Future RP Ideas

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General Grumble
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Re: Future RP Ideas

Post by General Grumble »

Hi guys. I've been working on a RP game which should be ready sometime within the next week (I'm just adding the final touches).

Diplomacy 4E 168 - The Great War

I'm basing the game on the diplomacy format but I've added more features than an ordinary Diplomacy game. The main players will take over one of the 9 realms in Tamriel in the year 4E 168. However, it will also be possible to control an individual city (if we get more than 9 players). Technically if all the places were filled the game could support up to 70 players who could all have a significant role to play in the game although I hope for the sake of my personal life we won't get anywhere near that many :p. Another unique feature to the game will be heroes who will be randomly assigned and can be discovered by any player. The heroes will have random abilities which will suit them to different tasks and can grant significant bonuses to your military, subterfuge, economy or even be sent out to capture daedric artefacts which will give permanent bonuses. As any player can receive a hero it gives the player a chance to grow from a vassal city state to become emperor of all Tamriel. The economy has also been given an overhaul, Cities gain money every turn based on their infrastructure i.e. a coastal trading city with a port and good roads will earn more than an inland city with poor infrastructure. The cities will have their tax set by their king the tax received by the king determines how much he has to spend on armies or whatever else he chooses to spend his money on. If your king has you on a high tax rate for too long you may want to choose your moment to declare independence or launch a coup d'etat. If there are no city states being played in your realm you will have less chance of gaining a hero and will receive an overall tax penalty. So if you're playing as a king of a realm then it's worth asking your friends to come join the game :D

I hope this will be an original take on playing an elder scrolls RP game and that it doesn't sound too complicated, don't worry it will only be complicated for me. And above all I hope some people come and play, I've put a lot of work into it.

P.S. I finished the map of Tamriel I'll be using but while it looks ok it could be better. I'm wondering if anyone has made any good maps of Tamriel that can be used for a game like this?
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Re: Future RP Ideas

Post by Sav »

That sounds like fun. :P
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Re: Future RP Ideas

Post by Eltee »

It does.
Last edited by Eltee on Tue Mar 13, 2012 4:57 am, edited 1 time in total.
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Re: Future RP Ideas

Post by Eltee »

Actually, a little idea: It would be interesting to actually implement some smaller divides, such as: The fact that High Rock is all City States with no King, which would make politics... Trying. Meanwhile, Elsweyr is divided into two seperate kingdoms.
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Re: Future RP Ideas

Post by OblivionDuruza »

Sounds like the RP I was working on, House Wars, which is fairly similar to the failed Skyrim at War RP I was experimenting with. In other words, I'm interested to see your take on it. :mrgreen:
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Re: Future RP Ideas

Post by Frost Mage »

What was that I heard? Elsweyr politics? I'm in!
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Re: Future RP Ideas

Post by Loocem »

FrostMage79x wrote:What was that I heard? Elsweyr politics? I'm in!
Ditto that!
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Re: Future RP Ideas

Post by Eltee »

Ever RPed before, Frosty?
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Re: Future RP Ideas

Post by Frost Mage »

Ever RPed before he asks... Yes, of course. Haven't been role playing for the longest time, but before that I was reading a few RPs and I know how it all goes.
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Re: Future RP Ideas

Post by Eltee »

On another forum, was it?
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Re: Future RP Ideas

Post by Frost Mage »

No, here. Hermaeus Mora's Labyrinth, De.Z.Io.N, and I'm signed up for a few others. Oh, and on the WF I have a character for Morrowind Life Today.
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Re: Future RP Ideas

Post by Eltee »

Oh. :lol:

So, you're new. Need any tips, feel free to pester the old hands.

Especially JV. If someone ever loved being pestered, THAT [&@%!] is the one. :lol:
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Re: Future RP Ideas

Post by General Grumble »

