Confirmed Skyrim Features ! Lots of them !

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mcjordalini
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Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

Here is a (large) list of features that are in fact confirmed for the long awaited Skyrim. I had them inboxed to me by my friend over Facebook, so I am not quite sure what the source is. I will find out and post it though. Anywho ... Enjoy the list. (:

-Skyrim. What's New ?-
  • >Upper and lower body armor is combined (Greaves and cuirass). This allows for more characters on the screen, better visuals and a lot more armors.

    >Quests are more like Oblivion’s than Fallout 3′s, in that there are more, but smaller quests.

    Sprinting while wearing heavy armor drains stamina faster than if wearing light armor.

    >You can make friends by doing things for them, making them act differently, and even join you on adventures.

    >You can get married, and if you own a house, he/she will move in with you.

    >There is a set of armor made of (something from) dragons. There is both heavy and light variants of this.

    >Common armor, like leather and steel will have a more Nordic feel over it.

    >Enchanting works like in Oblivion, with the exception that it’s now a skill and can be improved upon. >The effects you can use are also changed, as well as how you learn to use these effects. You learn it by “breaking down” a magic item you find.

    >Racial movement speed is the same, and is governed by your equipment. Encumbrance is based on your stamina attribute.

    >There are non-lethal tavern brawls in the game.

    >Some buildings can be destroyed, but destroyable buildings are rare.

    >Dragons leave marks and scars everywhere.

    >Males and females have different animations, and beast races have some different animations.

    >There is a sort of Karma system in the game, but there are no numbers. If you have been bad, people will acknowledge this, but no number will indicate this.

    >The blacksmith’s shop includes a forge, a grindstone, and a smithing bench. You can improve your weapons at the grindstone. The higher your skill, the more you can improve them, and the more damage they’ll do. Same thing for armor with the smithing bench, only the armor rating gets better. The forge is actually used to create new weapons and armor from raw materials.

    >The only sounds your character makes are combat grunts and shouts.

    > Skyrim hosts very unique landscapes and dungeons.

    > 5 major cities: Solitude, Riften, Whiterun, Windhelm, and Markarth.

    > Eight or Nine smaller towns.

    > More than 130 dungeons, ranging from 15 minutes long to about 1-2 hours.

    > Approximately the size of Cyrodiil in areal, but the rugged landscape makes the world bigger, as you will need to go either over a mountain or around it to get to places instead of just straight forward – this makes it feel bigger.

    > In the northern parts of the county Solitude is the Bard’s College, a busy port town.

    >Windhelm is the largest city. It has a palace that looks spectacular. This is also the hangout for the Imperial Guards who monitor the path to Morrowind.

    > Traps and puzzles are used to make dungeons more interesting.

    > Fish jumps out of the water.

    > Birds flies in the air above you.

    > Every town has it’s own Economic System. If you destroy a city’s means of income, they’ll need to buy from another nearby city, and prices in the city will go up or some products will not be available in that city at all.

    > Every big settlement has it’s own unique culture & architecture.

    > Dwemer ruins are scattered across Skyrim.

    > High Hrothgar WILL have 7000 steps.

    > There exists a carriage system that will take you to major locations.

    > Some locations will have enemies that are too strong for your level, and you will have to come back when you are more powerful, and vice versa.

    > You can knock oil lamps to the ground, which will then cause fire damage and you can try to catch your enemies on spikes. These are some of the effects

    > Butterflies will fly around beautiful new flowers which can be picked for alchemical purposes.

    > Over 100 points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))

    > There are hidden caves, hidden ships and secrets in the water.

    > The higher you climb, the more severe the weather gets.

    > There are rivers inside dungeons.

    > Some buildings can be destroyed, but destroyable buildings are rare.
-Graphics & Effects-
  • * Dynamic Shadows.

    * Snow falls dynamically.

    * Water Physics.

    * Improved Faces & Models.

    * Draw Distance greatly increased, allowing for little to no grid pattern or low resolution distant land.

