Fallout RP: Two Hour War

Inactive/complete roleplays prior to May 28, 2012

Moderator: Tea Party Mods

Locked
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Fallout RP: Two Hour War

Post by Imp »

Two Hour War


"And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes."

"Supporting the ideals of independence, the Courier was recognized as the man responsible for a truly free New Vegas. He ensured Mr. House's tyranny was broken and neither Caesar's Legion nor NCR would ever gain control over New Vegas. "

But now New Veags is in a four way Civil War. Casinos against Casinos. There are killings on the streets, in the casinos, and there are casino raids. New Vegas is becoming even more dangerous than before. And worst of all, The Securitrons aren't there to help the citizens or either side. The reason being, they have a side of their own.

Followers of Victor
The robots have gone mad. They developed more AI, and can no longer be controlled. The Platinum chip is worth its weight in platinum, and The Courier was killed in the night by Victor. The Followers of Victor (FOV) attacked casinos and people in the streets next. After a harsh two hour beating, the FOV retreated into The Lucky 38.

The Cannibals
Due to the mayhem and starvations occuring in the last years, many have resorted to cannabilism, and it appears to be an addiction. The Cannibals, a secret society, have resided in The Ultra-Luxe, and come out at night to bring in more 'food', dead. They pick from other casions, around New Vegas, and even their own customers.

The Druggies
Another resort of mayhem would be drugs, and it is obviously and addiction. A less secret society, The Omertas, have enough wealth to aquire unlimited drugs for these people. In return for the drugs, the unwealthy addicts owe loyalties in battle. They reside in The Gomorrah.

The Top Shots
The Top Shots are named for being amazing with guns. They are an elite group of many Chairmen formed with the death of Benny. They are most likely to win the New Vegas war, their only challenge being the FOV. They reside in The Tops.

You
You are in Goodsprings right now. There are many others around you due to their prosperities. You are having a conversation of your adventures with all of the others in the saloon, and you are being served by none other than Trudy.

Other Factions

Black Mountain
"Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened."

The Boomers
"With little law left in the wasteland, the Boomers continued to defend themselves against the prospectors and scavengers invading their territory."

Powder Gangers
"The NCR, battered by the loss of the Dam, were unable to devote any troops to retaking the Correctional Facility from the Powder Gangers. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come."

The Brotherhood of Steel
"Buried beneath tons of rubble, the Mojave chapter of the Brotherhood of Steel was no more. Those few who were outside the Hidden Valley bunker when it was destroyed settled into new lives, or headed west to find a new chapter to join."

The Fiends
"The Fiends overran Camp McCarran during the Second Battle of Hoover Dam. In the anarchic months that followed, the Fiends asserted dominance over Outer Vegas."

The Followers of The Apocypse
"After the Courier ensured New Vegas remain free, the Followers found that independent Vegas was even more unstable and violent than before. Old Mormon Fort became excessively burdened by the influx of patients, struggling to provide even the most basic of services."

Goodsprings
"With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic."

The Khans
"After generations of being beaten down, the Great Khans were finally broken by the Courier. Those few who avoided the Courier's wrath moved north, into the wilderness of Idaho, where they tried once more to rebuild."

Jacobs Town
"Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace."

Novac
"Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, feral ghouls, overflowing from the REPCONN Test Site, ravaged the weakened town."

Primm
"Despite NCR's pledge to support Primm, they abandon the town after their loss to Courier. Independent again, Primm operates much as it had before the Powder Gangs arrived: full of ups and downs. "

NCR
"After the death of Chief Hanlon, the power of NCR's Rangers was broken for years. Their organization, so reliant on the wisdom and guidance of its elder members, became a shadow of what it once was to people across the wasteland."
They are now located to The West.

Leigon
They have scattered much like the NCR. They are now located to The East. "

Remnants
"Despite surviving the destruction of the Enclave oil rig and the loss of their comrades at Navarro, the venerable Remnants were no match for the Courier. They carried the secrets of their old lives to their graves."

