Future RP Ideas

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POMC S117
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Re: Future RP Ideas

Post by POMC S117 »

I have an idea! It's a completely original RP, based on my book! It's set 150 years after the main event and the antagonist is just rising, after being turned into a goblin as punishment for opening the Void.
Soyuz nerushimy respublik svobodnykh
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Re: Future RP Ideas

Post by Imp »

Wait, you're back already! :D
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Re: Future RP Ideas

Post by POMC S117 »

For a while at least.
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Re: Future RP Ideas

Post by Iamgoofball »

POMC S117 wrote:For a while at least.
Welcome back to every single roleplay you know of canceled or just 2 different people going back and forthTamrelic Adventures.
VirtualWeasel wrote:Would anyone be up for an AoW style Solar System Warfare Sci-Fi RP?
Yaay, my roleplay is used as a example! *exited dance*
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Re: Future RP Ideas

Post by AddictedtoMorrowind »

Iamgoofball wrote:*exited dance*
:?: :P

That space-AoW-style-new-Faldor-type RP would be so cool.
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Re: Future RP Ideas

Post by VirtualWeasel »

addictedtomorrowind wrote:That space-AoW-style-new-Faldor-type RP would be so cool.
I certainly never said anything about Faldor... :?
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Re: Future RP Ideas

Post by AddictedtoMorrowind »

I know, but Duru did. Or maybe he meant another, separate roleplay.
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Re: Future RP Ideas

Post by Iamgoofball »

I wonder if there was a TF2 roleplay at some point in the history of the forums...
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Re: Future RP Ideas

Post by AddictedtoMorrowind »

Iamgoofball wrote:I wonder if there was a TF2 roleplay at some point in the history of the forums...
How would that be implemented?
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Re: Future RP Ideas

Post by Iamgoofball »

addictedtomorrowind wrote:
Iamgoofball wrote:I wonder if there was a TF2 roleplay at some point in the history of the forums...
How would that be implemented?
I dunno. The DMs would control the Announcer and Miss Pauling, along with Saxton Hale and any of the Bosses. The Players could choose between being any of the 9 classes.
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Re: Future RP Ideas

Post by MARS »

Iamgoofball wrote:
POMC S117 wrote:For a while at least.
Welcome back to every single roleplay you know of canceled or just 2 different people going back and forthTamrelic Adventures.
If by two people you mean 6 players, then sure.
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Re: Future RP Ideas

Post by Kerr »

Hircine's Hunt Skills

Skills

There are 20 skills. You can major in 5 skills. These are the 5 skills you are great at and it will really help when you try to use them. With something as a major skill and with a high attribute for it expect to almost never fail with that skill.

Strength based skills
Long Blade= Fighting with long swords and two handed swords.
Axe= Fighting with axes.
Blunt=Fighting with blunt weapons.
Acrobatics=The ability to jump and clinb.

Agility based skills
Light Armour= How effective light armour is for you.
Short Blade= Fighting with daggers and short swords.
Sneak= Ability to move undetected.
Athletics=How good you are at running and swimming.

Perception based skills
Marksman= Use of throwing weapons, bows and crossbows.
Security= How good you are at lockpicking and disarming, avoiding and setting up traps
Alchemy=Making potions and potions

Intelligence based Skills
Restoration= Use of restoration spells.
Destruction=Use of Destruction spells.
Alteration=Use of Alteration Spells
Illusion=Use of Illusion Spells
Conjuration= Use of conjuration spells

Endurance based skills
Heavy armour= How effective heavy armour is for you
Spear= How good you are at fighting with spears.
Block= How good you are at blocking attacks with a shield.
Unarmed= Fighting with no weapons.

Full spell book will be listed in the future. You know 1 spell for every 1 point of intelligence.

What do you think?

Also should I add Traits?
So we have come to solve every squabble in the village personally?
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Re: Future RP Ideas

Post by Ranga360 »

Dance Commander Kerr wrote:Hircine's Hunt Skills

Skills

There are 20 skills. You can major in 5 skills. These are the 5 skills you are great at and it will really help when you try to use them. With something as a major skill and with a high attribute for it expect to almost never fail with that skill.

Strength based skills
Long Blade= Fighting with long swords and two handed swords.
Axe= Fighting with axes.
Blunt=Fighting with blunt weapons.
Acrobatics=The ability to jump and clinb.

Agility based skills
Light Armour= How effective light armour is for you.
Short Blade= Fighting with daggers and short swords.
Sneak= Ability to move undetected.
Athletics=How good you are at running and swimming.

