DerangedPickle wrote:There never really has been locational damage TES, it would, i'm assuming be too complex to make the feature for the occasional one-shot kill headshot that looks awesome.
However I do think that because arrows are a lot less common in Skyrim it could be a good feature.
I could think of a way right off the bat to make it immersive.
Have a special arrow which is very expensive and rare. This arrow is the only kind that has the power to pierce the skull thus it has an immense headshot damage multiplier.
OR
Helmets prevent headshots so it would only work on enemies without one or animals. You will know to wear a helmet whenever you encounter an archer, and they might too. Only thing is you need to catch them off guard
You could even craft a system in which a helmet offers 100% protection against headshots from any arrows of that material or lower. Arrows from a superior metal will have a small chance of scoring a headshot, and this chance increases with factors such as sneak attack, bow, and even higher arrow types.
I'd really like to see some kind of spell that allows you to knock off other people's helmet so that you can score headshots.
OR
Headshot-capable-ness could be a perk and could be something you cannot abuse or overuse. Some mechanics I can conjure up right now are: Charge up (draw bow even more) to score headshot, headshots only from behind, sneak attack required, required arrow/bow type, or a certain shout/spell must be in effect in order for it to work.
Perks don't have to be realistic
b3rgx wrote:Exactly. Good point.
If it was in, what would it affect?
Swords? Spells? Or just arrows?
If i hit a guy in the head with a sword or axe, would it be an instant kill? Same goes for spells. If it was just for arrows, what's the point? Wouldn't that overpower arrows?
It just doesn't fit in a game like this.
It could work with spells and swords as well. Maybe if you score a power attack with certain weaponry and manage to hit the head, it could result in a decapitation or instant kill (this actually might be in the game because I saw a similar finishing move)
With spells, you could have a slightly different system:
Electric spells score headshots that don't result in an instant kill, but stun and disorient the enemy.
Frost spells stop the enemies muscles from moving resulting in a brain freeze (paralysis) given the spell is strong enough and maybe a probablity system could play a part in it
Fire spells blast the victim back and the sustained fire damage could do more damage per second than normal (ex instead of 10dmg/second you would have 15dmg/second if the head is lit)
~There's a mod for that.
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