Races
Humans- Very basic. No advantages or disadvantages. I will use humans to compare skills of the other races.
Ghouls- Resist Radiation, Very Handy, Weaker than humans, much more perceptive than humans, a very little bit more intelligent, a ton less agile, a ton more lucky
Super Mutants- Resist Radiation, Huge Hands, a ton stronger than humans, a very little bit more perceptive, more charismatic, less intelligent, less agile

Character Sheet

General
Name:
Race (Human, Ghoul, Super Mutant):
Gender:
Physical Description:
Personality:
Faction:
Occupation:
Background Story:
Skills/Weaknesses
Likes:
Dislikes:
Fears:
Skills:
Items
Weapons:
Apparel:
Wealth:
Home Description:
Other:
Friends/Family: Optional
[If you have any friends or family, erase this and put them here with brief descriptions]



Rules

1. No God modding
2. Don't make a super character
3. Be good
4. Post should contain proper grammar and punctuation and few spelling mistakes
5. I need to accept your character before you start
6. Will accept late joiners
7. When attacking someone, say "I lunged at Bobby with my silver knife" and let Bobby make either a dramatic death or a counter. Do not say, "I stabbed Bobby to death"
8. Be realistic in what race gets what skills
9. Be realistic in what race has what things
Enjoy

Characters

Eltee(Co-DM)
Spoiler:
Name: Camie Weber
Race: Human
Gender: F
Physical Description: Shoulder length, dirty blonde hair. Quite pretty, although not in the classical, delicate manner. She has dark eyebrows, and extremely tanned skin. She has golden-flecked hazel eyes.
Personality: Practical and loyal, she chooses her friends wisely... But she would never betray a friend.
Faction: No particular affiliation. Goodsprings.
Occupation: Mechanic
Background Story: Camie was born and raised in Alberta, far to the north. When she was ten, she was enslaved. She only managed to escape a few years before. She refuses to speak about her time as a slave. She learned to repair things from her long dead father, and her skills were often used by the slavers.
Weaknesses: Camie is totally inept with energy weapons and most weapons larger than a rifle. She can't tell a lie to save her life.
Likes: She genuinely enjoys repairing things. She loves Nuka Cola.
Dislikes: Sunset Sarsaparilla, cheaters, liars and thieves.
Fears: Slavers.
Skills: Camie is a skilled mechanic, being able to fix just about anything. A necessity for anyone in the Mojave, she can handle a weapon, and knows the basics of survival.
Items: A repair kit, as well as several odds and ends that benefit her trade.
Weapons: A 9mil FN pistol, and a Caravan shotgun. she also has a tire iron, which operates as a passable melee weapon.
Apparel: Merc Grunt outfit.
Wealth: Not rich, not poor. She makes enough to scape by, and then some.
Home Description: She lives in the garage in Goodsprings, formerly the refuge of Ringo. She operates a repair shop.
Family: Older Brother Dimitri. While Camie definitely loves and respects her brother, she finds him overbearing and suffocating.
Niece: Lily. Camie has had to care for Lily as a mother in the years since the escape. She lives her as her own daughter, but thinks Mitya is being too overprotective.
Knight Captain Kerr
Spoiler:
General
Name: Crash
Race: Super Mutant
Gender: Was once a man.
Physical Description: An ugly green giant, he looks like an average Mariposa super mutant.
Personality: A friendly, good natured giant.
Faction: NCR and Jacobstown
Occupation: Retired (Ex NCR Ranger)
Background Story: Grew up in a vault. One day super mutants of the master's army attacked the vault. Crash was carried off to Mariposa and dipped. He served in the master's army and after the master died joined the NCR Rangers to try to help people. Had a run in with a pack of deathclaws that nearly cost him his life when he served with the Rangers. He had visited Broken Hills a number of times back when Marcus was in charge and it was still a town. After retiring from the NCR Rangers Crash has moved east to spend the rest of his days in peace in Jacobstown. He has decided to take a break from traveling to Jacobstown and rest in Goodsprings for a bit.
Skills/Weaknesses
Likes: Helping others, music and stories
Dislikes: Having to fix things, use computers or lockpick.
Fears: Deathclaws
Skills: Guns (two handed), speech, unarmed, survival
Items
Weapons: NCR Service Rifle.
Apparel: Normal super mutant armour and and NCR Rangers hat that is too small for his head
Wealth: Has around 500 caps left, has spent most of his money moving east.
Home Description: He has no home but is sleeping in a shack outside of town whixh has a bed, table and countertop
Other: Enough food and water to get to Jacobstown.
Friends/Family: Can't remember his family and hasn't seen any of his old friends in the NCR in sometime as they all live back out west.
King A
Spoiler:
General
Name: Dimitri Weber
Race: Human
Gender: Male
Physical Description: Dimitri is almost the complete polar opposite of Camie in appearance. He has very dark hair (almost black) and a far different facial structure. His face is somewhat gaunt, yet certainly not in a deformed or malnourished way. But the one aspect of his appearance that matches Camie is his eyes. He has the same exact hazel eyes as she does.
Dimitri is very handsome, but refuses to acknowledge this.
Personality: Unlike his practical and realist little sister, Dimitri is far more carefree and optimistic. He has occasional issues with depression that he developed when the apparent love of his life was killed, but he is generally able to remain energetic, joyful, and loving.
He adores his 5 year old daughter, Lilly, and protects her with his life. Dimitri also enjoys teasing his younger sister Camie. Yet he is very defensive of Camie as well, especially around men who express romantic interest in her.
Faction: No particular faction, works with his sister
Occupation: Mechanic
Background Story: Born and raised in Alberta with his younger sister, Camie, Dimitri was captured by slavers at age 12. As a slave, Dimitri encountered a young girl of his age named Lucy. He claimed to have fallen in love with her. And he may have been telling the truth. When Dimitri was 16, he was informed by Lucy that she was pregnant with his child. Stunned, Dimitri planned an escape with Camie after the baby was secretly birthed. Although Dimitri and Camie were able to escape with the newborn baby, Lucy was killed during the journey.
Unlike Camie, Dimitri speaks freely about his time as a slave.
Skills/Weaknesses
Likes: Like Camie, Dimitri also enjoys mechanics.
Dislikes: Thieves, backstabbers
Fears: Slavers
Skills: Dimitri is extremely skilled with tools and mechanical devices. He often teases his little sister by claiming that he is the better mechanic of the two. Dimitri is also able to use an assault rifle, and is a very dangerous brawler.
Items
Weapons: Ruger AC556F assault rifle, .223 pistol
Apparel: Merc grunt outfit
Wealth: Neither rich nor poor, works various extra jobs to gain some separate spending funds.
Home Description: He lives with his little sister and daughter in the garage in Goodsprings. He operates a repair shop with Camie.
Friends/Family:

