Skyrim opening.

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SuperNull
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Re: Skyrim opening.

Post by SuperNull »

Oh come on, don't be so negative!
Just go make coffee during the passive part and run past everything in the active part.
You could also keep track of your opening quest speedrun records ;)
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Re: Skyrim opening.

Post by Da_BossMaN69 »

I always liked the tutorials though. The situations are much more unique than some of the quests IMO, in Oblivion the amount of detail they put was great, if it wasn't for the expansive world and some other unique quests I would have been disappointed in the game. Every character had a role and it really felt like you were involved instead of just goin to A to B encountering some resistance here and there.
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Re: Skyrim opening.

Post by dubq »

AKB wrote:Yeah, this is what he said:
FangMaGuoLai Li Song @DCDeacon Will you be able to tweak your race/name/appearance at the end of the intro to Skyrim like in Oblivion and FO:3? Please respond.

@DCDeacon Pete Hines @FangMaGuoLai No. Make sure you do it right the first time.
It looks like we already know what the most annoying part of the game is. Starting it.
Oh, give it a rest.
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Re: Skyrim opening.

Post by dubq »

Ilikeskooma wrote:well ain't that just a kick in the head? dang that sucks! so every play though we are going to have to play the whole tutorial....
..and you did with Oblivion, as well. Judging by the spoiler video, the tutorial in Oblivion was a helluva lot longer. Stop crying over nothing.
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Re: Skyrim opening.

Post by AKB »

The game saved at the end of the tutorial, allowing you to create a character and then immediately start the game. That's the difference. It's a minor problem, but it's kind of annoying.
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Re: Skyrim opening.

Post by dubq »

You mean in Oblivion? Fair enough. It's still a makeshift way to go about it. I really don't see the problem. I mean, if you're doing another play through, and are going to experience the entire game again, then why would you not want to replay the beginning of the story? Seems a little more fluid than "oh here I am in a forest."
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Re: Skyrim opening.

Post by AKB »

Truthfully, that's how I usually did it as well. However, a lot of people don't like going over the tutorial again. However I know why they're doing this.
Spoiler:
The whole "Do you wish to have Hodvor or Rolof as a companion?" arc in the middle of the quest, I imagine that would effect the rest of the game.
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Re: Skyrim opening.

Post by Ysmir »

True enough, AKB.
For my first play through I will help out the Empire so it's decided for me: Hodvor.
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Re: Skyrim opening.

Post by dubq »

I think I'm gonna go rebel my first time thought.
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Re: Skyrim opening.

Post by Assassin540 »

Well considering my character is on da run from the Legion in Cyrodil I will go with whichever one is the Stormcloak
Walk always in the Shadows.
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Re: Skyrim opening.

Post by AKB »

Spoiler:
Rolof is the rebel, Hodvor is the Imperial soldier.
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Re: Skyrim opening.

Post by AeraDunmerMoon »

^I thought it was the other way around...
To see the world in a grain of sand
And heaven in a wild flower,
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And eternity in an hour.


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Re: Skyrim opening.

Post by AKB »

It's not. I've watched this more than enough times to tell them apart.
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Re: Skyrim opening.

Post by AeraDunmerMoon »

I only saw it once, and then the site that had it removed it...
To see the world in a grain of sand
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Re: Skyrim opening.

Post by 1337onidas »

Ysmir wrote:I don't get it like some fans think a game should be made for them.
Really? Of course games should be made for the fans. It seems like every developer is messing with their sequels these days to "cater to a different/bigger/broader audience". Instead of making a great game and letting people discover it for themselves they try to casualize it and change everything to gain a built in audience. That can come around to bite them in the ass, of course. See Banjo-Kazooie: Nuts and Bolts. Alienated the fans, and the "new audience" that actually enjoyed it wasn't big enough to bring in any cash for Rare.
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Re: Skyrim opening.

Post by Ysmir »

I am referring to certain fans that believe a game should only be tailored to their needs.
If a Streamlined Menu is enough to deter away a so called TES fan just cause it's NOT on dang parchment well that's not really a fan is it?
Stop trying to twist my words yes games are made for the fans who are also the consumers. Bethesda would fail as a company if they had a hardcore following of 1,000 fans as oppose to 10,000 (Which includes the hardcore) all because they would make the game to that 1,000 people's specifications while alienating the other 9,000. Let's face it already TES isn't anyone's baby OK? They didn't make it to be experienced by a handful of people they made it to be experienced by thousands.
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Re: Skyrim opening.

Post by OblivionDuruza »

And I thought we were all being civil in the Skyrim Forums again.
dubq wrote:Yes, because there's never room for change. Let's keep everything the same and never try anything different or more functional and intuitive. Your criticisms may be "your opinion" but they come off as rather ludicrous. Certain colours "belong" to certain genres? Nonsensical. To me, at least.

The universal praise I was talking about is all over the previews that have been written over the past several months. It's been one of the main talking points about improvements with the games interface.

