Molag Bal 11 Discussion

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OblivionDuruza
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Re: Molag Bal 11 Discussion

Post by OblivionDuruza »

Okay, we can begin now. I think seeing as this thread already exists, sign-up can occur here, and then once we have 12 players we can lock this and get things started in character, keeping all non-essential ooc talk to the RPGD. If you sign up, check the RPGD, I may post status updates there, and people may ask questions there.

Also, setting: town/village, quarter of a larger city, or island/ministry of truth style floating rock?
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Re: Molag Bal 11 Discussion

Post by ZeRoc »

I'm in. I like the ministry of truth style floating rock idea.
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Re: Molag Bal 11 Discussion

Post by AddictedtoMorrowind »

Why not a canton, like Molag Mar, or a damp little squat?
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Re: Molag Bal 11 Discussion

Post by ZeRoc »

Hmm... a damp little squat... could it be the Swamp Fever capitol of the world?
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Re: Molag Bal 11 Discussion

Post by AddictedtoMorrowind »

Could be. Maybe, instead of killing, the worshippers would infect one villager each night.
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Re: Molag Bal 11 Discussion

Post by Mithrandir »

Sorry but what is this Molag Bal game? I joined a couple of months ago but I dunno what this is and I'd like to know :D
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Re: Molag Bal 11 Discussion

Post by ZeRoc »

Have you ever played the game Mafia? It's basically the same thing.

But the rules are
Spoiler:
The Rules:

Every player is either a:

* Moderator
* Worshipper
* Villager (Seer)
* Villager
*Villager (Protector)
The players' roles are picked by the Moderator. There should be one Moderator, two Worshippers, one Seer and the rest of the players should be Villagers.

The Moderator will pick who the players are and send Private Messages to everyone to let them know what they are. I will take the place of the Moderator in this game.

Two players are now secretly Worshippers. They are trying to slaughter everyone in the village. Everyone else is an innocent human Villager; but one of the Villagers secretly has the Second Sight, and can detect corruption.

The Game: Night and Day:

The game proceeds in alternating night and day phases. We begin with Night.

At Night, the Moderator sends a Private Message to the two Worshippers, who will then confer with each other and pick a player to murder.

The Seer then sends a Private Message to the Moderator and then picks a player. The Moderator will then reply, saying if the player chosen is a Worshipper or a Villager.

The Protector sends a Private Message to the Moderator and then picks a player he/she would like to protect from the worshippers. If the worshippers choose the protected player their attempt to kill them will fail and Day will begin. The protector cant choose him/herself.

The Moderator will then tell all the players who has been killed, and the player will tell everyone what he was. He cannot reveal any other information apart from what he was.

Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice.

As soon as a majority of players vote for a particular player to die, that player then reveals his card, and the rest of the players find out whether they've lynched a Villager, a Worshipper, or the Seer.

There are no restrictions on speech. Any living player can say anything he wants; truth, misdirection, nonsense, or barefaced lie.

Contrariwise, dead players may not speak at all. As soon as the sun comes up and the Moderator indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed. Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. If he wants to protest his innocence or reveal some information, like the seer's visions, he has to do it before the vote goes through.

No player may reveal his card, to anyone, except when he is killed. All you can do is talk.

Once a player is lynched, night falls and the cycle repeats. Everyone closes their eyes, the Worshippers secretly select someone to kill, the seer secretly learns another player's status; then the sun rises, one player is found dead, and the remaining players begin to discuss another lynching. Repeat until one side wins.

Winning:

The Villagers win if they kill both Worshippers.

The Worshippers win if they kill enough Villagers so that the numbers are even. Two Worshippers and two Villagers, or one Worshipper and one Villager. At that point they can rise up and slaughter the Villagers openly.

In Case It's Not Totally Clear:

The Villagers are trying to figure out who's a Worshipper; the Worshippers are pretending to be Villagers, and trying to throw suspicion on real Villagers.

The seer is trying to throw suspicion on any Worshippers he discovers, but without revealing himself to be the Seer, because if he does, the Worshippers will almost certainly kill him that night, since he's the greatest threat to Worshippers' security. Of course the Seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a Worshipper can claim to be the seer and reveal anything he wants.

The only information the Villagers have is what other players say and who dies. Accusing someone of being a Worshipper is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them unless it's the seer who knows that player is innocent.
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Re: Molag Bal 11 Discussion

Post by Mithrandir »

ZeRoc wrote:Have you ever played the game Mafia? It's basically the same thing.

But the rules are
Spoiler:
The Rules:

Every player is either a:

* Moderator
* Worshipper
* Villager (Seer)
* Villager
*Villager (Protector)
The players' roles are picked by the Moderator. There should be one Moderator, two Worshippers, one Seer and the rest of the players should be Villagers.

The Moderator will pick who the players are and send Private Messages to everyone to let them know what they are. I will take the place of the Moderator in this game.

Two players are now secretly Worshippers. They are trying to slaughter everyone in the village. Everyone else is an innocent human Villager; but one of the Villagers secretly has the Second Sight, and can detect corruption.

The Game: Night and Day:

The game proceeds in alternating night and day phases. We begin with Night.

At Night, the Moderator sends a Private Message to the two Worshippers, who will then confer with each other and pick a player to murder.

The Seer then sends a Private Message to the Moderator and then picks a player. The Moderator will then reply, saying if the player chosen is a Worshipper or a Villager.