-Camie Weber

Camie is Dimitri’s 19 year old sister. She is 2 years younger than he is. Dimitri shares a close relationship with Camie. He often teases her and treats her like a little girl. But he is extremely defensive of her…especially when it comes to men.

-Lilly Weber

Lilly is Dimitri’s 5 year old daughter. She was secretly born in a slaver camp from which Dimitri and Camie escaped from. Her mother was killed in the process, yet she survived. Lilly is unbelievably close to both her father and her Aunt Camie. She is an adorable young girl - large, bright blue eyes, dark red hair, and a white smile.
Dimitri is extremely overprotective of Lilly and never lets her out of his sight.
POMC
Spoiler:
Name: Toni De Roma
Race (Human, Ghoul, Super Mutant): Human
Gender: Male
Physical Description: Broad, clean shaven, 40's hairstyle, symmetrical face, pale
Personality: Knows how to get things done, smart, tactical, entrepreneurial
Background Story: Born into a family of gangsters, Toni could wield a pistol by five, a sub-machine gun by ten. By the age of 14 he led a street gang and sold alcohol. He was the only survivor of the village when a rival gang attacked. He wandered for a while until he found his uncle and did errands for him. Soon he was linked to the Top Shots and the Druggies. He setteld in Goodsprings where he secretly governs his drug empire.
Skills/Weaknesses: He knows how to wield most guns, he's strong, smart but he's attracted to fine wine and fine women.
Likes: Women, wine, cigars
Dislikes: Disrespectful people
Fears: Being a bachelor for the rest of his life.
Items: Drugs, alcohol, cigars, money
Weapons: Sub-machine gun, pistol, knife
Apparel: Tweed jacket, shirt, tie, smart trousers and shoes
Wealth: Rich
Home Description: Small but with an underground cellar filled with contraband. It links up to the New Vegas sewer system.
Other: ???
Friends/Family: Uncle, unknown daughter.
Last edited by Imp on Sun Jan 01, 2012 3:53 pm, edited 20 times in total.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Fallout RP: Two Hour War

Post by Eltee »

