May 29, 2012 11:40 am, edited 3 times in total.
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Re: Future RP Ideas

Post by Iamgoofball »

No perks?
it is a mystery
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Re: Future RP Ideas

Post by Kerr »

Traits will be added at a later date.
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Re: Future RP Ideas

Post by Unionhack »

Can't wait to give it a shot, Kerr.
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Re: Future RP Ideas

Post by Deandra »

I'm totally failing to come up with a well-written OP for my Ring of Fire RP :(

The main issue is that it's set in a peaceful pre-Oblivion Cyrodiil, and not a whole lot is going on at the time that it begins. I feel a bit weird just introducing some NPCs and the character sheet rules, without having much of a story.
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Re: Future RP Ideas

Post by Deandra »

Double post! Here's what I'm thinking for the OP:
Spoiler:
The Ring of Fire

The year is 3E430. Emperor Uriel Septim VII has ruled the Empire for 62 years, and Cyrodiil has prospered under his rule. However, tensions are mounting in the Mages Guild. The last archmage is dead, and there is no clear choice as a replacement. Things are also not going so well for the Fighters Guild. Good contracts have been hard to come by, and recruitment is down. You will be tasked with finding a powerful artifact, but the reasons why will depend on who you are.

You are either a member of the Fighters Guild, or a Necromancer. The limit is 6 fighters and 4 necromancers.


Fighters Guild Members:
You are stationed at the Chorrol Fighters Guild under Vilena Donton. The guild has a reputation of upholding high ideals, but lately, they have lost many contracts to the mysterious new Blackwood Company.

Fighters Guild NPCs:
Vitellus Donton, Imperial. Older son of Vilena Donton and a highly skilled fighter. He will be leading the Fighters Guild expedition.
Galras, Bosmer. Expert on goblin tribes. He is not officially a member of the Fighters Guild.
Merilia Delia, Imperial. The local guild weaponsmith.
Salmei the Fat, Nord. A cook.
As seen on Oblivion: Vilena Donton, Sabine Laul, Kurz gro-Baroth, and others.

Fighters get a weapon skill, an armor skill (light or heavy), and Block. They also get two other skills of their choosing.

Character Sheet for Fighters:
User name:
Character name:
Race:
Sex:
Physical description:
Personality:
Weapon skill:
Armor skill:
2 other skills:
Equipment:
Background:


Necromancers:
The Mages Guild has officially never allowed necromancy, but lately the practice has been tolerated in the name of furthering research. The local population of Cyrodiil has never accepted the practice, so most necromancers work in relative secrecy. You are a necromancer studying at the Arcane University, where nobody asks too many questions about your studies.

Mages Guild NPCs:
Simande, Altmer. A Mages Guild Wizard who is the leading authority on Enchanting. Besides Caranya, she is the most powerful necromancer in the Mages Guild.
Andaril, Altmer. Simande's younger boyfriend and a Mages Guild Conjurer who is a fairly accomplished necromancer in his own right.
Patricius Chenius, Imperial. A mysterious man who recently showed up at the Arcane University.
As seen in Oblivion: Carahil, Hannibal Traven, Caranya, Irlav Jarol, Raminus Polus, and others.

All Necromancers can raise the dead. The recently killed will return as zombies, while those who are more decomposed will return as skeletons. If you find yourself in an old burial ground, you can summon ghosts. You can control multiple minions at a time, but if you try to control more than two at once, there is a chance that you will lose concentration, causing one or more of the minions to turn on the summoner. Minions last until they are destroyed or dismissed by the summoner. Necromancers can also trap souls (both black and white). If they have a weapon skill, Necromancers will have access to poisons, even if they don't take Alchemy as a skill.

Besides these abilities, Necromancers get two magic skills and one other skill of their choice.

Character Sheet for Necromancers:
User name:
Character name:
Race:
Sex:
Physical description:
Personality:
2 magic skills:
1 other skill:
Equipment:
Background:


Notes:
Nobody (Fighters or Necromancers) may pick Conjuration as a skill. Unless you picked Speech or Mercantile as a skill, you aren't rich. Unless you pick Enchanting as a skill, only 1 piece of equipment may be enchanted. You cannot cast spells from a school that you didn't pick as a skill. You are useless with weapons that you don't have the skill for. If you do not have an armor skill, you can only wear cloth. Pretty much any skills from Oblivion or Skyrim are ok, but ask me if you have any doubts.


Rules:
I really hope you all know the deal by now.
Don't godmod.
No Mary Sues.
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Don't be stupid.
Strive for decent spelling and grammar.
Post in complete sentences, in past tense.
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