    * No more SpeedTree: they’ve created their own platform that allows artists to build whatever kind of trees they want and to dictate how they animate. Artists can alter the weight of the branches to adjust how much they move in the wind, which is an effective way of, for instance, actualizing the danger of traversing steep mountain passes with howling winds violently shaking branches.

    * Havok Behavior – Havok Behavior is a flexible animation tool that allows the developers to rapidly prototype and preview new animations and blend them together seamlessly with a few mouse clicks and minimal code support. Bethesda is using it to create more nuance in character and creature movement, govern special effects, and even to control how characters struggle to move when trapped in environmental hazards like spider webs. Characters now transition more realistically between walking, jogging and, running, and the increased nuance between animations has allowed Bethesda to better balance the combat in both first- and third-person perspective by adjusting the timing values for swings and blocks depending on your perspective. Perhaps the most impressive use of the Behavior technology is how Bethesda is using it to create the dragon animations. Bethesda has worked meticulously to make sure the beasts look powerful and menacing when banking, flapping their wings, gaining altitude before making another strafing run, and breathing fire on their hapless victims. None of the dragons’ actions are scripted, and Behavior helps make the movements look non-mechanical, even when the dragons are speaking/shouting.

    * Wind will whip up the surface of bodies of water.
-Creatures-
  • * Confirmed creatures: zombies, draughr, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth, saber-toothed cats, Centurion Spheres, dogs, Skeevers, boars, rabbits, Horkers.

    * Random spawns are scaled (stronger enemies appear at higher levels), but weak enemies aren’t written out of the system, just become less common.

    * A single spawn at lower levels can have enemies spawning in pairs at higher levels.

    * Stronger enemies exist in the world at the start of the game, but you’re usually given enough warning if you don’t want to fight anything too strong.

    * Giants herds mammoths, and travels together in packs, ignoring the player if undisturbed.
-Dragons-
  • * There are different kinds of Dragons.

    * You can not fly dragons.

    * Some Dragons are scripted, while others appear randomly.

    * Dragons can pick people up from the ground.

    * When dragons are critically injured, they can’t fly, and will land or crash to the ground.

    * Dragons leaves scars and marks everywhere; when they crash or land on the ground, when they breath fire upon th environment, etc.
-Character, Leveling, Stats & Skills-
  • * 10 playable races to choose from.

    * In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.

    * No More Class Selection – Your class is now determined by which skills you choose to progress and what weapons/spells you choose to use.

    * There are 18 skills, down from 21.

    * 4 skills are removed: Mysticism, Hand-to-Hand, Acrobatics & Athletics.

    * Armorer is replaced by Smithing.

    * No Major/Minor Skills to choose from, so every skill increase will contribute to a level-up.

    * No Birth Signs.

    * Advancing a skill from 30-31 will contribute more to a level-up than advancing a skill from 10-11, making it better to focus on a smaller range of skills.

    * You gain a perk every level.

    * When leveling up, you can pick stamina-, health- or magic boosts.

    * There’s a soft level-cap at 50, but you can still level-up after this, but you’ll gain no perks. (Highest possible level is estimated to around 75)

    * Leveling is faster than in previous games.

    * 5 Magic Schools: Destruction, Alteration, Conjuration, Restoration & Illusion.

    * There’s a total of around 280 Perks (Including Ranks).

    * Perks will, among other things, decrease the sound of your footsteps, Disarm enemies, give you access to Unique Special Moves.

    * You can Sprint, which drains Stamina.

    * Backwards running speed has been reduced, and you can no longer outrun NPCs while running backwards.

    * There are three Archetypes: The Warrior, The Mage & The Thief. (You will not choose these, they are merely there for categorizing.)

    * Each Archetype have a crafting-skill. The Warrior: Smithing, The Mage: Enchanting, The Thief: Alchemy.

    * There are only 3 attributes: Health, Magicka and Stamina.

    * Sprinting while wearing heavy armor drains Stamina faster.

    * Your speed is governed by your stamina attribute and your equipment. Racial speed is the same, so a khajiit will run at the same speed as an Orc.
-Misc Features-
  • * NPC Children.

