The year is 4E201. A bloodmoon rises high in the sky. Mortals from Tamriel have been taken from their homes to the Hunting Grounds. They are to be given the honour of being prey to a Daedric Lord. Your task is simple escape the Hunting Grounds alive. Hircine and his servants will be hunting you do whatever it takes to survive. (More will be explained when the RP starts.)
Battle System
It will be determined by rolling 5 dice behind the scenes done by me. Requirements are based off a number of factors such as SAPIE, Major Skills, Type of Weapon et cetra. Health is as follows:
Okay
Lightly Wounded
Wounded
Badly Wounded
Dead
You can heal in a number of ways spells, potions or naturally overtime. You will have both more health and restore in naturally faster by having a higher endurance.
Major Skills and SAPIE
SAPIE
For Hircine's Hunt say hello to SAPIE
But what is SAPIE I hear you say. Is it a rip off of SPECIAL from Fallout without the charisma and luck?
Yes, yes it is.
S is Strength.
A is Agility.
P is Perception.
I is Intelligence.
E is Endurance.
You must have at least 1 attribute point in each attribute and 10 is the cap. You get 30 AP overall. A sample build would be:
S10 (capped)
A5
P5
I1 (can't go lower)
E9
Strength means you hit hard in physical fights and you are good with unarmed, long blade, axe, blunt, acrobatics et cetra.
Agility means you are agile and fast helps with sneak, light armour, short blade, athletics, et cetra.
Perception allows you to be percise and see targets it helps with security (traps/lockpicking), marksman et cetra.
Intelligence helps with all kinds of magic.You can know 1 spell for each point of it.
Endurance allows you to take more damage it helps with heavy armour, spears et cetra.
Skills
You can Major in 5 skills. These are the 5 skills you are great at and it will really help when you try to use them. With something as a major skill and with very high attribute expect to almost never fail with that skill.
Strength based skills
Unarmed= Fighting with no weapons.
Long Blade= Fighting with long swords and two handed swords.
Axe= Fighting with axes.
Blunt=Fighting with blunt weapons.
Acrobatics=The ability to jump and climb.
Agility based skills
Light Armour= How effective light armour is for you.
Short Blade= Fighting with daggers and short swords.
Sneak= Ability to move undetected.
Athletics=How good you are at running and swimming.
Perception based skills
Marksman= Use of throwing weapons, bows and crossbows.
Security= How good you are at lockpicking and disarming, avoiding and setting up traps
Alchemy=Making potions and poisons.
Intelligence based Skills
Restoration= Use of restoration spells.
Destruction=Use of Destruction spells.
Alteration=Use of Alteration Spells
Illusion=Use of Illusion Spells
Conjuration= Use of conjuration spells
Endurance based skills
Heavy Armour= How effective heavy armour is for you
Spear= How good you are at fighting with spears.
Block= How good you are at blocking attacks with a shield.
Spellbook
You know one spell for every one point in Intelligence. The list of spells and what skill they fall under are as follows:
Alteration:
Levitate
Waterwalking
Waterbreathing
Light
Detect Life
Shield
Conjuration:
Bound Sword
Bound Battleaxe
Bound Bow
Conjure Flame Atronach
Conjure Frost Atronach
Conjure Storm Atronach
Conjure Zombie
Conjure Dremora
Conjure Scamp
Conjure Clannfear
Conjure Daedroth
Restoration:
Heal Self
Heal Other
Illusion:
Invisibility
Frenzy
Calm
Fear
Muffled Movement
Paralyze
Destruction:
Fire
Frost
Lightning
Frost Rune
Fire Rune
Lightning Rune
Traits
Traits are character modifications that have positive and negative effects. You can chose 1,2 or no Traits.
Don't Need No Education:
Who needs spells when you have a weapon? You are better with all weapons but you can't use magic.
One Hander:
I can beat you up one handed, not so much with two hands. You are better with all one handed melee weapons but worse with two handed melee weapons.
Look Ma' Two Hands:
You are more used to using large weapons that you have to hold in two hands. Anything that needs one hand is like a baby's toy to you. You are better with all two handed melee weapons but worse with all one handed melee weapons.
Agoraphobic:
You hate the outdoors and are much better suited inside. You will find you do worse outside but better inside.
Gifted:
You have more innate abilities than most, so you have not spent as much time honing your skills. You have 5 extra SAPIE points but can only major in 3 skills.
Up Close:
When you come to deal with a problem you want to be right up in its face. You are better in melee combat but worse at ranged.
Far Away:
When you want to deal with a problem you don't want to get your hands dirty. You are better in ranged combat but worse at melee combat.
Porphyric Hemophilia:
The one thing about living in Tamriel I never could stomach, all the damn vampires. You are creature of the night. you are better at all skills, can't be paralyzed however you are very badly damaged by sunlight and fire.
Nerd:
You may not be strong but you know lots of magic. You are poor in melee combat but know 2 extra spells.
Small Frame:
You aren't as big as others but you are faster. You gain 2 points to agility but lose 1 point of strength.
Character Sheet
Name:
Race:
Sex:
Age:
Physical Appearance:
Personality:
Biography:
Likes:
Dislikes:
Fears:
Weapons and Equipment:
Apparel:
Spells:
S:
A:
P:
I:
E:
Major Skills:
Traits:
Sorry but RP is now full.
Characters
Arch-Mage Matt as Althalos Dead
Red Guardian as Isabeau Renoit
imperialkhajiit as Gro'Mar Missing
Jedi Taters as Brennus Justitian Dead
Skyr as Tar-Maan Dead
Cardbird as Veriax Stormwind Dead
Gideon Dragontongue as Llavyn Zainab Dead
Eltee as J'zara Dead
Savilius as Ormis
POMC S117 as Ocoto Dead
Ranga360 as J’Kavarz Dead
Elenath as Celidwen Missing
Hydro Gun as Thaer Dead
OblivionDuruza as Fendryn Dreloth
Mars as Ra'vaarjin Dead
Rules
The standard RP rules. Don't God Mod, don't control enemies when in combat. I control the results of your attack. Out of character posts in spoilers. 1 character per person. I'm GM/Dm/Huntmaster whatever you want to call me. Try your best to use good spelling and grammar
You can drop out anytime you like, but you can never leave.





