Looking for Mods

Discussions and questions about the CK and mods for Skyrim
Locked
Woutstra
Associate
Associate
Posts: 18
Joined: Sun Oct 23, 2011 1:50 pm
ES Games: Morrowind, Oblivion

Looking for Mods

Post by Woutstra »

last time I was here I found everything I needed to improve my oblivion game so here I am again:)

a few mods I "Need: not even sure if there already out there or not so thats why I ask

enabling fast travel

for my first char I don't mind the traveling and discovering stuff but if I want to try out a new dif char it realy is a turnoff to do all that walking again... so I'm looking for a mod that allows me to travel to any place(also dungeons etc.) to where 1 of my chars has been

or to let me fast travel anywhere on the map so I can still aproach dungeons/city's instead of just entering them right away


second
a hud mod... I know there is one but I forgot where can't seem to find it

realy skyrim has the worst HUD ever


last
something to organize/name safe files if you have 5 different chars you like to mess around with(llike me) then the save system is realy crappy
User avatar
Musicman247
Mod On Leave
Mod On Leave
Posts: 2876
Joined: Tue Nov 15, 2011 5:06 am
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox, PC, STD
Status: Smurfin'
Other Profiles: Gamertag: MightyGo0dLeadr
UESPoints: 15
Location: Your dreams

Re: Looking for Mods

Post by Musicman247 »

A lot of what you are wanting can be done through console commands.

Check it out: http://www.uesp.net/wiki/Skyrim:Console
Woutstra
Associate
Associate
Posts: 18
Joined: Sun Oct 23, 2011 1:50 pm
ES Games: Morrowind, Oblivion

Re: Looking for Mods

Post by Woutstra »

uhm havn't seen the page yet but as far as I can tell only one of the three problems can be solved by mods and that's the fast travveling but I was wondering if there was a mod for exactly what I wanted... not just enabling all fast travel locations

a different UI or hud or however you call it is not possible trough console and niether is saves
User avatar
Musicman247
Mod On Leave
Mod On Leave
Posts: 2876
Joined: Tue Nov 15, 2011 5:06 am
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox, PC, STD
Status: Smurfin'
Other Profiles: Gamertag: MightyGo0dLeadr
UESPoints: 15
Location: Your dreams

Re: Looking for Mods

Post by Musicman247 »

Console lets you name save files.
http://www.uesp.net/wiki/Skyrim:Console wrote: Command: save "<name>"
Effect: Write <name> gamesave.
Notes: Save game to a named save <name> in double-quotes, i.e. save "My Skyrim Save" Note that this will overwrite an existing save of <name> without prompting.
You can also turn on all locations for fast travel.
http://www.uesp.net/wiki/Skyrim:Console wrote: Command: tmm <nn>(,<nn>,<nn>)
Effect: Show/hide all map markers
Notes: <nn> should be 1 to show all markers, or 0 to hide all markers. Note that hiding markers hides ALL markers - including the city markers that are automatically visible at the beginning of the game. When adding markers, the 2nd paramater determines if the ones you add are set as discovered (for fast travel, 1, default) or not (0), and the 3rd is all (1) or all but hidden (0,default). E.g. to add all undiscovered markers without fast travel enter tmm 1,0,0
So it seems only the HUD cannot be done through the console.

And if by HUD you mean inventory, the only mod that I know of right now is this one: http://forums.uesp.net/viewtopic.php?f=39&t=26620

Next time, actually check out the advice of others before dismissing it. :D
Woutstra
Associate
Associate
Posts: 18
Joined: Sun Oct 23, 2011 1:50 pm
ES Games: Morrowind, Oblivion

Re: Looking for Mods

Post by Woutstra »

I wasn't dismissing it I was sceptic... I knew unlocking fast travvel was likly to be done in console

saves I tought not possible... and I was right... of sorts... I actualy meant a mod that when you click load you get a list of all characters you have safefiles for and then if you click it then you see a list of saves for that char...

as for hud I just meant every single menu in the game...
Woutstra
Associate
Associate
Posts: 18
Joined: Sun Oct 23, 2011 1:50 pm
ES Games: Morrowind, Oblivion

Re: Looking for Mods

Post by Woutstra »

tmm <nn>(,<nn>,<nn>) doesn´t seem to work... any reason why? I just left the cave in the beginning
User avatar
Musicman247
Mod On Leave
Mod On Leave
Posts: 2876
Joined: Tue Nov 15, 2011 5:06 am
ES Games: Morrowind, Oblivion, Skyrim
Platform: Xbox, PC, STD
Status: Smurfin'
Other Profiles: Gamertag: MightyGo0dLeadr
UESPoints: 15
Location: Your dreams

Re: Looking for Mods

Post by Musicman247 »

Look at the last line of the quote. You don't use the parenthesis, it just means those are optional.
Locked