Disappointing Races

A place to discuss and ask questions about the fifth part of The Elder Scrolls series and its expansions
Locked
User avatar
Talamare
Journeyman
Journeyman
Posts: 349
Joined: Mon Nov 14, 2011 8:04 am
ES Games: Arena, Morrowind, Oblivion, Skyrim
Platform: Xbox, PC

Disappointing Races

Post by Talamare »

Anyone else was disappointed by the benefit/bonuses some of the races got

I know the starting bonuses dont matter very quickly, but I still feel they should have followed lore a little better

Dunmer should have had One handed and Marksman
Imperial should have had +10 be Speech (or at least +5... come on!)
Redguards do NOT use magic
Redguard having their Rush insanely nerfed while Orcs had theirs overbuffed

Well at least Immune to Magic Bretons were nerfed...
WARNING:If I begin a sentence with "Clearly", Im using Sarcasm.
OblivionDuruza
Grand Master
Grand Master
Posts: 6881
Joined: Tue Apr 19, 2011 7:44 am
UESPoints: 5

Re: Disappointing Races

Post by OblivionDuruza »

I'm rather annoyed/disappointed actually, I totally agree with everything you've said in fact, we seem to have reflected almost exactly the same views 8). There's already a thread on this subject though ... this might also be worth a read.
User avatar
Talamare
Journeyman
Journeyman
Posts: 349
Joined: Mon Nov 14, 2011 8:04 am
ES Games: Arena, Morrowind, Oblivion, Skyrim
Platform: Xbox, PC

Re: Disappointing Races

Post by Talamare »

While I did do a quick check to see if someone made the thread before me, Im guess I failed at finding it <3

Im glad Im not the only one who felt this way

While I can KINDA understand Nords getting a small Speech bonus in their homeland, I would still say that Imperials deserved something


Also They removed "all 3" races, as in Races that had 1-2 skills in all 3
i.imgur com/RkBzs.png This picture (that I think you made) shows the races, and it shows that they have 4 races that are Magic Stealth

What they should have done is
Made Imperial be Combat Stealth
Made Nord be Combat Magic

Made Dunmer be ALL 3
I would say Dunmer +10 Destruction, +5 OneHander, +5 Marksman +5 Light Armor, +5 Alteration (Mysticism is now gone and most of their spells ended up here), +5 Sneak (they commonly had Althetics, with that gone, Sneak might be an adequate substitute, also it suits their lore of assassins)

This setup would have given them +15 Magic, +10 Combat, +10 Stealth
WARNING:If I begin a sentence with "Clearly", Im using Sarcasm.
OblivionDuruza
Grand Master
Grand Master
Posts: 6881
Joined: Tue Apr 19, 2011 7:44 am
UESPoints: 5

Re: Disappointing Races

Post by OblivionDuruza »

Yeah, the Lore seems to have gotten a real shake up. I did noticed that at the intro, Hadvar says this:
What're you doing here, Redguard? You a sellsword? A sailor from Stros M'kai?
about a Redguard player, so something must have happened to suddenly make the Redguards accept Magic and its usage, after years of fear and distrust resulting from the destruction of Yokuda.

As for the Dunmer, I agree, I would have found something like:
+10 Destruction
+5 Alteration, Archery, Light Armor, One-handed, Sneak

More natural and Lore-friendly.

For the Imperials, I agree, the race is characterised by personality, and I don't think that really should have changed just because we all know Personality is not a viable skill choice per se, and the fact that nobody really liked Imperials as a result in Oblivion. Imperials have always been Paladin like, but the capitalistic ways fitted the Imperial build perfectly, IMHO.
User avatar
dkjestrup
Apprentice
Apprentice
Posts: 189
Joined: Tue Jul 14, 2009 1:54 am
ES Games: Morrowind, Oblivion (GOTY)
Platform: Morrowind - PC, Oblivion - PS3
Location: New Zealand! All Blacks in 2011!!

Re: Disappointing Races

Post by dkjestrup »

Yeah these would be my choice:

Imperial: +10 speech +5 one handed +5 heavy armor +5 block +5 light armor +5 archery

Dunmer: +10 Destruction +5 One handed +5 Archery +5 light armor +5 sneak +5 alteration

Redguard: +10 one handed +5 light armor +5 block +5 Archery +5 smithing +5 lockpicking

I'm especially disappointed just because they should have balanced the races as they were instead of changing around what race is good at what. I mean Redguard bonuses are sort of what I expect for a Dunmer.

Also this should be Adrenaline rush: 30 seconds, much faster stamina recovery, 1.5x movement speed bonus (or armor doesn't affect your speed), Melee damage 1.5x

Berserk: 30 seconds, 2.0x melee damage, cannot be staggered, cannot heal

And also, the Nord power is pathetic. What happened to Woad? Where is my shield bonus! >.<
I play LBP! PSN: dkjestrup, play my Sonnet of the Gargoyle level!
User avatar
Frogmander
Warder
Warder
Posts: 472
Joined: Sat Jun 18, 2011 10:16 am
ES Games: Arena, Morrowind, Oblivion, Skyrim
Platform: Xbox 360 (no longer), PC
Status: Jarl Ballin'
Location: Looking at you through the window ;)

Re: Disappointing Races

Post by Frogmander »

My level one high elf battlemage was as strong (stat wise) as a level ten, I have 80 extra mana (50 from racial 30 from novice hood), 50% increased regen, cheap spells, and once a day "infinite" mana for a minute. Im sorry but that is really OP...
Favorites of The Elder Scrolls:
Spoiler:
Favorite Oblivion City: Bruma
Favorite TES Race: Nords
Favorite TES Playstyle: Depends
Favorite TES Game: Skyrim
Favorite Weapon Type: Axes
Favorite Magic Type: Paralyze
Spoiler:
Im on your forums, spoilin' your games.
User avatar
Mattbott
The New Number Two
The New Number Two
Posts: 2325
Joined: Thu Jul 10, 2008 2:33 pm
ES Games: Mw, Ob, Sk
Status: embellishing my headcanon
UESPoints: 1

Re: Disappointing Races

Post by Mattbott »

no, i am not disappointed by the racial stats at the moment, and enjoy the fact that some races have more useful things than others.. i like that some racial powers seem diminished since Oblivion, no doubt due to the waxing and waning of the various peoples - eg ancestral guardian is gone for the Dunmer, we just have the Wrath power which reflects what's happened to Vvardenfell i spose

the strengths and weaknesses of a race are there for the taking, you can choose to use them or ignore them, if you are overpowered then ease back, this game is a tool for having fun, play it as you want to - it seems balanced to me so far
Locked