    * There are over 50 beards to pick from.

    * There’s two types of Fast-Travel: Morrowind-style & Oblivion-style.

    * Every Race have a unique set of armor.

    * There is no Multiplayer.

    * You can buy houses.

    * You can set oil on fire.

    * You can hire companions.

    * Nirnroots have made a return.

    * There are more weapon and armor types in Skyrim compared to Oblivion.

    * Soul Gems can be used like in previous TES games to trap souls.

    * You can buy properties.

    * Lock picking is still a mini-game.

    * There are Chain-mail armor in the game.

    * There’s 13 different types of ore, which are used for crafting.

    * There’s a separate bounty for each of the 9 holds.

    * Horses are confirmed, and they act more like real horses and are more detailed compared to Oblivion.

    * Major Factions: Thieves Guild, College of Winterhold (Mage) and Companions (Warrior). (Their storylines are no longer unaware of other events in the world.)

    * Other Factions: Dark Brotherhood.

    * You can catch diseases.

    * After killing an NPC, you can sleep in their bed.

    * There will be less, but bigger (Expansion-like) DLCs compared to Fallout 3 & Oblivion.

    * Upper and Lower armor is combined. (Greaves and Cuirass)

    * Common armor like leather and steel have a more Nordic feel compared to Oblivion and Morrowind.

    * You can get married, and if you own a house, (s)he will move in with you.

    * There are non-lethal tavern brawls in the game.

    * There is a “sort” of Karma system in the game, but it’s not governed by numbers. Instead, people will react to what you do, and you will have to base how bad you are on that, and not numbers.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Ilikeskooma »

Awesome! Non-lethal tavern brawls eh? That should be interesting.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Jophiel »

* No Birth Signs.

The Guardian stones, if you noticed in the previews, had the same effect as the birthsigns, and there are 13 on them. You can switch between them at will.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

Jophiel wrote:* No Birth Signs.

The Guardian stones, if you noticed in the previews, had the same effect as the birthsigns, and there are 13 on them. You can switch between them at will.
I think that's a nice change .. But how long do they last, etc .. ):
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Wolfie »

mcjordalini wrote: I think that's a nice change .. But how long do they last, etc .. ):
they give you greter powers, form what i seen they dont run out, one gives you a sprll that turns you invisable for (enter time here) you can cast evrey (so much time)
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Re: Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

Wolfie wrote:
mcjordalini wrote: I think that's a nice change .. But how long do they last, etc .. ):
they give you greter powers, form what i seen they dont run out, one gives you a sprll that turns you invisable for (enter time here) you can cast evrey (so much time)
So let me get this straight .. If I were to go up to a Guardian Stone, let's say The Thief one .. I would have that stone's powers until I wanted to change it, but I would have to find another stone to change it ?
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Wolfie »

mcjordalini wrote: So let me get this straight .. If I were to go up to a Guardian Stone, let's say The Thief one .. I would have that stone's powers until I wanted to change it, but I would have to find another stone to change it ?
no, it gives you a greater power, like in oblivion you need to wait a bit of time.

It's not 100% the birth signs, there is three that incress the "magic skills" "stealth" and "combat"
each one will make you level those up fatser

and its a constant efect

one lets your tunr invisable for 60 secs (exsample not sure of how long) and then have to let it rechrage over time (do not need to use stone)

Some are constane, some are greater powers


those are the only two I have heard of
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Re: Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

Wolfie wrote:
no, it gives you a greater power, like in oblivion you need to wait a bit of time.

It's not 100% the birth signs, there is three that incress the "magic skills" "stealth" and "combat"
each one will make you level those up fatser

and its a constant efect

one lets your tunr invisable for 60 secs (exsample not sure of how long) and then have to let it rechrage over time (do not need to use stone)

Some are constane, some are greater powers


those are the only two I have heard of
Interesting ... Thanks for clearing that up. ^^
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Jophiel »

Wolfie wrote:
It's not 100% the birth signs, there is three that incress the "magic skills" "stealth" and "combat"
each one will make you level those up fatser
Todd said in an interview that there are 13 total, we only saw the first three in the demo.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Wolfie »

I never said there was only those, those are only three we know of plus one form a play though
which i also talk about
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Re: Confirmed Skyrim Features ! Lots of them !