Name: Camie Weber
Race: Human
Gender: F
Physical Description: Shoulder length, dirty blonde hair. Quite pretty, although not in the classical, delicate manner. She has dark eyebrows, and extremely tanned skin. She has golden-flecked hazel eyes.
Personality: Practical and loyal, she chooses her friends wisely... But she would never betray a friend.
Faction: No particular affiliation. Goodsprings.
Occupation: Mechanic
Background Story: Camie was born and raised in Alberta, far to the north. When she was ten, she was enslaved. She only managed to escape a few years before. She refuses to speak about her time as a slave. She learned to repair things from her long dead father, and her skills were often used by the slavers.
Weaknesses: Camie is totally inept with energy weapons and most weapons larger than a rifle. She can't tell a lie to save her life.
Likes: She genuinely enjoys repairing things. She loves Nuka Cola.
Dislikes: Sunset Sarsaparilla, cheaters, liars and thieves.
Fears: Slavers.
Skills: Camie is a skilled mechanic, being able to fix just about anything. A necessity for anyone in the Mojave, she can handle a weapon, and knows the basics of survival.
Items: A repair kit, as well as several odds and ends that benefit her trade.
Weapons: A 9mil FN pistol, and a Caravan shotgun. she also has a tire iron, which operates as a passable melee weapon.
Apparel: Merc Grunt outfit.
Wealth: Not rich, not poor. She makes enough to scape by, and then some.
Home Description: She lives in the garage in Goodsprings, formerly the refuge of Ringo. She operates a repair shop.
Family: Older Brother Dimitri. While Camie definitely loves and respects her brother, she finds him overbearing and suffocating.
Niece: Lily. Camie has had to care for Lily as a mother in the years since the escape. She lives her as her own daughter, but thinks Mitya is being too overprotective.
Last edited by Eltee on Sun Dec 18, 2011 5:35 am, edited 2 times in total.
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

Nice, accepted.
Just so you know, anyone can make their home in Goodsprings, the reason being it has become much more profitable, and has more buildings.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Kerr
CotM Winner!
CotM Winner!
Posts: 970
Joined: Thu Aug 12, 2010 8:32 pm
ES Games: I, II, III, IV, V. Once I caught a fish alive.
Platform: PC & Playstation
Status: Shadowrunning
UESPoints: 20
Location: Ireland
Contact:

Re: Fallout RP: Two Hour War

Post by Kerr »

Oh Fallout, I like Fallout.
The title made me htink this was set in 2077, when is this set 2281?
Also why are Super Mutants dumber than humans?

General

Name: Crash
Race: Super Mutant
Gender: Was once a man.
Physical Description: An ugly green giant, he looks like an average Mariposa super mutant.
Personality: A friendly, good natured giant.
Faction: NCR and Jacobstown
Occupation: Retired (Ex NCR Ranger)
Background Story: Grew up in a vault. One day super mutants of the master's army attacked the vault. Crash was carried off to Mariposa and dipped. He served in the master's army and after the master died joined the NCR Rangers to try to help people. Had a run in with a pack of deathclaws that nearly cost him his life when he served with the Rangers. He had visited Broken Hills a number of times back when Marcus was in charge and it was still a town. After retiring from the NCR Rangers Crash has moved east to spend the rest of his days in peace in Jacobstown. He has decided to take a break from traveling to Jacobstown and rest in Goodsprings for a bit.

Skills/Weaknesses

Likes: Helping others, music and stories
Dislikes: Having to fix things, use computers or lockpick.
Fears: Deathclaws
Skills: Guns (two handed), speech, unarmed, survival

Items

Weapons: NCR Service Rifle.
Apparel: Normal super mutant armour and and NCR Rangers hat that is too small for his head
Wealth: Has around 500 caps left, has spent most of his money moving east.
Home Description: He has no home but is sleeping in a shack outside of town whixh has a bed, table and countertop
Other: Enough food and water to get to Jacobstown.
Friends/Family: Can't remember his family and hasn't seen any of his old friends in the NCR in sometime as they all live back out west.

This character okay or do I need to edit it?
Last edited by Kerr on Sat Dec 17, 2011 11:24 am, edited 3 times in total.
So we have come to solve every squabble in the village personally?
The last thing you never see
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

I was a little concerned about the gun, then I realized it was two handed. This takes place twenty years after the battle of the Hoover Dam. You are fine.

