Skyrim Skill/ Perk Tree's Info

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Skyrim Skill/ Perk Tree's Info

Post by mcjordalini »

This article gives some new details about Skyrim. Especially about the races and skill trees :)

http://pc.ign.com/articles/119/1196606p1.html

This is what it says:

"You can pick one of 10 races in Skyrim, each of which will begin the game with different statistics, along with custom bonuses and abilities. Which race do you think you'll want to play?


Orc: Berserker

Redguard: Adrenaline Rush

Wood Elf: Resist Poison, Resist Disease, Command Animals

Nord: Battlecry

Khajiit: Night-Eye, Claw Attacks

Imperial: Voice of the Emporer, find more coins while looting

High Elf: Regenerate Magicka faster

Dark Elf: Ancestor's Wrath, Resist Fire

Breton: Dragonskin, Resist Shock

Argonian: Histskin, Resist Disease, Breathe Underwater



Also listed were some of the skill trees you can dump points into as you level to power up your character:

Speech
  • Buying and selling price 10% better (5 ranks)
    10% price buying from opposite sex
    Invest in shops and increase available gold permanently in invested stores
    Master Trader - every merchant in world gains 1000 gold for bartering
    Buy and sell from any merchant regardless of what they normally buy and sell
    Intimidation attempts twice as successful
    Persuasion attempts more likely successful



Alchemy
  • *Potions 20% stronger (5 ranks)
    Potions for restore health, Magicka or stamina are 25% more powerful (maybe ranked)
    Poisons 25% more effective (maybe ranked)
    Poisons last for twice as many hits
    Two ingredients are gathered from plants
    50% resistance to all poisons
    All negative effects removed from potions and all positive removed from poisons
    2 effects of an ingredient are revealed when testing it for the first time (instead of just one)



Illusion
  • *Dual casting overcharges effect for more powerful spell
    Cast Novice spells for 50% less Magicka
    Cast Apprentice spells for 50% less Magicka
    Cast Adept, Expert, Master etc spells for 50% less Magicka (more levels this time around)
    Spells work on higher level animals
    Spells work on higher level people
    All spellcasting (from ANY school) is done silently
    Spells work on undead, daedra and automatons



Conjuration
  • *Novice for 50% Magicka etc (up to Master)
    Dual casting overcharges --> greater spell effect
    Bound weapons do more damage
    Bound weapons cast Soul Trap on target
    Bound weapons banish certain creatures
    Reanimate undead with 100 more health
    Summon 2 Atronachs or reanimated zombies
    Summon Atronachs at twice the distance
    Summoned Atronachs twice as strong



Destruction
  • *More damage for each school (fire, frost and shock)
    Novice for 50% Magicka etc.
    Shock damage chance to disintegrate targets if their health is under 10%
    Frost damage chance to paralyze targets if health low
    Fire damage chance to make low health enemies flee
    Place runes 5x farther away



Restoration
  • *Healing spells also restore stamina
    Novice for 50% less Magicka etc
    Healing spells do 50% more healing
    Something about recharging healing spells
    More is recharged with each hit with healing spells
    Spells more effective against undead
    Once a day chance to autocast 250HP restoration when health drops low
    Magicka regenerates 25% faster



Alteration
  • *Novice for 50% less etc
    Alteration spells have greater duration
    Absorb 30% Magicka that hits you



Enchanting
  • *Enchants are 20% stronger (ranked)
    Enchanted armor 25% stronger
    "Soul gems provide extra Magicka for recharging"
    Death blows to creatures but not people trap souls for weapon recharge
    Health, Magicka and stamina enchants stronger
    Extra effect on already-enchanted weapon can be applied
    Shock, Frost and Fire enchants 25% stronger (individual perks for each element)



Heavy Armor
  • *Increase armor rating 20% (5 ranks)
    Unarmed attacks with heavy armor gauntlets - damage increased by gauntlets' armor rating
    Half fall damage if all in heavy armor
    Heavy armor weighs nothing and doesn't slow you at all
    Additional 25% armor if in matching set
    25% armor bonus if all in heavy armor (not necessarily matching)
    50% less stagger if all in heavy armor
    10% damage reflected back to enemy if all in heavy armor



2-handed weapons
  • *2h weapons do 20% more damage (5 ranks)
    Attacks with warhammers ignore 25% armor (ranked)
    Attacks with battleaxes do extra bleeding damage (ranked)
    Attacks with greatswords do extra critical damage (ranked)
    Power attacks cost 25% less stamina
    Standing power attacks do 25% bonus damage, chance to decapitate
    Sprinting power attacks do double (critical) damage
    Sideways power attacks hit all targets
    Backwards power attacks have 25% chance of paralysis



Archery
  • *Bows do 25% more damage
    Zoom in
    Zooming slows time
    10% crit chance
    Move faster with drawn bow
    Recover twice as many arrows from dead bodies
    50% chance of paralysing for few seconds
    Draw bow 30% faster



Sneak
  • *20% harder to detect (ranked)
    Sneak attacks do 6x damage with 1h weapons
    Sneak attacks with bows do 3x damage
    Sneak attacks with daggers do 15x damage (end perk on skill tree)
    Noise from armor reduced 50%
    No longer activate pressure plates
    Sprinting while sneaking performs silent forward roll
    Running does not affect detection chance
    Crouching can make hostile enemies lose sight of you and search for a target "
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Re: Skyrim Skill/ Perk Tree's Info

Post by River »

Shockingly for a website of their size they literally too this info from a poster on the Bethesda Forums! This info is actually from Sammuthegreat and is already posted in the eorogamer thread. Pretty cheeky not even sure if they gave him credit.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Ysmir »

Unless I am mistaken they even misspelled Hitskin? Shouldn't it be Histskin?
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Re: Skyrim Skill/ Perk Tree's Info

Post by Argonanza »

Spelling error.

