Great House Dagoth (club/faction)

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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

I like the Magic/Stealth general idea, so perhaps leaning towards another stealth skill, although Mysticism is fine. We'll wait and see what Dagoth Ur has to say. We already have 3 of the same skills as House Telvanni though, Mysticism would be a forth, we don't want to be too similar to House Telvanni, is just my only concern.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Based on the various spells used by the Dagoth creatures of Morrowind, these are the schools utilized:

Destruction, Conjuration, Mysticism, Alteration, Illusion

Based on the Dreamers and various Dagoth Creatures, the "combat" skills utilized are:

Blunt Weapon, Unarmored, Hand-to-Hand

We can assume the following to be used, but there is little or no evidence to support actual utilization:

Enchant, Short Blade
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

Perhaps Hand-to-Hand then?
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Re: Great House Dagoth (club/faction)

Post by Xibir »

I think Hand-to-Hand will suffice
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

So; Destruction, Unarmored, Blunt Weapon, Enchant, Illusion, Hand-to-hand

And for the Attributes? I think a Magic related one and a Stealth related one.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

The UESP says Strength and...Strength...huh...well then...
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

Yeah I saw that too, but I'm not sure that Morrowind House Dagoth was constructed with 'lore' in mind, per se. I don't know Image I was thinking maybe a combination of two of Agility/Willpower/Intelligence/Strength
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Strength and Willpower sounds like a matching fit.
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Re: Great House Dagoth (club/faction)

Post by Dagoth Ur »

I concur with the skillset. For attributes Strength and Willpower sound good as well.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Favored Attributes
Strength, Willpower

Favored Skills
Destruction, Unarmored, Blunt Weapon, Enchant, Illusion, Hand-to-Hand
Spoiler:
I believe we have a basis for a book project. Such as the other Great Houses have. Ours will be more difficult since most of our lore is not recorded so will need dug up or possibly created. Of course, using concrete support to backup any crafted lore.

I'm not the best artist, but I was bored.
Image
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Awaken, awaken, awaken, awaken, Take the land, that must be taken. Awaken, awaken, awaken, awaken, Devour worlds, smite forsaken
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

Maybe this is a basis, based on the other Favoured Attributes and Skills descriptions of the Houses.

In the service of our Lord one must be strong of both will and body. House Dagoth's minions fight proficiently with both blunt weapons and the destructive arts. Our combatants need no protection on the field of battle, their devotion to our cause empowers them to endure, and they need no arms to strike in the name of the Lord Dagoths. The power to command the minds of those who have not dreamed the dream is a necessary one for all of the Sixth House, as is the power to imbue our holy artifacts with the powers of the Arcane.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Its good. I made some edits (purelyfor some Dagoth flavor) and placed it in [brackets]. Original is quoted above edit.
ArgonianDunmer wrote:Maybe this is a basis, based on the other Favoured Attributes and Skills descriptions of the Houses.

In the service of our Lord one must be strong of both will and body. House Dagoth's minions fight proficiently with both blunt weapons and the destructive arts. Our combatants need no protection on the field of battle, their devotion to our cause empowers them to endure, and they need no arms to strike in the name of the Lord Dagoths. The power to command the minds of those who have not dreamed the dream is a necessary one for all of the Sixth House, as is the power to imbue our holy artifacts with the powers of the Arcane.
In the service of our Lord one must be strong of both will and body. House Dagoth's minions fight proficiently with both blunt weapons and the destructive arts. Our combatants need [not to hide behind a shield] on the field of battle, their devotion to our cause empowers them to endure, and [the use of the weapons of man is mercy upon the enemies of] Lord Dagoths [for all that one needs is a fist]. The power to command the minds of those who have not dreamed the dream is a necessary one for all of the Sixth House, as is the power to imbue our holy artifacts with the powers of the Arcane.
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

I'll try and do some more work on it soon. So far we've got:
Favored Attributes
Strength, Willpower

Favored Skills
Destruction, Unarmored, Blunt Weapon, Enchant, Illusion, Hand-to-Hand
Spoiler:
Image
Awaken, awaken, awaken, awaken, Take the land, that must be taken. Awaken, awaken, awaken, awaken, Devour worlds, smite forsaken

In the service of our Lord one must be strong of both will and body. House Dagoth's minions fight proficiently with both blunt weapons and the destructive arts. Our combatants need not to hide behind shield or armor on the field of battle, their devotion to our cause empowers them to endure, and the use of the weapons of man is mercy upon the enemies of the Lord Dagoths for all that one needs to strike in their name is a fist. The power to command the minds of those who have not dreamed the dream is a necessary one for all of the Sixth House, as is the power to imbue our holy artifacts with the powers of the Arcane.
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Veck wrote:I'd hardly say it's the best thing in Maths anyway. It sure beats surds, but most calculator maths isn't passionate enough to be cool.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Heh, the afore mentioned "awaken chant" are lyrics from a dethklok song :) I was speaking in terms of low activity :p The image is a concept for a cover. I'm still working on a detailed version.
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

Poison Song is quite a good book on the subject of House Dagoth, and I think I shall draw inspiration from it in writing more about the House in future. Thoughts? I think you should check it out if you haven't already nonetheless.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Completely forgot about Poison Song! Its basically everything needed to start a "history".