Edit:Sorry, I didn't see the other question, I am going by the tactics version of S.P.E.C.I.A.L.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
Sav
Apprentice
Apprentice
Posts: 189
Joined: Tue Jul 27, 2010 10:33 pm
ES Games: Morrowind, Oblivion with all add ons, Skyrim SE
Platform: Xbox 360
Status: Glory to Arstotzka!
Other Profiles: Xbox Live: FR Avenged Steam: Sav
Location: Denver, Colorado
Contact:

Re: Fallout RP: Two Hour War

Post by Sav »

Name: John Rotor
Race (Human, Ghoul, Super Mutant): Human
Gender: Male
Physical Description: Average sized, blue eyes and short brown hair. He has a scar running down his leg.
Personality: John is a good natured, nice person. He is shy, and can sometimes be regarded as selfish and reckless, even though most of it is looking out for others.
Faction: Goodsprings
Background Story: Johns parents taught him how to shoot guns, and John loved rifles and sniper rifles. He also enjoyed shooting handguns. His parents soon moved out of state, not telling John where they were heading, hoping he wouldn't follow. In reality, they have been killed, their remains situated in Idaho.
Skills/Weaknesses: very good at sniping and handling rifles and handguns. Not very good at handling larger weapons, or melee weapons.
Likes: Loves food, and the people around him.
Dislikes: The Legion, NCR, and most robots.
Fears: Afraid of Murlurks and Wolves.
Skills: Sniper Rifles, Rifles, handguns, and a little technology.
Items: A med pack, water, and food. Also a book detailing the history of New Vegas.
Weapons: A sniper rifle which looks like the Gobi Campaign sniper Rifle, 2 Colt 1911s, and a combat knife, which he doesn't use very much.
Apparel: NCR Elite Ranger armor, which he picked up off a body he found, a darkened purple beret that he wears sometimes, and Authority Glasses.
Wealth: Medium
Home Description: He lives alone in the middle of Goodsprings in a small shack which has an attic, which he uses for his bedroom.
Image
"Hodor!- Hodor
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

Good, but for one thing, for everyone. I forgot something to put in the character sheet. Under faction, I put occupation. Please put that in. Sorry. If you don't have a job, put in how you have been living the whole time.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Assassin540
Journeyman
Journeyman
Posts: 350
Joined: Thu Aug 04, 2011 12:54 am
ES Games: Oblivion,Skyrim,ESO
Platform: Xbox 360,Xbox One

Re: Fallout RP: Two Hour War

Post by Assassin540 »

Can I be in my own assassin faction that I created in NV?
Walk always in the Shadows.
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Fallout RP: Two Hour War

Post by Eltee »

I would imagine Imp would want you to describe your faction first.
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

What Eltee said. If you want to do it, I need you to fill out this template:
Name:
Main Location(s):
Founded by:
Leader(s):
Ranks:
Divisions:
Currency:
Technology:
Ideology:
Society:
History:

If you cannot, I will not accept it as a faction. If some of the information I am asking you is secret to your faction, write "secret in italics and PM the sheet completely filled out.
Outside Relations:
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Samaelthedestroyer
Apprentice
Apprentice
Posts: 177
Joined: Mon Apr 25, 2011 4:00 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, PS3
Status: Riding space unicorns

Re: Fallout RP: Two Hour War

Post by Samaelthedestroyer »

Name: Sam Silva
Race: Human
Gender: Male
Physical Description: Tall and muscular. He has several scars on his stomach from shrapnel. He has a grey buzzcut and soul patch.
Personality: Sam is a self serving survivalist, and has little reservations about killing. He's very proud of his work, and will often get quite angry if someone insults his talent. He is extremely fond of large weapons, even naming his favorite minigun Charlotte. Contrary to what he may say, he regrets alot of his actions, but he was never given much of a choice. For reasons unknown, he is deathly afraid of robots.
Faction: goodsprings, himself
Occupation: Mercenary, muscle for hire. Any job that needs a big man with a bigger gun.
Background Story: Sam was a slave, he doesn't remember anything before that. He made a friend with another slave, a young girl. She was killed for attacking a slaver. This tragedy set the course of Sams life. He vowed to find a way to escape, and he made good on his promise. Rather than leave quietly, he broke into the armory and found a minigun, he describes it as love at first sight. He used to carve a way out, and earned his freedom. He and his "partner" Charlotte began taking mercenary jobs, working for anyone that would pay him (other than slavers, preferring to kill them on sight).
Skills/Weaknesses
Likes: Big guns, alcohol, cigars, caps.
Dislikes: slavers, cowards, small guns.
Fears: Slavers (although he would never admit it), robots.
Skills: As stated, he is an expert in the big guns. He knows a fair amount about first aid, and can handle explosives reasonably well. He's strong and tough enough to use melee weapons quite well, although lacks finesse. In general, his specialty is killing a lot of people in a short amount of time.
Items
Weapons: "Charlotte" the minigun, 5 grenades on his belt. A combat knife. He has a number of other weapons, including a flamer and a fat man in his home in Goodsprings.
Apparel: An armored duster, bandolier, black tank top, beige dress pants.
Wealth: Reasonably well off, although his work is high paying, he has a habit of blowing money.
Home Description: Cluttered with large weapons, not much to look at. He only uses it as a base of operations, however.
Other:
Last edited by Samaelthedestroyer on Sun Dec 18, 2011 6:11 am, edited 2 times in total.
The sad truth is, kids today will never know why pikachu is never inside a pokeball.
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

