The Official TES VI Wishlist thread

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Re: The Official TES VI Wishlist thread

Post by Lunatic »

Red Guardian wrote:Games like these don't work with co-op nor multiplayer. A blessing, really.
There is the potential for it to work, but great care would have to be taken.
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Re: The Official TES VI Wishlist thread

Post by i-m-so-ghett0 »

I don't want to see anything about the Thalmor. I don't even care about them anymore and I want to see something new (and better).
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Re: The Official TES VI Wishlist thread

Post by Swampy »

I want centaurs in the next game.
Maybe they could live like Giants?
But they would be friendly and they would be able to talk.
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Re: The Official TES VI Wishlist thread

Post by Sahqonnax »

Swampy wrote:I want centaurs in the next game.
Maybe they could live like Giants?
But they would be friendly and they would be able to talk.
Centaurs would be a great addition but I think Bethesda should start coming up with original creatures because 80% of the wildlife in Skyrim is either based on actual wildlife or on popular mythology.
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Re: The Official TES VI Wishlist thread

Post by davidjgreen12 »

Ah yes, the centaurs of Daggerfall, bring em back I say! Maybe they could be a new playable race?
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Re: The Official TES VI Wishlist thread

Post by Swampy »

No, i dont think they would work as a playable race.
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Re: The Official TES VI Wishlist thread

Post by Sahqonnax »

I've been thinking and here's what I personally want in TES VI: More detective cases!
I loved the detective cases (albeit few) in Oblivion and Skyrim and would love to see a lot more in the next game. Maybe even a detective agency guild?
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Re: The Official TES VI Wishlist thread

Post by LauZ »

I want a game with the [&@%!] size of england!

Actually, could be awesome if they do a remake of Arena! but a difficulty much much higher than skyrim... the figths against dragons were awful... and you end up totally awesomly over powered. In other words, realistic limits (you can beat a dragon with bare hands, for akatosh sake!)
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Re: The Official TES VI Wishlist thread

Post by Gideon Dragontongue »

Sahqonnax wrote:I've been thinking and here's what I personally want in TES VI: More detective cases!
I loved the detective cases (albeit few) in Oblivion and Skyrim and would love to see a lot more in the next game. Maybe even a detective agency guild?
Yes! I love this idea!

Another thing I'd like to see is more realistic brawls. Maybe the ability to improvise weapons from bottles, chairs, candlesticks, etc. And more people should get involved the longer the brawl lasts.
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Re: The Official TES VI Wishlist thread

Post by Assassin540 »

Gideon Dragontongue wrote:
Sahqonnax wrote:I've been thinking and here's what I personally want in TES VI: More detective cases!
I loved the detective cases (albeit few) in Oblivion and Skyrim and would love to see a lot more in the next game. Maybe even a detective agency guild?
Yes! I love this idea!

Another thing I'd like to see is more realistic brawls. Maybe the ability to improvise weapons from bottles, chairs, candlesticks, etc. And more people should get involved the longer the brawl lasts.
Yes I want a real fight.
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Re: The Official TES VI Wishlist thread

Post by Swampy »

Better DB Storylines.
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Re: The Official TES VI Wishlist thread

Post by Assassin540 »

Swampy wrote:Better DB Storylines.
Yes,Yes,Yes add more quests and when we become Listener give us some power to make decisions for the Brotherhood and be able to open up new sanctuararies once we have the money and in the other Sanctuararies each Sanctuarary could have some sort of quest for us to do. For example maybe one Sanctuarary needs help rooting out a traitor. Another might want you to find a Assassin gone rouge and deal with him. These are just a few ideas, and im thinking every few weeks one of these sancuaries will ask you to make a decision like if they should attack the Morag Tong or leave them alone, or if they should bribe the count to be quite or if they should kill him or if they should promote an assassin or not. Also maybe they could ask you how to deal with a traitor and you would have a few choices on how to deal with him. I think if you guys did this nobody would get bored of the Brotherhood questline.
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Re: The Official TES VI Wishlist thread

Post by Swampy »

And actually do something as a listener. Instead of doing some contracts...
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Re: The Official TES VI Wishlist thread

Post by Assassin540 »

Swampy wrote:And actually do something as a listener. Instead of doing some contracts...
Yeah exactly.
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Re: The Official TES VI Wishlist thread

Post by Red Guardian »

Speaking of the DB, you know what we need? More quests like Whodunit.
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Re: The Official TES VI Wishlist thread

Post by Swampy »

Red Guardian wrote:Speaking of the DB, you know what we need? More quests like Whodunit.
Yes! I was so sad, when i didnt get to play a quest like this. But then again it would be difficult to do because of the disposition system not being in Skyrim.
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Re: The Official TES VI Wishlist thread

Post by Gideon Dragontongue »

They could do a lot worse than remake Morrowind on the Skyrim engine and graphics.
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Re: The Official TES VI Wishlist thread

Post by Assassin540 »