The Protector sends a Private Message to the Moderator and then picks a player he/she would like to protect from the worshippers. If the worshippers choose the protected player their attempt to kill them will fail and Day will begin. The protector cant choose him/herself.

The Moderator will then tell all the players who has been killed, and the player will tell everyone what he was. He cannot reveal any other information apart from what he was.

Now it is Day. Daytime is very simple; all the living players gather in the village and lynch somebody. The mob wants bloody justice.

As soon as a majority of players vote for a particular player to die, that player then reveals his card, and the rest of the players find out whether they've lynched a Villager, a Worshipper, or the Seer.

There are no restrictions on speech. Any living player can say anything he wants; truth, misdirection, nonsense, or barefaced lie.

Contrariwise, dead players may not speak at all. As soon as the sun comes up and the Moderator indicates that someone is dead, he may not speak for the rest of the game. No dying soliloquies allowed. Similarly, as soon as a majority vote indicates that a player has been lynched, he is dead. If he wants to protest his innocence or reveal some information, like the seer's visions, he has to do it before the vote goes through.

No player may reveal his card, to anyone, except when he is killed. All you can do is talk.

Once a player is lynched, night falls and the cycle repeats. Everyone closes their eyes, the Worshippers secretly select someone to kill, the seer secretly learns another player's status; then the sun rises, one player is found dead, and the remaining players begin to discuss another lynching. Repeat until one side wins.

Winning:

The Villagers win if they kill both Worshippers.

The Worshippers win if they kill enough Villagers so that the numbers are even. Two Worshippers and two Villagers, or one Worshipper and one Villager. At that point they can rise up and slaughter the Villagers openly.

In Case It's Not Totally Clear:

The Villagers are trying to figure out who's a Worshipper; the Worshippers are pretending to be Villagers, and trying to throw suspicion on real Villagers.

The seer is trying to throw suspicion on any Worshippers he discovers, but without revealing himself to be the Seer, because if he does, the Worshippers will almost certainly kill him that night, since he's the greatest threat to Worshippers' security. Of course the Seer can reveal himself at any time, if he thinks it's worthwhile to tell the other players what he's learned. Also of course, a Worshipper can claim to be the seer and reveal anything he wants.

The only information the Villagers have is what other players say and who dies. Accusing someone of being a Worshipper is suspicious. Not accusing anyone is also suspicious. Agreeing with another player a lot is suspicious, and therefore so is pretending not to agree with another player. Never voting to kill a particular player is very suspicious for both of them unless it's the seer who knows that player is innocent.
Haven't played Mafia but this game sounds fun and interesting :D
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Re: Molag Bal 11 Discussion

Post by The-Shadow-One »

floating rock idea sounds coo, but the worshippers can throw the one they want off the place? same with lynching someone
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Re: Molag Bal 11 Discussion

Post by ZeRoc »

@Mithrandir: It is, it's to bad that the only one that I've been in ended with Molag Bal scratching his head and giving up on the district... Molag Bal X was interesting to say the least, but it utterly failed... But if you want to get an idea of how it works, read:
Game 9
Game 8

Which are the 2 that I've read.
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Re: Molag Bal 11 Discussion

Post by OblivionDuruza »

So are you guys all interested? So far only ZeRoc made it totally clear :P
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Re: Molag Bal 11 Discussion

Post by Arch-Mage Matt »

Are we signing up? I'm too late aren't I?
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Re: Molag Bal 11 Discussion

Post by OblivionDuruza »

Yes, and no. You're in, I'll update the OP.
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Re: Molag Bal 11 Discussion

Post by Per »

Yeah, I guess I'm in.
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Re: Molag Bal 11 Discussion

Post by Eltee »

I am so totally in.
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Re: Molag Bal 11 Discussion

Post by MARS »

Where do I sign?
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Re: Molag Bal 11 Discussion

Post by JVElEven »

Can I still join?

If there's nothing of that madness from number 10, that is.
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Re: Molag Bal 11 Discussion

Post by ZeRoc »

Don't worry JV, I'll try not to be the crazy Z'Rahk again, I may just go with Zeroc, the Dunmer. Now it depends on if anyone else wants to play the town crazy.
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Re: Molag Bal 11 Discussion

Post by Unionhack »

Could someone give me a basic run-down about how the Molag Bal games work? They seem very interesting and I'd like to participate.

EDIT: Nevermind, I found the post XD I'm DEFINITELY in.
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Re: Molag Bal 11 Discussion

Post by videogmer314 »

Sign me up.
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Re: Molag Bal 11 Discussion

Post by Samaelthedestroyer »

Count me in.
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Re: Molag Bal 11 Discussion

Post by OblivionDuruza »

Okay, that's 11, I'll get to work on an OP, and when the nest person joins, we'll begin, and this can be locked.

Possibly Mithrandir
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Re: Molag Bal 11 Discussion

Post by ZeRoc »

Umm... bump!

So, Duruza, have you decided whether it's going to be on a floating rock? I like that idea.
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Re: Molag Bal 11 Discussion

Post by Mithrandir »

I'm in
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Re: Molag Bal 11 Discussion

Post by OblivionDuruza »

Then we'll begin shortly. I've actually got geusts over at the minute, but will post that OP when they begin, and after I've had time to check the 10 PMs sitting in people's putboxes waiting for me to clear out space for them :oops:

@ZeRoc, I think we can run with the floating rock, just to be different, there seemed to be a fair degree of interest, if there are no objections that is.
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