That is fine with the exception of faction. It is my fault for not saying this, but nome of those four are joinable, reason being they are a big part of the story later. Also, if you were a top shot you would live in the tops and the tops only.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Samaelthedestroyer
Apprentice
Apprentice
Posts: 177
Joined: Mon Apr 25, 2011 4:00 am
ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim
Platform: PC, PS3
Status: Riding space unicorns

Re: Fallout RP: Two Hour War

Post by Samaelthedestroyer »

Sorry :oops: fixed
The sad truth is, kids today will never know why pikachu is never inside a pokeball.
Duh
Associate
Associate
Posts: 18
Joined: Thu Apr 22, 2010 8:02 pm
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion GOTY
Platform: MARIO!!!!!!!!!!!
Status: MARIO!!!!!!!!!!!
Location: OH MY GOD!!!!

Re: Fallout RP: Two Hour War

Post by Duh »

I will totally join this! MARIO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Fallout RP: Two Hour War

Post by Eltee »

:Twisted Evil: Yay! This'll be fun. Seeing as it'll probably involve Duh's character getting sacked with a tire iron at some point...
Duh
Associate
Associate
Posts: 18
Joined: Thu Apr 22, 2010 8:02 pm
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion GOTY
Platform: MARIO!!!!!!!!!!!
Status: MARIO!!!!!!!!!!!
Location: OH MY GOD!!!!

Re: Fallout RP: Two Hour War

Post by Duh »

Eltee wrote::Twisted Evil: Yay! This'll be fun. Seeing as it'll probably involve Duh's character getting sacked with a tire iron at some point...
NO!!!!!!!!

I'm going to make a revolutionary group!!!!!!! M-M-M-MARIO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Fallout RP: Two Hour War

Post by Eltee »

What's with you and revolutionary groups?
Duh
Associate
Associate
Posts: 18
Joined: Thu Apr 22, 2010 8:02 pm
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion GOTY
Platform: MARIO!!!!!!!!!!!
Status: MARIO!!!!!!!!!!!
Location: OH MY GOD!!!!

Re: Fallout RP: Two Hour War

Post by Duh »

I DON'T KNOW! BUT MY GROUP WILL INVOLVE THIS MASK!

Image
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Fallout RP: Two Hour War

Post by Eltee »

And there goes any chance of me joining it...
Duh
Associate
Associate
Posts: 18
Joined: Thu Apr 22, 2010 8:02 pm
ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion GOTY
Platform: MARIO!!!!!!!!!!!
Status: MARIO!!!!!!!!!!!
Location: OH MY GOD!!!!

Re: Fallout RP: Two Hour War

Post by Duh »

Crazy masked guys with BOMBS!!!!!!!!!!!
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

Random tire iron falls from sky...
:D
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Eltee
Master
Master
Posts: 1153
Joined: Wed Jan 19, 2011 8:28 pm
ES Games: TES II-III-IV-V
Platform: PC
Status: Elsewhere
Location: Ontario

Re: Fallout RP: Two Hour War

Post by Eltee »

Exactly.
Imp
Journeyman
Journeyman
Posts: 201
Joined: Mon Oct 03, 2011 9:26 pm
ES Games: Arena, Daggerfall, Oblivion, Skyrim
Platform: Xbox/PC
Location: Eastern Connecticut State University

Re: Fallout RP: Two Hour War

Post by Imp »

Samaelthedestroyer wrote:Sorry :oops: fixed
Don't apologize, my fault.
To be prepared for war is one of the most effectual means of preserving peace- General George Washington

