Molag Bal Game XIV

Inactive/complete roleplays prior to May 28, 2012

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Gideon Dragontongue
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Molag Bal Game XIV

Post by Gideon Dragontongue »

Announcing the Fourteenth Molag Bal Game!

21 players: 5 Worshippers, 1 Seer, 1 Vigilant of Stendarr, 1 Healer, 1 Healer's Apprentice, 1 Lawyer, and 11 Villagers
All players will be PMed their cards.
The game starts with Day,
I will update all statuses on the 1st post, including the member list, votes, deaths, and who is in danger of dying due to inactivity.
Villagers win if they can kill all of the worshippers
Worshippers win if there are the same number of villagers and worshippers remaining. For example, if there are 3 worshippers alive, they win if there are 6 total players left in the game. If there is only 1 worshipper left, they win if there is only 1 other player left.
Daytime
All players may chat with each other about their suspicions
Players can say whatever they like, as long as it's in character, but they may not reveal their cards in any way (posts, PMs, posts in another thread, etc).
All players must eventually vote on somebody to lynch before the end of the day.
Votes can be changed up until somebody is lynched.
The lynching occurs either when all players have voted, or when it has been 48 hours since the 1st player cast their vote, whichever comes first.
The card of the lynched player will be revealed.
Day ends after the lynching.
Nighttime
Players may continue to RP
Worshippers will agree (in private) on a player to kill, and PM me the consensus
The Seer may PM me the name of a fellow player, whose card I will reveal.
The Vigilant of Stendarr may PM me the name of a fellow player once every three nights, who will be killed.
The Healer and the Healer's Apprentice (if more than eight players remaining) may each PM me the name of a fellow player, who will not be killed by anyone if selected.
The Lawyer selects a player, who will not be killed if selected for lynching the next day.
Night ends when I have gotten PMs from all eight characters, or when it has been 24 hours, whichever comes first.
At the end of the night, it is revealed who was killed.
The card of the killed player will not be revealed.
Colors are optional.
You may not speak at all after being killed.
If you don't post in 48 hours, you die.
If you refuse to vote, you die.
Once a player has voted for the next lynching, the other players have 24 hours to also cast their votes, or they die.
Once it is night, worshippers have 24 hours to kill, or they die.
If you are killed due to inactivity, your card will be revealed
If the seer is killed due to inactivity, their abilities may be reassigned to a remaining villager, at Azura's discretion
If the healer is killed, the healer's apprentice assumes his/her responsibilities.

Players:
Skyr as Skyr, the Random Argonian - Worshiper, lynched
Eltee as LT, the former Imperial Legion lieutenant - Vigilant of Stendarr, freak accident
Deandra as Deandra, the lady Altmer - Worshiper, lynched
yodah as N'azahn, the Khajiit mage - Villager, Murdered
Sidgreen as Sigmund Green
Savilius as Sav, the retired guard and hunter - Former Healer's Apprentice, freak accident
Loocem as Kahn, the retired war general - Villager, freak accident
Frostmage79x as Frosty, the Dunmer Spellsword - Villager, Murdered
Jedi Taters as Baelfalaan, the snobby Altmer noble - Worshiper, lynched
Believe as Bella, the innocent young Breton lass - Healer, murdered
General Grumble as General Enmon Grumbalier, the Breton Rogue - Villager, suicide
Iamgoofball as Leltat, the 16 year old farmer - Former Healer, freak accident
unokitsune as Vivadeen, the violet-haired Altmer mage - Villager, suicide
Black Thunder as Buck the Nord Blacksmith
OblivionDuruza as Duruza, the Dunmer ex-adventurer and warrior
Ranga360 as Ranga, the Khajiit skooma addict - Seer, lynched
ArgonianDunmer as Irvam, the Dunmer.
Leilah as Leilah, the insane Breton baker - Villager, Murdered
Red Guardian as Gardin-Der, the Argonian hunter - Healer's Apprentice, Murdered
ZeRoc as ZeRocius, the Breton novelist - Villager, Suicide
JVEIEven as Javeh, the annoying git of a Dunmer- Worshiper, Suicide

The Game has begun. May Molag Bal have mercy on your souls!
Last edited by Gideon Dragontongue on Tue Apr 24, 2012 6:22 pm, edited 51 times in total.
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Re: Molag Bal Game XV

Post by Skyr »

Yeah! first!
sign me in like Skyr, the random argonian.
I will use green.
. . .
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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

I just noticed that. :oops:
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Re: Molag Bal Game XIV

Post by Eltee »

I will join as the LT, a former Imperial Legion lieutenant.
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Re: Molag Bal Game XIV

Post by AddictedtoMorrowind »

You should probably add the waiting list for the next MBG on MBG XIII. IN the OP.
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Re: Molag Bal Game XIV

Post by Deandra »

Ok, I would like to sign up. Also, here's the waiting list for this game:
  • ArgonianDunmer
  • Avron the S'wit
  • JVElEven
  • Loocem
I guess they should get reserved spots unless they decide that they've changed their minds.