So whatcha guys think Dragonskin means?
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Re: Skyrim Skill/ Perk Tree's Info

Post by Ysmir »

I thought Dragonskin was a shield spell reducing physical damage?
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Re: Skyrim Skill/ Perk Tree's Info

Post by AddictedtoMorrowind »

Dragon Skin in Morrowind was Shield.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Ysmir »

Right. In Oblivion didn't it work to a similar effect? Reducing physical damage taken by attacks? I remember the Bretons had some unique race ability like that.
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Re: Skyrim Skill/ Perk Tree's Info

Post by AddictedtoMorrowind »

What does Hitskin, Battlecry, and Claw Attacks mean?
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Re: Skyrim Skill/ Perk Tree's Info

Post by SilentPsycho »

Histskin is an ability to rapidly recover some health, Battlecry makes enemies flee for a short while, and Claw Attacks mean that they do more damage with hand-to-hand.
Last edited by SilentPsycho on Sat Oct 01, 2011 9:58 pm, edited 1 time in total.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Ysmir »

Yep just checked Dragon Skin is a "shield" spell.
http://www.uesp.net/wiki/Oblivion:Powers#Dragon_Skin
So unless they mentioned it did something new I am assuming it has the same function.
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Re: Skyrim Skill/ Perk Tree's Info

Post by AddictedtoMorrowind »

So it's the same effect in Morrowind and Oblivion. I wonder if Dragon Skin is going to be the same effect, 50 pts for 60 secs.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Enigma1027 »

wait... 15x damage while sneak attacking with a dagger?? fifteen times the damage? fo realll?????
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Re: Skyrim Skill/ Perk Tree's Info

Post by AeraDunmerMoon »

Enigma1027 wrote:wait... 15x damage while sneak attacking with a dagger?? fifteen times the damage? fo realll?????
Yeah, but it's also the last available perk on the perk tree, the description says...
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Re: Skyrim Skill/ Perk Tree's Info

Post by RedDeadFred »

River wrote:Shockingly for a website of their size they literally too this info from a poster on the Bethesda Forums! This info is actually from Sammuthegreat and is already posted in the eorogamer thread. Pretty cheeky not even sure if they gave him credit.
He didn't quote the whole article, just the information. They credit Sammuthegreat in the intro paragraph.
OT: Chance to disintegrate with shock spells if target has less than 10% hp! Awesome!!!!
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Re: Skyrim Skill/ Perk Tree's Info

Post by mcjordalini »

RedDeadFred wrote:
River wrote:Shockingly for a website of their size they literally too this info from a poster on the Bethesda Forums! This info is actually from Sammuthegreat and is already posted in the eorogamer thread. Pretty cheeky not even sure if they gave him credit.
He didn't quote the whole article, just the information. They credit Sammuthegreat in the intro paragraph.
OT: Chance to disintegrate with shock spells if target has less than 10% hp! Awesome!!!!
Haha. :p I just copied and pasted this from my phone while I was walking home this morning from a friends. I found it interesting and thought I'd post it quick. :)
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Re: Skyrim Skill/ Perk Tree's Info

Post by Rhcpftw »

Some of these are simply DELICIOUS! Disintegration?!

http://www.youtube.com/watch?v=P3ALwKeSEYs - My reaction
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Re: Skyrim Skill/ Perk Tree's Info

Post by Argonanza »

Unarmed attacks with heavy armor gauntlets - damage increased by gauntlets' armor rating
I like this.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Rhcpftw »

Argonanza wrote:
Unarmed attacks with heavy armor gauntlets - damage increased by gauntlets' armor rating
I like this.
Truth to be told though, I kind of expected that to be added in Oblivion. It's kind of awkward that it isn't :lol:
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Re: Skyrim Skill/ Perk Tree's Info

Post by Trelares »

Some very nice perks, but most numbers/percentage seem really high. Means that an skill without the proper perks gets useless at higher level enemies?
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Re: Skyrim Skill/ Perk Tree's Info

Post by Knight »

I truly hope the "Claw Attacks" bonus is graphical as well. If you have claws, you should definitely use them too! :)
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Re: Skyrim Skill/ Perk Tree's Info

Post by Argonanza »

I'm pretty sure it's been confirmed there's a separate H2H animation for them kitty folk.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Knight »

Ah, great! :D
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Re: Skyrim Skill/ Perk Tree's Info

Post by MaKo »

Trelares wrote:Some very nice perks, but most numbers/percentage seem really high. Means that an skill without the proper perks gets useless at higher level enemies?
This is what I think. It seems that usually skills have 5-step perk tree to double (+100%) the efficiency, which would mean that you would carefully choose what skills you develop with perks (as you have limited number of those to be used). This of course would mean that skills in which you have not sacrificed perks are not going to be as useful as their value would indicate.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Lindai »

Bethesda definitely went through our Wishlist thread.
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Re: Skyrim Skill/ Perk Tree's Info

Post by Trelares »

The problem is that in some categories you can get not only +100% , look at heavy armor, 5 points = 100% , a full set = + 25% and all heavy is another + 25% this means a full developed heavy armor gives you 150-200% more armor (depends if additive or multiplicative) this seems like a very heavy change.
Another example could be steahlt, you get 6 times the damage for 1 handed , I hope that the endperk of 15 times dagger damage replace the former perk or it would be crazy.
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