Look, I don't want to get into an argument with you, because clearly you don't give a damn about my opinion, and are intent just to flame me. I have not said that there should not be change, or that change should never happen, in fact I have not even said I dislike the current changes, simply that I prefer the old interface's style and look. Please show some respect for not only other users, but also yourself, don't go about attacking other peoples' views without grounds.

Ysmir wrote:
Nocturnal wrote:I agree with you, with a fantasy rpg game I would prefer the interface to be in tune with the game/lore. I loved how it looked in Oblivion and it fitted well within the game. I think with the colour interface and theme with Skyrim is make it feel more modern and will appeal more to the masses. With what I've seen so far, it looks more clean and simple but sometimes that's not a good thing.

Well games AREN'T only tailored to people like you Nocturnal. I don't get it like some fans think a game should be made for them. It's a company with a name and a product so yeah they wanna make money and sell their product to the masses while providing veteran players with a less clunky streamlined menu......oh wait it's not parchment paper...this can't be in this type of game.

Nobody has ever said this, only that we prefer the style of Oblivion, etc. over the current one, because it fits the genre more in our opinions. Are we not entitled to our own opinions and preferences as paying customers of Bethesda? Nobody has tried to force their opinion upon you, in fact the two of you have been trying to stifle our opinions more so than we yours.

I'd like to leave this silly argument at this, but of course you get the right of reply. I'm sorry if you were insulted by my stating of my own opinion, but I don't see that it was necessary for anyone to attack anyone else's opinion or preference at all. This is not what the UESP is, and I don't wish it to continue.
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Re: Skyrim opening.

Post by Ysmir »

Duruza, I was done expressing my own thoughts until another poster tried to twist my words.
I am not hating on you or anyone for your opinions but a lot of veteran players especially to a game like TES fall in love with a game a certain way. This alienates others as veterans often want the games to retain the feel or look they fell in love with. (I'm looking at you, Morrowind) while using this "catering to the masses" excuse. Look at it this way you fell in "love" with TES for what it is to all of us: an epic RPG that really immerses us in a game rich with history. Why can't other experience this as well? That's my point. We are veterans now so why not give others a chance to become veterans as well?
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Re: Skyrim opening.

Post by Arch-Mage Matt »

Can we please get back on the topic at hand?
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Re: Skyrim opening.

Post by dubq »

OblivionDuruza wrote:And I thought we were all being civil in the Skyrim Forums again.
dubq wrote:Yes, because there's never room for change. Let's keep everything the same and never try anything different or more functional and intuitive. Your criticisms may be "your opinion" but they come off as rather ludicrous. Certain colours "belong" to certain genres? Nonsensical. To me, at least.

The universal praise I was talking about is all over the previews that have been written over the past several months. It's been one of the main talking points about improvements with the games interface.

Look, I don't want to get into an argument with you, because clearly you don't give a damn about my opinion, and are intent just to flame me. I have not said that there should not be change, or that change should never happen, in fact I have not even said I dislike the current changes, simply that I prefer the old interface's style and look. Please show some respect for not only other users, but also yourself, don't go about attacking other peoples' views without grounds.


Wow. Attacking? Flaming? None of what I said was either of those two things. It was the same as you: opinions. If you consider me thinking your opinion is ludicrous as flaming, then you need a thicker Internet skin, friend. Moving on...
Last edited by dubq on Wed Nov 02, 2011 1:19 pm, edited 2 times in total.
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Re: Skyrim opening.

Post by MasterRokon »

1337onidas wrote:
Ysmir wrote:I don't get it like some fans think a game should be made for them.
Really? Of course games should be made for the fans. It seems like every developer is messing with their sequels these days to "cater to a different/bigger/broader audience". Instead of making a great game and letting people discover it for themselves they try to casualize it and change everything to gain a built in audience. That can come around to bite them in the ass, of course. See Banjo-Kazooie: Nuts and Bolts. Alienated the fans, and the "new audience" that actually enjoyed it wasn't big enough to bring in any cash for Rare.
At the end of the day all game companys are businesses, their goal to make money, you need to take risk and sometimes kick people down to make your money, sadly the risk you are taking is loosing your better fans, and the people you kick down in the game industry are usually your original fans. And well to make money you need the risk of loosing your dedicated fans for the opportunity of a larger crowd.
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Re: Skyrim opening.

Post by AKB »

Arch-Mage Matt wrote:Can we please get back on the topic at hand?
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Re: Skyrim opening.

Post by Kavatch99 »

I think I said it before, but I'll say it again.

I adored the beginning, how the title smoothy appeared as the cutscene was playing. None of the "cut shot to blackness and title splash before we resume". This way, I felt as if I were watching a fantasy movie instead.
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Re: Skyrim opening.

Post by dubq »

Watched it again this morning before I left for work. I cannot wait to see this on my TV (with me in control). :P
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Re: Skyrim opening.

Post by La-Paloma »

Argonanza wrote:I watched 5 seconds before I panicked and clicked away the page. Must.. Remain.. Pure..
To be able to not watch the opening till the release is an accomplishment on its own. I've only been able to watch three minutes worth, then go for a breather.
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