Post by GoatLiver »

Over 50 different beards! awesome.

There’s a soft level-cap at 50, but you can still level-up after this, but you’ll gain no perks. (Highest possible level is estimated to around 75) - I remember reading or hearing in an interview that you sill got a perk each lvl after 50? can anyone actually confirm this for sure?
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Re: Confirmed Skyrim Features ! Lots of them !

Post by rpsgc »

There are over 50 beards to pick from.
LOL

Am I the only one who chuckled at that tidbit? :)
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Re: Confirmed Skyrim Features ! Lots of them !

Post by giskard »

I was just reading down the list and some of the game balancing sounds a lot like my CUO mod, which will please my mod users immensely because they love it, it makes the game feel more of a challenge.

You see the level your are typically produces normal leveled stuff, but in CUO the level your are produces custom built levelled baddies and those are chosen from a pool of unlevelled baddies with a bias towards your current level, but with chance of lower or higher levelled baddies also appearing. Meaning at level 1, you may still get a level 50 baddie and at level 50 you may still get a level 1 baddie but your more likely to get something within 10 levels of your current level most of the time.

It sounds like Beth are using that same system for Skyrim, which would be cool, it is a far better game that default levelling.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

giskard wrote:I was just reading down the list and some of the game balancing sounds a lot like my CUO mod, which will please my mod users immensely because they love it, it makes the game feel more of a challenge.

You see the level your are typically produces normal leveled stuff, but in CUO the level your are produces custom built levelled baddies and those are chosen from a pool of unlevelled baddies with a bias towards your current level, but with chance of lower or higher levelled baddies also appearing. Meaning at level 1, you may still get a level 50 baddie and at level 50 you may still get a level 1 baddie but your more likely to get something within 10 levels of your current level most of the time.

It sounds like Beth are using that same system for Skyrim, which would be cool, it is a far better game that default levelling.
Interesting .. I think Morrowind had the nicest leveling system so far .. Oblivion's was annoying with the game scaling with you; but to solve that I just turned the difficulty slider up. (:
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Re: Confirmed Skyrim Features ! Lots of them !

Post by giskard »

A user on my site posted this today.

Not sure if anybody has seen it yet but it lists some of the voice actors for skyrim

http://uk.gamespot.com/news/6337085/eld ... Btitle%3B3
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Re: Confirmed Skyrim Features ! Lots of them !

Post by OblivionDuruza »

> Over 500 points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))
Might want to change that, but apart from that, everything else seems to be in order. Thanks for the expansive compilation :mrgreen:
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Re: Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

OblivionDuruza wrote:
> Over 500 points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))
Might want to change that, but apart from that, everything else seems to be in order. Thanks for the expansive compilation :mrgreen:
Lol, I just got the list in an e-mail .. :p Didn't really proof read it. But no problem ! ;D
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Vendetta »

> Over 9000!! points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))
fixed
Image
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Re: Confirmed Skyrim Features ! Lots of them !

Post by OblivionDuruza »

Sorry what?
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Chaos the N'wah »

meme, for shame my dear V, I expected greater things from you...
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Re: Confirmed Skyrim Features ! Lots of them !

Post by mcjordalini »

Vendetta wrote:
> Over 9000!! points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))
fixed
LOOOOOOL. :lol:
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Meme's are great.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Vlad the Imperial »

mcjordalini wrote:* There are 18 skills, down from 21.

* 4 skills are removed: Mysticism, Hand-to-Hand, Acrobatics & Athletics.
Something not right there! 21 - 4 = 17.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by Argonanza »

They made Lockpicking and Pickpocket independent skills too. And they merged speechcraft and mercantile. That's 18.
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Re: Confirmed Skyrim Features ! Lots of them !

Post by OblivionDuruza »

And added Enchant too :wink:
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