Also, I find the concept of a Dagoth incarnate very intriguing. Perhaps aptly named "Tythonian". House Dagoth's Nerevarine, so to speak. Especially since in Morrowind, Dagoth Ur is destined to fall. In theory, the "Tythonian" would be post-Morrowind incarnate, possibly in a timeline to face the Nerevarine, preferably not. Only due to the destruction of Vvardenfell that would inevitably kill both...
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

I certainly feel like the Song should be mentioned in the book, if only briefly. Something like: Heed the call, the song beckons all of House Dagoth, heed the call, and awake!
and a something more explanatory.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Just noticed that "awakening" is when control over an individual is broken. So, we wouldn't want them to awaken :D

EDIT: Additionally, The other Houses have an elaborate paragraph to each councilor. Such as in Yellow Book:

Master Dram Bero, by Grace of Almsivi, Honored Councilor of Hlaalu Council, Vvardenfell District, Free Trader, Gentleman of No Fixed Residence, Vivec, District of Vvardenfell, Province of Morrowind

Perhaps we could take something from Poison Song for this descriptive text in our book.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Revised with all content so far and a modified "cover" in spoiler
Spoiler:
Image


Favored Attributes
Strength, Willpower

Preferred Skills
Destruction, Unarmored, Blunt Weapon, Enchant, Illusion, Hand-to-Hand

We will fight with all our might the fanatical, senseless and snobbish regime of the past, a regime encouraged by the vicious existence of false gods. We rebel against that spineless worshipping of old faith, old doctrines and old establishment, against everything which is filthy and worm-ridden and corroded by time. We consider the habitual contempt for everything which is young, new and burning with never ending life to be unjust and criminal. We are sickened by the foul laziness of tyrannical hypocrites, who, ever since The Battle of Red Mountain, have endlessly exploited the glories of the ancient House Dagoth.

In the service of our Lord one must be strong of both will and body. House Dagoth's minions fight proficiently with both blunt weapons and the destructive arts. Our combatants need not to hide behind shield or armor on the field of battle, their devotion to our cause empowers them to endure, and the use of the weapons of man is mercy upon the enemies of the Lord Dagoths for all that one needs to strike in their name is a fist. The power to command the minds of those who have not dreamed the dream is a necessary one for all of the Sixth House, as is the power to imbue our holy artifacts with the powers of the Arcane.
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

True, valid with the dreamers, although I was more thinking referring to Dagoth Ur's reawakening,and the reawakening of the true followers of House Dagoth as opposed to the lesser dreamers.

I think descriptions of major Ash Vampies/Dagoths might be good actually. And some current affairs/events.

Also, nice work, the cover is looking really good too.
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Re: Great House Dagoth (club/faction)

Post by fisksallad »

Aw, only the corprus beasts left? I even have "Dreamer of Dagoth Ur" as my job description on my FB profile. :lol:

I'm very much interested in analyzing the whole concept of corprus and numidium/akulakhan. Any amassing of sixth house lore would be of great interest to me. I've saved and stored pretty much everything (as far as I know) said of the sixth house through dialogue with NPC:s inside the game, if anyone's interested in wanting it.

The Sixth House is risen, and Dagoth is its glory.
Spoiler:
Please check out my bachelor's thesis on Morrowind/Elder scrolls culture:
http://forums.uesp.net/viewtopic.php?t=30188
We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth.
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Re: Great House Dagoth (club/faction)

Post by ArgonianDunmer »

We'd be happy to have you. If Dagoth Ur has once again disappeared, I'll ask a Mod to add you to the list.

Xibir and I have been discussing the House's future for a while now actually, so things might be changing a little around House Dagoth on the UESP soon.
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Re: Great House Dagoth (club/faction)

Post by Xibir »

Indeed, entering during a pivotal point really. Glad to see you aren't a spammer too. And, also glad to see a legitimate intellect. I recommend waiting until the House gets sorted out. In the meantime, feel free to participate.
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Re: Great House Dagoth (club/faction)

Post by fisksallad »

ArgonianDunmer wrote:We'd be happy to have you. If Dagoth Ur has once again disappeared, I'll ask a Mod to add you to the list.

Xibir and I have been discussing the House's future for a while now actually, so things might be changing a little around House Dagoth on the UESP soon.
Thank you! I could start off as a lowly corprus beast. I assume I can rise in the Dagoth hierarchy using traditional means? ;)
Xibir wrote:Indeed, entering during a pivotal point really. Glad to see you aren't a spammer too. And, also glad to see a legitimate intellect. I recommend waiting until the House gets sorted out. In the meantime, feel free to participate.
Interesting! Well, start discussing lore with me and I might start spamming a lot :roll:
Spoiler:
Please check out my bachelor's thesis on Morrowind/Elder scrolls culture:
http://forums.uesp.net/viewtopic.php?t=30188
We do not fear death. Life is a dream. Blood is a dream. We sleep in one soul, the soul of Lord Dagoth.
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