If you are far from the enemy, make him believe you are near- Sun Tzu

When you aim for perfection, you discover it's a moving target
User avatar
Assassin540
Journeyman
Journeyman
Posts: 350
Joined: Thu Aug 04, 2011 12:54 am
ES Games: Oblivion,Skyrim,ESO
Platform: Xbox 360,Xbox One

Re: Fallout RP: Two Hour War

Post by Assassin540 »

imperialkhajiit wrote:What Eltee said. If you want to do it, I need you to fill out this template:
Name:
Main Location(s):
Founded by:
Leader(s):
Ranks:
Divisions:
Currency:
Technology:
Ideology:
Society:
History:

If you cannot, I will not accept it as a faction. If some of the information I am asking you is secret to your faction, write "secret in italics and PM the sheet completely filled out.
Outside Relations:
Name:Brotherhood of Assassins

Leader of the New Vegas chapter:Unknown unless you are a member

Uniform:Ranging anything from a pre war suit to combat armor depening on the member and his rank

History:The Brotherhood of Assassins where founded in 2180 in California by a man and his 2 sons but then they where known as The Sneaking Wolves it started of as a tribe the father of the two sons formed it for protection of hostile tribes he formed it with 2 other men and they started as a weak tribe but then by 2181 a man by the name of Steven Winterhill came to them and taught them the art of stealth and assassination then they became a feared tribed but years went on and it was now 2190 and all the tribes around them had been wiped out and they where the most powerful tribe but still the tribe was very poor and where starving so a new tribe leader stepped up and brought the tribe out of the stoneage he saw how good they where with killing so he started to offer their services for caps sure enough this worked by 2195 they had stopped living like tribals and their new leader changed their name to Brotherhood of Assassins and he formed a structure and ranks and rules and by 2277 the Brotherhood had established chapters as far east as Virginia they are now known as an underground organization of assassins who carry out assassinations for caps they are a very secret organization few people know about them the only way someone can contact them is by sending them a contract but is not easy.

Currency:Bottle Caps

Ideology:You will learn if you are a member

Structure:Unkown to outsiders (You can only know if you are a member)

Technology:The Brotherhood have the best of the best when it comes to technology such as guns they seem to have better weapons then the NCR high tech Sniper rifles assault rifles with custom attachments anything from a Gauss Rifle to a 50 cal they have it it is unknown where they get these weapons from though. They also have the best of the best in armor and equipment it probably due to their massive ammounts of caps.

Location:New Vegas Sewers
Walk always in the Shadows.
User avatar
Assassin540
Journeyman
Journeyman
Posts: 350
Joined: Thu Aug 04, 2011 12:54 am
ES Games: Oblivion,Skyrim,ESO
Platform: Xbox 360,Xbox One

Re: Fallout RP: Two Hour War

Post by Assassin540 »

Name:Drake Deadeye
Race:Human Caucasian
Gender:Male
Physical Description:Medium build muscular lean, black hair buzz cut, black goatee, hazel eyes.
Personality:Does not show emotion, very calm but can get angry very quickly, has no remorse no feelings for his targets because of his past and the way he was taught, he is a stone cold killer, and usually only socializes with members of the Brotherhood but with his fellow members he can be very sociable just not with outsiders.
Faction:Brotherhood of Assassins
Occupation:Assassin

Background Story:Not much is known of Drake, other than he is not from New Vegas. Some people say he acts ex-NCR but nobody really knows he doesn't talk much, and he never stays anywhere long enough for anyone to get to know him. Some people say Drake is a hunter, others say bounty hunter, some just think he is a wanderer but nobody really knows much about him.
Likes:Guns, Knives, Caps, Brahmin Steak
Dislikes:The Legion
Fears:Deathclaws, Vaults
Skills:Skilled in Sniping, Skilled with a knife, skilled in the art of sneaking, lockpicking
Items:Always carries food and water when needed.
Weapons:Hunting Rifle with scope, extended clip, custom action, and a Bowie Knife
Apparel:Bounty Hunter Duster, Sunglasses
Wealth:Alot of money but doesn't show it off at all.
Home Description:Small shack far away form civilization it has a training dummy inside, mines all around the outside
Last edited by Assassin540 on Sat Dec 17, 2011 5:46 am, edited 12 times in total.
Walk always in the Shadows.
Locked