Eltee wrote:Actually, a little idea: It would be interesting to actually implement some smaller divides, such as: The fact that High Rock is all City States with no King, which would make politics... Trying. Meanwhile, Elsweyr is divided into two seperate kingdoms.
Yeah that's the way it's designed to work if we get enough players. I've divided Elsewyr into Anequina and Pellitine I've had to guess the border as I could find no indication as to which cities are on which side of the border. So Anequina got Dune, Orcrest, Rimmen and Riverhold. While Pellitine got Cornith, Torval and Senchal. High rock shouldn't really have a high king but it really depends how many players we get. If we only got 8 the minimum we need,then one person would have to control the whole of high rock. But if we get more I'd urge people to go for those cities. If I were playing I think I'd go for Orsinium it's about time they had a proper kingdom of their own. But yeah providing there's enough players High Rock will function differently. The biggest Lore breaking thing will be the omission of Umbriel since we don't really know enough about it. Vvardenfell will also be treated as waste land technically the Argonians should have conquered it but for game purposes as there will be little of value there I saw no point in giving the Argonians the territory. It will still be possible to control the Dunmer from Solstheim though. I've given them a high defensive rating and whoever controls them will have to concentrate on repopulating Vvardenfell.
If at any point people think I've got the Lore wrong and can back up their claims I'll be happy to consider adjusting the game. For instance if you were playing Markath and I hadn't given it a mining income you could let me know and I'd adjust it accordingly.
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Re: Future RP Ideas

Post by Eltee »

I think Duruza will be snapping up the Dunmer.
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Re: Future RP Ideas

Post by General Grumble »

OblivionDuruza wrote:Sounds like the RP I was working on, House Wars, which is fairly similar to the failed Skyrim at War RP I was experimenting with. In other words, I'm interested to see your take on it. :mrgreen:
Thanks I'll be willing to share the format (once it's finished) and any other tips and advice. I've adapted this from a Rome game I did last year on another site. So the main problem is balancing the base incomes of the cities according to Lore. Once that's done I'll be able to tell how much things should cost and so on then we're ready to go.
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Re: Future RP Ideas

Post by Greenlantern »

Sounds like fun. Im definitely in when you get it up and running.
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Re: Future RP Ideas

Post by OblivionDuruza »

Eltee wrote:I think Duruza will be snapping up the Dunmer.
That, or the apparently 'evil' Aldmeri Dominion. I can just imagine Alinorian Warmages and the ships and Sun Birds now. :Twisted Evil:
Made of crystal and solidified sunlight, with wings though they do not fly, and prows that elongate into swirling Sun-Birds, and gem-encrusted mini-trebuchets fit for sailing which fire pure aetheric fire, and banners, banners, banners, listing their ancestors all the way back to the Dawn.

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Re: Future RP Ideas

Post by Musicman247 »

With talk of an overactive RP forum, it got me thinking: Seasonal RPs/Games.

Have the major RPs each be started during a certain part of the year (2 or 3 at a time at the most) with smaller, shorter games in between (I'm looking at you, MBG and Labyrinth). If we come up with a schedule it would make it easier to join bigger RPs and grant short reprieves in between.

What do you think?
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Re: Future RP Ideas

Post by OblivionDuruza »

We discussed using the Guild of Roleplayers to do something to this effect a while back. I think the concept could potentially be applied today. I certainly myself know that I normally, of late anyway, try to sign up for one or two major RPs only, and then a number of the shorter and less intensive, 'game' ones.
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Re: Future RP Ideas

Post by Skyr »

How I have already said in the General roleplaying discussion I want to start, not in the near future, an RP based on Peryte. You must be the perfect "shepard" for your infected. Your aim is to eliminate other players, but without using weapons.
Suggestions are appreciated, because there are still many things to plan.
. . .
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Re: Future RP Ideas

Post by The-Shadow-One »

I'd say have some shepards immune to other diseases. So that when they are attacked by a series of infected of rockjoint, they are not affected by them.
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Re: Future RP Ideas

Post by Skyr »

I was thinking that you can't attack others with yours infected. Killing is a complicated way in this RP, there won't be combat, or not so many. Also I was thinking that one of the shepard is infected, secretely, and must infect all the others.
. . .
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Re: Future RP Ideas

Post by Eltee »

OblivionDuruza wrote:We discussed using the Guild of Roleplayers to do something to this effect a while back. I think the concept could potentially be applied today. I certainly myself know that I normally, of late anyway, try to sign up for one or two major RPs only, and then a number of the shorter and less intensive, 'game' ones.
I'd be content with RPing a vassal Valenwood.
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Re: Future RP Ideas

Post by Avron the S'wit »

I think the only person you guys have to blame for an overactive subforum is yourselves. It might me more productive to limit the number of roleplays created by a user at a time. Some people just go and make a new roleplay every couple of days, making DM responsibilities tough and the games crazy.

We could also clean out this subforum, leaving only active topics, and archive the rest. Maybe the whole forums could benefit from a spring cleaning? Would that help some, maybe?
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Re: Future RP Ideas

Post by POMC S117 »

But what if someone wants to reactivate an RP like Andia.
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