And more throwing weapons it would be nice if we had some variety like Throwing knives, Tomahawaks, maybe Shurikens mix it up a little bit.
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Re: The Official TES VI Wishlist thread

Post by Gideon Dragontongue »

I could really see tomahawks as being a traditional weapon of the Bosmer, but only if they had a 100% recovery rate so you're not lugging around thirty pounds of metal. Throwing knives would be impractical for anything but a stealth kill, unless they had some sort of bonus (something along the lines of a high stagger rate) to give you time to run away, recast your spells, or make an opening for a stronger attack.
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Re: The Official TES VI Wishlist thread

Post by Assassin540 »

Gideon Dragontongue wrote:I could really see tomahawks as being a traditional weapon of the Bosmer, but only if they had a 100% recovery rate so you're not lugging around thirty pounds of metal. Throwing knives would be impractical for anything but a stealth kill, unless they had some sort of bonus (something along the lines of a high stagger rate) to give you time to run away, recast your spells, or make an opening for a stronger attack.
I know that's what throwing knives would be good for stealth kills that would be great for all assassin players.
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Re: The Official TES VI Wishlist thread

Post by Gideon Dragontongue »

What I mean is that perhaps throwing knives would always break through blocks or something similar, to make it worth using them, since bows are more accurate and generally do more damage.
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Re: The Official TES VI Wishlist thread

Post by AddictedtoMorrowind »

Well, I would think those throwing weapons are quicker to use.
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Re: The Official TES VI Wishlist thread

Post by Assassin540 »

Yeah faster rate of fire but less damage.
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The Sixth Elder Scroll's wishlist

Post by dovahdurk »

Spoiler:
this may or may not be too soon, but after playing skyrim nearly nonstop for 3 months straight, ive compiled a list of things i kind of want changed in the sixth game. this may or may not contain spoilers, depending on where you are in the game.
1. the dark brotherhood, was i the only one who found that, while the story was GREAT, it was TOO short? i felt "five quests and now (SPOILER) Astrid is a charred heap on the destroyed sanctuary and im freezing my nord-cheeks off in dawnstar. keep amazing story lines for the guilds!!! make them longer too!!
2. maybe we could go to valenwood AND elsweyr? together they about equal skyrim or cyrodiil... the title could be Southlands or something. could be a story line of the khajiit rebelling against the aldmer in valenwood or something.
3. maybe my tv sucks, but on the silhouette of anything in the game, i got a faded outline, and i could see pixels on the outline of npcs when they were darker. maybe bethesda shouldnt make their own engine this time? maaayyyybbeeee get a better-engine-making-computer-nerd to make a kick@$$ engine, relatively glitch free, etc
4. with my aesthetic displeasures, i find it a bit farfetched that every unintelligetn bandit should be able to make iron armor that looks identical to what a master smith could make. maybe, depending on the storyline, they could make, for each armor set and weapons set make a "good" version, and a "bad" version, plus 3 generic versions so that we can get some depth. lets use for example the stormcloaks and imperials: stormcloak iron armor looks one way, imperial iron looks another, normal crafted iron armor has 3 options, all aesthetically different. perhaps add a pros and cons type thing? this armor offers more protection against arrows, but slows you down considerably, this iron sword swings faster, but has a shorter reach etc.
5. better customization options, being able to add cloth sashes or whatever to crafted armor and be able to dye them
6. add cutesy little descriptions to things in the inventory to make up for the sh***y use of inventory real estate
7. better weapons selection. cmon, nords didnt figure spears out? imperials didnt crack down on skyrim with crossbows that existed over 200 years earlier?
8. find a way to make dragons stay in, aswell as shouts,
9. vary the landscapes, vary the cities, etc
10. maybe add a polarity concept? you kill ulfric stormcloak while you run through helgen, oh, well you just screwed yourself out of an entire questline, you also get a bit creepy looking, because you just killed the possible highking and a jarl. maybe fable it up, not too much, but maybe add horns or something, that can be turned off in the menu (i know people wont like this one)
11. find a way to breed races in the character customization, you pick a khajiit and a wood elf, well you get a fuzzy lookin cat elf thing. it could be coolish...
12. yes skyrim had 70 plus voice actors, please make them more noticeable. the one i can truly remember is the voice of chester from fairly odd parents being faendal, and the guy in the forsworn conspiracy, and as every one of the couriers, a bandit here and there, etc.
13. better steeds? the khajiit have totally unique steeds that resemble the sabrecats, bring them in.
14. dont make the orcs look like they are crying in the customization
15. make the daedric quests longer, more elaborate, and more SHABOOM! rather than getting trapped in a house and beating an old man to death.
16. add quests for the nine divines (eight plus talos)
17. make hitting a person with a hammer look like your hitting a person with a hammer. not halting to inches above their face and having them fall downj dead.
18. PLEASE selective dismemberment like from deadspace 1/2!! maybe even use their engine!!! with first person included.
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Re: The Sixth Elder Scroll's wishlist

Post by Wolfie »

A Snow-Hammer of the UESP Stormcloaks
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