Perception based skills
Marksman= Use of throwing weapons, bows and crossbows.
Security= How good you are at lockpicking and disarming, avoiding and setting up traps
Alchemy=Making potions and potions

Intelligence based Skills
Restoration= Use of restoration spells.
Destruction=Use of Destruction spells.
Alteration=Use of Alteration Spells
Illusion=Use of Illusion Spells
Conjuration= Use of conjuration spells

Endurance based skills
Heavy armour= How effective heavy armour is for you
Spear= How good you are at fighting with spears.
Block= How good you are at blocking attacks with a shield.
Unarmed= Fighting with no weapons.

Full spell book will be listed in the future. You know 1 spell for every 1 point of intelligence.

What do you think?

Also should I add Traits?
I say awesome and I can't wait

And yes traits would be cool.
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Re: Future RP Ideas

Post by Skyr »

Dance Commander Kerr wrote:Hircine's Hunt Skills

Skills

There are 20 skills. You can major in 5 skills. These are the 5 skills you are great at and it will really help when you try to use them. With something as a major skill and with a high attribute for it expect to almost never fail with that skill.

Strength based skills
Long Blade= Fighting with long swords and two handed swords.
Axe= Fighting with axes.
Blunt=Fighting with blunt weapons.
Acrobatics=The ability to jump and clinb.

Agility based skills
Light Armour= How effective light armour is for you.
Short Blade= Fighting with daggers and short swords.
Sneak= Ability to move undetected.
Athletics=How good you are at running and swimming.

Perception based skills
Marksman= Use of throwing weapons, bows and crossbows.
Security= How good you are at lockpicking and disarming, avoiding and setting up traps
Alchemy=Making potions and potions

Intelligence based Skills
Restoration= Use of restoration spells.
Destruction=Use of Destruction spells.
Alteration=Use of Alteration Spells
Illusion=Use of Illusion Spells
Conjuration= Use of conjuration spells

Endurance based skills
Heavy armour= How effective heavy armour is for you
Spear= How good you are at fighting with spears.
Block= How good you are at blocking attacks with a shield.
Unarmed= Fighting with no weapons.

Full spell book will be listed in the future. You know 1 spell for every 1 point of intelligence.

What do you think?

Also should I add Traits?
So awesome!
i will surely sign in;
by the way what about adding spears? :D
. . .
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Re: Future RP Ideas

Post by Kerr »

Yes it has spears as a weapon type. They are also an endurance based skill.
So we have come to solve every squabble in the village personally?
The last thing you never see
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Re: Future RP Ideas

Post by Skyr »

Dance Commander Kerr wrote:Yes it has spears as a weapon type. They are also an endurance based skill.
Sorry i miss it! :D
By the way is this idea going to start up? And when? :P
. . .
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Re: Future RP Ideas

Post by Kerr »

I'll be starting the RP at the begining of March.
So we have come to solve every squabble in the village personally?
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Re: Future RP Ideas

Post by Arch-Mage Matt »

But... but... *whispers* Mass Effect...
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Re: Future RP Ideas

Post by Kerr »

Oh sugar I forgot about Mass Effect....
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Re: Future RP Ideas

Post by Imp »

Would anyone find interest in a post-apocolypstic futuristic revolution type roleplay?
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

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Re: Future RP Ideas

Post by Iamgoofball »

imperialkhajiit wrote:Would anyone find interest in a post-apocolypstic futuristic revolution type roleplay?
So a Fallout 3 roleplay?
it is a mystery
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Re: Future RP Ideas

Post by Frost Mage »

You mean a Fallout roleplay?
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Re: Future RP Ideas

Post by MARS »

Iamgoofball wrote:
imperialkhajiit wrote:Would anyone find interest in a post-apocolypstic futuristic revolution type roleplay?
So a Fallout 3 roleplay?
Where does Fallout focus on revolution?

Actually, why would there be a revolution in a post-apocalyptic world?
Last edited by MARS on Fri Feb 17, 2012 11:46 am, edited 1 time in total.
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Re: Future RP Ideas

Post by Imp »

Like mars said, I don't see a resemblence to fallout 3 or any of them.

Also, when I say post-apoclypstic, I mean very far after the apocolypse. Enough time for them to reform a civilization.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
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Re: Future RP Ideas

Post by MARS »

So dystopian with a post-apocalyptic background?

My newest RP, De.Z.Io.N. could be described as a dystopian revolution RP. I wouldn't mind if you make your own, but I'm not sure many people would join, seeing that there's already another one. :|
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