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-Using any of the single burst healing spells (like fast healing) you can open the favourites menu just after casting the spell, and time will be frozen while your health regenerates, essentially making health regen infinitely fast (minus spell charge up time)
-Potions weigh more than you think (at level 20, I had 120 "weight units" of potions alone)
-Nirnroot respawns and is just like any other ingredient in the game (no longer special like in Oblivion, and there I was hoarding them)
-Invisibility is practically useless without muffle - if you make noise enemies will lock on and have a 100% hit rate on you
-Sneak attack multipliers for archery only affect the arrow's damage - upgrading your bow (via smithing, or getting a better one) isn't going to change your sneak bonus
-Paralyse is extremely underpowered/overly expensive when it comes to potions and enchantments (black soul gem = 1 second of paralysis with 25 charges (excluding perks)) but the paralysis spell lasts for ten seconds, making it one of the best spells in the game.
-No matter what shout you get, unrelenting force will always be one of the best considering you have adequate elevation
-At master difficulty, trolls regenerate health faster than you can deal damage with the flames spell (assuming you wait for magicka to recharge)
-The destruction perk that makes it so that fire spells make enemies flee is actually a hinderance since they retreat only at low health, and by that time you could have easily killed them anyways = less loot
-Giants can make you fast travel
-Reanimating a second corpse before the animation for the first is finished results in a frozen creature
-When you try doing a sneak attack with dual daggers (power attack), stand 1 meter back and you won't be detected for four strikes which is enough to kill almost anything (and I play on master)
-The overdraw perks for archery make it so that it takes longer to draw your bow
-The steady aim perk for archery slows down time, but you lose stamina at the same rate, which means you lose stamina at a faster rate relative to other game elements
-You can't reanimate corpses that you've decapitated
-Khajiit have claws when using unarmed attacks
-The only way to get night-eye is by being Khajiit, but the Argonians' water breathing and resistances can be found as enchantments in the game.
-You can swing a sword while casting a constant healing spell - which is easily better than using a shield until you run out of magicka
-The restoration perk for restoring stamina is really useful with single burst healing spells, essentially allowing you to sprint and use power attacks indefinitely
-Necromancer robes cost 55 septims and have 75% magicka regen (compared to the cost of apprentice robes, which is 2k+)
-Upgrading stamina increases your maximum encumbrance
-Just like the unlimited spells exploit, you can reach 100% resistance to a particular element and be invulnerable to it (fire is especially useful against dragons)
-The standing power attack for daggers does more damage than a power attack for a sword made of the same material
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