Will Zurmacht wrote:kl0511 wrote:In my opinion smithing is cheating, I went from 30 to 100 in two hours.
Hey, a lot of us derped out on iron daggers on our first playthru. I'm trying to do something more balanced and fun this time around, which is only levelling Smithing by building armor/weapons that are at my highest current ability to smith. So, whatever to 30, Elven or Dwemer
only until the next perk, etc. Certainly slows things down and makes levelling it a much more tedious and/or expensive proposition. I suppose training would be fair too, but that gets
really expensive after 50 skill.
Brofist. I'm glad someone else decided to do this too, hah.
It's definitely
obscene to think that a person whose sole experience with metalworking is grinding out iron daggers, could somehow conceive overnight to all-of-a-sudden making infinitely complex entire sets of armor. Between tanning leather, boiling it correctly, mining ores, smelting ores, hammering metal, tempering metal, and even just, shaping the different pieces... not to mention being able to even imagine their design >.>
Smithing could have been so magnificently elaborated upon.
Which isn't to say that I am dissapointed with Berthy's adding it at all.
And they actually stayed true to the lore that daedric metal is made from ebony infused with the essence of a daedra... Even if their 'science'/ lore got a little hinky with the glass/ malachite deal.
I kind of feel like it is a little easy to exploit. But, like fast travel. it's there to use or not. I really do wish it had quests associated with it, though...