I will join with Deandra, Altmer.
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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

I grabbed it already and posted in the General Discussion threads. I want names first. :P
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Re: Molag Bal Game XIV

Post by ZeRoc »

Do I even need to say that I plan on participating?

I will be ZeRocius, the Breton novelist.
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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

Breton novelist, eh?
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Re: Molag Bal Game XIV

Post by AddictedtoMorrowind »

I shall be in. Atomic, the explosive Orc.
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Re: Molag Bal Game XIV

Post by Sidgreen »

Sorry for sending a PM, can I be in this?
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Re: Molag Bal Game XIV

Post by JVElEven »

I will probably forget the colour thing, but heck.

Meet Javeh, annoying git of a Dunmer.

Using the colour Red.

Also, might I just point out that I think there's beginning to be too many special posts?
I mean, the healer I could go with, but what's with the Vigilant?

I thought it was a perfect game of deception when it was only a seer and some worshippers.

Too many specialized people and all the tactics and deception is extinguished, because there's so many people who can make it tough for the wirshippers. And it's hard for them already. It's beginning to be nigh impossible to be one.
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Re: Molag Bal Game XIV

Post by yodah »

I'll join as my new Skyrim character. N'azahn the Khajiit mage. He Specializes in all types of magic except Conjuration. Color will be blue.
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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

It's not actually, this is just an added twist to make it a bit more interesting. I've played basically every variation of Mafia and I only picked roles that don't unbalance things.
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Re: Molag Bal Game XIV

Post by Deandra »

We could always add more worshippers if it's unbalanced :Twisted Evil:
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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

Yes, I think I may do that.
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Re: Molag Bal Game XIV

Post by Sidgreen »

I'm gonna take that as a yes and go ahead and post a character:

Sigmund Green:

Retired Breton used to be a mercenary conjurer selling his services for coin wherever it could be found, until one day was involved in a scrap with some hagravens and was left for dead outside the cave next to his partner J'kor. A passing necromancer brought them to their cave and healed him, but J'kor did not survive. Sigmund was horrified at being in the presence of necromancers especially as they were experiment on the deceased J'kor. In a fit of rage Sigmund attacked and fought the necromancers that had saved him. Shortly all lay motionless, apparently dead, but just a Sigmund turned to leave J'kor was reanimated again and swiped at Sigmund eyes with his claws blinding him in one eye. J'kor was struck down.

Sigmund is now retired and living wherever this thing is set.
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Re: Molag Bal Game XIV

Post by Sav »

Sav, retired guard and hunter, at your service
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Re: Molag Bal Game XIV

Post by yodah »

Backstory on N'azahn:
Spoiler:
N'azahn was born in the city of Senchal, Elsweyr, to a wealthy merchant family. His family and him were often prime targets for thieves and bandits, so N'azahn quickly realized that he needed to be able to defend himself. He soon found that he was of no use with a sword, and armor made his fur itch. N'azahn then began to teach himself in the arcane arts, and bears more than a few scars from experiments gone wrong. Eventually, N'azahn found that he could learn no more on his own. He set out for Winterhold, in Skyrim, to join the college and learn more without persecution from others. He studied with the College for countless years, until he was nearing old age. After his studies at the college made him an extremely formidable mage, he went to *insert game location here* to live out the rest of his years and continue studying magic.

He doesn't see himself as better than anyone else (not without reason), but does not stand for others judging him as a lowly thief and skooma smuggler just because he is a Khajiit. This lead to quite a few incidents in Whiterun and Windhelm, where the occasional citizen or guard made a racist remark as he was passing by, and promptly immolated them where they stood. He is also willing to do anything to achieve his goals, be it theft, assault, or murder.

He likes reading lengthy tomes on magic theory and practice at his desk, experimenting with different schools of magic, and enjoying a cup of tea by the fire in the evening.
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Spoiler:
so i herd u liek patapon...
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Re: Molag Bal Game XIV

Post by Loocem »

I shall join! As Kahn, retired war general.
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Through victory, my chains are broken.
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Re: Molag Bal Game XIV

Post by Avron the S'wit »

Woohoo! I am in as Avron Switius, Imperial trader and swordswoman, if you would so have me!
Huzzah!

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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

Fabulous, S'witter!
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Re: Molag Bal Game XIV

Post by Taters »

I believe I should like to be Baelfalaan, snobby Altmer noble, posting in brown
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Re: Molag Bal Game XIV

Post by Deandra »

I thought we were supposed to pick names similar to our forum handles?
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Re: Molag Bal Game XIV

Post by Gideon Dragontongue »

Again, it's okay, but if there's confusion, we'll fix it.
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